Initial import of HEROLL source and design documents
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表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
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itemgroup,200,normal_pet,itemIds,0,20000,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,200,normal_pet,itemIds,1,20001,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,200,normal_pet,itemIds,2,20002,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,200,normal_pet,itemIds,3,20009,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,201,rare_pet,itemIds,0,20003,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,201,rare_pet,itemIds,1,20004,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,202,epic_pet,itemIds,0,20005,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,202,epic_pet,itemIds,1,20006,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,0,20007,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,1,20008,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,2,20010,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,3,20011,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,4,20012,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,5,20013,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,6,20014,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,203,legend_pet,itemIds,7,20015,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,0,40000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,1,40001,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,2,40002,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,3,40003,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,4,40004,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,5,40005,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,6,40006,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,7,40007,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,8,40008,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,9,40009,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,10,40010,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,11,40011,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,12,40012,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,13,40013,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,14,40014,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,400,normal_relic,itemIds,15,40015,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,0,41000,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,1,41001,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,2,41002,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,3,41003,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,4,41004,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,5,41005,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,6,41006,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,7,41007,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,8,41008,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,9,41009,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,10,41010,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,11,41011,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,12,41012,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,13,41013,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,14,41014,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,401,rare_relic,itemIds,15,41015,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,0,42000,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,1,42001,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,2,42002,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,3,42003,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,4,42004,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,5,42005,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,6,42006,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,7,42007,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,8,42008,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,9,42009,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,10,42010,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,11,42011,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,12,42012,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,13,42013,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,14,42014,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,402,epic_relic,itemIds,15,42015,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,0,43000,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,1,43001,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,2,43002,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,3,43003,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,4,43004,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,5,43005,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,6,43006,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,7,43007,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,8,43008,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,9,43009,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,10,43010,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,11,43011,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,12,43012,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,13,43013,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,14,43014,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,403,legend_relic,itemIds,15,43015,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,920,legend_s_equipment,itemIds,0,63102,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,920,legend_s_equipment,itemIds,1,63106,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,920,legend_s_equipment,itemIds,2,63113,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,920,legend_s_equipment,itemIds,3,63121,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,920,legend_s_equipment,itemIds,4,63124,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,0,138,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,1,138,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,2,138,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,3,101,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,4,101,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,5,101,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,6,940,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,7,941,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,140,item_bundle,itemIds,8,942,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
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itemgroup,141,afk_bundle,itemIds,0,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
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itemgroup,141,afk_bundle,itemIds,1,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,141,afk_bundle,itemIds,2,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
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itemgroup,141,afk_bundle,itemIds,3,101,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
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itemgroup,141,afk_bundle,itemIds,4,101,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
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itemgroup,141,afk_bundle,itemIds,5,124,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,6,124,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,7,124,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,8,130,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,9,130,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,10,130,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,11,940,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,12,941,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemIds,13,942,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemIds,0,119,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemIds,1,120,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemIds,2,121,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemIds,3,122,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemIds,0,126,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemIds,1,127,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemIds,2,128,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemIds,3,129,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,0,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,1,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,2,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,3,101,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,4,101,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,5,101,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,6,124,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,7,124,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,8,130,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,9,130,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,10,940,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,11,941,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,12,942,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemIds,13,63126,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,0,100,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,1,100,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,2,100,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,3,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,4,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,5,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,6,124,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,7,124,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,8,130,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,9,130,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,10,940,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,11,941,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,12,942,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemIds,13,63126,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,0,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,1,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,2,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,3,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,4,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,5,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,6,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,7,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,8,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,9,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,10,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,11,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,12,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemIds,13,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,154,anniversary_event_bundle_dia_choice,itemIds,0,153,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,154,anniversary_event_bundle_dia_choice,itemIds,1,101,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,0,100,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,1,100,