Initial import of HEROLL source and design documents
This commit is contained in:
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Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
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100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
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101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
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102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
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103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
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104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
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105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
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106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
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107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
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108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
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109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
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110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
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111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
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112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
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113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
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114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
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115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
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116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
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117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
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118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
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119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
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120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
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121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
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122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
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123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
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124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
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125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
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126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
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127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
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128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
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129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
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130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
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500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
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501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
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502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
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503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
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@@ -0,0 +1,15 @@
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Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
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100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
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101,equipment_RARE_0,1,0,7,RARE,1,2,
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102,equipment_EPIC_0,2,0,10,EPIC,2,2,
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103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
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104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
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105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
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106,equipment_MYTH_0,6,0,40,MYTH,,,1
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107,equipment_MYTH_1,7,1,50,MYTH,,,1
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108,equipment_MYTH_2,8,2,60,MYTH,,,1
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109,equipment_MYTH_3,9,3,75,MYTH,6,2,
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110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
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111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
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112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
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113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
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@@ -0,0 +1,57 @@
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Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
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100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
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101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
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102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
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103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
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104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
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105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
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106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
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107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
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108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
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109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
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110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
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111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
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112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
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113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
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114,HEALTH_0,0,HEALTH,10,6,10,6
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115,HEALTH_1,1,HEALTH,15,6,15,6
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116,HEALTH_2,2,HEALTH,20,6,20,6
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117,HEALTH_3,3,HEALTH,40,6,60,6
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118,HEALTH_4,4,HEALTH,60,6,80,6
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119,HEALTH_5,5,HEALTH,80,6,100,6
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120,HEALTH_6,6,HEALTH,100,6,150,6
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121,HEALTH_7,7,HEALTH,120,6,180,6
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122,HEALTH_8,8,HEALTH,140,6,210,6
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123,HEALTH_9,9,HEALTH,160,6,250,6
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124,HEALTH_10,10,HEALTH,200,6,400,6
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125,HEALTH_11,11,HEALTH,230,6,500,6
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126,HEALTH_12,12,HEALTH,260,6,600,6
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127,HEALTH_13,13,HEALTH,290,6,700,6
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128,AIM_0,0,AIM,1,1,1,1
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129,AIM_1,1,AIM,2,1,2,1
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130,AIM_2,2,AIM,3,1,3,1
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131,AIM_3,3,AIM,5,1,9,1
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132,AIM_4,4,AIM,7,1,11,1
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133,AIM_5,5,AIM,9,1,13,1
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134,AIM_6,6,AIM,13,1,16,1
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135,AIM_7,7,AIM,15,1,19,1
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136,AIM_8,8,AIM,17,1,22,1
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137,AIM_9,9,AIM,19,1,25,1
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138,AIM_10,10,AIM,23,1,30,1
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139,AIM_11,11,AIM,28,1,42,1
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140,AIM_12,12,AIM,33,1,50,1
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141,AIM_13,13,AIM,38,1,57,1
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142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
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143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
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144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
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145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
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146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
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147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
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148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
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149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
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150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
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151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
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152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
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153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
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154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
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155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
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@@ -0,0 +1,13 @@
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Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
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100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
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101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
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102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
|
||||
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
|
||||
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
|
||||
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
|
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106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
|
||||
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
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||||
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
|
||||
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
|
||||
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
|
||||
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
|
||||
|
@@ -0,0 +1,136 @@
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||||
Id,StringId,level,needMaterial,needGold
|
||||
100,equipment_upgrade_1,1,1,1000
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||||
101,equipment_upgrade_2,2,1,2000
|
||||
102,equipment_upgrade_3,3,1,3000
|
||||
103,equipment_upgrade_4,4,2,4000
|
||||
104,equipment_upgrade_5,5,2,5000
|
||||
105,equipment_upgrade_6,6,2,6000
|
||||
106,equipment_upgrade_7,7,3,7000
|
||||
107,equipment_upgrade_8,8,3,8000
|
||||
108,equipment_upgrade_9,9,3,9000
|
||||
109,equipment_upgrade_10,10,4,10000
|
||||
110,equipment_upgrade_11,11,5,10000
|
||||
111,equipment_upgrade_12,12,5,10000
|
||||
112,equipment_upgrade_13,13,5,10000
|
||||
113,equipment_upgrade_14,14,7,10000
|
||||
114,equipment_upgrade_15,15,7,15000
|
||||
115,equipment_upgrade_16,16,7,15000
|
||||
116,equipment_upgrade_17,17,10,15000
|
||||
117,equipment_upgrade_18,18,10,15000
|
||||
118,equipment_upgrade_19,19,10,15000
|
||||
119,equipment_upgrade_20,20,15,20000
|
||||
120,equipment_upgrade_21,21,20,20000
|
||||
121,equipment_upgrade_22,22,25,20000
|
||||
122,equipment_upgrade_23,23,30,20000
|
||||
123,equipment_upgrade_24,24,40,20000
|
||||
124,equipment_upgrade_25,25,50,25000
|
||||
125,equipment_upgrade_26,26,50,25000
|
||||
