Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,36 @@
Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
1 Id StringId equipmentTitle IconName isSpecial isMaterial slotNum materialID weaponSprite animationID equipType tagType baseStatus skill skillValue extraValue
2 100 outgame_weapon_spear_01 equipment_title_outgame_weapon_spear_01 weapon_icon_16 0 126 weapon_16 16 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp 0,0,5,20,10,30 0,0,0,0,0,15
3 101 outgame_weapon_spear_02 equipment_title_outgame_weapon_spear_02 weapon_icon_15 0 126 weapon_15 15 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp 0,0,5,3,10,5 0,0,0,30,0,30
4 102 outgame_weapon_sword_01 equipment_title_outgame_weapon_sword_01 weapon_icon_19 True 0 126 weapon_19 19 sword weaponTag_balance ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn 0,5,10,30,15,30 0,0,0,3,0,2
5 103 outgame_weapon_sword_02 equipment_title_outgame_weapon_sword_02 weapon_icon_02 0 126 weapon_02 02 sword weaponTag_balance ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE 0,0,5,5,10,10 0,0,0,0,0,0
6 104 outgame_weapon_axe_01 equipment_title_outgame_weapon_axe_01 weapon_icon_12 0 126 weapon_12 12 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE 0,0,5,15,10,25 0,0,0,0,0,0
7 105 outgame_weapon_axe_02 equipment_title_outgame_weapon_axe_02 weapon_icon_06 0 126 weapon_06 06 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit 0,0,5,10,10,0 0,0,0,1.3,0,0
8 106 outgame_helmet_hood_01 equipment_title_outgame_helmet_hood_01 helmet_icon_11 True 1 127 helmet_11 11 hood weaponTag_criticalRate AIM null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp 0,5,10,15,15,50 0,0,0,0,0,0
9 107 outgame_helmet_hood_02 equipment_title_outgame_helmet_hood_02 helmet_icon_13 1 127 helmet_13 13 hood weaponTag_criticalRate AIM null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp 0,0,5,10,10,50 0,0,0,3,0,0
10 108 outgame_helmet_mask_01 equipment_title_outgame_helmet_mask_01 helmet_icon_15 1 127 helmet_15 15 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL 0,0,5,15,10,25 0,0,0,0,0,0
11 109 outgame_helmet_mask_02 equipment_title_outgame_helmet_mask_02 helmet_icon_14 1 127 helmet_14 14 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL 0,0,5,10,10,15 0,0,0,0,0,0
12 110 outgame_helmet_headgear_01 equipment_title_outgame_helmet_headgear_01 helmet_icon_08 1 127 helmet_08 08 helmet weaponTag_accuracy AIM null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,0,5,4,10,50 0,0,0,0,0,0
13 111 outgame_helmet_headgear_02 equipment_title_outgame_helmet_headgear_02 helmet_icon_03 1 127 helmet_03 03 helmet weaponTag_accuracy AIM null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp 0,0,5,20,10,20 0,0,0,0,0,0
14 112 outgame_armor_robe_01 equipment_title_outgame_armor_robe_01 armor_icon_12 3 129 armor_icon_11 12 robe weaponTag_evasion HEALTH null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce 0,0,5,50,10,50 0,0,0,0,0,0
15 113 outgame_armor_robe_02 equipment_title_outgame_armor_robe_02 armor_icon_15 True 3 129 armor_icon_15 15 robe weaponTag_evasion HEALTH null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce 0,5,10,40,15,50 0,0,0,10,0,0
16 114 outgame_armor_leather_01 equipment_title_outgame_armor_leather_01 armor_icon_18 3 129 armor_icon_18 18 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND 0,0,5,1.5,10,3.5 0,0,0,0,0,0
17 115 outgame_armor_leather_02 equipment_title_outgame_armor_leather_02 armor_icon_16 3 129 armor_icon_16 16 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND 0,0,5,15,10,30 0,0,0,0,0,0
18 116 outgame_armor_metal_01 equipment_title_outgame_armor_metal_01 armor_icon_03 3 129 armor_icon_03 03 plate weaponTag_health HEALTH null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,0,5,2,10,2 0,0,0,20,0,40
19 117 outgame_armor_metal_02 equipment_title_outgame_armor_metal_02 armor_icon_04 3 129 armor_icon_04 04 plate weaponTag_health HEALTH null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp 0,0,5,10,10,20 0,0,0,0,0,0
20 118 outgame_shield_small_01 equipment_title_outgame_shield_small_01 shield_icon_03 2 128 shield_03 03 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack 0,0,5,20,10,30 0,0,0,0,0,0
21 119 outgame_shield_small_02 equipment_title_outgame_shield_small_02 shield_icon_06 2 128 shield_06 06 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear 0,0,5,20,10,20 0,0,0,1,0,2
22 120 outgame_shield_middle_01 equipment_title_outgame_shield_middle_01 shield_icon_10 2 128 shield_10 10 middle_shield weaponTag_balance DEFENSE null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL 0,0,5,10,10,15 0,0,0,0,0,0
23 121 outgame_shield_middle_02 equipment_title_outgame_shield_middle_02 shield_icon_09 True 2 128 shield_09 09 middle_shield weaponTag_balance DEFENSE null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL 0,5,10,7.5,15,12.5 0,0,0,0,0,0
24 122 outgame_shield_large_01 equipment_title_outgame_shield_large_01 shield_icon_12 2 128 shield_12 12 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp 0,0,5,3,10,5 0,0,0,30,0,30
25 123 outgame_shield_large_02 equipment_title_outgame_shield_large_02 shield_icon_11 2 128 shield_11 11 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp 0,0,5,15,10,30 0,0,0,0,0,0
26 124 outgame_armor_metal_03 Elevens armor_icon_06 True 3 129 armor_icon_06 06 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn 0,5,10,10,15,50 0,0,0,0,0,0
27 125 outgame_weapon_axe_03 equipment_title_outgame_weapon_axe_03 weapon_icon_11 True 0 126 weapon_11 11 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce 0,5,10,2,15,70 0,0,0,40,0,0
28 126 outgame_helmet_headgear_03 equipment_title_outgame_helmet_headgear_03 helmet_icon_16 True 1 127 helmet_16 16 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,5,10,15,15,50 0,0,0,0,0,0
29 127 outgame_armor_metal_04 equipment_title_outgame_armor_metal_04 armor_icon_17 True 3 129 armor_icon_17 17 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,5,10,2,15,2 0,0,0,40,0,80
30 128 outgame_helmet_headgear_04 equipment_title_outgame_helmet_headgear_04 helmet_icon_05 True 1 127 helmet_05 05 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce 0,5,10,35,15,25 0,0,0,0,0,2
31 129 outgame_weapon_spear_03 equipment_title_outgame_weapon_spear_03 weapon_icon_17 True 0 126 weapon_17 17 spear weaponTag_attackSpeed ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp 0,5,10,4,15,50 0,0,0,40,0,0
32 130 outgame_weapon_axe_04 equipment_title_outgame_weapon_axe_04 weapon_icon_13 True 0 126 weapon_13 13 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg 0,5,10,3,15,3 0,0,0,60,0,90
33 500 weapon_material equipment_title_weapon_material equipment_merge_icon_1 True 0
34 501 helmet_material equipment_title_helmet_material equipment_merge_icon_4 True 1
35 502 shield_material equipment_title_shield_material equipment_merge_icon_2 True 2
36 503 armor_material equipment_title_armor_material equipment_merge_icon_3 True 3
@@ -0,0 +1,15 @@
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
101,equipment_RARE_0,1,0,7,RARE,1,2,
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
106,equipment_MYTH_0,6,0,40,MYTH,,,1
107,equipment_MYTH_1,7,1,50,MYTH,,,1
108,equipment_MYTH_2,8,2,60,MYTH,,,1
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
1 Id StringId level starCount maxUpgradeLevel grade materialLevel materialCount sameGradeAnyEquipmentCount
2 100 equipment_NORMAL_0 0 0 5 NORMAL 0 2
3 101 equipment_RARE_0 1 0 7 RARE 1 2
4 102 equipment_EPIC_0 2 0 10 EPIC 2 2
5 103 equipment_LEGEND_0 3 0 15 LEGEND 1
6 104 equipment_LEGEND_1 4 1 20 LEGEND 2
7 105 equipment_LEGEND_2 5 2 30 LEGEND 5 1
8 106 equipment_MYTH_0 6 0 40 MYTH 1
9 107 equipment_MYTH_1 7 1 50 MYTH 1
10 108 equipment_MYTH_2 8 2 60 MYTH 1
11 109 equipment_MYTH_3 9 3 75 MYTH 6 2
12 110 equipment_ETERNITY_0 10 0 90 ETERNITY 1
13 111 equipment_ETERNITY_1 11 1 105 ETERNITY 1
14 112 equipment_ETERNITY_2 12 2 120 ETERNITY 2
15 113 equipment_ETERNITY_3 13 3 135 ETERNITY
@@ -0,0 +1,57 @@
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
114,HEALTH_0,0,HEALTH,10,6,10,6
115,HEALTH_1,1,HEALTH,15,6,15,6
116,HEALTH_2,2,HEALTH,20,6,20,6
117,HEALTH_3,3,HEALTH,40,6,60,6
118,HEALTH_4,4,HEALTH,60,6,80,6
119,HEALTH_5,5,HEALTH,80,6,100,6
120,HEALTH_6,6,HEALTH,100,6,150,6
121,HEALTH_7,7,HEALTH,120,6,180,6
122,HEALTH_8,8,HEALTH,140,6,210,6
123,HEALTH_9,9,HEALTH,160,6,250,6
124,HEALTH_10,10,HEALTH,200,6,400,6
125,HEALTH_11,11,HEALTH,230,6,500,6
126,HEALTH_12,12,HEALTH,260,6,600,6
127,HEALTH_13,13,HEALTH,290,6,700,6
128,AIM_0,0,AIM,1,1,1,1
129,AIM_1,1,AIM,2,1,2,1
130,AIM_2,2,AIM,3,1,3,1
131,AIM_3,3,AIM,5,1,9,1
132,AIM_4,4,AIM,7,1,11,1
133,AIM_5,5,AIM,9,1,13,1
134,AIM_6,6,AIM,13,1,16,1
135,AIM_7,7,AIM,15,1,19,1
136,AIM_8,8,AIM,17,1,22,1
137,AIM_9,9,AIM,19,1,25,1
138,AIM_10,10,AIM,23,1,30,1
139,AIM_11,11,AIM,28,1,42,1
140,AIM_12,12,AIM,33,1,50,1
141,AIM_13,13,AIM,38,1,57,1
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
1 Id StringId level baseStatus baseValue upgradeValue specialBaseValue specialUpgradeValue
2 100 ATTACK_POWER_0 0 ATTACK_POWER 1 1 1 1
3 101 ATTACK_POWER_1 1 ATTACK_POWER 2 1 2 1
4 102 ATTACK_POWER_2 2 ATTACK_POWER 3 1 3 1
5 103 ATTACK_POWER_3 3 ATTACK_POWER 5 1 7 1
6 104 ATTACK_POWER_4 4 ATTACK_POWER 6 1 9 1
7 105 ATTACK_POWER_5 5 ATTACK_POWER 7 1 13 1
8 106 ATTACK_POWER_6 6 ATTACK_POWER 12 1 23 1
9 107 ATTACK_POWER_7 7 ATTACK_POWER 14 1 27 1
10 108 ATTACK_POWER_8 8 ATTACK_POWER 16 1 31 1
11 109 ATTACK_POWER_9 9 ATTACK_POWER 18 1 35 1
12 110 ATTACK_POWER_10 10 ATTACK_POWER 25 1 49 1
13 111 ATTACK_POWER_11 11 ATTACK_POWER 30 1 60 1
14 112 ATTACK_POWER_12 12 ATTACK_POWER 35 1 70 1
15 113 ATTACK_POWER_13 13 ATTACK_POWER 40 1 80 1
16 114 HEALTH_0 0 HEALTH 10 6 10 6
17 115 HEALTH_1 1 HEALTH 15 6 15 6
18 116 HEALTH_2 2 HEALTH 20 6 20 6
19 117 HEALTH_3 3 HEALTH 40 6 60 6
20 118 HEALTH_4 4 HEALTH 60 6 80 6
21 119 HEALTH_5 5 HEALTH 80 6 100 6
22 120 HEALTH_6 6 HEALTH 100 6 150 6
23 121 HEALTH_7 7 HEALTH 120 6 180 6
24 122 HEALTH_8 8 HEALTH 140 6 210 6
25 123 HEALTH_9 9 HEALTH 160 6 250 6
26 124 HEALTH_10 10 HEALTH 200 6 400 6
27 125 HEALTH_11 11 HEALTH 230 6 500 6
28 126 HEALTH_12 12 HEALTH 260 6 600 6
29 127 HEALTH_13 13 HEALTH 290 6 700 6
30 128 AIM_0 0 AIM 1 1 1 1
31 129 AIM_1 1 AIM 2 1 2 1
32 130 AIM_2 2 AIM 3 1 3 1
33 131 AIM_3 3 AIM 5 1 9 1
34 132 AIM_4 4 AIM 7 1 11 1
35 133 AIM_5 5 AIM 9 1 13 1
36 134 AIM_6 6 AIM 13 1 16 1
37 135 AIM_7 7 AIM 15 1 19 1
38 136 AIM_8 8 AIM 17 1 22 1
39 137 AIM_9 9 AIM 19 1 25 1
40 138 AIM_10 10 AIM 23 1 30 1
41 139 AIM_11 11 AIM 28 1 42 1
42 140 AIM_12 12 AIM 33 1 50 1
43 141 AIM_13 13 AIM 38 1 57 1
44 142 DEFENSE_0 0 DEFENSE 0.3 0.3 0.3 0.3
45 143 DEFENSE_1 1 DEFENSE 0.6 0.3 0.6 0.3
46 144 DEFENSE_2 2 DEFENSE 0.9 0.3 0.9 0.3
47 145 DEFENSE_3 3 DEFENSE 1.5 0.3 2 0.3
48 146 DEFENSE_4 4 DEFENSE 1.8 0.3 2.5 0.3
49 147 DEFENSE_5 5 DEFENSE 2.1 0.3 3 0.3
50 148 DEFENSE_6 6 DEFENSE 3.5 0.3 5 0.3
51 149 DEFENSE_7 7 DEFENSE 4 0.3 6 0.3
52 150 DEFENSE_8 8 DEFENSE 4.5 0.3 7 0.3
53 151 DEFENSE_9 9 DEFENSE 5 0.3 8 0.3
54 152 DEFENSE_10 10 DEFENSE 8 0.3 11 0.3
55 153 DEFENSE_11 11 DEFENSE 10 0.3 15 0.3
56 154 DEFENSE_12 12 DEFENSE 12 0.3 18 0.3
57 155 DEFENSE_13 13 DEFENSE 14 0.3 21 0.3
@@ -0,0 +1,13 @@
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
1 Id StringId typeTitleKey typeDescKey slotNum correctionStatusA correctionValueA correctionStatusB correctionValueB iconName
2 100 sword sword_type_title_key sword_type_desc_key 0 ATTACK_POWER 100 ATTACK_SPEED 100 equipment_characteristics_weapon1
3 101 axe axe_type_title_key axe_type_desc_key 0 ATTACK_POWER 120 ATTACK_SPEED 80 equipment_characteristics_weapon3
4 102 spear spear_type_title_key spear_type_desc_key 0 ATTACK_POWER 80 ATTACK_SPEED 120 equipment_characteristics_weapon2
5 103 mask mask_type_title_key mask_type_desc_key 1 AIM 100 CRITICAL_RATE 100 equipment_characteristics_helmet3
6 104 helmet helmet_type_title_key helmet_type_desc_key 1 AIM 120 CRITICAL_RATE 80 equipment_characteristics_helmet1
7 105 hood hood_type_title_key hood_type_desc_key 1 AIM 80 CRITICAL_RATE 120 equipment_characteristics_helmet2
8 106 middle_shield middle_shield_type_title_key middle_shield_type_desc_key 2 DEFENSE 100 COUNTER_ATTACK 100 equipment_characteristics_shield2
9 107 large_shield large_shield_type_title_key large_shield_type_desc_key 2 DEFENSE 120 COUNTER_ATTACK 80 equipment_characteristics_shield3
10 108 small_shield small_shield_type_title_key small_shield_type_desc_key 2 DEFENSE 80 COUNTER_ATTACK 120 equipment_characteristics_shield1
11 109 leather leather_type_title_key leather_type_desc_key 3 HEALTH 100 EVASION 100 equipment_characteristics_armor3
12 110 plate plate_type_title_key plate_type_desc_key 3 HEALTH 110 EVASION 90 equipment_characteristics_armor1
13 111 robe robe_type_title_key robe_type_desc_key 3 HEALTH 90 EVASION 110 equipment_characteristics_armor2
@@ -0,0 +1,136 @@
Id,StringId,level,needMaterial,needGold
100,equipment_upgrade_1,1,1,1000
101,equipment_upgrade_2,2,1,2000
102,equipment_upgrade_3,3,1,3000
103,equipment_upgrade_4,4,2,4000
104,equipment_upgrade_5,5,2,5000
105,equipment_upgrade_6,6,2,6000
106,equipment_upgrade_7,7,3,7000
107,equipment_upgrade_8,8,3,8000
108,equipment_upgrade_9,9,3,9000
109,equipment_upgrade_10,10,4,10000
110,equipment_upgrade_11,11,5,10000
111,equipment_upgrade_12,12,5,10000
112,equipment_upgrade_13,13,5,10000
113,equipment_upgrade_14,14,7,10000
114,equipment_upgrade_15,15,7,15000
115,equipment_upgrade_16,16,7,15000
116,equipment_upgrade_17,17,10,15000
117,equipment_upgrade_18,18,10,15000
118,equipment_upgrade_19,19,10,15000
119,equipment_upgrade_20,20,15,20000
120,equipment_upgrade_21,21,20,20000
121,equipment_upgrade_22,22,25,20000
122,equipment_upgrade_23,23,30,20000
123,equipment_upgrade_24,24,40,20000
124,equipment_upgrade_25,25,50,25000
125,equipment_upgrade_26,26,50,25000
126,equipment_upgrade_27,27,50,25000
127,equipment_upgrade_28,28,50,25000
128,equipment_upgrade_29,29,50,25000
129,equipment_upgrade_30,30,50,30000
130,equipment_upgrade_31,31,50,30000
131,equipment_upgrade_32,32,50,30000
132,equipment_upgrade_33,33,50,30000
133,equipment_upgrade_34,34,50,30000
134,equipment_upgrade_35,35,50,40000
135,equipment_upgrade_36,36,50,40000
136,equipment_upgrade_37,37,50,40000
137,equipment_upgrade_38,38,50,40000
138,equipment_upgrade_39,39,50,40000
139,equipment_upgrade_40,40,70,50000
140,equipment_upgrade_41,41,70,50000
141,equipment_upgrade_42,42,70,50000
142,equipment_upgrade_43,43,70,50000
143,equipment_upgrade_44,44,70,50000
144,equipment_upgrade_45,45,100,50000
145,equipment_upgrade_46,46,100,50000
146,equipment_upgrade_47,47,120,50000
147,equipment_upgrade_48,48,150,50000
148,equipment_upgrade_49,49,150,50000
149,equipment_upgrade_50,50,170,50000
150,equipment_upgrade_51,51,200,50000
151,equipment_upgrade_52,52,200,50000
152,equipment_upgrade_53,53,200,50000
153,equipment_upgrade_54,54,200,50000
154,equipment_upgrade_55,55,230,50000
155,equipment_upgrade_56,56,230,50000
156,equipment_upgrade_57,57,230,50000
157,equipment_upgrade_58,58,230,50000
158,equipment_upgrade_59,59,230,50000
159,equipment_upgrade_60,60,270,50000
160,equipment_upgrade_61,61,270,50000
161,equipment_upgrade_62,62,270,50000
162,equipment_upgrade_63,63,300,50000
163,equipment_upgrade_64,64,300,50000
164,equipment_upgrade_65,65,300,50000
165,equipment_upgrade_66,66,300,50000
166,equipment_upgrade_67,67,330,50000
167,equipment_upgrade_68,68,350,50000
168,equipment_upgrade_69,69,350,50000
169,equipment_upgrade_70,70,350,50000
170,equipment_upgrade_71,71,350,50000
171,equipment_upgrade_72,72,400,50000
172,equipment_upgrade_73,73,400,50000
173,equipment_upgrade_74,74,400,50000
174,equipment_upgrade_75,75,400,50000
175,equipment_upgrade_76,76,400,50000
176,equipment_upgrade_77,77,450,50000
177,equipment_upgrade_78,78,450,50000
178,equipment_upgrade_79,79,450,50000
179,equipment_upgrade_80,80,500,50000
180,equipment_upgrade_81,81,500,50000
181,equipment_upgrade_82,82,500,50000
182,equipment_upgrade_83,83,500,50000
183,equipment_upgrade_84,84,500,50000
184,equipment_upgrade_85,85,500,50000
185,equipment_upgrade_86,86,500,50000
186,equipment_upgrade_87,87,500,50000
187,equipment_upgrade_88,88,500,50000
188,equipment_upgrade_89,89,500,50000
189,equipment_upgrade_90,90,500,50000
190,equipment_upgrade_91,91,500,50000
191,equipment_upgrade_92,92,500,50000
192,equipment_upgrade_93,93,500,50000
193,equipment_upgrade_94,94,500,50000
194,equipment_upgrade_95,95,500,50000
195,equipment_upgrade_96,96,500,50000
196,equipment_upgrade_97,97,500,50000
197,equipment_upgrade_98,98,500,50000
198,equipment_upgrade_99,99,500,50000
199,equipment_upgrade_100,100,500,50000
200,equipment_upgrade_101,101,500,80000
201,equipment_upgrade_102,102,500,80000
202,equipment_upgrade_103,103,500,80000
203,equipment_upgrade_104,104,500,80000
204,equipment_upgrade_105,105,500,80000
205,equipment_upgrade_106,106,500,80000
206,equipment_upgrade_107,107,500,80000
207,equipment_upgrade_108,108,500,80000
208,equipment_upgrade_109,109,500,80000
209,equipment_upgrade_110,110,500,80000
210,equipment_upgrade_111,111,500,80000
211,equipment_upgrade_112,112,500,80000
212,equipment_upgrade_113,113,500,80000
213,equipment_upgrade_114,114,500,80000
214,equipment_upgrade_115,115,500,80000
215,equipment_upgrade_116,116,500,120000
216,equipment_upgrade_117,117,500,120000
217,equipment_upgrade_118,118,500,120000
218,equipment_upgrade_119,119,500,120000
219,equipment_upgrade_120,120,500,120000
220,equipment_upgrade_121,121,500,120000
221,equipment_upgrade_122,122,500,120000
222,equipment_upgrade_123,123,500,120000
223,equipment_upgrade_124,124,500,120000
224,equipment_upgrade_125,125,500,120000
225,equipment_upgrade_126,126,500,120000
226,equipment_upgrade_127,127,500,120000
227,equipment_upgrade_128,128,500,120000