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,2,100,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,3,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,4,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,5,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,6,124,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,7,124,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,8,130,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,9,130,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,10,940,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,11,941,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,12,942,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemIds,13,63126,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,0,101,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,1,101,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,2,126,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,3,119,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,4,127,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,5,120,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,6,129,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,7,121,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,8,128,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,9,122,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,10,603,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,11,604,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,12,602,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,13,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,14,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemIds,15,138,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3100,rare_tile_pack_random,itemIds,0,3000,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3100,rare_tile_pack_random,itemIds,1,3001,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,itemIds,0,3000,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,itemIds,1,3001,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,itemIds,2,3002,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemIds,0,3000,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemIds,1,3001,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemIds,2,3002,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemIds,3,3002,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3103,shop_tile_pack_random_rare,itemIds,0,3000,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3103,shop_tile_pack_random_rare,itemIds,1,3001,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3104,shop_tile_pack_random_epic,itemIds,0,3001,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3104,shop_tile_pack_random_epic,itemIds,1,3002,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3105,shop_tile_pack_random_legend,itemIds,0,3002,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,0,100,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,1,100,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,2,100,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,3,101,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,4,101,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,5,101,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,6,124,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,7,124,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,8,130,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,9,130,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,10,940,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,11,941,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,12,942,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,13,63102,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,14,63106,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,15,63113,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,16,63121,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,17,63124,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,18,63125,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,19,63126,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,20,63127,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,21,63128,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,22,63129,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemIds,23,63130,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,0,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,1,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,2,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,3,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,4,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,5,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,6,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,7,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,8,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,9,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemIds,10,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemIds,0,3000,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemIds,1,3001,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemIds,2,3002,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemIds,3,3002,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3108,shop_tile_pack_random_legend_1,itemIds,0,3002,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,171,attendance_epic_mount_bundle,itemIds,0,100001,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,171,attendance_epic_mount_bundle,itemIds,1,100004,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemIds,0,126,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemIds,1,127,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemIds,2,128,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemIds,3,129,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemIds,0,126,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemIds,1,127,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemIds,2,128,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemIds,3,129,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemIds,0,126,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemIds,1,127,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemIds,2,128,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemIds,3,129,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemIds,0,126,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemIds,1,127,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemIds,2,128,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemIds,3,129,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemIds,0,126,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemIds,1,127,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemIds,2,128,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemIds,3,129,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemIds,0,126,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemIds,1,127,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemIds,2,128,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemIds,3,129,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemIds,0,126,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemIds,1,127,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemIds,2,128,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemIds,3,129,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemIds,0,126,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemIds,1,127,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemIds,2,128,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemIds,3,129,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemIds,0,119,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemIds,1,120,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemIds,2,121,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemIds,3,122,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemIds,0,119,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemIds,1,120,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemIds,2,121,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemIds,3,122,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemIds,0,119,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemIds,1,120,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemIds,2,121,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemIds,3,122,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemIds,0,119,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemIds,1,120,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemIds,2,121,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemIds,3,122,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemIds,0,119,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemIds,1,120,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemIds,2,121,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemIds,3,122,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemIds,0,119,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemIds,1,120,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemIds,2,121,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemIds,3,122,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,itemCounts,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,itemCounts,1,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,itemCounts,2,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,itemCounts,3,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,201,rare_pet,itemCounts,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,201,rare_pet,itemCounts,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,202,epic_pet,itemCounts,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,202,epic_pet,itemCounts,1,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,0,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,1,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,2,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,3,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,4,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,5,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,6,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,itemCounts,7,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,1,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,2,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,3,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,4,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,5,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,6,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,7,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,8,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,9,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,10,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,11,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,12,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,13,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,14,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,itemCounts,15,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,1,