126,equipment_upgrade_27,27,50,25000
|
||||
127,equipment_upgrade_28,28,50,25000
|
||||
128,equipment_upgrade_29,29,50,25000
|
||||
129,equipment_upgrade_30,30,50,30000
|
||||
130,equipment_upgrade_31,31,50,30000
|
||||
131,equipment_upgrade_32,32,50,30000
|
||||
132,equipment_upgrade_33,33,50,30000
|
||||
133,equipment_upgrade_34,34,50,30000
|
||||
134,equipment_upgrade_35,35,50,40000
|
||||
135,equipment_upgrade_36,36,50,40000
|
||||
136,equipment_upgrade_37,37,50,40000
|
||||
137,equipment_upgrade_38,38,50,40000
|
||||
138,equipment_upgrade_39,39,50,40000
|
||||
139,equipment_upgrade_40,40,70,50000
|
||||
140,equipment_upgrade_41,41,70,50000
|
||||
141,equipment_upgrade_42,42,70,50000
|
||||
142,equipment_upgrade_43,43,70,50000
|
||||
143,equipment_upgrade_44,44,70,50000
|
||||
144,equipment_upgrade_45,45,100,50000
|
||||
145,equipment_upgrade_46,46,100,50000
|
||||
146,equipment_upgrade_47,47,120,50000
|
||||
147,equipment_upgrade_48,48,150,50000
|
||||
148,equipment_upgrade_49,49,150,50000
|
||||
149,equipment_upgrade_50,50,170,50000
|
||||
150,equipment_upgrade_51,51,200,50000
|
||||
151,equipment_upgrade_52,52,200,50000
|
||||
152,equipment_upgrade_53,53,200,50000
|
||||
153,equipment_upgrade_54,54,200,50000
|
||||
154,equipment_upgrade_55,55,230,50000
|
||||
155,equipment_upgrade_56,56,230,50000
|
||||
156,equipment_upgrade_57,57,230,50000
|
||||
157,equipment_upgrade_58,58,230,50000
|
||||
158,equipment_upgrade_59,59,230,50000
|
||||
159,equipment_upgrade_60,60,270,50000
|
||||
160,equipment_upgrade_61,61,270,50000
|
||||
161,equipment_upgrade_62,62,270,50000
|
||||
162,equipment_upgrade_63,63,300,50000
|
||||
163,equipment_upgrade_64,64,300,50000
|
||||
164,equipment_upgrade_65,65,300,50000
|
||||
165,equipment_upgrade_66,66,300,50000
|
||||
166,equipment_upgrade_67,67,330,50000
|
||||
167,equipment_upgrade_68,68,350,50000
|
||||
168,equipment_upgrade_69,69,350,50000
|
||||
169,equipment_upgrade_70,70,350,50000
|
||||
170,equipment_upgrade_71,71,350,50000
|
||||
171,equipment_upgrade_72,72,400,50000
|
||||
172,equipment_upgrade_73,73,400,50000
|
||||
173,equipment_upgrade_74,74,400,50000
|
||||
174,equipment_upgrade_75,75,400,50000
|
||||
175,equipment_upgrade_76,76,400,50000
|
||||
176,equipment_upgrade_77,77,450,50000
|
||||
177,equipment_upgrade_78,78,450,50000
|
||||
178,equipment_upgrade_79,79,450,50000
|
||||
179,equipment_upgrade_80,80,500,50000
|
||||
180,equipment_upgrade_81,81,500,50000
|
||||
181,equipment_upgrade_82,82,500,50000
|
||||
182,equipment_upgrade_83,83,500,50000
|
||||
183,equipment_upgrade_84,84,500,50000
|
||||
184,equipment_upgrade_85,85,500,50000
|
||||
185,equipment_upgrade_86,86,500,50000
|
||||
186,equipment_upgrade_87,87,500,50000
|
||||
187,equipment_upgrade_88,88,500,50000
|
||||
188,equipment_upgrade_89,89,500,50000
|
||||
189,equipment_upgrade_90,90,500,50000
|
||||
190,equipment_upgrade_91,91,500,50000
|
||||
191,equipment_upgrade_92,92,500,50000
|
||||
192,equipment_upgrade_93,93,500,50000
|
||||
193,equipment_upgrade_94,94,500,50000
|
||||
194,equipment_upgrade_95,95,500,50000
|
||||
195,equipment_upgrade_96,96,500,50000
|
||||
196,equipment_upgrade_97,97,500,50000
|
||||
197,equipment_upgrade_98,98,500,50000
|
||||
198,equipment_upgrade_99,99,500,50000
|
||||
199,equipment_upgrade_100,100,500,50000
|
||||
200,equipment_upgrade_101,101,500,80000
|
||||
201,equipment_upgrade_102,102,500,80000
|
||||
202,equipment_upgrade_103,103,500,80000
|
||||
203,equipment_upgrade_104,104,500,80000
|
||||
204,equipment_upgrade_105,105,500,80000
|
||||
205,equipment_upgrade_106,106,500,80000
|
||||
206,equipment_upgrade_107,107,500,80000
|
||||
207,equipment_upgrade_108,108,500,80000
|
||||
208,equipment_upgrade_109,109,500,80000
|
||||
209,equipment_upgrade_110,110,500,80000
|
||||
210,equipment_upgrade_111,111,500,80000
|
||||
211,equipment_upgrade_112,112,500,80000
|
||||
212,equipment_upgrade_113,113,500,80000
|
||||
213,equipment_upgrade_114,114,500,80000
|
||||
214,equipment_upgrade_115,115,500,80000
|
||||
215,equipment_upgrade_116,116,500,120000
|
||||
216,equipment_upgrade_117,117,500,120000
|
||||
217,equipment_upgrade_118,118,500,120000
|
||||
218,equipment_upgrade_119,119,500,120000
|
||||
219,equipment_upgrade_120,120,500,120000
|
||||
220,equipment_upgrade_121,121,500,120000
|
||||
221,equipment_upgrade_122,122,500,120000
|
||||
222,equipment_upgrade_123,123,500,120000
|
||||
223,equipment_upgrade_124,124,500,120000
|
||||
224,equipment_upgrade_125,125,500,120000
|
||||
225,equipment_upgrade_126,126,500,120000
|
||||
226,equipment_upgrade_127,127,500,120000
|
||||
227,equipment_upgrade_128,128,500,120000
|
||||
228,equipment_upgrade_129,129,500,120000
|
||||
229,equipment_upgrade_130,130,500,120000
|
||||
230,equipment_upgrade_131,131,500,200000
|
||||
231,equipment_upgrade_132,132,500,200000
|
||||
232,equipment_upgrade_133,133,500,200000
|
||||
233,equipment_upgrade_134,134,500,200000
|
||||
234,equipment_upgrade_135,135,500,200000
|
||||
|
@@ -0,0 +1,95 @@
|
||||
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
|
||||
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
|
||||
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
|
||||
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
|
||||
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
|
||||
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
|
||||
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
|
||||
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
|
||||
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
|
||||
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
|
||||
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
|
||||
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
|
||||
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
|
||||
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
|
||||
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
|
||||
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
|
||||
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
|
||||
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
|
||||
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
|
||||
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
|
||||
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
|
||||
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
|
||||
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
|
||||
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
|
||||
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
|
||||
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
|
||||
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
|
||||
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
|
||||
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
|
||||
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
|
||||
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
|
||||
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
|
||||
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
|
||||
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
|
||||
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
|
||||
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
|
||||
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
|
||||
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
|
||||
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
|
||||
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
|
||||
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
|
||||
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
|
||||
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
|
||||
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
|
||||
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
|
||||
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
|
||||
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
|
||||
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
|
||||
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
|
||||
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
|
||||
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
|
||||
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
|
||||
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
|
||||
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
|
||||
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
|
||||
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
|
||||
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
|
||||
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
|
||||
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
|
||||
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
|
||||
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
|
||||
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
|
||||
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
|
||||
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
|
||||
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
|
||||
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
|
||||
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
|
||||
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
|
||||
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
|
||||
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
|
||||
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
|
||||
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
|
||||
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
|
||||
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
|
||||
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
|
||||
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
|
||||
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
|
||||
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
|
||||
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
|
||||
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
|
||||
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
|
||||
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
|
||||
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
|
||||
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
|
||||
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
|
||||
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
|
||||
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
|
||||
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
|
||||
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
|
||||
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
|
||||
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
|
||||
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
|
||||
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
|
||||
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
|
||||
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
|
||||
|
@@ -0,0 +1,9 @@
|
||||
Id,StringId,level,score
|
||||
0,0,3,1
|
||||
1,1,4,2
|
||||
2,2,5,4
|
||||
3,3,6,8
|
||||
4,4,7,16
|
||||
5,5,8,24
|
||||
6,6,9,32
|
||||
7,7,10,48
|
||||
|
@@ -0,0 +1,468 @@
|
||||
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
|
||||
3399,,CollectionEquipmentInfoView,fields,14680,roup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14681,upgradeRegisterButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14682,assetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14683,downgradeRegisterButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14684,eWithFxAsync>d__151,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14685,equippedItemButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14686,refundSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14687,registerBubble,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14688,ectMoveDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14689,immediateRegisterObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14690,collectionId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14691,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25877,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25879,OpenCollectionView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25881,HideBaseClassButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25882,UpdateCollectionButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25883,oomsRange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25884,UpdateRefundSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25885,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25886,ShowInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25887,OnRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25888,OnUnregisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25889,OnUpgradeRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25890,OnDowngradeRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25892,OnAssetChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25894,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25895,<>n__0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15754,emptyObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15755,emptyIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15756,JavaClass,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15757,slotNum,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15758,equipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15759,slot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,methods,26800,SetEquipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,methods,26802,ShakeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,methods,26804,<ShakeIcon>b__8_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15763,hitDamage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15764,nternal,