228,equipment_upgrade_129,129,500,120000
229,equipment_upgrade_130,130,500,120000
230,equipment_upgrade_131,131,500,200000
231,equipment_upgrade_132,132,500,200000
232,equipment_upgrade_133,133,500,200000
233,equipment_upgrade_134,134,500,200000
234,equipment_upgrade_135,135,500,200000
1 Id StringId level needMaterial needGold
2 100 equipment_upgrade_1 1 1 1000
3 101 equipment_upgrade_2 2 1 2000
4 102 equipment_upgrade_3 3 1 3000
5 103 equipment_upgrade_4 4 2 4000
6 104 equipment_upgrade_5 5 2 5000
7 105 equipment_upgrade_6 6 2 6000
8 106 equipment_upgrade_7 7 3 7000
9 107 equipment_upgrade_8 8 3 8000
10 108 equipment_upgrade_9 9 3 9000
11 109 equipment_upgrade_10 10 4 10000
12 110 equipment_upgrade_11 11 5 10000
13 111 equipment_upgrade_12 12 5 10000
14 112 equipment_upgrade_13 13 5 10000
15 113 equipment_upgrade_14 14 7 10000
16 114 equipment_upgrade_15 15 7 15000
17 115 equipment_upgrade_16 16 7 15000
18 116 equipment_upgrade_17 17 10 15000
19 117 equipment_upgrade_18 18 10 15000
20 118 equipment_upgrade_19 19 10 15000
21 119 equipment_upgrade_20 20 15 20000
22 120 equipment_upgrade_21 21 20 20000
23 121 equipment_upgrade_22 22 25 20000
24 122 equipment_upgrade_23 23 30 20000
25 123 equipment_upgrade_24 24 40 20000
26 124 equipment_upgrade_25 25 50 25000
27 125 equipment_upgrade_26 26 50 25000
28 126 equipment_upgrade_27 27 50 25000
29 127 equipment_upgrade_28 28 50 25000
30 128 equipment_upgrade_29 29 50 25000
31 129 equipment_upgrade_30 30 50 30000
32 130 equipment_upgrade_31 31 50 30000
33 131 equipment_upgrade_32 32 50 30000
34 132 equipment_upgrade_33 33 50 30000
35 133 equipment_upgrade_34 34 50 30000
36 134 equipment_upgrade_35 35 50 40000
37 135 equipment_upgrade_36 36 50 40000
38 136 equipment_upgrade_37 37 50 40000
39 137 equipment_upgrade_38 38 50 40000
40 138 equipment_upgrade_39 39 50 40000
41 139 equipment_upgrade_40 40 70 50000
42 140 equipment_upgrade_41 41 70 50000
43 141 equipment_upgrade_42 42 70 50000
44 142 equipment_upgrade_43 43 70 50000
45 143 equipment_upgrade_44 44 70 50000
46 144 equipment_upgrade_45 45 100 50000
47 145 equipment_upgrade_46 46 100 50000
48 146 equipment_upgrade_47 47 120 50000
49 147 equipment_upgrade_48 48 150 50000
50 148 equipment_upgrade_49 49 150 50000
51 149 equipment_upgrade_50 50 170 50000
52 150 equipment_upgrade_51 51 200 50000
53 151 equipment_upgrade_52 52 200 50000
54 152 equipment_upgrade_53 53 200 50000
55 153 equipment_upgrade_54 54 200 50000
56 154 equipment_upgrade_55 55 230 50000
57 155 equipment_upgrade_56 56 230 50000
58 156 equipment_upgrade_57 57 230 50000
59 157 equipment_upgrade_58 58 230 50000
60 158 equipment_upgrade_59 59 230 50000
61 159 equipment_upgrade_60 60 270 50000
62 160 equipment_upgrade_61 61 270 50000
63 161 equipment_upgrade_62 62 270 50000
64 162 equipment_upgrade_63 63 300 50000
65 163 equipment_upgrade_64 64 300 50000
66 164 equipment_upgrade_65 65 300 50000
67 165 equipment_upgrade_66 66 300 50000
68 166 equipment_upgrade_67 67 330 50000
69 167 equipment_upgrade_68 68 350 50000
70 168 equipment_upgrade_69 69 350 50000
71 169 equipment_upgrade_70 70 350 50000
72 170 equipment_upgrade_71 71 350 50000
73 171 equipment_upgrade_72 72 400 50000
74 172 equipment_upgrade_73 73 400 50000
75 173 equipment_upgrade_74 74 400 50000
76 174 equipment_upgrade_75 75 400 50000
77 175 equipment_upgrade_76 76 400 50000
78 176 equipment_upgrade_77 77 450 50000
79 177 equipment_upgrade_78 78 450 50000
80 178 equipment_upgrade_79 79 450 50000
81 179 equipment_upgrade_80 80 500 50000
82 180 equipment_upgrade_81 81 500 50000
83 181 equipment_upgrade_82 82 500 50000
84 182 equipment_upgrade_83 83 500 50000
85 183 equipment_upgrade_84 84 500 50000
86 184 equipment_upgrade_85 85 500 50000
87 185 equipment_upgrade_86 86 500 50000
88 186 equipment_upgrade_87 87 500 50000
89 187 equipment_upgrade_88 88 500 50000
90 188 equipment_upgrade_89 89 500 50000
91 189 equipment_upgrade_90 90 500 50000
92 190 equipment_upgrade_91 91 500 50000
93 191 equipment_upgrade_92 92 500 50000
94 192 equipment_upgrade_93 93 500 50000
95 193 equipment_upgrade_94 94 500 50000
96 194 equipment_upgrade_95 95 500 50000
97 195 equipment_upgrade_96 96 500 50000
98 196 equipment_upgrade_97 97 500 50000
99 197 equipment_upgrade_98 98 500 50000
100 198 equipment_upgrade_99 99 500 50000
101 199 equipment_upgrade_100 100 500 50000
102 200 equipment_upgrade_101 101 500 80000
103 201 equipment_upgrade_102 102 500 80000
104 202 equipment_upgrade_103 103 500 80000
105 203 equipment_upgrade_104 104 500 80000
106 204 equipment_upgrade_105 105 500 80000
107 205 equipment_upgrade_106 106 500 80000
108 206 equipment_upgrade_107 107 500 80000
109 207 equipment_upgrade_108 108 500 80000
110 208 equipment_upgrade_109 109 500 80000
111 209 equipment_upgrade_110 110 500 80000
112 210 equipment_upgrade_111 111 500 80000
113 211 equipment_upgrade_112 112 500 80000
114 212 equipment_upgrade_113 113 500 80000
115 213 equipment_upgrade_114 114 500 80000
116 214 equipment_upgrade_115 115 500 80000
117 215 equipment_upgrade_116 116 500 120000
118 216 equipment_upgrade_117 117 500 120000
119 217 equipment_upgrade_118 118 500 120000
120 218 equipment_upgrade_119 119 500 120000
121 219 equipment_upgrade_120 120 500 120000
122 220 equipment_upgrade_121 121 500 120000
123 221 equipment_upgrade_122 122 500 120000
124 222 equipment_upgrade_123 123 500 120000
125 223 equipment_upgrade_124 124 500 120000
126 224 equipment_upgrade_125 125 500 120000
127 225 equipment_upgrade_126 126 500 120000
128 226 equipment_upgrade_127 127 500 120000
129 227 equipment_upgrade_128 128 500 120000
130 228 equipment_upgrade_129 129 500 120000
131 229 equipment_upgrade_130 130 500 120000
132 230 equipment_upgrade_131 131 500 200000
133 231 equipment_upgrade_132 132 500 200000
134 232 equipment_upgrade_133 133 500 200000
135 233 equipment_upgrade_134 134 500 200000
136 234 equipment_upgrade_135 135 500 200000
@@ -0,0 +1,95 @@
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
1 Id StringId skillDesc feedbackDesKey EEquipSkill
2 100 DoubleAttack relic_desc_DoubleAttack DoubleAttack_feedBackKey DoubleAttack
3 101 DoubleAttackEnforce relic_desc_DoubleAttackEnforce DoubleAttackEnforce_feedBackKey DoubleAttackEnforce
4 102 DoubleFreeze relic_desc_DoubleFreeze DoubleFreeze_feedBackKey DoubleFreeze
5 103 DoubleFreezeEnforce relic_desc_DoubleFreezeEnforce DoubleFreezeEnforce_feedBackKey DoubleFreezeEnforce
6 104 FreezeSmite relic_desc_FreezeSmite FreezeSmite_feedBackKey FreezeSmite
7 105 DoubleAspdUp relic_desc_DoubleAspdUp DoubleAspdUp_feedBackKey DoubleAspdUp
8 106 DoubleShield relic_desc_DoubleShield DoubleShield_feedBackKey DoubleShield
9 107 ShieldBomb relic_desc_ShieldBomb ShieldBomb_feedBackKey ShieldBomb
10 108 DoubleExecute relic_desc_DoubleExecute DoubleExecute_feedBackKey DoubleExecute
11 109 DoubleBonusStat relic_desc_DoubleBonusStat DoubleBonusStat_feedBackKey DoubleBonusStat
12 200 PetStartAttack relic_desc_PetStartAttack PetStartAttack_feedBackKey PetStartAttack
13 201 PetCooldownReduce relic_desc_PetCooldownReduce PetCooldownReduce_feedBackKey PetCooldownReduce
14 202 PetFastCooldown relic_desc_PetFastCooldown PetFastCooldown_feedBackKey PetFastCooldown
15 203 PetAttackReady relic_desc_PetAttackReady PetAttackReady_feedBackKey PetAttackReady
16 204 PetTileCooldown relic_desc_PetTileCooldown PetTileCooldown_feedBackKey PetTileCooldown
17 300 PointLoopInterest relic_desc_PointLoopInterest PointLoopInterest_feedBackKey PointLoopInterest
18 301 PointLoopInterestEnforce relic_desc_PointLoopInterestEnforce PointLoopInterestEnforce_feedBackKey PointLoopInterestEnforce
19 302 PointBigHousePlus relic_desc_PointBigHousePlus PointBigHousePlus_feedBackKey PointBigHousePlus
20 303 PointGearPlus relic_desc_PointGearPlus PointGearPlus_feedBackKey PointGearPlus
21 304 PointLoopPlus relic_desc_PointLoopPlus PointLoopPlus_feedBackKey PointLoopPlus
22 305 PointBigHouse relic_desc_PointBigHouse PointBigHouse_feedBackKey PointBigHouse
23 306 PointTrashBonus relic_desc_PointTrashBonus PointTrashBonus_feedBackKey PointTrashBonus
24 307 HouseBonus relic_desc_HouseBonus HouseBonus_feedBackKey HouseBonus
25 400 TileGoodNotConsume relic_desc_TileGoodNotConsume TileGoodNotConsume_feedBackKey TileGoodNotConsume
26 401 TileBossEventBonus relic_desc_TileBossEventBonus TileBossEventBonus_feedBackKey TileBossEventBonus
27 402 TileExecute relic_desc_TileExecute TileExecute_feedBackKey TileExecute
28 500 LoopBossAttackDelay relic_desc_LoopBossAttackDelay LoopBossAttackDelay_feedBackKey LoopBossAttackDelay
29 501 LoopRandomExecute relic_desc_LoopRandomExecute LoopRandomExecute_feedBackKey LoopRandomExecute
30 502 LoopGoodTile relic_desc_LoopGoodTile LoopGoodTile_feedBackKey LoopGoodTile
31 600 PotionNotConsume relic_desc_PotionNotConsume PotionNotConsume_feedBackKey PotionNotConsume
32 601 PotionLoopCharge relic_desc_PotionLoopCharge PotionLoopCharge_feedBackKey PotionLoopCharge
33 602 PotionUpgradeSale relic_desc_PotionUpgradeSale PotionUpgradeSale_feedBackKey PotionUpgradeSale
34 603 PotionStartCountLevel relic_desc_PotionStartCountLevel PotionStartCountLevel_feedBackKey PotionStartCountLevel
35 604 PotionStartHealLevel relic_desc_PotionStartHealLevel PotionStartHealLevel_feedBackKey PotionStartHealLevel
36 605 PotionUseThrow relic_desc_PotionUseThrow PotionUseThrow_feedBackKey PotionUseThrow
37 700 EnemyCountAtkUp relic_desc_EnemyCountAtkUp EnemyCountAtkUp_feedBackKey EnemyCountAtkUp
38 701 BossEventAtkUp relic_desc_BossEventAtkUp BossEventAtkUp_feedBackKey BossEventAtkUp
39 702 LowerHpAspdUp relic_desc_LowerHpAspdUp LowerHpAspdUp_feedBackKey LowerHpAspdUp
40 703 LowHpAspdUp relic_desc_LowHpAspdUp LowHpAspdUp_feedBackKey LowHpAspdUp
41 704 AttackCountAspdUp relic_desc_AttackCountAspdUp AttackCountAspdUp_feedBackKey AttackCountAspdUp
42 705 AttackBurn relic_desc_AttackBurn AttackBurn_feedBackKey AttackBurn
43 706 AttackBurnEnforce relic_desc_AttackBurnEnforce AttackBurnEnforce_feedBackKey AttackBurnEnforce
44 707 AttackStun relic_desc_AttackStun AttackStun_feedBackKey AttackStun
45 708 StunMustCrit relic_desc_StunMustCrit StunMustCrit_feedBackKey StunMustCrit
46 709 EvaDagger relic_desc_EvaDagger EvaDagger_feedBackKey EvaDagger
47 710 EvaDaggerEnforce relic_desc_EvaDaggerEnforce EvaDaggerEnforce_feedBackKey EvaDaggerEnforce
48 711 SkeletonShield relic_desc_SkeletonShield SkeletonShield_feedBackKey SkeletonShield
49 712 SkeletonShieldEnforce relic_desc_SkeletonShieldEnforce SkeletonShieldEnforce_feedBackKey SkeletonShieldEnforce
50 713 AdditionalHpAddAtk relic_desc_AdditionalHpAddAtk AdditionalHpAddAtk_feedBackKey AdditionalHpAddAtk
51 714 MaxHpaddHp relic_desc_MaxHpaddHp MaxHpaddHp_feedBackKey MaxHpaddHp
52 715 CritDmgUp relic_desc_CritDmgUp CritDmgUp_feedBackKey CritDmgUp
53 716 CritDefReduce relic_desc_CritDefReduce CritDefReduce_feedBackKey CritDefReduce
54 717 FirstAttackCritRateUp relic_desc_FirstAttackCritRateUp FirstAttackCritRateUp_feedBackKey FirstAttackCritRateUp
55 718 TripleAttackDmg relic_desc_TripleAttackDmg TripleAttackDmg_feedBackKey TripleAttackDmg
56 719 BattleTimeAimUp relic_desc_BattleTimeAimUp BattleTimeAimUp_feedBackKey BattleTimeAimUp
57 720 EnemyCountAimUp relic_desc_EnemyCountAimUp EnemyCountAimUp_feedBackKey EnemyCountAimUp
58 721 CounterAllAttack relic_desc_CounterAllAttack CounterAllAttack_feedBackKey CounterAllAttack
59 722 CounterGetGear relic_desc_CounterGetGear CounterGetGear_feedBackKey CounterGetGear
60 723 BattleHitDefUp relic_desc_BattleHitDefUp BattleHitDefUp_feedBackKey BattleHitDefUp
61 725 TripleAttackDmgEnforce relic_desc_TripleAttackDmgEnforce TripleAttackDmgEnforce_feedBackKey TripleAttackDmgEnforce
62 724 LowerHpDefUp relic_desc_LowerHpDefUp LowerHpDefUp_feedBackKey LowerHpDefUp
63 726 SpikeCounter relic_desc_SpikeCounter SpikeCounter_feedBackKey SpikeCounter
64 727 SpikeCounterBurn relic_desc_SpikeCounterBurn SpikeCounterBurn_feedBackKey SpikeCounterBurn
65 728 KillAttackUp relic_desc_KillAttackUp KillAttackUp_feedBackKey KillAttackUp
66 729 KillAttackUpEnforce relic_desc_KillAttackUpEnforce KillAttackUpEnforce_feedBackKey KillAttackUpEnforce
67 730 AdditionalHpAddAtkLimit relic_desc_AdditionalHpAddAtkLimit AdditionalHpAddAtkLimit_feedBackKey AdditionalHpAddAtkLimit
68 731 AdditionalCritDmgFromTrueDmg relic_desc_AdditionalCritDmgFromTrueDmg AdditionalCritDmgFromTrueDmg_feedBackKey AdditionalCritDmgFromTrueDmg
69 732 AdditionalAtkFromTrueDmg relic_desc_AdditionalAtkFromTrueDmg AdditionalAtkFromTrueDmg_feedBackKey AdditionalAtkFromTrueDmg
70 3000 Stat_ATTACK_POWER relic_desc_Stat_ATTACK_POWER Stat_ATTACK_POWER_feedBackKey Stat_ATTACK_POWER
71 3001 Stat_HEALTH relic_desc_Stat_HEALTH Stat_HEALTH_feedBackKey Stat_HEALTH
72 3002 Stat_AIM relic_desc_Stat_AIM Stat_AIM_feedBackKey Stat_AIM
73 3003 Stat_DEFENSE relic_desc_Stat_DEFENSE Stat_DEFENSE_feedBackKey Stat_DEFENSE
74 3004 Stat_EVASION relic_desc_Stat_EVASION Stat_EVASION_feedBackKey Stat_EVASION
75 3005 Stat_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND Stat_REGEN_PER_SECOND_feedBackKey Stat_REGEN_PER_SECOND
76 3006 Stat_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE Stat_TOTAL_DAMAGE_feedBackKey Stat_TOTAL_DAMAGE
77 3007 Stat_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE Stat_TRUE_DAMAGE_feedBackKey Stat_TRUE_DAMAGE
78 3008 Stat_KILL_HEAL relic_desc_Stat_KILL_HEAL Stat_KILL_HEAL_feedBackKey Stat_KILL_HEAL
79 3009 Stat_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK Stat_COUNTER_ATTACK_feedBackKey Stat_COUNTER_ATTACK
80 3010 Stat_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED Stat_ATTACK_SPEED_feedBackKey Stat_ATTACK_SPEED
81 3011 Stat_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE Stat_CRITICAL_RATE_feedBackKey Stat_CRITICAL_RATE
82 3012 Stat_LIFE_STEAL relic_desc_Stat_LIFE_STEAL Stat_LIFE_STEAL_feedBackKey Stat_LIFE_STEAL
83 4000 Stat_Plus_ATTACK_POWER relic_desc_Stat_Plus_ATTACK_POWER Stat_Plus_ATTACK_POWER_feedBackKey Stat_Plus_ATTACK_POWER
84 4001 Stat_Plus_HEALTH relic_desc_Stat_Plus_HEALTH Stat_Plus_HEALTH_feedBackKey Stat_Plus_HEALTH
85 4002 Stat_Plus_AIM relic_desc_Stat_Plus_AIM Stat_Plus_AIM_feedBackKey Stat_Plus_AIM
86 4003 Stat_Plus_DEFENSE relic_desc_Stat_Plus_DEFENSE Stat_Plus_DEFENSE_feedBackKey Stat_Plus_DEFENSE
87 4004 Stat_Plus_EVASION relic_desc_Stat_Plus_EVASION Stat_Plus_EVASION_feedBackKey Stat_Plus_EVASION
88 4005 Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_Plus_REGEN_PER_SECOND Stat_Plus_REGEN_PER_SECOND_feedBackKey Stat_Plus_REGEN_PER_SECOND
89 4006 Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_Plus_TOTAL_DAMAGE Stat_Plus_TOTAL_DAMAGE_feedBackKey Stat_Plus_TOTAL_DAMAGE
90 4007 Stat_Plus_TRUE_DAMAGE relic_desc_Stat_Plus_TRUE_DAMAGE Stat_Plus_TRUE_DAMAGE_feedBackKey Stat_Plus_TRUE_DAMAGE
91 4008 Stat_Plus_KILL_HEAL relic_desc_Stat_Plus_KILL_HEAL Stat_Plus_KILL_HEAL_feedBackKey Stat_Plus_KILL_HEAL
92 4009 Stat_Plus_COUNTER_ATTACK relic_desc_Stat_Plus_COUNTER_ATTACK Stat_Plus_COUNTER_ATTACK_feedBackKey Stat_Plus_COUNTER_ATTACK
93 4010 Stat_Plus_ATTACK_SPEED relic_desc_Stat_Plus_ATTACK_SPEED Stat_Plus_ATTACK_SPEED_feedBackKey Stat_Plus_ATTACK_SPEED
94 4011 Stat_Plus_CRITICAL_RATE relic_desc_Stat_Plus_CRITICAL_RATE Stat_Plus_CRITICAL_RATE_feedBackKey Stat_Plus_CRITICAL_RATE
95 4012 Stat_Plus_LIFE_STEAL relic_desc_Stat_Plus_LIFE_STEAL Stat_Plus_LIFE_STEAL_feedBackKey Stat_Plus_LIFE_STEAL
@@ -0,0 +1,9 @@
Id,StringId,level,score
0,0,3,1
1,1,4,2
2,2,5,4
3,3,6,8
4,4,7,16
5,5,8,24
6,6,9,32
7,7,10,48
1 Id StringId level score
2 0 0 3 1
3 1 1 4 2
4 2 2 5 4
5 3 3 6 8
6 4 4 7 16
7 5 5 8 24
8 6 6 9 32
9 7 7 10 48
@@ -0,0 +1,468 @@
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