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,2,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,3,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,4,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,5,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,6,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,7,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,8,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,9,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,10,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,11,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,12,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,13,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,14,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,itemCounts,15,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,1,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,2,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,3,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,4,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,5,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,6,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,7,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,8,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,9,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,10,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,11,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,12,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,13,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,14,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,itemCounts,15,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,0,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,2,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,3,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,4,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,5,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,6,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,7,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,8,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,9,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,10,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,11,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,12,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,13,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,14,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,itemCounts,15,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,itemCounts,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,itemCounts,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,itemCounts,2,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,itemCounts,3,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,itemCounts,4,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,0,6,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,1,12,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,2,24,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,3,10,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,4,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,5,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,6,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,7,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,itemCounts,8,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,0,1000,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,1,1500,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,2,2000,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,3,5,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,4,10,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,5,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,6,3,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,7,5,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,8,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,9,3,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,10,5,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,11,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,12,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,itemCounts,13,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemCounts,0,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemCounts,1,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemCounts,2,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,itemCounts,3,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemCounts,0,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemCounts,1,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemCounts,2,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,itemCounts,3,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,0,1500,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,1,2500,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,2,5000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,3,10,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,4,25,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,5,50,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,6,3,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,7,5,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,8,3,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,9,5,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,10,1,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,11,1,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,12,1,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,itemCounts,13,1,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,0,1500,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,1,2500,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,2,5000,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,3,10,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,4,25,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,5,50,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,6,3,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,7,5,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,8,3,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,9,5,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,10,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,11,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,12,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,itemCounts,13,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,0,11,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,1,77,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,2,99,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,3,100,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,4,111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,5,123,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,6,150,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,7,222,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,8,333,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,9,400,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,10,555,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,11,777,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,12,999,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,itemCounts,13,1111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,154,anniversary_event_bundle_dia_choice,itemCounts,0,1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,154,anniversary_event_bundle_dia_choice,itemCounts,1,111,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,0,1500,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,1,2500,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,2,5000,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,3,10,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,4,25,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,5,50,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,6,3,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,7,5,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,8,3,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,9,5,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,10,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,11,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,12,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,itemCounts,13,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,0,150,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,1,50,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,2,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,3,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,4,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,5,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,6,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,7,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,8,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,9,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,10,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,11,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,12,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,13,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,14,1,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,itemCounts,15,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3100,rare_tile_pack_random,itemCounts,0,4,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3100,rare_tile_pack_random,itemCounts,1,1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,itemCounts,0,14,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,itemCounts,1,10,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,itemCounts,2,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemCounts,0,90,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemCounts,1,25,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemCounts,2,1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,itemCounts,3,5,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3103,shop_tile_pack_random_rare,itemCounts,0,20,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3103,shop_tile_pack_random_rare,itemCounts,1,5,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3104,shop_tile_pack_random_epic,itemCounts,0,10,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3104,shop_tile_pack_random_epic,itemCounts,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3105,shop_tile_pack_random_legend,itemCounts,0,3,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,0,1500,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,1,2500,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,2,5000,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,3,10,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,4,25,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,5,50,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,6,3,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,7,5,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,8,3,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,9,5,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,10,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,11,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