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15765,nowSetting,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15766,nowHP,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15767,lastHP,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15768,emblies,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15769,hpCell,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15770,hitCountImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15771,attackSequence,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15772,Again,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15773,gradeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15774,backGlowEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15775,backGlowColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15776,ndingPosAsync>d__108,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15777,canOpenText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26806,ght,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26807,StartGacha,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26808,FindAttackSequences,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26809,GenerateSequencesRecursive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26810,ShowHunt,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26811,HPUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26812,HPcellTween,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26813,CallVibe,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26815,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26817,<ShowHunt>b__19_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15792,leLayoutUtils,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15793,tierBackground,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15794,stars,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15795,skillInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15796,elIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15797,infoBubble,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15798,equipmentTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15799,lvText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15800,ameRefFormatter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15801,baseStatText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15802,equipmentType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15803,equipmentTypeTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15804,ected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15805,equipmentTagText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15806,upgradeObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15807,tierBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15808,tiveDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15809,tierText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15810,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15811,buttonColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15812,nCaseInfoFields,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15813,enforceButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15814,enforceQuickButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15815,noAssetButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15816,v6,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15817,enforceAssetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15818,mergeGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15819,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15820,rDigitsPresent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15821,guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15822,level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15823,upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26832,2EAB8B57C39D9A3E7CA9EE030340770E,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26833,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26834,OpenView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26835,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26836,OpenRefundView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26837,UpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26838,RefreshMergeGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26839,ButtonRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26841,ClickEquip,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26843,ToggleLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26844,ClickEnforcement,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26845,eTexture,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26846,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26847,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15903,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15905,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15906,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15907,<resultMetas>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15908,nc,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15909,<refundItemList>5__4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15910,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15911,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,methods,26938,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,methods,26939,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15912,2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15913,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15914,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15915,<refundItemList>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15916,sing>b__6_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,methods,26940,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,methods,26941,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15917,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15918,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15919,autoSorting,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15920,t.Json.IJsonLineInfo.get_LinePosition,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15921,resetScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15922,autoRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15923,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,methods,26942,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,methods,26943,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15834,mergeSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15835,mergeSlotAnim,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15836,<>9__194_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15837,noMergeListText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15838,mergeInfiniteScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15839,mergeMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15840,ntRecord,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15841,sortBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15842,sortText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15843,mergeDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15844,yte4080,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15845,mergeBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15846,mergeAllBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15847,mergeResultObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15848,e,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15849,mergeGlow,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15850,mergeEffectEquipments,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15851,mergeResultSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15852,ightInfos,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15853,mergeAllResultObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15854,mergeResultMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15855,mergeBaseEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15856,ture,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15857,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15858,ownEquipmentMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15859,needMaterialCount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26856,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26857,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26858,ey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26859,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26860,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26861,SelectEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26862,DeselectEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26863,DeselectAllEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26864,SortingEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26865,UpdateSortText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26867,CheckAvailableMaterial,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26869,MergeEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26870,MergeAllEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26871,inter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26872,CloseResult,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26873,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26874,<Init>b__26_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26875,<Init>b__26_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26876,<Init>b__26_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26877,<SelectEquipment>b__32_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26878,<SelectEquipment>b__32_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26880,<SortingEquipment>b__35_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26882,<Refresh>b__39_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26883,<Refresh>b__39_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26884,imeZoneFile,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26885,<MergeEquipment>b__40_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26886,<MergeEquipment>b__40_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26887,<MergeEquipment>b__40_4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3614,,<SortingEquipment>d__30,methods,26997,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15924,SHA256,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15925,slotUpgradePage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15926,mountPage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15927,toggleTabUtil,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15928,icleSystemSimulationSpace,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15929,equipSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15930,sortType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15931,sortBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15932,StaticArrayInitTypeSize=1450,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15933,emptyRelicText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15934,mergeBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15935,mergeReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15936,geDelegate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15937,skinReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15938,collectionBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15939,collectionReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15940,stream>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15941,unlockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15942,lastSelectingIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15943,invBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26945,ShowNoticeNextUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26947,OnRelicSelected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26948,OpenInventory,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26949,n,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26950,HandleMountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26951,OpenMerge,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26952,OpenSkin,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26953,OpenCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26954,SortingEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26955,UpdateScrollAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26956,UpdateSortText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26958,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26960,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26961,OnClickEquipedRelicSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26962,otConeLight,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26963,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26964,<Init>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26965,<Init>b__20_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26966,<Init>b__20_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26967,<Init>b__20_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26968,<Init>b__20_4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26969,<SortingEquipment>b__30_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15983,gradeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15984,ing,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15985,gradeImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15986,lockImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15987,skillText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15988,sConfig,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15989,enableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15990,textDisableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15991,textEnableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,methods,27001,leSize,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,methods,27002,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3618,,EquipmentMetaInfiniteData,fields,15992,ldName,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3618,,EquipmentMetaInfiniteData,fields,15993,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3618,,EquipmentMetaInfiniteData,methods,27003,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15994,type,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15995,infiniteData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15996,s,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15997,slotBGSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15998,slotTypeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15999,lvText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16000,tor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16001,equipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16002,equipmentIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16003,typeIconBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16004,get_requireOcclusionRTRandomWrite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16005,typeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16006,specialIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16007,isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16008,ddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16009,upperLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16010,upperPlus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16011,upperMinus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16012,mageValue,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16013,Dimd,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16014,isDeck,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16015,greyScaleEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16016,haracters,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16017,upgrade_arrow,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16018,index,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27004,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27005,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27006,UpdateMergeMaterialPlaceholder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27007,SlotTypeInit,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27008,ClickPlus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27010,ClickSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3622,,EquipmentTypeBlock,fields,16024,get_xxzw,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3622,,EquipmentTypeBlock,fields,16025,selectText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3622,,EquipmentTypeBlock,fields,16026,selectObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,fields,16045,typeBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,fields,16046,statBlockA,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,fields,16047,statBlockB,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,methods,27026,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18095,ownText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18096,on,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18097,totalScoreText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18098,tierBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18099,tierText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18100,ast_Internal_Injected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18101,stars,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,methods,28604,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,methods,28605,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18575,slot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18576,et_closeOnParentResize,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18577,statusIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18578,statText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18579,tierBg,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18580,rUsage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18581,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18582,equipBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18583,unequipBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18584,od,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18585,salvageAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18586,isSelectedEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18587,popup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18588,icitlyConvertibleTo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28969,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28970,ClosePopup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28971,RefreshButtonVisibility,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28973,RefreshButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28975,<RefreshButtons>b__18_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28976,<RefreshButtons>b__18_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28977,ipeUri,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18590,selectedInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18591,equippedInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18592,tSignature,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18593,wasDungeonPausedBeforeOpen,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18594,isPausingDungeonTime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28980,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28981,OnDisable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28982,ReleaseDungeonPause,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28983,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28984,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18596,get_verticalScroller,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18597,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18598,Bg,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18599,tierBg,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18600,chemaXPath,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18601,emptyIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18602,highlight,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18603,levelText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18604,lder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18605,isDragable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18606,hideOnEquip,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18607,equipSlotStatusType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18608,pto,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18609,returnDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18610,rect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18611,originPosition,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18612,sionOid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18613,currentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18614,idleWeaponSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18615,hasDragged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4039,,<DestroyUnequippedDroppedEquipmentsAsync>d__42,methods,29125,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4039,,<DestroyUnequippedDroppedEquipmentsAsync>d__42,methods,29126,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18750,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18751,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18752,bNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18753,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18754,isWin,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18755,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,methods,29129,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19022,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19023,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19024,nType_Injected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19025,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19026,startTransform,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19027,goldAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19029,cancellationToken,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19030,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,methods,29391,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,methods,29392,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19031,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19032,robeReferenceVolume,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19033,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19034,goldAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19035,scrapAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19037,<salvageEffectTasks>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19038,<i>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19039,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,methods,29393,nClientType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,methods,29394,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19066,slotPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19067,slotContents,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19068,lpers,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19069,scroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19070,totalScoreText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19071,statText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19072,peSize=840,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19073,overText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19074,overFill,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19075,maxFill,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19076,seHelper,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19077,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19078,nowStatusType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19079,isMaxScore,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29411,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29412,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29413,UpdateRect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29415,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4297,,EquipmentValue,fields,20147,id,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4297,,EquipmentValue,fields,20148,tMessageListener,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4297,,EquipmentValue,fields,20149,level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27059,RefundSlotSpacing,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27060,Keyword,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27061,slotUpgradeItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27062,isConfirmHandled,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27063,isSlotLayoutInitialized,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27064,s,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35677,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35678,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35679,ShowGetItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35681,SetRefundItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35683,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28050,<guid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28051,<equipmentID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28052,5_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28053,<upgradeLevel>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28054,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28055,<isNew>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28056,ryPurchasesService,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28057,<isCollection>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36803,romUtf8ByteArray,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36804,set_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36805,get_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36806,set_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36807,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36808,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36809,get_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36810,set_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36812,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36814,set_isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36815,get_isLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36816,WebRequest,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36817,get_isCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36818,set_isCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36819,get_equipmentData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36820,get_equipmentIntID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36821,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28058,<guid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28059,<weaponDropId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28060,D64572985ECFB6E2A723B6DD347BB34F5AFECDBFB98444028D2DF4844D,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28061,<statusType>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28062,<level>