3399,,CollectionEquipmentInfoView,fields,14680,roup,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14681,upgradeRegisterButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14682,assetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14683,downgradeRegisterButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14684,eWithFxAsync>d__151,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14685,equippedItemButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14686,refundSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14687,registerBubble,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14688,ectMoveDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14689,immediateRegisterObject,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14690,collectionId,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,fields,14691,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25877,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25879,OpenCollectionView,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25881,HideBaseClassButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25882,UpdateCollectionButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25883,oomsRange,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25884,UpdateRefundSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25885,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25886,ShowInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25887,OnRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25888,OnUnregisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25889,OnUpgradeRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25890,OnDowngradeRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25892,OnAssetChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25894,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3399,,CollectionEquipmentInfoView,methods,25895,<>n__0,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,fields,15754,emptyObject,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,fields,15755,emptyIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,fields,15756,JavaClass,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,fields,15757,slotNum,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,fields,15758,equipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,fields,15759,slot,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,methods,26800,SetEquipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,methods,26802,ShakeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3587,,EquipmentEquipSlot,methods,26804,<ShakeIcon>b__8_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15763,hitDamage,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15764,nternal,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15765,nowSetting,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15766,nowHP,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15767,lastHP,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15768,emblies,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15769,hpCell,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15770,hitCountImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15771,attackSequence,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15772,Again,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15773,gradeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15774,backGlowEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15775,backGlowColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15776,ndingPosAsync>d__108,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,fields,15777,canOpenText,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26806,ght,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26807,StartGacha,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26808,FindAttackSequences,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26809,GenerateSequencesRecursive,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26810,ShowHunt,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26811,HPUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26812,HPcellTween,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26813,CallVibe,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26815,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3592,vent_coin,EquipmentGachaView,methods,26817,<ShowHunt>b__19_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15792,leLayoutUtils,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15793,tierBackground,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15794,stars,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15795,skillInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15796,elIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15797,infoBubble,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15798,equipmentTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15799,lvText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15800,ameRefFormatter,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15801,baseStatText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15802,equipmentType,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15803,equipmentTypeTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15804,ected,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15805,equipmentTagText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15806,upgradeObject,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15807,tierBG,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15808,tiveDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15809,tierText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15810,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15811,buttonColors,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15812,nCaseInfoFields,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15813,enforceButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15814,enforceQuickButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15815,noAssetButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15816,v6,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15817,enforceAssetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15818,mergeGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15819,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15820,rDigitsPresent,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15821,guid,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15822,level,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,fields,15823,upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26832,2EAB8B57C39D9A3E7CA9EE030340770E,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26833,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26834,OpenView,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26835,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26836,OpenRefundView,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26837,UpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26838,RefreshMergeGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26839,ButtonRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26841,ClickEquip,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26843,ToggleLock,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26844,ClickEnforcement,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26845,eTexture,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26846,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3596,,EquipmentInfoView,methods,26847,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15903,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15905,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15906,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15907,<resultMetas>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15908,nc,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15909,<refundItemList>5__4,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15910,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,fields,15911,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,methods,26938,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3607,,<MergeAllEquipment>d__41,methods,26939,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,fields,15912,2,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,fields,15913,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,fields,15914,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,fields,15915,<refundItemList>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,fields,15916,sing>b__6_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,methods,26940,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3608,,<MergeEquipment>d__40,methods,26941,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15917,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15918,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15919,autoSorting,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15920,t.Json.IJsonLineInfo.get_LinePosition,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15921,resetScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15922,autoRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,fields,15923,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,methods,26942,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3609,,<SortingEquipment>d__35,methods,26943,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15834,mergeSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15835,mergeSlotAnim,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15836,<>9__194_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15837,noMergeListText,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15838,mergeInfiniteScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15839,mergeMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15840,ntRecord,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15841,sortBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15842,sortText,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15843,mergeDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15844,yte4080,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15845,mergeBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15846,mergeAllBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15847,mergeResultObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15848,e,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15849,mergeGlow,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15850,mergeEffectEquipments,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15851,mergeResultSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15852,ightInfos,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15853,mergeAllResultObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15854,mergeResultMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15855,mergeBaseEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15856,ture,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15857,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15858,ownEquipmentMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,fields,15859,needMaterialCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26856,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26857,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26858,ey,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26859,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26860,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26861,SelectEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26862,DeselectEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26863,DeselectAllEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26864,SortingEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26865,UpdateSortText,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26867,CheckAvailableMaterial,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26869,MergeEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26870,MergeAllEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26871,inter,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26872,CloseResult,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26873,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26874,<Init>b__26_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26875,<Init>b__26_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26876,<Init>b__26_2,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26877,<SelectEquipment>b__32_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26878,<SelectEquipment>b__32_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26880,<SortingEquipment>b__35_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26882,<Refresh>b__39_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26883,<Refresh>b__39_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26884,imeZoneFile,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26885,<MergeEquipment>b__40_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26886,<MergeEquipment>b__40_3,E-metadata,名称检索命中,仅结构证据;非原生实现
3610,,EquipmentMergeView,methods,26887,<MergeEquipment>b__40_4,E-metadata,名称检索命中,仅结构证据;非原生实现
3614,,<SortingEquipment>d__30,methods,26997,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15924,SHA256,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15925,slotUpgradePage,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15926,mountPage,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15927,toggleTabUtil,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15928,icleSystemSimulationSpace,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15929,equipSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15930,sortType,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15931,sortBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15932,StaticArrayInitTypeSize=1450,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15933,emptyRelicText,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15934,mergeBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15935,mergeReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15936,geDelegate,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15937,skinReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15938,collectionBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15939,collectionReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15940,stream>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15941,unlockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15942,lastSelectingIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,fields,15943,invBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26945,ShowNoticeNextUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26947,OnRelicSelected,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26948,OpenInventory,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26949,n,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26950,HandleMountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26951,OpenMerge,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26952,OpenSkin,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26953,OpenCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26954,SortingEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26955,UpdateScrollAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26956,UpdateSortText,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26958,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26960,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26961,OnClickEquipedRelicSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26962,otConeLight,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26963,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26964,<Init>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26965,<Init>b__20_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26966,<Init>b__20_2,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26967,<Init>b__20_3,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26968,<Init>b__20_4,E-metadata,名称检索命中,仅结构证据;非原生实现
3616,,EquipmentPage,methods,26969,<SortingEquipment>b__30_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15983,gradeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15984,ing,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15985,gradeImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15986,lockImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15987,skillText,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15988,sConfig,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15989,enableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15990,textDisableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,fields,15991,textEnableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,methods,27001,leSize,E-metadata,名称检索命中,仅结构证据;非原生实现
3617,ge,EquipmentSkillInfo,methods,27002,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3618,,EquipmentMetaInfiniteData,fields,15992,ldName,E-metadata,名称检索命中,仅结构证据;非原生实现
3618,,EquipmentMetaInfiniteData,fields,15993,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3618,,EquipmentMetaInfiniteData,methods,27003,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,15994,type,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,15995,infiniteData,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,15996,s,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,15997,slotBGSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,15998,slotTypeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,15999,lvText,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16000,tor,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16001,equipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16002,equipmentIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16003,typeIconBG,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16004,get_requireOcclusionRTRandomWrite,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16005,typeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16006,specialIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16007,isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16008,ddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16009,upperLock,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16010,upperPlus,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16011,upperMinus,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16012,mageValue,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16013,Dimd,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16014,isDeck,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16015,greyScaleEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16016,haracters,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16017,upgrade_arrow,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,fields,16018,index,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,methods,27004,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,methods,27005,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,methods,27006,UpdateMergeMaterialPlaceholder,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,methods,27007,SlotTypeInit,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,methods,27008,ClickPlus,E-metadata,名称检索命中,仅结构证据;非原生实现
3621,,EquipmentSlot,methods,27010,ClickSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3622,,EquipmentTypeBlock,fields,16024,get_xxzw,E-metadata,名称检索命中,仅结构证据;非原生实现
3622,,EquipmentTypeBlock,fields,16025,selectText,E-metadata,名称检索命中,仅结构证据;非原生实现
3622,,EquipmentTypeBlock,fields,16026,selectObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3626,,EquipmentTypeInfo,fields,16045,typeBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