,12,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,13,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,14,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,15,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,16,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,17,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,18,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,19,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,20,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,21,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,22,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,itemCounts,23,1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,0,99,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,1,100,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,2,111,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,3,123,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,4,150,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,5,222,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,6,333,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,7,400,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,8,555,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,9,777,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,itemCounts,10,999,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemCounts,0,90,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemCounts,1,25,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemCounts,2,1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,itemCounts,3,5,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3108,shop_tile_pack_random_legend_1,itemCounts,0,1,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,171,attendance_epic_mount_bundle,itemCounts,0,2,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,171,attendance_epic_mount_bundle,itemCounts,1,2,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemCounts,0,10,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemCounts,1,10,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemCounts,2,10,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,itemCounts,3,10,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemCounts,0,15,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemCounts,1,15,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemCounts,2,15,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,itemCounts,3,15,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemCounts,0,30,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemCounts,1,30,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemCounts,2,30,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,itemCounts,3,30,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemCounts,0,120,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemCounts,1,120,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemCounts,2,120,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,itemCounts,3,120,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemCounts,0,35,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemCounts,1,35,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemCounts,2,35,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,itemCounts,3,35,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemCounts,0,220,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemCounts,1,220,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemCounts,2,220,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,itemCounts,3,220,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemCounts,0,500,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemCounts,1,500,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemCounts,2,500,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,itemCounts,3,500,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemCounts,0,800,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemCounts,1,800,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemCounts,2,800,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,itemCounts,3,800,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemCounts,0,5,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemCounts,1,5,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemCounts,2,5,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,itemCounts,3,5,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemCounts,0,20,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemCounts,1,20,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemCounts,2,20,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,itemCounts,3,20,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemCounts,0,150,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemCounts,1,150,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemCounts,2,150,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,itemCounts,3,150,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemCounts,0,50,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemCounts,1,50,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemCounts,2,50,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,itemCounts,3,50,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemCounts,0,300,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemCounts,1,300,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemCounts,2,300,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,itemCounts,3,300,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemCounts,0,400,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemCounts,1,400,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemCounts,2,400,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,itemCounts,3,400,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,weights,0,1,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,weights,1,1,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,weights,2,1,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,200,normal_pet,weights,3,1,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,201,rare_pet,weights,0,1,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,201,rare_pet,weights,1,1,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,202,epic_pet,weights,0,1,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,202,epic_pet,weights,1,1,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,0,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,1,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,2,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,3,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,4,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,5,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,6,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,203,legend_pet,weights,7,1,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,0,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,1,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,2,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,3,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,4,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,5,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,6,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,7,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,8,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,9,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,10,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,11,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,12,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,13,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,14,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,400,normal_relic,weights,15,1,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,0,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,1,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,2,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,3,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,4,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,5,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,6,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,7,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,8,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,9,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,10,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,11,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,12,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,13,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,14,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,401,rare_relic,weights,15,1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,0,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,1,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,2,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,3,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,4,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,5,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,6,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,7,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,8,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,9,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,10,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,11,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,12,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,13,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,14,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,402,epic_relic,weights,15,1,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,0,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,1,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,2,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,3,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,4,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,5,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,6,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,7,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,8,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,9,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,10,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,11,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,12,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,13,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,14,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,403,legend_relic,weights,15,1,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,weights,0,1,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,weights,1,1,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,weights,2,1,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,weights,3,1,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,920,legend_s_equipment,weights,4,1,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,0,50,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,1,40,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,2,30,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,3,20,