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28063,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36822,get_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36823,set_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36825,set_weaponDropId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36827,set_grade,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36828,get_statusType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36829,ap>b__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36830,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36831,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36832,get_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36833,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36834,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28219,<equipmentID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28220,sra_epi16,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28221,<upgradeLevel>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28222,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37126,get_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37127,set_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37128,le>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37129,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37130,get_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37131,set_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37132,get_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37133,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37134,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,fields,29609,<equipmentGuid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,fields,29610,<slotIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,fields,29611,<isRegistered>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38920,set_equipmentGuid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38921,get_slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38922,l,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38923,get_isRegistered,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38924,set_isRegistered,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38925,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,3 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,39,136,calcCpWeight,"19,9"
|
||||
E-gameconfig,94,192,autoEquipPriorityWeight,"300,250,200,170,150,130,120,110,100"
|
||||
|
@@ -0,0 +1,38 @@
|
||||
,,,,,,"칼,투구,방패,갑옷 순서",강화 재료,,,,,WeaponStatus,각 티어별로 스킬 지정,스킬 값,추가 값
|
||||
Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
|
||||
Key<int>,Key<string>,string,string,bool,bool,int,int,string,string,string,string,EMonoStatus,string[],float[],float[]
|
||||
100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
|
||||
101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
|
||||
102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
|
||||
103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
|
||||
104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
|
||||
105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
|
||||
106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
|
||||
108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
|
||||
109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
|
||||
110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
|
||||
111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
|
||||
112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
|
||||
113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
|
||||
114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
|
||||
115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
|
||||
117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
|
||||
118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
|
||||
119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
|
||||
120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
|
||||
121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
|
||||
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
|
||||
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
|
||||
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
|
||||
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
|
||||
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
|
||||
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
|
||||
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
|
||||
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
|
||||
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
|
||||
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
|
||||
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
|
||||
|
@@ -0,0 +1,17 @@
|
||||
,,,,,,합성 필요 재료,,별 등급 있는 건 재료 불가
|
||||
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
|
||||
Key<int>,Key<string>,int,int,int,EMonoEquipmentGrade,int,int,int
|
||||
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
|
||||
101,equipment_RARE_0,1,0,7,RARE,1,2,
|
||||
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
|
||||
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
|
||||
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
|
||||
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
|
||||
106,equipment_MYTH_0,6,0,40,MYTH,,,1
|
||||
107,equipment_MYTH_1,7,1,50,MYTH,,,1
|
||||
108,equipment_MYTH_2,8,2,60,MYTH,,,1
|
||||
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
|
||||
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
|
||||
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
|
||||
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
|
||||
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
|
||||
|
@@ -0,0 +1,59 @@
|
||||
,,,,,,,
|
||||
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
|
||||
Key<int>,Key<string>,int,EMonoStatus,float,float,float,float
|
||||
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
|
||||
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
|
||||
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
|
||||
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
|
||||
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
|
||||
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
|
||||
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
|
||||
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
|
||||
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
|
||||
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
|
||||
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
|
||||
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
|
||||
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
|
||||
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
|
||||
114,HEALTH_0,0,HEALTH,10,6,10,6
|
||||
115,HEALTH_1,1,HEALTH,15,6,15,6
|
||||
116,HEALTH_2,2,HEALTH,20,6,20,6
|
||||
117,HEALTH_3,3,HEALTH,40,6,60,6
|
||||
118,HEALTH_4,4,HEALTH,60,6,80,6
|
||||
119,HEALTH_5,5,HEALTH,80,6,100,6
|
||||
120,HEALTH_6,6,HEALTH,100,6,150,6
|
||||
121,HEALTH_7,7,HEALTH,120,6,180,6
|
||||
122,HEALTH_8,8,HEALTH,140,6,210,6
|
||||
123,HEALTH_9,9,HEALTH,160,6,250,6
|
||||
124,HEALTH_10,10,HEALTH,200,6,400,6
|
||||
125,HEALTH_11,11,HEALTH,230,6,500,6
|
||||
126,HEALTH_12,12,HEALTH,260,6,600,6
|
||||
127,HEALTH_13,13,HEALTH,290,6,700,6
|
||||
128,AIM_0,0,AIM,1,1,1,1
|
||||
129,AIM_1,1,AIM,2,1,2,1
|
||||
130,AIM_2,2,AIM,3,1,3,1
|
||||
131,AIM_3,3,AIM,5,1,9,1
|
||||
132,AIM_4,4,AIM,7,1,11,1
|
||||
133,AIM_5,5,AIM,9,1,13,1
|
||||
134,AIM_6,6,AIM,13,1,16,1
|
||||
135,AIM_7,7,AIM,15,1,19,1
|
||||
136,AIM_8,8,AIM,17,1,22,1
|
||||
137,AIM_9,9,AIM,19,1,25,1
|
||||
138,AIM_10,10,AIM,23,1,30,1
|
||||
139,AIM_11,11,AIM,28,1,42,1
|
||||
140,AIM_12,12,AIM,33,1,50,1
|
||||
141,AIM_13,13,AIM,38,1,57,1
|
||||
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
|
||||
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
|
||||
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
|
||||
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
|
||||
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
|
||||
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
|
||||
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
|
||||
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
|
||||
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
|
||||
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
|
||||
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
|
||||
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
|
||||
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
|
||||
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
|
||||
|
@@ -0,0 +1,15 @@
|
||||
,,,,,보정 스탯A,보정값A(%),보정 스탯B,보정값B(%),
|
||||
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
|
||||
Key<int>,Key<string>,string,string,int,EMonoStatus,int,EMonoStatus,int,string
|
||||
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
|
||||
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
|
||||
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
|
||||
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
|
||||
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
|
||||
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
|
||||
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
|
||||
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
|
||||
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
|
||||
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
|
||||
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
|
||||
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
|
||||
|
@@ -0,0 +1,138 @@
|
||||
,,,강화 재료,
|
||||
Id,StringId,level,needMaterial,needGold
|
||||
Key<int>,Key<string>,int,int,int
|
||||
100,equipment_upgrade_1,1,1,1000
|
||||
101,equipment_upgrade_2,2,1,2000
|
||||
102,equipment_upgrade_3,3,1,3000
|
||||
103,equipment_upgrade_4,4,2,4000
|
||||
104,equipment_upgrade_5,5,2,5000
|
||||
105,equipment_upgrade_6,6,2,6000
|
||||
106,equipment_upgrade_7,7,3,7000
|
||||
107,equipment_upgrade_8,8,3,8000
|
||||
108,equipment_upgrade_9,9,3,9000
|
||||
109,equipment_upgrade_10,10,4,10000
|
||||
110,equipment_upgrade_11,11,5,10000
|
||||
111,equipment_upgrade_12,12,5,10000
|
||||
112,equipment_upgrade_13,13,5,10000
|
||||
113,equipment_upgrade_14,14,7,10000
|
||||
114,equipment_upgrade_15,15,7,15000
|
||||
115,equipment_upgrade_16,16,7,15000
|
||||
116,equipment_upgrade_17,17,10,15000
|
||||
117,equipment_upgrade_18,18,10,15000
|
||||
118,equipment_upgrade_19,19,10,15000
|
||||
119,equipment_upgrade_20,20,15,20000
|
||||
120,equipment_upgrade_21,21,20,20000
|
||||
121,equipment_upgrade_22,22,25,20000
|
||||
122,equipment_upgrade_23,23,30,20000
|
||||
123,equipment_upgrade_24,24,40,20000
|
||||
124,equipment_upgrade_25,25,50,25000
|
||||
125,equipment_upgrade_26,26,50,25000
|
||||
126,equipment_upgrade_27,27,50,25000
|
||||
127,equipment_upgrade_28,28,50,25000
|
||||
128,equipment_upgrade_29,29,50,25000
|
||||
129,equipment_upgrade_30,30,50,30000
|
||||
130,equipment_upgrade_31,31,50,30000
|
||||
131,equipment_upgrade_32,32,50,30000
|
||||
132,equipment_upgrade_33,33,50,30000
|
||||
133,equipment_upgrade_34,34,50,30000
|
||||
134,equipment_upgrade_35,35,50,40000
|
||||
135,equipment_upgrade_36,36,50,40000
|
||||
136,equipment_upgrade_37,37,50,40000
|
||||
137,equipment_upgrade_38,38,50,40000
|
||||
138,equipment_upgrade_39,39,50,40000
|
||||
139,equipment_upgrade_40,40,70,50000
|
||||
140,equipment_upgrade_41,41,70,50000
|
||||
141,equipment_upgrade_42,42,70,50000
|
||||
142,equipment_upgrade_43,43,70,50000
|
||||
143,equipment_upgrade_44,44,70,50000
|
||||
144,equipment_upgrade_45,45,100,50000
|
||||
145,equipment_upgrade_46,46,100,50000
|
||||
146,equipment_upgrade_47,47,120,50000
|
||||
147,equipment_upgrade_48,48,150,50000
|
||||
148,equipment_upgrade_49,49,150,50000
|
||||
149,equipment_upgrade_50,50,170,50000
|
||||
150,equipment_upgrade_51,51,200,50000
|
||||
151,equipment_upgrade_52,52,200,50000
|
||||
152,equipment_upgrade_53,53,200,50000
|
||||
153,equipment_upgrade_54,54,200,50000
|
||||
154,equipment_upgrade_55,55,230,50000
|
||||
155,equipment_upgrade_56,56,230,50000
|
||||
156,equipment_upgrade_57,57,230,50000
|
||||
157,equipment_upgrade_58,58,230,50000
|
||||
158,equipment_upgrade_59,59,230,50000
|
||||
159,equipment_upgrade_60,60,270,50000
|
||||
160,equipment_upgrade_61,61,270,50000
|
||||
161,equipment_upgrade_62,62,270,50000
|
||||
162,equipment_upgrade_63,63,300,50000
|
||||
163,equipment_upgrade_64,64,300,50000
|
||||
164,equipment_upgrade_65,65,300,50000
|
||||
165,equipment_upgrade_66,66,300,50000
|
||||
166,equipment_upgrade_67,67,330,50000
|
||||
167,equipment_upgrade_68,68,350,50000
|
||||
168,equipment_upgrade_69,69,350,50000
|
||||
169,equipment_upgrade_70,70,350,50000
|
||||
170,equipment_upgrade_71,71,350,50000
|
||||
171,equipment_upgrade_72,72,400,50000
|
||||
172,equipment_upgrade_73,73,400,50000
|
||||
173,equipment_upgrade_74,74,400,50000
|
||||
174,equipment_upgrade_75,75,400,50000
|
||||
175,equipment_upgrade_76,76,400,50000
|
||||
176,equipment_upgrade_77,77,450,50000
|
||||
177,equipment_upgrade_78,78,450,50000
|
||||
178,equipment_upgrade_79,79,450,50000
|
||||
179,equipment_upgrade_80,80,500,50000
|
||||
180,equipment_upgrade_81,81,500,50000
|
||||
181,equipment_upgrade_82,82,500,50000
|
||||
182,equipment_upgrade_83,83,500,50000
|
||||
183,equipment_upgrade_84,84,500,50000
|
||||
184,equipment_upgrade_85,85,500,50000
|
||||
185,equipment_upgrade_86,86,500,50000
|
||||
186,equipment_upgrade_87,87,500,50000
|
||||
187,equipment_upgrade_88,88,500,50000
|
||||
188,equipment_upgrade_89,89,500,50000
|
||||
189,equipment_upgrade_90,90,500,50000
|
||||
190,equipment_upgrade_91,91,500,50000
|
||||