3626,,EquipmentTypeInfo,fields,16046,statBlockA,E-metadata,名称检索命中,仅结构证据;非原生实现
3626,,EquipmentTypeInfo,fields,16047,statBlockB,E-metadata,名称检索命中,仅结构证据;非原生实现
3626,,EquipmentTypeInfo,methods,27026,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18095,ownText,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18096,on,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18097,totalScoreText,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18098,tierBG,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18099,tierText,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18100,ast_Internal_Injected,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,fields,18101,stars,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,methods,28604,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3960,,EquipmentScoreSlot,methods,28605,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18575,slot,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18576,et_closeOnParentResize,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18577,statusIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18578,statText,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18579,tierBg,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18580,rUsage,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18581,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18582,equipBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18583,unequipBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18584,od,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18585,salvageAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18586,isSelectedEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18587,popup,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,fields,18588,icitlyConvertibleTo,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28969,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28970,ClosePopup,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28971,RefreshButtonVisibility,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28973,RefreshButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28975,<RefreshButtons>b__18_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28976,<RefreshButtons>b__18_1,E-metadata,名称检索命中,仅结构证据;非原生实现
4019,,IdleDungeonEquipmentInfo,methods,28977,ipeUri,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,fields,18590,selectedInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,fields,18591,equippedInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,fields,18592,tSignature,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,fields,18593,wasDungeonPausedBeforeOpen,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,fields,18594,isPausingDungeonTime,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,methods,28980,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,methods,28981,OnDisable,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,methods,28982,ReleaseDungeonPause,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,methods,28983,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
4021,,IdleDungeonEquipmentInfoPopup,methods,28984,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18596,get_verticalScroller,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18597,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18598,Bg,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18599,tierBg,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18600,chemaXPath,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18601,emptyIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18602,highlight,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18603,levelText,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18604,lder,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18605,isDragable,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18606,hideOnEquip,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18607,equipSlotStatusType,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18608,pto,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18609,returnDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18610,rect,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18611,originPosition,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18612,sionOid,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18613,currentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18614,idleWeaponSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
4022,,IdleDungeonEquipmentSlot,fields,18615,hasDragged,E-metadata,名称检索命中,仅结构证据;非原生实现
4039,,<DestroyUnequippedDroppedEquipmentsAsync>d__42,methods,29125,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4039,,<DestroyUnequippedDroppedEquipmentsAsync>d__42,methods,29126,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,fields,18750,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,fields,18751,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,fields,18752,bNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,fields,18753,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,fields,18754,isWin,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,fields,18755,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4041,,<DropCachedEquipmentsAsync>d__44,methods,29129,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19022,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19023,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19024,nType_Injected,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19025,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19026,startTransform,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19027,goldAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19029,cancellationToken,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19030,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,methods,29391,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,methods,29392,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19031,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19032,robeReferenceVolume,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19033,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19034,goldAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19035,scrapAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19037,<salvageEffectTasks>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19038,<i>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19039,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,methods,29393,nClientType,E-metadata,名称检索命中,仅结构证据;非原生实现
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,methods,29394,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19066,slotPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19067,slotContents,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19068,lpers,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19069,scroll,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19070,totalScoreText,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19071,statText,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19072,peSize=840,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19073,overText,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19074,overFill,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19075,maxFill,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19076,seHelper,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19077,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19078,nowStatusType,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,fields,19079,isMaxScore,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,methods,29411,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,methods,29412,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,methods,29413,UpdateRect,E-metadata,名称检索命中,仅结构证据;非原生实现
4094,,MainEquipmentScoreView,methods,29415,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4297,,EquipmentValue,fields,20147,id,E-metadata,名称检索命中,仅结构证据;非原生实现
4297,,EquipmentValue,fields,20148,tMessageListener,E-metadata,名称检索命中,仅结构证据;非原生实现
4297,,EquipmentValue,fields,20149,level,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,fields,27059,RefundSlotSpacing,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,fields,27060,Keyword,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,fields,27061,slotUpgradeItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,fields,27062,isConfirmHandled,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,fields,27063,isSlotLayoutInitialized,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,fields,27064,s,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,methods,35677,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,methods,35678,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,methods,35679,ShowGetItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,methods,35681,SetRefundItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
5582,,EquipmentMigrationNoticeView,methods,35683,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28050,<guid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28051,<equipmentID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28052,5_1,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28053,<upgradeLevel>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28054,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28055,<isNew>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28056,ryPurchasesService,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,fields,28057,<isCollection>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36803,romUtf8ByteArray,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36804,set_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36805,get_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36806,set_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36807,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36808,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36809,get_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36810,set_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36812,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36814,set_isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36815,get_isLock,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36816,WebRequest,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36817,get_isCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36818,set_isCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36819,get_equipmentData,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36820,get_equipmentIntID,E-metadata,名称检索命中,仅结构证据;非原生实现
5791,,EquipmentMeta,methods,36821,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,fields,28058,<guid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,fields,28059,<weaponDropId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,fields,28060,D64572985ECFB6E2A723B6DD347BB34F5AFECDBFB98444028D2DF4844D,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,fields,28061,<statusType>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,fields,28062,<level>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,fields,28063,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36822,get_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36823,set_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36825,set_weaponDropId,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36827,set_grade,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36828,get_statusType,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36829,ap>b__3,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36830,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36831,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36832,get_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36833,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5792,get_Current,IdleDungeonEquipmentMeta,methods,36834,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,fields,28219,<equipmentID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,fields,28220,sra_epi16,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,fields,28221,<upgradeLevel>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,fields,28222,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37126,get_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37127,set_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37128,le>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37129,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37130,get_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37131,set_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37132,get_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37133,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5829,,SimpleEquipmentMeta,methods,37134,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,fields,29609,<equipmentGuid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,fields,29610,<slotIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,fields,29611,<isRegistered>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,methods,38920,set_equipmentGuid,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,methods,38921,get_slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,methods,38922,l,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,methods,38923,get_isRegistered,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,methods,38924,set_isRegistered,E-metadata,名称检索命中,仅结构证据;非原生实现
6069,CollectionSystem,CollectionEquipmentSlot,methods,38925,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
1 类型索引 命名空间 类型 成员类别 成员索引 成员 证据 说明
2 3399 CollectionEquipmentInfoView fields 14680 roup E-metadata 名称检索命中,仅结构证据;非原生实现
3 3399 CollectionEquipmentInfoView fields 14681 upgradeRegisterButton E-metadata 名称检索命中,仅结构证据;非原生实现
4 3399 CollectionEquipmentInfoView fields 14682 assetHolder E-metadata 名称检索命中,仅结构证据;非原生实现
5 3399 CollectionEquipmentInfoView fields 14683 downgradeRegisterButton E-metadata 名称检索命中,仅结构证据;非原生实现
6 3399 CollectionEquipmentInfoView fields 14684 eWithFxAsync>d__151 E-metadata 名称检索命中,仅结构证据;非原生实现
7 3399 CollectionEquipmentInfoView fields 14685 equippedItemButton E-metadata 名称检索命中,仅结构证据;非原生实现
8 3399 CollectionEquipmentInfoView fields 14686 refundSlots E-metadata 名称检索命中,仅结构证据;非原生实现
9 3399 CollectionEquipmentInfoView fields 14687 registerBubble E-metadata 名称检索命中,仅结构证据;非原生实现
10 3399 CollectionEquipmentInfoView fields 14688 ectMoveDuration E-metadata 名称检索命中,仅结构证据;非原生实现
11 3399 CollectionEquipmentInfoView fields 14689 immediateRegisterObject E-metadata 名称检索命中,仅结构证据;非原生实现
12 3399 CollectionEquipmentInfoView fields 14690 collectionId E-metadata 名称检索命中,仅结构证据;非原生实现
13 3399 CollectionEquipmentInfoView fields 14691 slotIndex E-metadata 名称检索命中,仅结构证据;非原生实现
14 3399 CollectionEquipmentInfoView methods 25877 Init E-metadata 名称检索命中,仅结构证据;非原生实现
15 3399 CollectionEquipmentInfoView methods 25879 OpenCollectionView E-metadata 名称检索命中,仅结构证据;非原生实现
16 3399 CollectionEquipmentInfoView methods 25881 HideBaseClassButtons E-metadata 名称检索命中,仅结构证据;非原生实现
17 3399 CollectionEquipmentInfoView methods 25882 UpdateCollectionButton E-metadata 名称检索命中,仅结构证据;非原生实现
18 3399 CollectionEquipmentInfoView methods 25883 oomsRange E-metadata 名称检索命中,仅结构证据;非原生实现
19 3399 CollectionEquipmentInfoView methods 25884 UpdateRefundSlots E-metadata 名称检索命中,仅结构证据;非原生实现
20 3399 CollectionEquipmentInfoView methods 25885 RefreshUI E-metadata 名称检索命中,仅结构证据;非原生实现
21 3399 CollectionEquipmentInfoView methods 25886 ShowInfo E-metadata 名称检索命中,仅结构证据;非原生实现
22 3399 CollectionEquipmentInfoView methods 25887 OnRegisterClicked E-metadata 名称检索命中,仅结构证据;非原生实现
23 3399 CollectionEquipmentInfoView methods 25888 OnUnregisterClicked E-metadata 名称检索命中,仅结构证据;非原生实现
24 3399 CollectionEquipmentInfoView methods 25889 OnUpgradeRegisterClicked E-metadata 名称检索命中,仅结构证据;非原生实现
25 3399 CollectionEquipmentInfoView methods 25890 OnDowngradeRegisterClicked E-metadata 名称检索命中,仅结构证据;非原生实现
26 3399 CollectionEquipmentInfoView methods 25892 OnAssetChanged E-metadata 名称检索命中,仅结构证据;非原生实现
27 3399 CollectionEquipmentInfoView methods 25894 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
28 3399 CollectionEquipmentInfoView methods 25895 <>n__0 E-metadata 名称检索命中,仅结构证据;非原生实现
29 3587 EquipmentEquipSlot fields 15754 emptyObject E-metadata 名称检索命中,仅结构证据;非原生实现
30 3587 EquipmentEquipSlot fields 15755 emptyIcon E-metadata 名称检索命中,仅结构证据;非原生实现
31 3587 EquipmentEquipSlot fields 15756 JavaClass E-metadata 名称检索命中,仅结构证据;非原生实现
32 3587 EquipmentEquipSlot fields 15757 slotNum E-metadata 名称检索命中,仅结构证据;非原生实现
33 3587 EquipmentEquipSlot fields 15758 equipmentMeta E-metadata 名称检索命中,仅结构证据;非原生实现
34 3587 EquipmentEquipSlot fields 15759 slot E-metadata 名称检索命中,仅结构证据;非原生实现
35 3587 EquipmentEquipSlot methods 26800 SetEquipmentMeta E-metadata 名称检索命中,仅结构证据;非原生实现
36 3587 EquipmentEquipSlot methods 26802 ShakeIcon E-metadata 名称检索命中,仅结构证据;非原生实现
37 3587 EquipmentEquipSlot methods 26804 <ShakeIcon>b__8_0 E-metadata 名称检索命中,仅结构证据;非原生实现
38 3592 vent_coin EquipmentGachaView fields 15763 hitDamage E-metadata 名称检索命中,仅结构证据;非原生实现
39 3592 vent_coin EquipmentGachaView fields 15764 nternal E-metadata 名称检索命中,仅结构证据;非原生实现
40 3592 vent_coin EquipmentGachaView fields 15765 nowSetting E-metadata 名称检索命中,仅结构证据;非原生实现
41 3592 vent_coin EquipmentGachaView fields 15766 nowHP E-metadata 名称检索命中,仅结构证据;非原生实现
42 3592 vent_coin EquipmentGachaView fields 15767 lastHP E-metadata 名称检索命中,仅结构证据;非原生实现
43 3592 vent_coin EquipmentGachaView fields 15768 emblies E-metadata 名称检索命中,仅结构证据;非原生实现
44 3592 vent_coin EquipmentGachaView fields 15769 hpCell E-metadata 名称检索命中,仅结构证据;非原生实现