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,4,8,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,5,4,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,6,20,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,7,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,140,item_bundle,weights,8,5,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,0,60,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,1,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,2,40,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,3,3,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,4,2,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,5,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,6,30,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,7,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,8,60,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,9,30,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,10,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,11,20,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,12,5,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,141,afk_bundle,weights,13,1,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,weights,0,1,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,weights,1,1,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,weights,2,1,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,124,scroll_random,weights,3,1,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,weights,0,1,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,weights,1,1,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,weights,2,1,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,130,enrichment_random,weights,3,1,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,0,400,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,1,300,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,2,250,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,3,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,4,20,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,5,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,6,200,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,7,100,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,8,200,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,9,100,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,10,140,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,11,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,12,20,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,148,christmas_event_bundle,weights,13,1,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,0,400,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,1,300,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,2,250,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,3,50,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,4,20,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,5,10,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,6,200,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,7,100,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,8,200,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,9,100,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,10,140,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,11,50,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,12,20,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,152,anniversary_event_bundle,weights,13,1,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,0,50,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,1,100,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,2,100,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,3,150,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,4,500,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,5,200,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,6,200,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,7,200,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,8,100,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,9,100,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,10,50,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,11,39,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,12,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,153,anniversary_event_bundle_dia,weights,13,1,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,154,anniversary_event_bundle_dia_choice,weights,0,1,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,154,anniversary_event_bundle_dia_choice,weights,1,1,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,0,400,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,1,300,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,2,250,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,3,50,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,4,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,5,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,6,200,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,7,100,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,8,200,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,9,100,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,10,140,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,11,50,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,12,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,156,minigame_event_bundle,weights,13,1,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,0,15,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,1,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,2,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,3,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,4,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,5,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,6,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,7,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,8,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,9,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,10,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,11,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,12,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,13,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,14,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,159,newbie_mission_bundle,weights,15,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3100,rare_tile_pack_random,weights,0,9590,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3100,rare_tile_pack_random,weights,1,410,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,weights,0,8400,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,weights,1,1550,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3101,epic_tile_pack_random,weights,2,50,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,weights,0,3330,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,weights,1,5975,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,weights,2,620,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3102,legend_tile_pack_random,weights,3,75,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3103,shop_tile_pack_random_rare,weights,0,60,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3103,shop_tile_pack_random_rare,weights,1,40,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3104,shop_tile_pack_random_epic,weights,0,80,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3104,shop_tile_pack_random_epic,weights,1,20,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3105,shop_tile_pack_random_legend,weights,0,100,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,0,13200,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,1,9900,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,2,8250,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,3,1650,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,4,660,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,5,330,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,6,6600,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,7,3300,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,8,6600,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,9,3300,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,10,4620,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,11,1650,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,12,660,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,13,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,14,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,15,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,16,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,17,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,18,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,19,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,20,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,21,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,22,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,162,subscribe_item_bundle,weights,23,3,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,0,100,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,1,150,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,2,200,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,3,250,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,4,500,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,5,200,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,6,200,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,7,100,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,8,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,9,40,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,163,subscribe_dia_bundle,weights,10,10,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,weights,0,3330,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,weights,1,5975,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,weights,2,620,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3107,golden_tile_pack_random,weights,3,75,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,3108,shop_tile_pack_random_legend_1,weights,0,100,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,171,attendance_epic_mount_bundle,weights,0,100,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,171,attendance_epic_mount_bundle,weights,1,100,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,weights,0,1,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,weights,1,1,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,weights,2,1,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,172,enrichment_select_10,weights,3,1,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,weights,0,1,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,weights,1,1,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,weights,2,1,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,173,enrichment_select_15,weights,3,1,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,weights,0,1,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,weights,1,1,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,weights,2,1,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