191,equipment_upgrade_92,92,500,50000
|
||||
192,equipment_upgrade_93,93,500,50000
|
||||
193,equipment_upgrade_94,94,500,50000
|
||||
194,equipment_upgrade_95,95,500,50000
|
||||
195,equipment_upgrade_96,96,500,50000
|
||||
196,equipment_upgrade_97,97,500,50000
|
||||
197,equipment_upgrade_98,98,500,50000
|
||||
198,equipment_upgrade_99,99,500,50000
|
||||
199,equipment_upgrade_100,100,500,50000
|
||||
200,equipment_upgrade_101,101,500,80000
|
||||
201,equipment_upgrade_102,102,500,80000
|
||||
202,equipment_upgrade_103,103,500,80000
|
||||
203,equipment_upgrade_104,104,500,80000
|
||||
204,equipment_upgrade_105,105,500,80000
|
||||
205,equipment_upgrade_106,106,500,80000
|
||||
206,equipment_upgrade_107,107,500,80000
|
||||
207,equipment_upgrade_108,108,500,80000
|
||||
208,equipment_upgrade_109,109,500,80000
|
||||
209,equipment_upgrade_110,110,500,80000
|
||||
210,equipment_upgrade_111,111,500,80000
|
||||
211,equipment_upgrade_112,112,500,80000
|
||||
212,equipment_upgrade_113,113,500,80000
|
||||
213,equipment_upgrade_114,114,500,80000
|
||||
214,equipment_upgrade_115,115,500,80000
|
||||
215,equipment_upgrade_116,116,500,120000
|
||||
216,equipment_upgrade_117,117,500,120000
|
||||
217,equipment_upgrade_118,118,500,120000
|
||||
218,equipment_upgrade_119,119,500,120000
|
||||
219,equipment_upgrade_120,120,500,120000
|
||||
220,equipment_upgrade_121,121,500,120000
|
||||
221,equipment_upgrade_122,122,500,120000
|
||||
222,equipment_upgrade_123,123,500,120000
|
||||
223,equipment_upgrade_124,124,500,120000
|
||||
224,equipment_upgrade_125,125,500,120000
|
||||
225,equipment_upgrade_126,126,500,120000
|
||||
226,equipment_upgrade_127,127,500,120000
|
||||
227,equipment_upgrade_128,128,500,120000
|
||||
228,equipment_upgrade_129,129,500,120000
|
||||
229,equipment_upgrade_130,130,500,120000
|
||||
230,equipment_upgrade_131,131,500,200000
|
||||
231,equipment_upgrade_132,132,500,200000
|
||||
232,equipment_upgrade_133,133,500,200000
|
||||
233,equipment_upgrade_134,134,500,200000
|
||||
234,equipment_upgrade_135,135,500,200000
|
||||
|
@@ -0,0 +1,97 @@
|
||||
ID 임의 수정 금지,EEquipSkill 과 같음,,,코드에서 참조하는 enum 값
|
||||
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
|
||||
Key<int>,Key<string>,string,string,EEquipSkill
|
||||
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
|
||||
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
|
||||
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
|
||||
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
|
||||
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
|
||||
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
|
||||
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
|
||||
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
|
||||
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
|
||||
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
|
||||
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
|
||||
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
|
||||
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
|
||||
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
|
||||
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
|
||||
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
|
||||
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
|
||||
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
|
||||
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
|
||||
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
|
||||
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
|
||||
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
|
||||
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
|
||||
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
|
||||
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
|
||||
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
|
||||
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
|
||||
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
|
||||
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
|
||||
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
|
||||
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
|
||||
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
|
||||
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
|
||||
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
|
||||
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
|
||||
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
|
||||
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
|
||||
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
|
||||
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
|
||||
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
|
||||
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
|
||||
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
|
||||
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
|
||||
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
|
||||
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
|
||||
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
|
||||
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
|
||||
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
|
||||
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
|
||||
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
|
||||
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
|
||||
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
|
||||
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
|
||||
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
|
||||
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
|
||||
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
|
||||
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
|
||||
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
|
||||
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
|
||||
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
|
||||
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
|
||||
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
|
||||
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
|
||||
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
|
||||
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
|
||||
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
|
||||
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
|
||||
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
|
||||
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
|
||||
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
|
||||
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
|
||||
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
|
||||
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
|
||||
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
|
||||
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
|
||||
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
|
||||
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
|
||||
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
|
||||
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
|
||||
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
|
||||
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
|
||||
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
|
||||
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
|
||||
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
|
||||
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
|
||||
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
|
||||
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
|
||||
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
|
||||
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
|
||||
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
|
||||
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
|
||||
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
|
||||
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
|
||||
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
|
||||
|
@@ -0,0 +1,11 @@
|
||||
,,장비 등급,치환 점수
|
||||
Id,StringId,level,score
|
||||
Key<int>,Key<string>,int,int
|
||||
0,0,3,1
|
||||
1,1,4,2
|
||||
2,2,5,4
|
||||
3,3,6,8
|
||||
4,4,7,16
|
||||
5,5,8,24
|
||||
6,6,9,32
|
||||
7,7,10,48
|
||||
|
@@ -0,0 +1,58 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
equipment,Id,Key<int>,数值主键,,0
|
||||
equipment,StringId,Key<string>,字符串主键,,0
|
||||
equipment,equipmentTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipment,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipment,isSpecial,bool,特殊标记,,24
|
||||
equipment,isMaterial,bool,材料标记,,31
|
||||
equipment,slotNum,int,槽位编号,"칼,투구,방패,갑옷 순서",0
|
||||
equipment,materialID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,강화 재료,4
|
||||
equipment,weaponSprite,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,equipType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,tagType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
|
||||
equipment,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
|
||||
equipment,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
|
||||
equipment,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
|
||||
equipmentdata,Id,Key<int>,数值主键,,0
|
||||
equipmentdata,StringId,Key<string>,字符串主键,,0
|
||||
equipmentdata,level,int,等级/阶段索引(具体语义按表),,0
|
||||
equipmentdata,starCount,int,星数,,0
|
||||
equipmentdata,maxUpgradeLevel,int,强化等级上限,,0
|
||||
equipmentdata,grade,EMonoEquipmentGrade,品质枚举,,0
|
||||
equipmentdata,materialLevel,int,合成材料等级,합성 필요 재료,9
|
||||
equipmentdata,materialCount,int,合成材料数量字段,,9
|
||||
equipmentdata,sameGradeAnyEquipmentCount,int,同品质任意装备材料数量,별 등급 있는 건 재료 불가,6
|
||||
equipmentdefaultstatdata,Id,Key<int>,数值主键,,0
|
||||
equipmentdefaultstatdata,StringId,Key<string>,字符串主键,,0
|
||||
equipmentdefaultstatdata,level,int,等级/阶段索引(具体语义按表),,0
|
||||
equipmentdefaultstatdata,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmentdefaultstatdata,baseValue,float,基础值,,0
|
||||
equipmentdefaultstatdata,upgradeValue,float,升级增量字段,,0
|
||||
equipmentdefaultstatdata,specialBaseValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmentdefaultstatdata,specialUpgradeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmenttype,Id,Key<int>,数值主键,,0
|
||||
equipmenttype,StringId,Key<string>,字符串主键,,0
|
||||
equipmenttype,typeTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmenttype,typeDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmenttype,slotNum,int,槽位编号,,0
|
||||
equipmenttype,correctionStatusA,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯A,0
|
||||
equipmenttype,correctionValueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값A(%),0
|
||||
equipmenttype,correctionStatusB,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯B,0
|
||||
equipmenttype,correctionValueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값B(%),0
|
||||
equipmenttype,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmentugradelevel,Id,Key<int>,数值主键,,0
|
||||
equipmentugradelevel,StringId,Key<string>,字符串主键,,0
|
||||
equipmentugradelevel,level,int,等级/阶段索引(具体语义按表),,0
|
||||
equipmentugradelevel,needMaterial,int,所需材料数量,강화 재료,0
|
||||
equipmentugradelevel,needGold,int,所需金币(数组按原索引),,0
|
||||
equipskill,Id,Key<int>,数值主键,ID 임의 수정 금지,0
|
||||
equipskill,StringId,Key<string>,字符串主键,EEquipSkill 과 같음,0
|
||||
equipskill,skillDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipskill,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipskill,EEquipSkill,EEquipSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코드에서 참조하는 enum 값,0
|
||||
mainequipmentscore,Id,Key<int>,数值主键,,0
|
||||
mainequipmentscore,StringId,Key<string>,字符串主键,,0
|
||||
mainequipmentscore,level,int,等级/阶段索引(具体语义按表),장비 등급,0
|
||||
mainequipmentscore,score,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,치환 점수,0
|
||||
|
@@ -0,0 +1,22 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
equipment,slotNum,int,35,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipment,materialID,int,31,126.0,129.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,level,int,14,0.0,13.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,starCount,int,14,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,maxUpgradeLevel,int,14,5.0,135.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,materialLevel,int,5,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,materialCount,int,5,1.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,sameGradeAnyEquipmentCount,int,8,1.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,level,int,56,0.0,13.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,baseValue,float,56,0.3,290.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,upgradeValue,float,56,0.3,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,specialBaseValue,float,56,0.3,700.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,specialUpgradeValue,float,56,0.3,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentugradelevel,level,int,135,1.0,135.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentugradelevel,needMaterial,int,135,1.0,500.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentugradelevel,needGold,int,135,1000.0,200000.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmenttype,slotNum,int,12,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmenttype,correctionValueA,int,12,80.0,120.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmenttype,correctionValueB,int,12,80.0,120.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
mainequipmentscore,level,int,8,3.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
mainequipmentscore,score,int,8,1.0,48.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1,559 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