45 3592 vent_coin EquipmentGachaView fields 15770 hitCountImage E-metadata 名称检索命中,仅结构证据;非原生实现
46 3592 vent_coin EquipmentGachaView fields 15771 attackSequence E-metadata 名称检索命中,仅结构证据;非原生实现
47 3592 vent_coin EquipmentGachaView fields 15772 Again E-metadata 名称检索命中,仅结构证据;非原生实现
48 3592 vent_coin EquipmentGachaView fields 15773 gradeSprite E-metadata 名称检索命中,仅结构证据;非原生实现
49 3592 vent_coin EquipmentGachaView fields 15774 backGlowEffect E-metadata 名称检索命中,仅结构证据;非原生实现
50 3592 vent_coin EquipmentGachaView fields 15775 backGlowColor E-metadata 名称检索命中,仅结构证据;非原生实现
51 3592 vent_coin EquipmentGachaView fields 15776 ndingPosAsync>d__108 E-metadata 名称检索命中,仅结构证据;非原生实现
52 3592 vent_coin EquipmentGachaView fields 15777 canOpenText E-metadata 名称检索命中,仅结构证据;非原生实现
53 3592 vent_coin EquipmentGachaView methods 26806 ght E-metadata 名称检索命中,仅结构证据;非原生实现
54 3592 vent_coin EquipmentGachaView methods 26807 StartGacha E-metadata 名称检索命中,仅结构证据;非原生实现
55 3592 vent_coin EquipmentGachaView methods 26808 FindAttackSequences E-metadata 名称检索命中,仅结构证据;非原生实现
56 3592 vent_coin EquipmentGachaView methods 26809 GenerateSequencesRecursive E-metadata 名称检索命中,仅结构证据;非原生实现
57 3592 vent_coin EquipmentGachaView methods 26810 ShowHunt E-metadata 名称检索命中,仅结构证据;非原生实现
58 3592 vent_coin EquipmentGachaView methods 26811 HPUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
59 3592 vent_coin EquipmentGachaView methods 26812 HPcellTween E-metadata 名称检索命中,仅结构证据;非原生实现
60 3592 vent_coin EquipmentGachaView methods 26813 CallVibe E-metadata 名称检索命中,仅结构证据;非原生实现
61 3592 vent_coin EquipmentGachaView methods 26815 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
62 3592 vent_coin EquipmentGachaView methods 26817 <ShowHunt>b__19_0 E-metadata 名称检索命中,仅结构证据;非原生实现
63 3596 EquipmentInfoView fields 15792 leLayoutUtils E-metadata 名称检索命中,仅结构证据;非原生实现
64 3596 EquipmentInfoView fields 15793 tierBackground E-metadata 名称检索命中,仅结构证据;非原生实现
65 3596 EquipmentInfoView fields 15794 stars E-metadata 名称检索命中,仅结构证据;非原生实现
66 3596 EquipmentInfoView fields 15795 skillInfo E-metadata 名称检索命中,仅结构证据;非原生实现
67 3596 EquipmentInfoView fields 15796 elIndex E-metadata 名称检索命中,仅结构证据;非原生实现
68 3596 EquipmentInfoView fields 15797 infoBubble E-metadata 名称检索命中,仅结构证据;非原生实现
69 3596 EquipmentInfoView fields 15798 equipmentTitleText E-metadata 名称检索命中,仅结构证据;非原生实现
70 3596 EquipmentInfoView fields 15799 lvText E-metadata 名称检索命中,仅结构证据;非原生实现
71 3596 EquipmentInfoView fields 15800 ameRefFormatter E-metadata 名称检索命中,仅结构证据;非原生实现
72 3596 EquipmentInfoView fields 15801 baseStatText E-metadata 名称检索命中,仅结构证据;非原生实现
73 3596 EquipmentInfoView fields 15802 equipmentType E-metadata 名称检索命中,仅结构证据;非原生实现
74 3596 EquipmentInfoView fields 15803 equipmentTypeTitleText E-metadata 名称检索命中,仅结构证据;非原生实现
75 3596 EquipmentInfoView fields 15804 ected E-metadata 名称检索命中,仅结构证据;非原生实现
76 3596 EquipmentInfoView fields 15805 equipmentTagText E-metadata 名称检索命中,仅结构证据;非原生实现
77 3596 EquipmentInfoView fields 15806 upgradeObject E-metadata 名称检索命中,仅结构证据;非原生实现
78 3596 EquipmentInfoView fields 15807 tierBG E-metadata 名称检索命中,仅结构证据;非原生实现
79 3596 EquipmentInfoView fields 15808 tiveDisplay E-metadata 名称检索命中,仅结构证据;非原生实现
80 3596 EquipmentInfoView fields 15809 tierText E-metadata 名称检索命中,仅结构证据;非原生实现
81 3596 EquipmentInfoView fields 15810 tierColors E-metadata 名称检索命中,仅结构证据;非原生实现
82 3596 EquipmentInfoView fields 15811 buttonColors E-metadata 名称检索命中,仅结构证据;非原生实现
83 3596 EquipmentInfoView fields 15812 nCaseInfoFields E-metadata 名称检索命中,仅结构证据;非原生实现
84 3596 EquipmentInfoView fields 15813 enforceButton E-metadata 名称检索命中,仅结构证据;非原生实现
85 3596 EquipmentInfoView fields 15814 enforceQuickButton E-metadata 名称检索命中,仅结构证据;非原生实现
86 3596 EquipmentInfoView fields 15815 noAssetButton E-metadata 名称检索命中,仅结构证据;非原生实现
87 3596 EquipmentInfoView fields 15816 v6 E-metadata 名称检索命中,仅结构证据;非原生实现
88 3596 EquipmentInfoView fields 15817 enforceAssetHolder E-metadata 名称检索命中,仅结构证据;非原生实现
89 3596 EquipmentInfoView fields 15818 mergeGuideText E-metadata 名称检索命中,仅结构证据;非原生实现
90 3596 EquipmentInfoView fields 15819 rects E-metadata 名称检索命中,仅结构证据;非原生实现
91 3596 EquipmentInfoView fields 15820 rDigitsPresent E-metadata 名称检索命中,仅结构证据;非原生实现
92 3596 EquipmentInfoView fields 15821 guid E-metadata 名称检索命中,仅结构证据;非原生实现
93 3596 EquipmentInfoView fields 15822 level E-metadata 名称检索命中,仅结构证据;非原生实现
94 3596 EquipmentInfoView fields 15823 upgradeLevel E-metadata 名称检索命中,仅结构证据;非原生实现
95 3596 EquipmentInfoView methods 26832 2EAB8B57C39D9A3E7CA9EE030340770E E-metadata 名称检索命中,仅结构证据;非原生实现
96 3596 EquipmentInfoView methods 26833 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
97 3596 EquipmentInfoView methods 26834 OpenView E-metadata 名称检索命中,仅结构证据;非原生实现
98 3596 EquipmentInfoView methods 26835 Close E-metadata 名称检索命中,仅结构证据;非原生实现
99 3596 EquipmentInfoView methods 26836 OpenRefundView E-metadata 名称检索命中,仅结构证据;非原生实现
100 3596 EquipmentInfoView methods 26837 UpdateView E-metadata 名称检索命中,仅结构证据;非原生实现
101 3596 EquipmentInfoView methods 26838 RefreshMergeGuideText E-metadata 名称检索命中,仅结构证据;非原生实现
102 3596 EquipmentInfoView methods 26839 ButtonRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
103 3596 EquipmentInfoView methods 26841 ClickEquip E-metadata 名称检索命中,仅结构证据;非原生实现
104 3596 EquipmentInfoView methods 26843 ToggleLock E-metadata 名称检索命中,仅结构证据;非原生实现
105 3596 EquipmentInfoView methods 26844 ClickEnforcement E-metadata 名称检索命中,仅结构证据;非原生实现
106 3596 EquipmentInfoView methods 26845 eTexture E-metadata 名称检索命中,仅结构证据;非原生实现
107 3596 EquipmentInfoView methods 26846 HandleEquipmentCountChanged E-metadata 名称检索命中,仅结构证据;非原生实现
108 3596 EquipmentInfoView methods 26847 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
109 3607 <MergeAllEquipment>d__41 fields 15903 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
110 3607 <MergeAllEquipment>d__41 fields 15905 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
111 3607 <MergeAllEquipment>d__41 fields 15906 <>8__1 E-metadata 名称检索命中,仅结构证据;非原生实现
112 3607 <MergeAllEquipment>d__41 fields 15907 <resultMetas>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
113 3607 <MergeAllEquipment>d__41 fields 15908 nc E-metadata 名称检索命中,仅结构证据;非原生实现
114 3607 <MergeAllEquipment>d__41 fields 15909 <refundItemList>5__4 E-metadata 名称检索命中,仅结构证据;非原生实现
115 3607 <MergeAllEquipment>d__41 fields 15910 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
116 3607 <MergeAllEquipment>d__41 fields 15911 <>u__2 E-metadata 名称检索命中,仅结构证据;非原生实现
117 3607 <MergeAllEquipment>d__41 methods 26938 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
118 3607 <MergeAllEquipment>d__41 methods 26939 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
119 3608 <MergeEquipment>d__40 fields 15912 2 E-metadata 名称检索命中,仅结构证据;非原生实现
120 3608 <MergeEquipment>d__40 fields 15913 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
121 3608 <MergeEquipment>d__40 fields 15914 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
122 3608 <MergeEquipment>d__40 fields 15915 <refundItemList>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
123 3608 <MergeEquipment>d__40 fields 15916 sing>b__6_1 E-metadata 名称检索命中,仅结构证据;非原生实现
124 3608 <MergeEquipment>d__40 methods 26940 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
125 3608 <MergeEquipment>d__40 methods 26941 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
126 3609 <SortingEquipment>d__35 fields 15917 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
127 3609 <SortingEquipment>d__35 fields 15918 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
128 3609 <SortingEquipment>d__35 fields 15919 autoSorting E-metadata 名称检索命中,仅结构证据;非原生实现
129 3609 <SortingEquipment>d__35 fields 15920 t.Json.IJsonLineInfo.get_LinePosition E-metadata 名称检索命中,仅结构证据;非原生实现
130 3609 <SortingEquipment>d__35 fields 15921 resetScroll E-metadata 名称检索命中,仅结构证据;非原生实现
131 3609 <SortingEquipment>d__35 fields 15922 autoRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
132 3609 <SortingEquipment>d__35 fields 15923 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
133 3609 <SortingEquipment>d__35 methods 26942 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
134 3609 <SortingEquipment>d__35 methods 26943 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
135 3610 EquipmentMergeView fields 15834 mergeSlots E-metadata 名称检索命中,仅结构证据;非原生实现
136 3610 EquipmentMergeView fields 15835 mergeSlotAnim E-metadata 名称检索命中,仅结构证据;非原生实现
137 3610 EquipmentMergeView fields 15836 <>9__194_0 E-metadata 名称检索命中,仅结构证据;非原生实现
138 3610 EquipmentMergeView fields 15837 noMergeListText E-metadata 名称检索命中,仅结构证据;非原生实现
139 3610 EquipmentMergeView fields 15838 mergeInfiniteScroll E-metadata 名称检索命中,仅结构证据;非原生实现
140 3610 EquipmentMergeView fields 15839 mergeMetas E-metadata 名称检索命中,仅结构证据;非原生实现
141 3610 EquipmentMergeView fields 15840 ntRecord E-metadata 名称检索命中,仅结构证据;非原生实现
142 3610 EquipmentMergeView fields 15841 sortBtn E-metadata 名称检索命中,仅结构证据;非原生实现
143 3610 EquipmentMergeView fields 15842 sortText E-metadata 名称检索命中,仅结构证据;非原生实现
144 3610 EquipmentMergeView fields 15843 mergeDescText E-metadata 名称检索命中,仅结构证据;非原生实现
145 3610 EquipmentMergeView fields 15844 yte4080 E-metadata 名称检索命中,仅结构证据;非原生实现
146 3610 EquipmentMergeView fields 15845 mergeBtn E-metadata 名称检索命中,仅结构证据;非原生实现
147 3610 EquipmentMergeView fields 15846 mergeAllBtn E-metadata 名称检索命中,仅结构证据;非原生实现
148 3610 EquipmentMergeView fields 15847 mergeResultObj E-metadata 名称检索命中,仅结构证据;非原生实现
149 3610 EquipmentMergeView fields 15848 e E-metadata 名称检索命中,仅结构证据;非原生实现
150 3610 EquipmentMergeView fields 15849 mergeGlow E-metadata 名称检索命中,仅结构证据;非原生实现
151 3610 EquipmentMergeView fields 15850 mergeEffectEquipments E-metadata 名称检索命中,仅结构证据;非原生实现
152 3610 EquipmentMergeView fields 15851 mergeResultSlot E-metadata 名称检索命中,仅结构证据;非原生实现
153 3610 EquipmentMergeView fields 15852 ightInfos E-metadata 名称检索命中,仅结构证据;非原生实现
154 3610 EquipmentMergeView fields 15853 mergeAllResultObj E-metadata 名称检索命中,仅结构证据;非原生实现
155 3610 EquipmentMergeView fields 15854 mergeResultMetas E-metadata 名称检索命中,仅结构证据;非原生实现
156 3610 EquipmentMergeView fields 15855 mergeBaseEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
157 3610 EquipmentMergeView fields 15856 ture E-metadata 名称检索命中,仅结构证据;非原生实现
158 3610 EquipmentMergeView fields 15857 tierColors E-metadata 名称检索命中,仅结构证据;非原生实现
159 3610 EquipmentMergeView fields 15858 ownEquipmentMetas E-metadata 名称检索命中,仅结构证据;非原生实现
160 3610 EquipmentMergeView fields 15859 needMaterialCount E-metadata 名称检索命中,仅结构证据;非原生实现
161 3610 EquipmentMergeView methods 26856 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
162 3610 EquipmentMergeView methods 26857 Open E-metadata 名称检索命中,仅结构证据;非原生实现
163 3610 EquipmentMergeView methods 26858 ey E-metadata 名称检索命中,仅结构证据;非原生实现
164 3610 EquipmentMergeView methods 26859 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
165 3610 EquipmentMergeView methods 26860 HandleEquipmentCountChanged E-metadata 名称检索命中,仅结构证据;非原生实现
166 3610 EquipmentMergeView methods 26861 SelectEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
167 3610 EquipmentMergeView methods 26862 DeselectEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
168 3610 EquipmentMergeView methods 26863 DeselectAllEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
169 3610 EquipmentMergeView methods 26864 SortingEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
170 3610 EquipmentMergeView methods 26865 UpdateSortText E-metadata 名称检索命中,仅结构证据;非原生实现
171 3610 EquipmentMergeView methods 26867 CheckAvailableMaterial E-metadata 名称检索命中,仅结构证据;非原生实现
172 3610 EquipmentMergeView methods 26869 MergeEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
173 3610 EquipmentMergeView methods 26870 MergeAllEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
174 3610 EquipmentMergeView methods 26871 inter E-metadata 名称检索命中,仅结构证据;非原生实现
175 3610 EquipmentMergeView methods 26872 CloseResult E-metadata 名称检索命中,仅结构证据;非原生实现
176 3610 EquipmentMergeView methods 26873 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
177 3610 EquipmentMergeView methods 26874 <Init>b__26_0 E-metadata 名称检索命中,仅结构证据;非原生实现
178 3610 EquipmentMergeView methods 26875 <Init>b__26_1 E-metadata 名称检索命中,仅结构证据;非原生实现
179 3610 EquipmentMergeView methods 26876 <Init>b__26_2 E-metadata 名称检索命中,仅结构证据;非原生实现
180 3610 EquipmentMergeView methods 26877 <SelectEquipment>b__32_0 E-metadata 名称检索命中,仅结构证据;非原生实现
181 3610 EquipmentMergeView methods 26878 <SelectEquipment>b__32_1 E-metadata 名称检索命中,仅结构证据;非原生实现
182 3610 EquipmentMergeView methods 26880 <SortingEquipment>b__35_0 E-metadata 名称检索命中,仅结构证据;非原生实现
183 3610 EquipmentMergeView methods 26882 <Refresh>b__39_0 E-metadata 名称检索命中,仅结构证据;非原生实现
184 3610 EquipmentMergeView methods 26883 <Refresh>b__39_1 E-metadata 名称检索命中,仅结构证据;非原生实现
185 3610 EquipmentMergeView methods 26884 imeZoneFile E-metadata 名称检索命中,仅结构证据;非原生实现
186 3610 EquipmentMergeView methods 26885 <MergeEquipment>b__40_0 E-metadata 名称检索命中,仅结构证据;非原生实现
187 3610 EquipmentMergeView methods 26886 <MergeEquipment>b__40_3 E-metadata 名称检索命中,仅结构证据;非原生实现
188 3610 EquipmentMergeView methods 26887 <MergeEquipment>b__40_4 E-metadata 名称检索命中,仅结构证据;非原生实现
189 3614 <SortingEquipment>d__30 methods 26997 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
190 3616 EquipmentPage fields 15924 SHA256 E-metadata 名称检索命中,仅结构证据;非原生实现
191 3616 EquipmentPage fields 15925 slotUpgradePage E-metadata 名称检索命中,仅结构证据;非原生实现
192 3616 EquipmentPage fields 15926 mountPage E-metadata 名称检索命中,仅结构证据;非原生实现
193 3616 EquipmentPage fields 15927 toggleTabUtil E-metadata 名称检索命中,仅结构证据;非原生实现
194 3616 EquipmentPage fields 15928 icleSystemSimulationSpace E-metadata 名称检索命中,仅结构证据;非原生实现
195 3616 EquipmentPage fields 15929 equipSlots E-metadata 名称检索命中,仅结构证据;非原生实现
196 3616 EquipmentPage fields 15930 sortType E-metadata 名称检索命中,仅结构证据;非原生实现
197 3616 EquipmentPage fields 15931 sortBtn E-metadata 名称检索命中,仅结构证据;非原生实现
198 3616 EquipmentPage fields 15932 StaticArrayInitTypeSize=1450 E-metadata 名称检索命中,仅结构证据;非原生实现
199 3616 EquipmentPage fields 15933 emptyRelicText E-metadata 名称检索命中,仅结构证据;非原生实现
200 3616 EquipmentPage fields 15934 mergeBtn E-metadata 名称检索命中,仅结构证据;非原生实现
201 3616 EquipmentPage fields 15935 mergeReddot E-metadata 名称检索命中,仅结构证据;非原生实现
202 3616 EquipmentPage fields 15936 geDelegate E-metadata 名称检索命中,仅结构证据;非原生实现
203 3616 EquipmentPage fields 15937 skinReddot E-metadata 名称检索命中,仅结构证据;非原生实现
204 3616 EquipmentPage fields 15938 collectionBtn E-metadata 名称检索命中,仅结构证据;非原生实现
205 3616 EquipmentPage fields 15939 collectionReddot E-metadata 名称检索命中,仅结构证据;非原生实现
206 3616 EquipmentPage fields 15940 stream>5__3 E-metadata 名称检索命中,仅结构证据;非原生实现
207 3616 EquipmentPage fields 15941 unlockObj E-metadata 名称检索命中,仅结构证据;非原生实现
208 3616 EquipmentPage fields 15942 lastSelectingIndex E-metadata 名称检索命中,仅结构证据;非原生实现
209 3616 EquipmentPage fields 15943 invBtn E-metadata 名称检索命中,仅结构证据;非原生实现
210 3616 EquipmentPage methods 26945 ShowNoticeNextUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
211 3616 EquipmentPage methods 26947 OnRelicSelected E-metadata 名称检索命中,仅结构证据;非原生实现
212 3616 EquipmentPage methods 26948 OpenInventory E-metadata 名称检索命中,仅结构证据;非原生实现
213 3616 EquipmentPage methods 26949 n E-metadata 名称检索命中,仅结构证据;非原生实现
214 3616 EquipmentPage methods 26950 HandleMountChanged E-metadata 名称检索命中,仅结构证据;非原生实现
215 3616 EquipmentPage methods 26951 OpenMerge E-metadata 名称检索命中,仅结构证据;非原生实现
216 3616 EquipmentPage methods 26952 OpenSkin E-metadata 名称检索命中,仅结构证据;非原生实现
217 3616 EquipmentPage methods 26953 OpenCollection E-metadata 名称检索命中,仅结构证据;非原生实现
218 3616 EquipmentPage methods 26954 SortingEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
219 3616 EquipmentPage methods 26955 UpdateScrollAsync E-metadata 名称检索命中,仅结构证据;非原生实现
220 3616 EquipmentPage methods 26956 UpdateSortText E-metadata 名称检索命中,仅结构证据;非原生实现
221 3616 EquipmentPage methods 26958 HandleEquipmentCountChanged E-metadata 名称检索命中,仅结构证据;非原生实现
222 3616 EquipmentPage methods 26960 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
223 3616 EquipmentPage methods 26961 OnClickEquipedRelicSlot E-metadata 名称检索命中,仅结构证据;非原生实现
224 3616 EquipmentPage methods 26962 otConeLight E-metadata 名称检索命中,仅结构证据;非原生实现
225 3616 EquipmentPage methods 26963 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
226 3616 EquipmentPage methods 26964 <Init>b__20_0 E-metadata 名称检索命中,仅结构证据;非原生实现
227 3616 EquipmentPage methods 26965 <Init>b__20_1 E-metadata 名称检索命中,仅结构证据;非原生实现
228 3616 EquipmentPage methods 26966 <Init>b__20_2 E-metadata 名称检索命中,仅结构证据;非原生实现
229 3616 EquipmentPage methods 26967 <Init>b__20_3 E-metadata 名称检索命中,仅结构证据;非原生实现
230 3616 EquipmentPage methods 26968 <Init>b__20_4 E-metadata 名称检索命中,仅结构证据;非原生实现
231 3616 EquipmentPage methods 26969 <SortingEquipment>b__30_0 E-metadata 名称检索命中,仅结构证据;非原生实现
232 3617 ge EquipmentSkillInfo fields 15983 gradeSprite E-metadata 名称检索命中,仅结构证据;非原生实现
233 3617 ge EquipmentSkillInfo fields 15984 ing E-metadata 名称检索命中,仅结构证据;非原生实现
234 3617 ge EquipmentSkillInfo fields 15985 gradeImage E-metadata 名称检索命中,仅结构证据;非原生实现
235 3617 ge EquipmentSkillInfo fields 15986 lockImage E-metadata 名称检索命中,仅结构证据;非原生实现
236 3617 ge EquipmentSkillInfo fields 15987 skillText E-metadata 名称检索命中,仅结构证据;非原生实现
237 3617 ge EquipmentSkillInfo fields 15988 sConfig E-metadata 名称检索命中,仅结构证据;非原生实现
238 3617 ge EquipmentSkillInfo fields 15989 enableColor E-metadata 名称检索命中,仅结构证据;非原生实现
239 3617 ge EquipmentSkillInfo fields 15990 textDisableColor E-metadata 名称检索命中,仅结构证据;非原生实现
240 3617 ge EquipmentSkillInfo fields 15991 textEnableColor E-metadata 名称检索命中,仅结构证据;非原生实现
241 3617 ge EquipmentSkillInfo methods 27001 leSize E-metadata 名称检索命中,仅结构证据;非原生实现
242 3617 ge EquipmentSkillInfo methods 27002 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
243 3618 EquipmentMetaInfiniteData fields 15992 ldName E-metadata 名称检索命中,仅结构证据;非原生实现
244 3618 EquipmentMetaInfiniteData fields 15993 invIndex E-metadata 名称检索命中,仅结构证据;非原生实现
245 3618 EquipmentMetaInfiniteData methods 27003 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