,174,enrichment_select_30,weights,3,1,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,weights,0,1,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,weights,1,1,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,weights,2,1,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,175,enrichment_select_120,weights,3,1,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,weights,0,1,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,weights,1,1,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,weights,2,1,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,176,enrichment_select_35,weights,3,1,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,weights,0,1,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,weights,1,1,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,weights,2,1,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,177,enrichment_select_220,weights,3,1,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,weights,0,1,float[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,weights,1,1,float[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,weights,2,1,float[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,178,enrichment_select_500,weights,3,1,float[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,weights,0,1,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,weights,1,1,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,weights,2,1,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,179,enrichment_select_800,weights,3,1,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,weights,0,1,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,weights,1,1,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,weights,2,1,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,180,scroll_select_5,weights,3,1,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,weights,0,1,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,weights,1,1,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,weights,2,1,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,181,scroll_select_20,weights,3,1,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,weights,0,1,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,weights,1,1,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,weights,2,1,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,182,scroll_select_150,weights,3,1,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,weights,0,1,float[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,weights,1,1,float[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,weights,2,1,float[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,183,scroll_select_50,weights,3,1,float[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,weights,0,1,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,weights,1,1,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,weights,2,1,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,184,scroll_select_300,weights,3,1,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,weights,0,1,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,weights,1,1,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,weights,2,1,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemgroup,185,scroll_select_400,weights,3,1,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,1,itemSource_gold_currencyShop,itemID,0,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,2,itemSource_gold_stage,itemID,0,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,3,itemSource_gold_patrol,itemID,0,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,4,itemSource_destinyCoin_weekDungeon,itemID,0,142,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,5,itemSource_destinyCoin_raidExchange,itemID,0,142,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,9,itemSource_scroll_stage,itemID,0,119,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,9,itemSource_scroll_stage,itemID,1,120,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,9,itemSource_scroll_stage,itemID,2,121,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,9,itemSource_scroll_stage,itemID,3,122,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,9,itemSource_scroll_stage,itemID,4,124,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,10,itemSource_scroll_patrol,itemID,0,119,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,10,itemSource_scroll_patrol,itemID,1,120,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,10,itemSource_scroll_patrol,itemID,2,121,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,10,itemSource_scroll_patrol,itemID,3,122,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,10,itemSource_scroll_patrol,itemID,4,124,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,11,itemSource_enrichment_stage,itemID,0,126,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,11,itemSource_enrichment_stage,itemID,1,127,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,11,itemSource_enrichment_stage,itemID,2,128,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,11,itemSource_enrichment_stage,itemID,3,129,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,11,itemSource_enrichment_stage,itemID,4,130,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,12,itemSource_enrichment_patrol,itemID,0,126,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,12,itemSource_enrichment_patrol,itemID,1,127,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,12,itemSource_enrichment_patrol,itemID,2,128,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,12,itemSource_enrichment_patrol,itemID,3,129,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,12,itemSource_enrichment_patrol,itemID,4,130,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,13,itemSource_tileResearchExp_tileTab,itemID,0,160,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,14,itemSource_fishBread_dailyAttendance,itemID,0,111,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,15,itemSource_fishBread_patrol,itemID,0,111,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,16,itemSource_dropBall_specialShop,itemID,0,112,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,17,itemSource_raidCoin_raid,itemID,0,157,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,18,itemSource_raidCoin_eventShop,itemID,0,157,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,19,itemSource_raidCoin_raidPass,itemID,0,157,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,20,itemSource_raidTicket_eventShop,itemID,0,155,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,21,itemSource_mountGachaTicket_eventShop,itemID,0,167,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,22,itemSource_weaponScrap_mountEvent,itemID,0,165,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,23,itemSource_weaponScrap_idleDungeon,itemID,0,165,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,24,itemSource_petGrowthCoin_seasonQuest,itemID,0,151,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,25,itemSource_petGrowthCoin_seasonExchange,itemID,0,151,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,26,itemSource_seasonPlayToken_stage,itemID,0,166,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,27,itemSource_seasonPlayToken_superBall,itemID,0,166,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,28,itemSource_seasonEventCoin_seasonQuest,itemID,0,170,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
itemsource,29,itemSource_seasonEventCoin_seasonPass,itemID,0,170,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,1,deoksun_daily_111_1_100,itemID,0,111,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,2,deoksun_daily_101_20_100,itemID,0,101,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,3,outgame_blackjack_1_124_5_100,itemID,0,124,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,4,outgame_blackjack_1_138_24_100,itemID,0,138,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,5,outgame_blackjack_2_124_10_100,itemID,0,124,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,6,outgame_blackjack_2_138_48_100,itemID,0,138,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,7,outgame_blackjack_3_124_20_100,itemID,0,124,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,8,outgame_blackjack_3_138_100_100,itemID,0,138,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,9,outgame_blackjack_4_124_50_100,itemID,0,124,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,10,outgame_blackjack_4_138_200_100,itemID,0,138,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,11,outgame_blackjack_fail_124_3_100,itemID,0,124,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,12,outgame_blackjack_fail_138_6_100,itemID,0,138,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,1,deoksun_daily_111_1_100,itemCount,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,2,deoksun_daily_101_20_100,itemCount,0,20,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,3,outgame_blackjack_1_124_5_100,itemCount,0,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,4,outgame_blackjack_1_138_24_100,itemCount,0,24,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,5,outgame_blackjack_2_124_10_100,itemCount,0,10,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,6,outgame_blackjack_2_138_48_100,itemCount,0,48,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,7,outgame_blackjack_3_124_20_100,itemCount,0,20,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,8,outgame_blackjack_3_138_100_100,itemCount,0,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,9,outgame_blackjack_4_124_50_100,itemCount,0,50,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,10,outgame_blackjack_4_138_200_100,itemCount,0,200,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,11,outgame_blackjack_fail_124_3_100,itemCount,0,3,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,12,outgame_blackjack_fail_138_6_100,itemCount,0,6,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,1,deoksun_daily_111_1_100,prob,0,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,2,deoksun_daily_101_20_100,prob,0,100,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,3,outgame_blackjack_1_124_5_100,prob,0,100,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,4,outgame_blackjack_1_138_24_100,prob,0,100,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,5,outgame_blackjack_2_124_10_100,prob,0,100,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,6,outgame_blackjack_2_138_48_100,prob,0,100,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,7,outgame_blackjack_3_124_20_100,prob,0,100,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,8,outgame_blackjack_3_138_100_100,prob,0,100,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,9,outgame_blackjack_4_124_50_100,prob,0,100,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,10,outgame_blackjack_4_138_200_100,prob,0,100,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,11,outgame_blackjack_fail_124_3_100,prob,0,100,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
outgamereward,12,outgame_blackjack_fail_138_6_100,prob,0,100,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
Reference in New Issue
Block a user