equipment,100,outgame_weapon_spear_01,skill,0,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,1,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,2,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,3,LowerHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,4,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,5,LowHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,0,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,1,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,2,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,3,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,4,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,5,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,0,null,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,1,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,2,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,3,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,4,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,5,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,0,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,1,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,2,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,3,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,4,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,5,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,0,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,1,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,2,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,3,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,4,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,5,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,0,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,1,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,2,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,3,AttackStun,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,4,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,5,StunMustCrit,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,0,null,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,1,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,2,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,3,Stat_Plus_CRITICAL_RATE,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,4,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,5,CritDmgUp,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,0,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,1,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,2,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,3,CritDefReduce,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,4,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,5,FirstAttackCritRateUp,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,0,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,1,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,2,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,3,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,4,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,5,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,0,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,1,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,2,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,3,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,4,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,5,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,0,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,1,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,2,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,3,TripleAttackDmg,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,4,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,5,TripleAttackDmgEnforce,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,0,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,1,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,2,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,3,BattleTimeAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,4,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,5,EnemyCountAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,0,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,1,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,2,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,3,EvaDagger,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,4,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,5,EvaDaggerEnforce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,0,null,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,1,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,2,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,3,SkeletonShield,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,4,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,5,SkeletonShieldEnforce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,0,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,1,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,2,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,3,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,4,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,5,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,0,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,1,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,2,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,3,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,4,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,5,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,0,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,1,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,2,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,3,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,4,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,5,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,0,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,1,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,2,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,3,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,4,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,5,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,0,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,1,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,2,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,3,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,4,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,5,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,0,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,1,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,2,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,3,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,4,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,5,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,0,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,1,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,2,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,3,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,4,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,5,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,0,null,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,1,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,2,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,3,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,4,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,5,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,0,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,1,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,2,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,3,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,4,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,5,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,0,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,1,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,2,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,3,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,4,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,5,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,0,null,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,1,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,2,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,3,SpikeCounter,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,4,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,5,SpikeCounterBurn,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,0,null,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,1,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,2,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,3,KillAttackUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,4,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,5,KillAttackUpEnforce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,0,null,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,1,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,2,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,3,TripleAttackDmg,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,4,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,5,TripleAttackDmgEnforce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,0,null,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,1,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,2,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,3,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,4,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,5,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,0,null,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,1,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,2,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,3,CritDmgUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,4,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,5,CritDefReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,0,null,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,1,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,2,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,3,AttackCountAspdUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,4,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,5,CritDmgUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,0,null,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,1,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,2,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,3,AdditionalAtkFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,4,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,5,AdditionalCritDmgFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,2,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,3,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,4,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,5,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,2,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,3,3,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,4,10,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,5,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,1,5,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,2,10,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,3,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,4,15,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,5,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,2,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,3,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,4,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,5,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,2,5,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,3,15,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,4,10,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,5,25,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,2,5,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,3,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,4,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,1,5,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,2,10,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,3,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,4,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,5,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,2,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,3,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,4,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,5,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,2,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,3,15,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,4,10,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,5,25,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,2,5,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,3,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,4,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,5,15,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,2,5,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,3,4,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,4,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,5,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,2,5,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,3,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,4,10,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,5,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,2,5,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,3,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,4,10,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,5,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,1,5,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,2,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,3,40,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,4,15,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,5,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,2,5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,3,1.