246 3621 EquipmentSlot fields 15994 type E-metadata 名称检索命中,仅结构证据;非原生实现
247 3621 EquipmentSlot fields 15995 infiniteData E-metadata 名称检索命中,仅结构证据;非原生实现
248 3621 EquipmentSlot fields 15996 s E-metadata 名称检索命中,仅结构证据;非原生实现
249 3621 EquipmentSlot fields 15997 slotBGSprite E-metadata 名称检索命中,仅结构证据;非原生实现
250 3621 EquipmentSlot fields 15998 slotTypeSprite E-metadata 名称检索命中,仅结构证据;非原生实现
251 3621 EquipmentSlot fields 15999 lvText E-metadata 名称检索命中,仅结构证据;非原生实现
252 3621 EquipmentSlot fields 16000 tor E-metadata 名称检索命中,仅结构证据;非原生实现
253 3621 EquipmentSlot fields 16001 equipmentMeta E-metadata 名称检索命中,仅结构证据;非原生实现
254 3621 EquipmentSlot fields 16002 equipmentIcon E-metadata 名称检索命中,仅结构证据;非原生实现
255 3621 EquipmentSlot fields 16003 typeIconBG E-metadata 名称检索命中,仅结构证据;非原生实现
256 3621 EquipmentSlot fields 16004 get_requireOcclusionRTRandomWrite E-metadata 名称检索命中,仅结构证据;非原生实现
257 3621 EquipmentSlot fields 16005 typeIcon E-metadata 名称检索命中,仅结构证据;非原生实现
258 3621 EquipmentSlot fields 16006 specialIcon E-metadata 名称检索命中,仅结构证据;非原生实现
259 3621 EquipmentSlot fields 16007 isNew E-metadata 名称检索命中,仅结构证据;非原生实现
260 3621 EquipmentSlot fields 16008 ddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
261 3621 EquipmentSlot fields 16009 upperLock E-metadata 名称检索命中,仅结构证据;非原生实现
262 3621 EquipmentSlot fields 16010 upperPlus E-metadata 名称检索命中,仅结构证据;非原生实现
263 3621 EquipmentSlot fields 16011 upperMinus E-metadata 名称检索命中,仅结构证据;非原生实现
264 3621 EquipmentSlot fields 16012 mageValue E-metadata 名称检索命中,仅结构证据;非原生实现
265 3621 EquipmentSlot fields 16013 Dimd E-metadata 名称检索命中,仅结构证据;非原生实现
266 3621 EquipmentSlot fields 16014 isDeck E-metadata 名称检索命中,仅结构证据;非原生实现
267 3621 EquipmentSlot fields 16015 greyScaleEffect E-metadata 名称检索命中,仅结构证据;非原生实现
268 3621 EquipmentSlot fields 16016 haracters E-metadata 名称检索命中,仅结构证据;非原生实现
269 3621 EquipmentSlot fields 16017 upgrade_arrow E-metadata 名称检索命中,仅结构证据;非原生实现
270 3621 EquipmentSlot fields 16018 index E-metadata 名称检索命中,仅结构证据;非原生实现
271 3621 EquipmentSlot methods 27004 UpdateData E-metadata 名称检索命中,仅结构证据;非原生实现
272 3621 EquipmentSlot methods 27005 UpdateSlot E-metadata 名称检索命中,仅结构证据;非原生实现
273 3621 EquipmentSlot methods 27006 UpdateMergeMaterialPlaceholder E-metadata 名称检索命中,仅结构证据;非原生实现
274 3621 EquipmentSlot methods 27007 SlotTypeInit E-metadata 名称检索命中,仅结构证据;非原生实现
275 3621 EquipmentSlot methods 27008 ClickPlus E-metadata 名称检索命中,仅结构证据;非原生实现
276 3621 EquipmentSlot methods 27010 ClickSlot E-metadata 名称检索命中,仅结构证据;非原生实现
277 3622 EquipmentTypeBlock fields 16024 get_xxzw E-metadata 名称检索命中,仅结构证据;非原生实现
278 3622 EquipmentTypeBlock fields 16025 selectText E-metadata 名称检索命中,仅结构证据;非原生实现
279 3622 EquipmentTypeBlock fields 16026 selectObj E-metadata 名称检索命中,仅结构证据;非原生实现
280 3626 EquipmentTypeInfo fields 16045 typeBlock E-metadata 名称检索命中,仅结构证据;非原生实现
281 3626 EquipmentTypeInfo fields 16046 statBlockA E-metadata 名称检索命中,仅结构证据;非原生实现
282 3626 EquipmentTypeInfo fields 16047 statBlockB E-metadata 名称检索命中,仅结构证据;非原生实现
283 3626 EquipmentTypeInfo methods 27026 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
284 3960 EquipmentScoreSlot fields 18095 ownText E-metadata 名称检索命中,仅结构证据;非原生实现
285 3960 EquipmentScoreSlot fields 18096 on E-metadata 名称检索命中,仅结构证据;非原生实现
286 3960 EquipmentScoreSlot fields 18097 totalScoreText E-metadata 名称检索命中,仅结构证据;非原生实现
287 3960 EquipmentScoreSlot fields 18098 tierBG E-metadata 名称检索命中,仅结构证据;非原生实现
288 3960 EquipmentScoreSlot fields 18099 tierText E-metadata 名称检索命中,仅结构证据;非原生实现
289 3960 EquipmentScoreSlot fields 18100 ast_Internal_Injected E-metadata 名称检索命中,仅结构证据;非原生实现
290 3960 EquipmentScoreSlot fields 18101 stars E-metadata 名称检索命中,仅结构证据;非原生实现
291 3960 EquipmentScoreSlot methods 28604 UpdateSlot E-metadata 名称检索命中,仅结构证据;非原生实现
292 3960 EquipmentScoreSlot methods 28605 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
293 4019 IdleDungeonEquipmentInfo fields 18575 slot E-metadata 名称检索命中,仅结构证据;非原生实现
294 4019 IdleDungeonEquipmentInfo fields 18576 et_closeOnParentResize E-metadata 名称检索命中,仅结构证据;非原生实现
295 4019 IdleDungeonEquipmentInfo fields 18577 statusIcon E-metadata 名称检索命中,仅结构证据;非原生实现
296 4019 IdleDungeonEquipmentInfo fields 18578 statText E-metadata 名称检索命中,仅结构证据;非原生实现
297 4019 IdleDungeonEquipmentInfo fields 18579 tierBg E-metadata 名称检索命中,仅结构证据;非原生实现
298 4019 IdleDungeonEquipmentInfo fields 18580 rUsage E-metadata 名称检索命中,仅结构证据;非原生实现
299 4019 IdleDungeonEquipmentInfo fields 18581 tierColors E-metadata 名称检索命中,仅结构证据;非原生实现
300 4019 IdleDungeonEquipmentInfo fields 18582 equipBtn E-metadata 名称检索命中,仅结构证据;非原生实现
301 4019 IdleDungeonEquipmentInfo fields 18583 unequipBtn E-metadata 名称检索命中,仅结构证据;非原生实现
302 4019 IdleDungeonEquipmentInfo fields 18584 od E-metadata 名称检索命中,仅结构证据;非原生实现
303 4019 IdleDungeonEquipmentInfo fields 18585 salvageAsset E-metadata 名称检索命中,仅结构证据;非原生实现
304 4019 IdleDungeonEquipmentInfo fields 18586 isSelectedEquipment E-metadata 名称检索命中,仅结构证据;非原生实现
305 4019 IdleDungeonEquipmentInfo fields 18587 popup E-metadata 名称检索命中,仅结构证据;非原生实现
306 4019 IdleDungeonEquipmentInfo fields 18588 icitlyConvertibleTo E-metadata 名称检索命中,仅结构证据;非原生实现
307 4019 IdleDungeonEquipmentInfo methods 28969 Open E-metadata 名称检索命中,仅结构证据;非原生实现
308 4019 IdleDungeonEquipmentInfo methods 28970 ClosePopup E-metadata 名称检索命中,仅结构证据;非原生实现
309 4019 IdleDungeonEquipmentInfo methods 28971 RefreshButtonVisibility E-metadata 名称检索命中,仅结构证据;非原生实现
310 4019 IdleDungeonEquipmentInfo methods 28973 RefreshButtons E-metadata 名称检索命中,仅结构证据;非原生实现
311 4019 IdleDungeonEquipmentInfo methods 28975 <RefreshButtons>b__18_0 E-metadata 名称检索命中,仅结构证据;非原生实现
312 4019 IdleDungeonEquipmentInfo methods 28976 <RefreshButtons>b__18_1 E-metadata 名称检索命中,仅结构证据;非原生实现
313 4019 IdleDungeonEquipmentInfo methods 28977 ipeUri E-metadata 名称检索命中,仅结构证据;非原生实现
314 4021 IdleDungeonEquipmentInfoPopup fields 18590 selectedInfo E-metadata 名称检索命中,仅结构证据;非原生实现
315 4021 IdleDungeonEquipmentInfoPopup fields 18591 equippedInfo E-metadata 名称检索命中,仅结构证据;非原生实现
316 4021 IdleDungeonEquipmentInfoPopup fields 18592 tSignature E-metadata 名称检索命中,仅结构证据;非原生实现
317 4021 IdleDungeonEquipmentInfoPopup fields 18593 wasDungeonPausedBeforeOpen E-metadata 名称检索命中,仅结构证据;非原生实现
318 4021 IdleDungeonEquipmentInfoPopup fields 18594 isPausingDungeonTime E-metadata 名称检索命中,仅结构证据;非原生实现
319 4021 IdleDungeonEquipmentInfoPopup methods 28980 Close E-metadata 名称检索命中,仅结构证据;非原生实现
320 4021 IdleDungeonEquipmentInfoPopup methods 28981 OnDisable E-metadata 名称检索命中,仅结构证据;非原生实现
321 4021 IdleDungeonEquipmentInfoPopup methods 28982 ReleaseDungeonPause E-metadata 名称检索命中,仅结构证据;非原生实现
322 4021 IdleDungeonEquipmentInfoPopup methods 28983 Open E-metadata 名称检索命中,仅结构证据;非原生实现
323 4021 IdleDungeonEquipmentInfoPopup methods 28984 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
324 4022 IdleDungeonEquipmentSlot fields 18596 get_verticalScroller E-metadata 名称检索命中,仅结构证据;非原生实现
325 4022 IdleDungeonEquipmentSlot fields 18597 icon E-metadata 名称检索命中,仅结构证据;非原生实现
326 4022 IdleDungeonEquipmentSlot fields 18598 Bg E-metadata 名称检索命中,仅结构证据;非原生实现
327 4022 IdleDungeonEquipmentSlot fields 18599 tierBg E-metadata 名称检索命中,仅结构证据;非原生实现
328 4022 IdleDungeonEquipmentSlot fields 18600 chemaXPath E-metadata 名称检索命中,仅结构证据;非原生实现
329 4022 IdleDungeonEquipmentSlot fields 18601 emptyIcon E-metadata 名称检索命中,仅结构证据;非原生实现
330 4022 IdleDungeonEquipmentSlot fields 18602 highlight E-metadata 名称检索命中,仅结构证据;非原生实现
331 4022 IdleDungeonEquipmentSlot fields 18603 levelText E-metadata 名称检索命中,仅结构证据;非原生实现
332 4022 IdleDungeonEquipmentSlot fields 18604 lder E-metadata 名称检索命中,仅结构证据;非原生实现
333 4022 IdleDungeonEquipmentSlot fields 18605 isDragable E-metadata 名称检索命中,仅结构证据;非原生实现
334 4022 IdleDungeonEquipmentSlot fields 18606 hideOnEquip E-metadata 名称检索命中,仅结构证据;非原生实现
335 4022 IdleDungeonEquipmentSlot fields 18607 equipSlotStatusType E-metadata 名称检索命中,仅结构证据;非原生实现
336 4022 IdleDungeonEquipmentSlot fields 18608 pto E-metadata 名称检索命中,仅结构证据;非原生实现
337 4022 IdleDungeonEquipmentSlot fields 18609 returnDuration E-metadata 名称检索命中,仅结构证据;非原生实现
338 4022 IdleDungeonEquipmentSlot fields 18610 rect E-metadata 名称检索命中,仅结构证据;非原生实现
339 4022 IdleDungeonEquipmentSlot fields 18611 originPosition E-metadata 名称检索命中,仅结构证据;非原生实现
340 4022 IdleDungeonEquipmentSlot fields 18612 sionOid E-metadata 名称检索命中,仅结构证据;非原生实现
341 4022 IdleDungeonEquipmentSlot fields 18613 currentMeta E-metadata 名称检索命中,仅结构证据;非原生实现
342 4022 IdleDungeonEquipmentSlot fields 18614 idleWeaponSlot E-metadata 名称检索命中,仅结构证据;非原生实现
343 4022 IdleDungeonEquipmentSlot fields 18615 hasDragged E-metadata 名称检索命中,仅结构证据;非原生实现
344 4039 <DestroyUnequippedDroppedEquipmentsAsync>d__42 methods 29125 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
345 4039 <DestroyUnequippedDroppedEquipmentsAsync>d__42 methods 29126 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
346 4041 <DropCachedEquipmentsAsync>d__44 fields 18750 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
347 4041 <DropCachedEquipmentsAsync>d__44 fields 18751 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
348 4041 <DropCachedEquipmentsAsync>d__44 fields 18752 bNumber E-metadata 名称检索命中,仅结构证据;非原生实现
349 4041 <DropCachedEquipmentsAsync>d__44 fields 18753 <>8__1 E-metadata 名称检索命中,仅结构证据;非原生实现
350 4041 <DropCachedEquipmentsAsync>d__44 fields 18754 isWin E-metadata 名称检索命中,仅结构证据;非原生实现
351 4041 <DropCachedEquipmentsAsync>d__44 fields 18755 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
352 4041 <DropCachedEquipmentsAsync>d__44 methods 29129 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
353 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19022 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
354 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19023 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
355 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19024 nType_Injected E-metadata 名称检索命中,仅结构证据;非原生实现
356 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19025 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
357 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19026 startTransform E-metadata 名称检索命中,仅结构证据;非原生实现
358 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19027 goldAssetView E-metadata 名称检索命中,仅结构证据;非原生实现
359 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19029 cancellationToken E-metadata 名称检索命中,仅结构证据;非原生实现
360 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 fields 19030 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
361 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 methods 29391 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
362 4087 <DestroyEquipmentForScrapWithEffectAsync>d__46 methods 29392 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
363 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19031 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
364 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19032 robeReferenceVolume E-metadata 名称检索命中,仅结构证据;非原生实现
365 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19033 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
366 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19034 goldAssetView E-metadata 名称检索命中,仅结构证据;非原生实现
367 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19035 scrapAssetView E-metadata 名称检索命中,仅结构证据;非原生实现
368 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19037 <salvageEffectTasks>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
369 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19038 <i>5__3 E-metadata 名称检索命中,仅结构证据;非原生实现
370 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 fields 19039 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
371 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 methods 29393 nClientType E-metadata 名称检索命中,仅结构证据;非原生实现
372 4088 <DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34 methods 29394 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
373 4094 MainEquipmentScoreView fields 19066 slotPrefab E-metadata 名称检索命中,仅结构证据;非原生实现
374 4094 MainEquipmentScoreView fields 19067 slotContents E-metadata 名称检索命中,仅结构证据;非原生实现
375 4094 MainEquipmentScoreView fields 19068 lpers E-metadata 名称检索命中,仅结构证据;非原生实现
376 4094 MainEquipmentScoreView fields 19069 scroll E-metadata 名称检索命中,仅结构证据;非原生实现
377 4094 MainEquipmentScoreView fields 19070 totalScoreText E-metadata 名称检索命中,仅结构证据;非原生实现
378 4094 MainEquipmentScoreView fields 19071 statText E-metadata 名称检索命中,仅结构证据;非原生实现
379 4094 MainEquipmentScoreView fields 19072 peSize=840 E-metadata 名称检索命中,仅结构证据;非原生实现
380 4094 MainEquipmentScoreView fields 19073 overText E-metadata 名称检索命中,仅结构证据;非原生实现
381 4094 MainEquipmentScoreView fields 19074 overFill E-metadata 名称检索命中,仅结构证据;非原生实现
382 4094 MainEquipmentScoreView fields 19075 maxFill E-metadata 名称检索命中,仅结构证据;非原生实现
383 4094 MainEquipmentScoreView fields 19076 seHelper E-metadata 名称检索命中,仅结构证据;非原生实现
384 4094 MainEquipmentScoreView fields 19077 rects E-metadata 名称检索命中,仅结构证据;非原生实现
385 4094 MainEquipmentScoreView fields 19078 nowStatusType E-metadata 名称检索命中,仅结构证据;非原生实现
386 4094 MainEquipmentScoreView fields 19079 isMaxScore E-metadata 名称检索命中,仅结构证据;非原生实现
387 4094 MainEquipmentScoreView methods 29411 Init E-metadata 名称检索命中,仅结构证据;非原生实现
388 4094 MainEquipmentScoreView methods 29412 Open E-metadata 名称检索命中,仅结构证据;非原生实现
389 4094 MainEquipmentScoreView methods 29413 UpdateRect E-metadata 名称检索命中,仅结构证据;非原生实现
390 4094 MainEquipmentScoreView methods 29415 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
391 4297 EquipmentValue fields 20147 id E-metadata 名称检索命中,仅结构证据;非原生实现
392 4297 EquipmentValue fields 20148 tMessageListener E-metadata 名称检索命中,仅结构证据;非原生实现
393 4297 EquipmentValue fields 20149 level E-metadata 名称检索命中,仅结构证据;非原生实现
394 5582 EquipmentMigrationNoticeView fields 27059 RefundSlotSpacing E-metadata 名称检索命中,仅结构证据;非原生实现
395 5582 EquipmentMigrationNoticeView fields 27060 Keyword E-metadata 名称检索命中,仅结构证据;非原生实现
396 5582 EquipmentMigrationNoticeView fields 27061 slotUpgradeItemSlot E-metadata 名称检索命中,仅结构证据;非原生实现
397 5582 EquipmentMigrationNoticeView fields 27062 isConfirmHandled E-metadata 名称检索命中,仅结构证据;非原生实现
398 5582 EquipmentMigrationNoticeView fields 27063 isSlotLayoutInitialized E-metadata 名称检索命中,仅结构证据;非原生实现
399 5582 EquipmentMigrationNoticeView fields 27064 s E-metadata 名称检索命中,仅结构证据;非原生实现
400 5582 EquipmentMigrationNoticeView methods 35677 Open E-metadata 名称检索命中,仅结构证据;非原生实现
401 5582 EquipmentMigrationNoticeView methods 35678 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
402 5582 EquipmentMigrationNoticeView methods 35679 ShowGetItemView E-metadata 名称检索命中,仅结构证据;非原生实现
403 5582 EquipmentMigrationNoticeView methods 35681 SetRefundItemSlot E-metadata 名称检索命中,仅结构证据;非原生实现
404 5582 EquipmentMigrationNoticeView methods 35683 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
405 5791 EquipmentMeta fields 28050 <guid>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
406 5791 EquipmentMeta fields 28051 <equipmentID>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
407 5791 EquipmentMeta fields 28052 5_1 E-metadata 名称检索命中,仅结构证据;非原生实现
408 5791 EquipmentMeta fields 28053 <upgradeLevel>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
409 5791 EquipmentMeta fields 28054 <deckIndex>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
410 5791 EquipmentMeta fields 28055 <isNew>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
411 5791 EquipmentMeta fields 28056 ryPurchasesService E-metadata 名称检索命中,仅结构证据;非原生实现
412 5791 EquipmentMeta fields 28057 <isCollection>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
413 5791 EquipmentMeta methods 36803 romUtf8ByteArray E-metadata 名称检索命中,仅结构证据;非原生实现
414 5791 EquipmentMeta methods 36804 set_guid E-metadata 名称检索命中,仅结构证据;非原生实现
415 5791 EquipmentMeta methods 36805 get_equipmentID E-metadata 名称检索命中,仅结构证据;非原生实现
416 5791 EquipmentMeta methods 36806 set_equipmentID E-metadata 名称检索命中,仅结构证据;非原生实现
417 5791 EquipmentMeta methods 36807 get_level E-metadata 名称检索命中,仅结构证据;非原生实现
418 5791 EquipmentMeta methods 36808 set_level E-metadata 名称检索命中,仅结构证据;非原生实现
419 5791 EquipmentMeta methods 36809 get_upgradeLevel E-metadata 名称检索命中,仅结构证据;非原生实现
420 5791 EquipmentMeta methods 36810 set_upgradeLevel E-metadata 名称检索命中,仅结构证据;非原生实现
421 5791 EquipmentMeta methods 36812 set_deckIndex E-metadata 名称检索命中,仅结构证据;非原生实现
422 5791 EquipmentMeta methods 36814 set_isNew E-metadata 名称检索命中,仅结构证据;非原生实现
423 5791 EquipmentMeta methods 36815 get_isLock E-metadata 名称检索命中,仅结构证据;非原生实现
424 5791 EquipmentMeta methods 36816 WebRequest E-metadata 名称检索命中,仅结构证据;非原生实现
425 5791 EquipmentMeta methods 36817 get_isCollection E-metadata 名称检索命中,仅结构证据;非原生实现
426 5791 EquipmentMeta methods 36818 set_isCollection E-metadata 名称检索命中,仅结构证据;非原生实现
427 5791 EquipmentMeta methods 36819 get_equipmentData E-metadata 名称检索命中,仅结构证据;非原生实现
428 5791 EquipmentMeta methods 36820 get_equipmentIntID E-metadata 名称检索命中,仅结构证据;非原生实现
429 5791 EquipmentMeta methods 36821 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
430 5792 get_Current IdleDungeonEquipmentMeta fields 28058 <guid>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
431 5792 get_Current IdleDungeonEquipmentMeta fields 28059 <weaponDropId>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
432 5792 get_Current IdleDungeonEquipmentMeta fields 28060 D64572985ECFB6E2A723B6DD347BB34F5AFECDBFB98444028D2DF4844D E-metadata 名称检索命中,仅结构证据;非原生实现
433 5792 get_Current IdleDungeonEquipmentMeta fields 28061 <statusType>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
434 5792 get_Current IdleDungeonEquipmentMeta fields 28062 <level>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
435 5792 get_Current IdleDungeonEquipmentMeta fields 28063 <deckIndex>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
436 5792 get_Current IdleDungeonEquipmentMeta methods 36822 get_guid E-metadata 名称检索命中,仅结构证据;非原生实现
437 5792 get_Current IdleDungeonEquipmentMeta methods 36823 set_guid E-metadata 名称检索命中,仅结构证据;非原生实现
438 5792 get_Current IdleDungeonEquipmentMeta methods 36825 set_weaponDropId E-metadata 名称检索命中,仅结构证据;非原生实现
439 5792 get_Current IdleDungeonEquipmentMeta methods 36827 set_grade E-metadata 名称检索命中,仅结构证据;非原生实现
440 5792 get_Current IdleDungeonEquipmentMeta methods 36828 get_statusType E-metadata 名称检索命中,仅结构证据;非原生实现
441 5792 get_Current IdleDungeonEquipmentMeta methods 36829 ap>b__3 E-metadata 名称检索命中,仅结构证据;非原生实现
442 5792 get_Current IdleDungeonEquipmentMeta methods 36830 get_level E-metadata 名称检索命中,仅结构证据;非原生实现
443 5792 get_Current IdleDungeonEquipmentMeta methods 36831 set_level E-metadata 名称检索命中,仅结构证据;非原生实现
444 5792 get_Current IdleDungeonEquipmentMeta methods 36832 get_deckIndex E-metadata 名称检索命中,仅结构证据;非原生实现
445 5792 get_Current IdleDungeonEquipmentMeta methods 36833 set_deckIndex E-metadata 名称检索命中,仅结构证据;非原生实现
446 5792 get_Current IdleDungeonEquipmentMeta methods 36834 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
447 5829 SimpleEquipmentMeta fields 28219 <equipmentID>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
448 5829 SimpleEquipmentMeta fields 28220 sra_epi16 E-metadata 名称检索命中,仅结构证据;非原生实现
449 5829 SimpleEquipmentMeta fields 28221 <upgradeLevel>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
450 5829 SimpleEquipmentMeta fields 28222 <deckIndex>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
451 5829 SimpleEquipmentMeta methods 37126 get_equipmentID E-metadata 名称检索命中,仅结构证据;非原生实现
452 5829 SimpleEquipmentMeta methods 37127 set_equipmentID E-metadata 名称检索命中,仅结构证据;非原生实现
453 5829 SimpleEquipmentMeta methods 37128 le>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
454 5829 SimpleEquipmentMeta methods 37129 set_level E-metadata 名称检索命中,仅结构证据;非原生实现
455 5829 SimpleEquipmentMeta methods 37130 get_upgradeLevel E-metadata 名称检索命中,仅结构证据;非原生实现
456 5829 SimpleEquipmentMeta methods 37131 set_upgradeLevel E-metadata 名称检索命中,仅结构证据;非原生实现
457 5829 SimpleEquipmentMeta methods 37132 get_deckIndex E-metadata 名称检索命中,仅结构证据;非原生实现
458 5829 SimpleEquipmentMeta methods 37133 set_deckIndex E-metadata 名称检索命中,仅结构证据;非原生实现
459 5829 SimpleEquipmentMeta methods 37134 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
460 6069 CollectionSystem CollectionEquipmentSlot fields 29609 <equipmentGuid>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
461 6069 CollectionSystem CollectionEquipmentSlot fields 29610 <slotIndex>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
462 6069 CollectionSystem CollectionEquipmentSlot fields 29611 <isRegistered>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
463 6069 CollectionSystem CollectionEquipmentSlot methods 38920 set_equipmentGuid E-metadata 名称检索命中,仅结构证据;非原生实现
464 6069 CollectionSystem CollectionEquipmentSlot methods 38921 get_slotIndex E-metadata 名称检索命中,仅结构证据;非原生实现
465 6069 CollectionSystem CollectionEquipmentSlot methods 38922 l E-metadata 名称检索命中,仅结构证据;非原生实现
466 6069 CollectionSystem CollectionEquipmentSlot methods 38923 get_isRegistered E-metadata 名称检索命中,仅结构证据;非原生实现
467 6069 CollectionSystem CollectionEquipmentSlot methods 38924 set_isRegistered E-metadata 名称检索命中,仅结构证据;非原生实现
468 6069 CollectionSystem CollectionEquipmentSlot methods 38925 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
@@ -0,0 +1,3 @@
证据,记录序号,Id,StringId,Values
E-gameconfig,39,136,calcCpWeight,"19,9"
E-gameconfig,94,192,autoEquipPriorityWeight,"300,250,200,170,150,130,120,110,100"
1 证据 记录序号 Id StringId Values
2 E-gameconfig 39 136 calcCpWeight 19,9
3 E-gameconfig 94 192 autoEquipPriorityWeight 300,250,200,170,150,130,120,110,100
@@ -0,0 +1,38 @@
,,,,,,"칼,투구,방패,갑옷 순서",강화 재료,,,,,WeaponStatus,각 티어별로 스킬 지정,스킬 값,추가 값
Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
Key<int>,Key<string>,string,string,bool,bool,int,int,string,string,string,string,EMonoStatus,string[],float[],float[]
100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
1 칼,투구,방패,갑옷 순서 강화 재료 WeaponStatus 각 티어별로 스킬 지정 스킬 값 추가 값
2 Id StringId equipmentTitle IconName isSpecial isMaterial slotNum materialID weaponSprite animationID equipType tagType baseStatus skill skillValue extraValue
3 Key<int> Key<string> string string bool bool int int string string string string EMonoStatus string[] float[] float[]
4 100 outgame_weapon_spear_01 equipment_title_outgame_weapon_spear_01 weapon_icon_16 0 126 weapon_16 16 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp 0,0,5,20,10,30 0,0,0,0,0,15
5 101 outgame_weapon_spear_02 equipment_title_outgame_weapon_spear_02 weapon_icon_15 0 126 weapon_15 15 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp 0,0,5,3,10,5 0,0,0,30,0,30
6 102 outgame_weapon_sword_01 equipment_title_outgame_weapon_sword_01 weapon_icon_19 True 0 126 weapon_19 19 sword weaponTag_balance ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn 0,5,10,30,15,30 0,0,0,3,0,2
7 103 outgame_weapon_sword_02 equipment_title_outgame_weapon_sword_02 weapon_icon_02 0 126 weapon_02 02 sword weaponTag_balance ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE 0,0,5,5,10,10 0,0,0,0,0,0
8 104 outgame_weapon_axe_01 equipment_title_outgame_weapon_axe_01 weapon_icon_12 0 126 weapon_12 12 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE 0,0,5,15,10,25 0,0,0,0,0,0
9 105 outgame_weapon_axe_02 equipment_title_outgame_weapon_axe_02 weapon_icon_06 0 126 weapon_06 06 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit 0,0,5,10,10,0 0,0,0,1.3,0,0
10 106 outgame_helmet_hood_01 equipment_title_outgame_helmet_hood_01 helmet_icon_11 True 1 127 helmet_11 11 hood weaponTag_criticalRate AIM null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp 0,5,10,15,15,50 0,0,0,0,0,0
11 107 outgame_helmet_hood_02 equipment_title_outgame_helmet_hood_02 helmet_icon_13 1 127 helmet_13 13 hood weaponTag_criticalRate AIM null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp 0,0,5,10,10,50 0,0,0,3,0,0
12 108 outgame_helmet_mask_01 equipment_title_outgame_helmet_mask_01 helmet_icon_15 1 127 helmet_15 15 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL 0,0,5,15,10,25 0,0,0,0,0,0
13 109 outgame_helmet_mask_02 equipment_title_outgame_helmet_mask_02 helmet_icon_14 1 127 helmet_14 14 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL 0,0,5,10,10,15 0,0,0,0,0,0
14 110 outgame_helmet_headgear_01 equipment_title_outgame_helmet_headgear_01 helmet_icon_08 1 127 helmet_08 08 helmet weaponTag_accuracy AIM null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,0,5,4,10,50 0,0,0,0,0,0
15 111 outgame_helmet_headgear_02 equipment_title_outgame_helmet_headgear_02 helmet_icon_03 1 127 helmet_03 03 helmet weaponTag_accuracy AIM null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp 0,0,5,20,10,20 0,0,0,0,0,0
16 112 outgame_armor_robe_01 equipment_title_outgame_armor_robe_01 armor_icon_12 3 129 armor_icon_11 12 robe weaponTag_evasion HEALTH null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce 0,0,5,50,10,50 0,0,0,0,0,0
17 113 outgame_armor_robe_02 equipment_title_outgame_armor_robe_02 armor_icon_15 True 3 129 armor_icon_15 15 robe weaponTag_evasion HEALTH null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce 0,5,10,40,15,50 0,0,0,10,0,0
18 114 outgame_armor_leather_01 equipment_title_outgame_armor_leather_01 armor_icon_18 3 129 armor_icon_18 18 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND 0,0,5,1.5,10,3.5 0,0,0,0,0,0
19 115 outgame_armor_leather_02 equipment_title_outgame_armor_leather_02 armor_icon_16 3 129 armor_icon_16 16 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND 0,0,5,15,10,30 0,0,0,0,0,0
20 116 outgame_armor_metal_01 equipment_title_outgame_armor_metal_01 armor_icon_03 3 129 armor_icon_03 03 plate weaponTag_health HEALTH null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,0,5,2,10,2 0,0,0,20,0,40
21 117 outgame_armor_metal_02 equipment_title_outgame_armor_metal_02 armor_icon_04 3 129 armor_icon_04 04 plate weaponTag_health HEALTH null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp 0,0,5,10,10,20 0,0,0,0,0,0
22 118 outgame_shield_small_01 equipment_title_outgame_shield_small_01 shield_icon_03 2 128 shield_03 03 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack 0,0,5,20,10,30 0,0,0,0,0,0
23 119 outgame_shield_small_02 equipment_title_outgame_shield_small_02 shield_icon_06 2 128 shield_06 06 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear 0,0,5,20,10,20 0,0,0,1,0,2
24 120 outgame_shield_middle_01 equipment_title_outgame_shield_middle_01 shield_icon_10 2 128 shield_10 10 middle_shield weaponTag_balance DEFENSE null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL 0,0,5,10,10,15 0,0,0,0,0,0
25 121 outgame_shield_middle_02 equipment_title_outgame_shield_middle_02 shield_icon_09 True 2 128 shield_09 09 middle_shield weaponTag_balance DEFENSE null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL 0,5,10,7.5,15,12.5 0,0,0,0,0,0
26 122 outgame_shield_large_01 equipment_title_outgame_shield_large_01 shield_icon_12 2 128 shield_12 12 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp 0,0,5,3,10,5 0,0,0,30,0,30
27 123 outgame_shield_large_02 equipment_title_outgame_shield_large_02 shield_icon_11 2 128 shield_11 11 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp 0,0,5,15,10,30 0,0,0,0,0,0
28 124 outgame_armor_metal_03 Elevens armor_icon_06 True 3 129 armor_icon_06 06 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn 0,5,10,10,15,50 0,0,0,0,0,0
29 125 outgame_weapon_axe_03 equipment_title_outgame_weapon_axe_03 weapon_icon_11 True 0 126 weapon_11 11 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce 0,5,10,2,15,70 0,0,0,40,0,0
30 126 outgame_helmet_headgear_03 equipment_title_outgame_helmet_headgear_03 helmet_icon_16 True 1 127 helmet_16 16 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,5,10,15,15,50 0,0,0,0,0,0
31 127 outgame_armor_metal_04 equipment_title_outgame_armor_metal_04 armor_icon_17 True 3 129 armor_icon_17 17 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,5,10,2,15,2 0,0,0,40,0,80
32 128 outgame_helmet_headgear_04 equipment_title_outgame_helmet_headgear_04 helmet_icon_05 True 1 127 helmet_05 05 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce 0,5,10,35,15,25 0,0,0,0,0,2
33 129 outgame_weapon_spear_03 equipment_title_outgame_weapon_spear_03 weapon_icon_17 True 0 126 weapon_17 17 spear weaponTag_attackSpeed ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp 0,5,10,4,15,50 0,0,0,40,0,0
34 130 outgame_weapon_axe_04 equipment_title_outgame_weapon_axe_04 weapon_icon_13 True 0 126 weapon_13 13 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg 0,5,10,3,15,3 0,0,0,60,0,90
35 500 weapon_material equipment_title_weapon_material equipment_merge_icon_1 True 0
36 501 helmet_material equipment_title_helmet_material equipment_merge_icon_4 True 1
37 502 shield_material equipment_title_shield_material equipment_merge_icon_2 True 2
38 503 armor_material equipment_title_armor_material equipment_merge_icon_3 True 3
@@ -0,0 +1,17 @@
,,,,,,합성 필요 재료,,별 등급 있는 건 재료 불가
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
Key<int>,Key<string>,int,int,int,EMonoEquipmentGrade,int,int,int
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
101,equipment_RARE_0,1,0,7,RARE,1,2,
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
106,equipment_MYTH_0,6,0,40,MYTH,,,1
107,equipment_MYTH_1,7,1,50,MYTH,,,1
108,equipment_MYTH_2,8,2,60,MYTH,,,1
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
1 합성 필요 재료 별 등급 있는 건 재료 불가
2 Id StringId level starCount maxUpgradeLevel grade materialLevel materialCount sameGradeAnyEquipmentCount
3 Key<int> Key<string> int int int EMonoEquipmentGrade int int int
4 100 equipment_NORMAL_0 0 0 5 NORMAL 0 2
5 101 equipment_RARE_0 1 0 7 RARE 1 2
6 102 equipment_EPIC_0 2 0 10 EPIC 2 2
7 103 equipment_LEGEND_0 3 0 15 LEGEND 1
8 104 equipment_LEGEND_1 4 1 20 LEGEND 2
9 105 equipment_LEGEND_2 5 2 30 LEGEND 5 1
10 106 equipment_MYTH_0 6 0 40 MYTH 1
11 107 equipment_MYTH_1 7 1 50 MYTH 1
12 108 equipment_MYTH_2 8 2 60 MYTH 1
13 109 equipment_MYTH_3 9 3 75 MYTH 6 2
14 110 equipment_ETERNITY_0 10 0 90 ETERNITY 1
15 111 equipment_ETERNITY_1 11 1 105 ETERNITY 1
16 112 equipment_ETERNITY_2 12 2 120 ETERNITY 2
17 113 equipment_ETERNITY_3 13 3 135 ETERNITY
@@ -0,0 +1,59 @@
,,,,,,,
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
Key<int>,Key<string>,int,EMonoStatus,float,float,float,float
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
114,HEALTH_0,0,HEALTH,10,6,10,6
115,HEALTH_1,1,HEALTH,15,6,15,6
116,HEALTH_2,2,HEALTH,20,6,20,6
117,HEALTH_3,3,HEALTH,40,6,60,6
118,HEALTH_4,4,HEALTH,60,6,80,6
119,HEALTH_5,5,HEALTH,80,6,100,6
120,HEALTH_6,6,HEALTH,100,6,150,6
121,HEALTH_7,7,HEALTH,120,6,180,6
122,HEALTH_8,8,HEALTH,140,6,210,6
123,HEALTH_9,9,HEALTH,160,6,250,6
124,HEALTH_10,10,HEALTH,200,6,400,6
125,HEALTH_11,11,HEALTH,230,6,500,6
126,HEALTH_12,12,HEALTH,260,6,600,6
127,HEALTH_13,13,HEALTH,290,6,700,6
128,AIM_0,0,AIM,1,1,1,1
129,AIM_1,1,AIM,2,1,2,1
130,AIM_2,2,AIM,3,1,3,1
131,AIM_3,3,AIM,5,1,9,1
132,AIM_4,4,AIM,7,1,11,1
133,AIM_5,5,AIM,9,1,13,1
134,AIM_6,6,AIM,13,1,16,1
135,AIM_7,7,AIM,15,1,19,1
136,AIM_8,8,AIM,17,1,22,1
137,AIM_9,9,AIM,19,1,25,1
138,AIM_10,10,AIM,23,1,30,1
139,AIM_11,11,AIM,28,1,42,1
140,AIM_12,12,AIM,33,1,50,1
141,AIM_13,13,AIM,38,1,57,1
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
1
2 Id StringId level baseStatus baseValue upgradeValue specialBaseValue specialUpgradeValue
3 Key<int> Key<string> int EMonoStatus float float float float
4 100 ATTACK_POWER_0 0 ATTACK_POWER 1 1 1 1
5 101 ATTACK_POWER_1 1 ATTACK_POWER 2 1 2 1
6 102 ATTACK_POWER_2 2 ATTACK_POWER 3 1 3 1
7 103 ATTACK_POWER_3 3 ATTACK_POWER 5 1 7 1
8 104 ATTACK_POWER_4 4 ATTACK_POWER 6 1 9 1
9 105 ATTACK_POWER_5 5 ATTACK_POWER 7 1 13 1
10 106 ATTACK_POWER_6 6 ATTACK_POWER 12 1 23 1
11 107 ATTACK_POWER_7 7 ATTACK_POWER 14 1 27 1
12 108 ATTACK_POWER_8 8 ATTACK_POWER 16 1 31 1
13 109 ATTACK_POWER_9 9 ATTACK_POWER 18 1 35 1
14 110 ATTACK_POWER_10 10 ATTACK_POWER 25 1 49 1
15 111 ATTACK_POWER_11 11 ATTACK_POWER 30 1 60 1
16 112 ATTACK_POWER_12 12 ATTACK_POWER 35 1 70 1
17 113 ATTACK_POWER_13 13 ATTACK_POWER 40 1 80 1
18 114 HEALTH_0 0 HEALTH 10 6 10 6
19 115 HEALTH_1 1 HEALTH 15 6 15 6
20 116 HEALTH_2 2 HEALTH 20 6 20 6
21 117 HEALTH_3 3 HEALTH 40 6 60 6
22 118 HEALTH_4 4 HEALTH 60 6 80 6
23 119 HEALTH_5 5 HEALTH 80 6 100 6
24 120 HEALTH_6 6 HEALTH 100 6 150 6
25 121 HEALTH_7 7 HEALTH 120 6 180 6
26 122 HEALTH_8 8 HEALTH 140 6 210 6
27 123 HEALTH_9 9 HEALTH 160 6 250 6
28 124 HEALTH_10 10 HEALTH 200 6 400 6
29 125 HEALTH_11 11 HEALTH 230 6 500 6
30 126 HEALTH_12 12 HEALTH 260 6 600 6
31 127 HEALTH_13 13 HEALTH 290 6 700 6
32 128 AIM_0 0 AIM 1 1 1 1
33 129 AIM_1 1 AIM 2 1 2 1
34 130 AIM_2 2 AIM 3 1 3 1
35 131 AIM_3 3 AIM 5 1 9 1
36 132 AIM_4 4 AIM 7 1 11 1
37 133 AIM_5 5 AIM 9 1 13 1
38 134 AIM_6 6 AIM 13 1 16 1
39 135 AIM_7 7 AIM 15 1 19 1
40 136 AIM_8 8 AIM 17 1 22 1
41 137 AIM_9 9 AIM 19 1 25 1
42 138 AIM_10 10 AIM 23 1 30 1
43 139 AIM_11 11 AIM 28 1 42 1
44 140 AIM_12 12 AIM 33 1 50 1
45 141 AIM_13 13 AIM 38 1 57 1
46 142 DEFENSE_0 0 DEFENSE 0.3 0.3 0.3 0.3
47 143 DEFENSE_1 1 DEFENSE 0.6 0.3 0.6 0.3
48 144 DEFENSE_2 2 DEFENSE 0.9 0.3 0.9 0.3
49 145 DEFENSE_3 3 DEFENSE 1.5 0.3 2 0.3
50 146 DEFENSE_4 4 DEFENSE 1.8 0.3 2.5 0.3
51 147 DEFENSE_5 5 DEFENSE 2.1 0.3 3 0.3
52 148 DEFENSE_6 6 DEFENSE 3.5 0.3 5 0.3
53 149 DEFENSE_7 7 DEFENSE 4 0.3 6 0.3
54 150 DEFENSE_8 8 DEFENSE 4.5 0.3 7 0.3
55 151 DEFENSE_9 9 DEFENSE 5 0.3 8 0.3
56 152 DEFENSE_10 10 DEFENSE 8 0.3 11 0.3
57 153 DEFENSE_11 11 DEFENSE 10 0.3 15 0.3
58 154 DEFENSE_12 12 DEFENSE 12 0.3 18 0.3
59 155 DEFENSE_13 13 DEFENSE 14 0.3 21 0.3
@@ -0,0 +1,15 @@
,,,,,보정 스탯A,보정값A(%),보정 스탯B,보정값B(%),
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
Key<int>,Key<string>,string,string,int,EMonoStatus,int,EMonoStatus,int,string
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
1 보정 스탯A 보정값A(%) 보정 스탯B 보정값B(%)
2 Id StringId typeTitleKey typeDescKey slotNum correctionStatusA correctionValueA correctionStatusB correctionValueB iconName
3 Key<int> Key<string> string string int EMonoStatus int EMonoStatus int string
4 100 sword sword_type_title_key sword_type_desc_key 0 ATTACK_POWER 100 ATTACK_SPEED 100 equipment_characteristics_weapon1
5 101 axe axe_type_title_key axe_type_desc_key 0 ATTACK_POWER 120 ATTACK_SPEED 80 equipment_characteristics_weapon3
6 102 spear spear_type_title_key spear_type_desc_key 0 ATTACK_POWER 80 ATTACK_SPEED 120 equipment_characteristics_weapon2
7 103 mask mask_type_title_key mask_type_desc_key 1 AIM 100 CRITICAL_RATE 100 equipment_characteristics_helmet3
8 104 helmet helmet_type_title_key helmet_type_desc_key 1 AIM 120 CRITICAL_RATE 80 equipment_characteristics_helmet1
9 105 hood hood_type_title_key hood_type_desc_key 1 AIM 80 CRITICAL_RATE 120 equipment_characteristics_helmet2
10 106 middle_shield middle_shield_type_title_key middle_shield_type_desc_key 2 DEFENSE 100 COUNTER_ATTACK 100 equipment_characteristics_shield2
11 107 large_shield large_shield_type_title_key large_shield_type_desc_key 2 DEFENSE 120 COUNTER_ATTACK 80 equipment_characteristics_shield3
12 108 small_shield small_shield_type_title_key small_shield_type_desc_key 2 DEFENSE 80 COUNTER_ATTACK 120 equipment_characteristics_shield1
13 109 leather leather_type_title_key leather_type_desc_key 3 HEALTH 100 EVASION 100 equipment_characteristics_armor3
14 110 plate plate_type_title_key plate_type_desc_key 3 HEALTH 110 EVASION 90 equipment_characteristics_armor1
15 111 robe robe_type_title_key robe_type_desc_key 3 HEALTH 90 EVASION 110 equipment_characteristics_armor2
@@ -0,0 +1,138 @@
,,,강화 재료,
Id,StringId,level,needMaterial,needGold
Key<int>,Key<string>,int,int,int
100,equipment_upgrade_1,1,1,1000
101,equipment_upgrade_2,2,1,2000
102,equipment_upgrade_3,3,1,3000
103,equipment_upgrade_4,4,2,4000
104,equipment_upgrade_5,5,2,5000
105,equipment_upgrade_6,6,2,6000
106,equipment_upgrade_7,7,3,7000
107,equipment_upgrade_8,8,3,8000