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,4,10,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,5,3.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,2,5,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,3,15,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,4,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,5,30,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,2,5,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,3,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,4,10,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,5,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,2,5,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,3,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,4,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,5,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,2,5,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,3,20,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,4,10,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,5,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,2,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,3,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,4,10,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,5,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,2,5,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,3,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,4,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,5,15,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,1,5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,2,10,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,3,7.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,4,15,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,5,12.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,2,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,3,3,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,4,10,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,5,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,2,5,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,3,15,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,4,10,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,5,30,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,1,5,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,2,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,3,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,4,15,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,5,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,1,5,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,2,10,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,3,2,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,4,15,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,5,70,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,2,10,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,3,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,4,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,5,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,1,5,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,2,10,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,3,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,4,15,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,5,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,1,5,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,2,10,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,3,35,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,4,15,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,5,25,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,2,10,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,3,4,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,4,15,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,5,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,1,5,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,2,10,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,3,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,4,15,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,5,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,2,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,3,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,4,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,5,15,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,2,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,3,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,4,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,5,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,1,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,2,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,3,3,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,4,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,5,2,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,2,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,3,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,4,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,5,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,2,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,3,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,4,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,5,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,2,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,3,1.3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,4,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,1,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,2,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,3,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,4,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,5,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,2,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,3,3,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,4,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,5,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,2,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,3,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,4,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,5,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,2,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,3,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,4,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,5,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,2,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,3,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,4,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,5,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,2,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,3,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,4,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,5,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,2,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,3,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,4,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,5,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,1,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,2,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,3,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,4,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,5,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,2,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,3,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,4,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,5,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,2,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,3,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,4,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,5,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,2,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,3,20,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,4,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,5,40,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,2,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,3,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,4,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,5,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,2,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,3,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,4,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,5,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,2,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,3,1,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,4,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,5,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,2,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,3,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,4,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,5,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,1,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,2,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,3,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,4,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,5,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,2,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,3,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,4,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,5,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,2,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,3,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,4,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,5,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,1,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,2,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,3,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,4,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,5,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,1,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,2,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,3,40,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,4,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,5,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,1,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,2,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,3,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,4,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,5,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,1,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,2,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,3,40,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,4,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,5,80,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,1,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,2,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,3,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,4,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,5,2,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,1,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,2,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,3,40,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,4,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,5,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,1,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,2,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,3,60,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,4,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,5,90,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
@@ -0,0 +1,11 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-03-001,A,普通0星:品质阶段与强化上限、合成字段;level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,E-equipmentdata,StringId=equipment_NORMAL_0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-03-002,A,传说2星:强化上限及材料字段;level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,E-equipmentdata,StringId=equipment_LEGEND_2;CSV记录9,字段原值及原注释;尚未验证运行时消费者
|
||||
R-03-003,A,永恒3星:表中最高阶段记录,空材料不自动代表可继续合成;level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,E-equipmentdata,StringId=equipment_ETERNITY_3;CSV记录17,字段原值及原注释;尚未验证运行时消费者
|
||||
R-03-004,A,equipment 配置含 35 条数据;字段及所有原值见同名表,E-equipment,全表,表存在不证明运行时全部启用
|
||||
R-03-005,A,equipmentdata 配置含 14 条数据;字段及所有原值见同名表,E-equipmentdata,全表,表存在不证明运行时全部启用
|
||||
R-03-006,A,equipmentdefaultstatdata 配置含 56 条数据;字段及所有原值见同名表,E-equipmentdefaultstatdata,全表,表存在不证明运行时全部启用
|
||||
R-03-007,A,equipmentugradelevel 配置含 135 条数据;字段及所有原值见同名表,E-equipmentugradelevel,全表,表存在不证明运行时全部启用
|
||||
R-03-008,A,equipmenttype 配置含 12 条数据;字段及所有原值见同名表,E-equipmenttype,全表,表存在不证明运行时全部启用
|
||||
R-03-009,A,equipskill 配置含 94 条数据;字段及所有原值见同名表,E-equipskill,全表,表存在不证明运行时全部启用
|
||||
R-03-010,A,mainequipmentscore 配置含 8 条数据;字段及所有原值见同名表,E-mainequipmentscore,全表,表存在不证明运行时全部启用
|
||||
|
Reference in New Issue
Block a user