108,equipment_upgrade_9,9,3,9000
109,equipment_upgrade_10,10,4,10000
110,equipment_upgrade_11,11,5,10000
111,equipment_upgrade_12,12,5,10000
112,equipment_upgrade_13,13,5,10000
113,equipment_upgrade_14,14,7,10000
114,equipment_upgrade_15,15,7,15000
115,equipment_upgrade_16,16,7,15000
116,equipment_upgrade_17,17,10,15000
117,equipment_upgrade_18,18,10,15000
118,equipment_upgrade_19,19,10,15000
119,equipment_upgrade_20,20,15,20000
120,equipment_upgrade_21,21,20,20000
121,equipment_upgrade_22,22,25,20000
122,equipment_upgrade_23,23,30,20000
123,equipment_upgrade_24,24,40,20000
124,equipment_upgrade_25,25,50,25000
125,equipment_upgrade_26,26,50,25000
126,equipment_upgrade_27,27,50,25000
127,equipment_upgrade_28,28,50,25000
128,equipment_upgrade_29,29,50,25000
129,equipment_upgrade_30,30,50,30000
130,equipment_upgrade_31,31,50,30000
131,equipment_upgrade_32,32,50,30000
132,equipment_upgrade_33,33,50,30000
133,equipment_upgrade_34,34,50,30000
134,equipment_upgrade_35,35,50,40000
135,equipment_upgrade_36,36,50,40000
136,equipment_upgrade_37,37,50,40000
137,equipment_upgrade_38,38,50,40000
138,equipment_upgrade_39,39,50,40000
139,equipment_upgrade_40,40,70,50000
140,equipment_upgrade_41,41,70,50000
141,equipment_upgrade_42,42,70,50000
142,equipment_upgrade_43,43,70,50000
143,equipment_upgrade_44,44,70,50000
144,equipment_upgrade_45,45,100,50000
145,equipment_upgrade_46,46,100,50000
146,equipment_upgrade_47,47,120,50000
147,equipment_upgrade_48,48,150,50000
148,equipment_upgrade_49,49,150,50000
149,equipment_upgrade_50,50,170,50000
150,equipment_upgrade_51,51,200,50000
151,equipment_upgrade_52,52,200,50000
152,equipment_upgrade_53,53,200,50000
153,equipment_upgrade_54,54,200,50000
154,equipment_upgrade_55,55,230,50000
155,equipment_upgrade_56,56,230,50000
156,equipment_upgrade_57,57,230,50000
157,equipment_upgrade_58,58,230,50000
158,equipment_upgrade_59,59,230,50000
159,equipment_upgrade_60,60,270,50000
160,equipment_upgrade_61,61,270,50000
161,equipment_upgrade_62,62,270,50000
162,equipment_upgrade_63,63,300,50000
163,equipment_upgrade_64,64,300,50000
164,equipment_upgrade_65,65,300,50000
165,equipment_upgrade_66,66,300,50000
166,equipment_upgrade_67,67,330,50000
167,equipment_upgrade_68,68,350,50000
168,equipment_upgrade_69,69,350,50000
169,equipment_upgrade_70,70,350,50000
170,equipment_upgrade_71,71,350,50000
171,equipment_upgrade_72,72,400,50000
172,equipment_upgrade_73,73,400,50000
173,equipment_upgrade_74,74,400,50000
174,equipment_upgrade_75,75,400,50000
175,equipment_upgrade_76,76,400,50000
176,equipment_upgrade_77,77,450,50000
177,equipment_upgrade_78,78,450,50000
178,equipment_upgrade_79,79,450,50000
179,equipment_upgrade_80,80,500,50000
180,equipment_upgrade_81,81,500,50000
181,equipment_upgrade_82,82,500,50000
182,equipment_upgrade_83,83,500,50000
183,equipment_upgrade_84,84,500,50000
184,equipment_upgrade_85,85,500,50000
185,equipment_upgrade_86,86,500,50000
186,equipment_upgrade_87,87,500,50000
187,equipment_upgrade_88,88,500,50000
188,equipment_upgrade_89,89,500,50000
189,equipment_upgrade_90,90,500,50000
190,equipment_upgrade_91,91,500,50000
191,equipment_upgrade_92,92,500,50000
192,equipment_upgrade_93,93,500,50000
193,equipment_upgrade_94,94,500,50000
194,equipment_upgrade_95,95,500,50000
195,equipment_upgrade_96,96,500,50000
196,equipment_upgrade_97,97,500,50000
197,equipment_upgrade_98,98,500,50000
198,equipment_upgrade_99,99,500,50000
199,equipment_upgrade_100,100,500,50000
200,equipment_upgrade_101,101,500,80000
201,equipment_upgrade_102,102,500,80000
202,equipment_upgrade_103,103,500,80000
203,equipment_upgrade_104,104,500,80000
204,equipment_upgrade_105,105,500,80000
205,equipment_upgrade_106,106,500,80000
206,equipment_upgrade_107,107,500,80000
207,equipment_upgrade_108,108,500,80000
208,equipment_upgrade_109,109,500,80000
209,equipment_upgrade_110,110,500,80000
210,equipment_upgrade_111,111,500,80000
211,equipment_upgrade_112,112,500,80000
212,equipment_upgrade_113,113,500,80000
213,equipment_upgrade_114,114,500,80000
214,equipment_upgrade_115,115,500,80000
215,equipment_upgrade_116,116,500,120000
216,equipment_upgrade_117,117,500,120000
217,equipment_upgrade_118,118,500,120000
218,equipment_upgrade_119,119,500,120000
219,equipment_upgrade_120,120,500,120000
220,equipment_upgrade_121,121,500,120000
221,equipment_upgrade_122,122,500,120000
222,equipment_upgrade_123,123,500,120000
223,equipment_upgrade_124,124,500,120000
224,equipment_upgrade_125,125,500,120000
225,equipment_upgrade_126,126,500,120000
226,equipment_upgrade_127,127,500,120000
227,equipment_upgrade_128,128,500,120000
228,equipment_upgrade_129,129,500,120000
229,equipment_upgrade_130,130,500,120000
230,equipment_upgrade_131,131,500,200000
231,equipment_upgrade_132,132,500,200000
232,equipment_upgrade_133,133,500,200000
233,equipment_upgrade_134,134,500,200000
234,equipment_upgrade_135,135,500,200000
1 강화 재료
2 Id StringId level needMaterial needGold
3 Key<int> Key<string> int int int
4 100 equipment_upgrade_1 1 1 1000
5 101 equipment_upgrade_2 2 1 2000
6 102 equipment_upgrade_3 3 1 3000
7 103 equipment_upgrade_4 4 2 4000
8 104 equipment_upgrade_5 5 2 5000
9 105 equipment_upgrade_6 6 2 6000
10 106 equipment_upgrade_7 7 3 7000
11 107 equipment_upgrade_8 8 3 8000
12 108 equipment_upgrade_9 9 3 9000
13 109 equipment_upgrade_10 10 4 10000
14 110 equipment_upgrade_11 11 5 10000
15 111 equipment_upgrade_12 12 5 10000
16 112 equipment_upgrade_13 13 5 10000
17 113 equipment_upgrade_14 14 7 10000
18 114 equipment_upgrade_15 15 7 15000
19 115 equipment_upgrade_16 16 7 15000
20 116 equipment_upgrade_17 17 10 15000
21 117 equipment_upgrade_18 18 10 15000
22 118 equipment_upgrade_19 19 10 15000
23 119 equipment_upgrade_20 20 15 20000
24 120 equipment_upgrade_21 21 20 20000
25 121 equipment_upgrade_22 22 25 20000
26 122 equipment_upgrade_23 23 30 20000
27 123 equipment_upgrade_24 24 40 20000
28 124 equipment_upgrade_25 25 50 25000
29 125 equipment_upgrade_26 26 50 25000
30 126 equipment_upgrade_27 27 50 25000
31 127 equipment_upgrade_28 28 50 25000
32 128 equipment_upgrade_29 29 50 25000
33 129 equipment_upgrade_30 30 50 30000
34 130 equipment_upgrade_31 31 50 30000
35 131 equipment_upgrade_32 32 50 30000
36 132 equipment_upgrade_33 33 50 30000
37 133 equipment_upgrade_34 34 50 30000
38 134 equipment_upgrade_35 35 50 40000
39 135 equipment_upgrade_36 36 50 40000
40 136 equipment_upgrade_37 37 50 40000
41 137 equipment_upgrade_38 38 50 40000
42 138 equipment_upgrade_39 39 50 40000
43 139 equipment_upgrade_40 40 70 50000
44 140 equipment_upgrade_41 41 70 50000
45 141 equipment_upgrade_42 42 70 50000
46 142 equipment_upgrade_43 43 70 50000
47 143 equipment_upgrade_44 44 70 50000
48 144 equipment_upgrade_45 45 100 50000
49 145 equipment_upgrade_46 46 100 50000
50 146 equipment_upgrade_47 47 120 50000
51 147 equipment_upgrade_48 48 150 50000
52 148 equipment_upgrade_49 49 150 50000
53 149 equipment_upgrade_50 50 170 50000
54 150 equipment_upgrade_51 51 200 50000
55 151 equipment_upgrade_52 52 200 50000
56 152 equipment_upgrade_53 53 200 50000
57 153 equipment_upgrade_54 54 200 50000
58 154 equipment_upgrade_55 55 230 50000
59 155 equipment_upgrade_56 56 230 50000
60 156 equipment_upgrade_57 57 230 50000
61 157 equipment_upgrade_58 58 230 50000
62 158 equipment_upgrade_59 59 230 50000
63 159 equipment_upgrade_60 60 270 50000
64 160 equipment_upgrade_61 61 270 50000
65 161 equipment_upgrade_62 62 270 50000
66 162 equipment_upgrade_63 63 300 50000
67 163 equipment_upgrade_64 64 300 50000
68 164 equipment_upgrade_65 65 300 50000
69 165 equipment_upgrade_66 66 300 50000
70 166 equipment_upgrade_67 67 330 50000
71 167 equipment_upgrade_68 68 350 50000
72 168 equipment_upgrade_69 69 350 50000
73 169 equipment_upgrade_70 70 350 50000
74 170 equipment_upgrade_71 71 350 50000
75 171 equipment_upgrade_72 72 400 50000
76 172 equipment_upgrade_73 73 400 50000
77 173 equipment_upgrade_74 74 400 50000
78 174 equipment_upgrade_75 75 400 50000
79 175 equipment_upgrade_76 76 400 50000
80 176 equipment_upgrade_77 77 450 50000
81 177 equipment_upgrade_78 78 450 50000
82 178 equipment_upgrade_79 79 450 50000
83 179 equipment_upgrade_80 80 500 50000
84 180 equipment_upgrade_81 81 500 50000
85 181 equipment_upgrade_82 82 500 50000
86 182 equipment_upgrade_83 83 500 50000
87 183 equipment_upgrade_84 84 500 50000
88 184 equipment_upgrade_85 85 500 50000
89 185 equipment_upgrade_86 86 500 50000
90 186 equipment_upgrade_87 87 500 50000
91 187 equipment_upgrade_88 88 500 50000
92 188 equipment_upgrade_89 89 500 50000
93 189 equipment_upgrade_90 90 500 50000
94 190 equipment_upgrade_91 91 500 50000
95 191 equipment_upgrade_92 92 500 50000
96 192 equipment_upgrade_93 93 500 50000
97 193 equipment_upgrade_94 94 500 50000
98 194 equipment_upgrade_95 95 500 50000
99 195 equipment_upgrade_96 96 500 50000
100 196 equipment_upgrade_97 97 500 50000
101 197 equipment_upgrade_98 98 500 50000
102 198 equipment_upgrade_99 99 500 50000
103 199 equipment_upgrade_100 100 500 50000
104 200 equipment_upgrade_101 101 500 80000
105 201 equipment_upgrade_102 102 500 80000
106 202 equipment_upgrade_103 103 500 80000
107 203 equipment_upgrade_104 104 500 80000
108 204 equipment_upgrade_105 105 500 80000
109 205 equipment_upgrade_106 106 500 80000
110 206 equipment_upgrade_107 107 500 80000
111 207 equipment_upgrade_108 108 500 80000
112 208 equipment_upgrade_109 109 500 80000
113 209 equipment_upgrade_110 110 500 80000
114 210 equipment_upgrade_111 111 500 80000
115 211 equipment_upgrade_112 112 500 80000
116 212 equipment_upgrade_113 113 500 80000
117 213 equipment_upgrade_114 114 500 80000
118 214 equipment_upgrade_115 115 500 80000
119 215 equipment_upgrade_116 116 500 120000
120 216 equipment_upgrade_117 117 500 120000
121 217 equipment_upgrade_118 118 500 120000
122 218 equipment_upgrade_119 119 500 120000
123 219 equipment_upgrade_120 120 500 120000
124 220 equipment_upgrade_121 121 500 120000
125 221 equipment_upgrade_122 122 500 120000
126 222 equipment_upgrade_123 123 500 120000
127 223 equipment_upgrade_124 124 500 120000
128 224 equipment_upgrade_125 125 500 120000
129 225 equipment_upgrade_126 126 500 120000
130 226 equipment_upgrade_127 127 500 120000
131 227 equipment_upgrade_128 128 500 120000
132 228 equipment_upgrade_129 129 500 120000
133 229 equipment_upgrade_130 130 500 120000
134 230 equipment_upgrade_131 131 500 200000
135 231 equipment_upgrade_132 132 500 200000
136 232 equipment_upgrade_133 133 500 200000
137 233 equipment_upgrade_134 134 500 200000
138 234 equipment_upgrade_135 135 500 200000
@@ -0,0 +1,97 @@
ID 임의 수정 금지,EEquipSkill 과 같음,,,코드에서 참조하는 enum 값
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
Key<int>,Key<string>,string,string,EEquipSkill
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
1 ID 임의 수정 금지 EEquipSkill 과 같음 코드에서 참조하는 enum 값
2 Id StringId skillDesc feedbackDesKey EEquipSkill
3 Key<int> Key<string> string string EEquipSkill
4 100 DoubleAttack relic_desc_DoubleAttack DoubleAttack_feedBackKey DoubleAttack
5 101 DoubleAttackEnforce relic_desc_DoubleAttackEnforce DoubleAttackEnforce_feedBackKey DoubleAttackEnforce
6 102 DoubleFreeze relic_desc_DoubleFreeze DoubleFreeze_feedBackKey DoubleFreeze
7 103 DoubleFreezeEnforce relic_desc_DoubleFreezeEnforce DoubleFreezeEnforce_feedBackKey DoubleFreezeEnforce
8 104 FreezeSmite relic_desc_FreezeSmite FreezeSmite_feedBackKey FreezeSmite
9 105 DoubleAspdUp relic_desc_DoubleAspdUp DoubleAspdUp_feedBackKey DoubleAspdUp
10 106 DoubleShield relic_desc_DoubleShield DoubleShield_feedBackKey DoubleShield
11 107 ShieldBomb relic_desc_ShieldBomb ShieldBomb_feedBackKey ShieldBomb
12 108 DoubleExecute relic_desc_DoubleExecute DoubleExecute_feedBackKey DoubleExecute
13 109 DoubleBonusStat relic_desc_DoubleBonusStat DoubleBonusStat_feedBackKey DoubleBonusStat
14 200 PetStartAttack relic_desc_PetStartAttack PetStartAttack_feedBackKey PetStartAttack
15 201 PetCooldownReduce relic_desc_PetCooldownReduce PetCooldownReduce_feedBackKey PetCooldownReduce
16 202 PetFastCooldown relic_desc_PetFastCooldown PetFastCooldown_feedBackKey PetFastCooldown
17 203 PetAttackReady relic_desc_PetAttackReady PetAttackReady_feedBackKey PetAttackReady
18 204 PetTileCooldown relic_desc_PetTileCooldown PetTileCooldown_feedBackKey PetTileCooldown
19 300 PointLoopInterest relic_desc_PointLoopInterest PointLoopInterest_feedBackKey PointLoopInterest
20 301 PointLoopInterestEnforce relic_desc_PointLoopInterestEnforce PointLoopInterestEnforce_feedBackKey PointLoopInterestEnforce
21 302 PointBigHousePlus relic_desc_PointBigHousePlus PointBigHousePlus_feedBackKey PointBigHousePlus
22 303 PointGearPlus relic_desc_PointGearPlus PointGearPlus_feedBackKey PointGearPlus
23 304 PointLoopPlus relic_desc_PointLoopPlus PointLoopPlus_feedBackKey PointLoopPlus
24 305 PointBigHouse relic_desc_PointBigHouse PointBigHouse_feedBackKey PointBigHouse
25 306 PointTrashBonus relic_desc_PointTrashBonus PointTrashBonus_feedBackKey PointTrashBonus
26 307 HouseBonus relic_desc_HouseBonus HouseBonus_feedBackKey HouseBonus
27 400 TileGoodNotConsume relic_desc_TileGoodNotConsume TileGoodNotConsume_feedBackKey TileGoodNotConsume
28 401 TileBossEventBonus relic_desc_TileBossEventBonus TileBossEventBonus_feedBackKey TileBossEventBonus
29 402 TileExecute relic_desc_TileExecute TileExecute_feedBackKey TileExecute
30 500 LoopBossAttackDelay relic_desc_LoopBossAttackDelay LoopBossAttackDelay_feedBackKey LoopBossAttackDelay
31 501 LoopRandomExecute relic_desc_LoopRandomExecute LoopRandomExecute_feedBackKey LoopRandomExecute
32 502 LoopGoodTile relic_desc_LoopGoodTile LoopGoodTile_feedBackKey LoopGoodTile
33 600 PotionNotConsume relic_desc_PotionNotConsume PotionNotConsume_feedBackKey PotionNotConsume
34 601 PotionLoopCharge relic_desc_PotionLoopCharge PotionLoopCharge_feedBackKey PotionLoopCharge
35 602 PotionUpgradeSale relic_desc_PotionUpgradeSale PotionUpgradeSale_feedBackKey PotionUpgradeSale
36 603 PotionStartCountLevel relic_desc_PotionStartCountLevel PotionStartCountLevel_feedBackKey PotionStartCountLevel
37 604 PotionStartHealLevel relic_desc_PotionStartHealLevel PotionStartHealLevel_feedBackKey PotionStartHealLevel
38 605 PotionUseThrow relic_desc_PotionUseThrow PotionUseThrow_feedBackKey PotionUseThrow
39 700 EnemyCountAtkUp relic_desc_EnemyCountAtkUp EnemyCountAtkUp_feedBackKey EnemyCountAtkUp
40 701 BossEventAtkUp relic_desc_BossEventAtkUp BossEventAtkUp_feedBackKey BossEventAtkUp
41 702 LowerHpAspdUp relic_desc_LowerHpAspdUp LowerHpAspdUp_feedBackKey LowerHpAspdUp
42 703 LowHpAspdUp relic_desc_LowHpAspdUp LowHpAspdUp_feedBackKey LowHpAspdUp
43 704 AttackCountAspdUp relic_desc_AttackCountAspdUp AttackCountAspdUp_feedBackKey AttackCountAspdUp
44 705 AttackBurn relic_desc_AttackBurn AttackBurn_feedBackKey AttackBurn
45 706 AttackBurnEnforce relic_desc_AttackBurnEnforce AttackBurnEnforce_feedBackKey AttackBurnEnforce
46 707 AttackStun relic_desc_AttackStun AttackStun_feedBackKey AttackStun
47 708 StunMustCrit relic_desc_StunMustCrit StunMustCrit_feedBackKey StunMustCrit
48 709 EvaDagger relic_desc_EvaDagger EvaDagger_feedBackKey EvaDagger
49 710 EvaDaggerEnforce relic_desc_EvaDaggerEnforce EvaDaggerEnforce_feedBackKey EvaDaggerEnforce
50 711 SkeletonShield relic_desc_SkeletonShield SkeletonShield_feedBackKey SkeletonShield
51 712 SkeletonShieldEnforce relic_desc_SkeletonShieldEnforce SkeletonShieldEnforce_feedBackKey SkeletonShieldEnforce
52 713 AdditionalHpAddAtk relic_desc_AdditionalHpAddAtk AdditionalHpAddAtk_feedBackKey AdditionalHpAddAtk
53 714 MaxHpaddHp relic_desc_MaxHpaddHp MaxHpaddHp_feedBackKey MaxHpaddHp
54 715 CritDmgUp relic_desc_CritDmgUp CritDmgUp_feedBackKey CritDmgUp
55 716 CritDefReduce relic_desc_CritDefReduce CritDefReduce_feedBackKey CritDefReduce
56 717 FirstAttackCritRateUp relic_desc_FirstAttackCritRateUp FirstAttackCritRateUp_feedBackKey FirstAttackCritRateUp
57 718 TripleAttackDmg relic_desc_TripleAttackDmg TripleAttackDmg_feedBackKey TripleAttackDmg
58 719 BattleTimeAimUp relic_desc_BattleTimeAimUp BattleTimeAimUp_feedBackKey BattleTimeAimUp
59 720 EnemyCountAimUp relic_desc_EnemyCountAimUp EnemyCountAimUp_feedBackKey EnemyCountAimUp
60 721 CounterAllAttack relic_desc_CounterAllAttack CounterAllAttack_feedBackKey CounterAllAttack
61 722 CounterGetGear relic_desc_CounterGetGear CounterGetGear_feedBackKey CounterGetGear
62 723 BattleHitDefUp relic_desc_BattleHitDefUp BattleHitDefUp_feedBackKey BattleHitDefUp
63 725 TripleAttackDmgEnforce relic_desc_TripleAttackDmgEnforce TripleAttackDmgEnforce_feedBackKey TripleAttackDmgEnforce
64 724 LowerHpDefUp relic_desc_LowerHpDefUp LowerHpDefUp_feedBackKey LowerHpDefUp
65 726 SpikeCounter relic_desc_SpikeCounter SpikeCounter_feedBackKey SpikeCounter
66 727 SpikeCounterBurn relic_desc_SpikeCounterBurn SpikeCounterBurn_feedBackKey SpikeCounterBurn
67 728 KillAttackUp relic_desc_KillAttackUp KillAttackUp_feedBackKey KillAttackUp
68 729 KillAttackUpEnforce relic_desc_KillAttackUpEnforce KillAttackUpEnforce_feedBackKey KillAttackUpEnforce
69 730 AdditionalHpAddAtkLimit relic_desc_AdditionalHpAddAtkLimit AdditionalHpAddAtkLimit_feedBackKey AdditionalHpAddAtkLimit
70 731 AdditionalCritDmgFromTrueDmg relic_desc_AdditionalCritDmgFromTrueDmg AdditionalCritDmgFromTrueDmg_feedBackKey AdditionalCritDmgFromTrueDmg
71 732 AdditionalAtkFromTrueDmg relic_desc_AdditionalAtkFromTrueDmg AdditionalAtkFromTrueDmg_feedBackKey AdditionalAtkFromTrueDmg
72 3000 Stat_ATTACK_POWER relic_desc_Stat_ATTACK_POWER Stat_ATTACK_POWER_feedBackKey Stat_ATTACK_POWER
73 3001 Stat_HEALTH relic_desc_Stat_HEALTH Stat_HEALTH_feedBackKey Stat_HEALTH
74 3002 Stat_AIM relic_desc_Stat_AIM Stat_AIM_feedBackKey Stat_AIM
75 3003 Stat_DEFENSE relic_desc_Stat_DEFENSE Stat_DEFENSE_feedBackKey Stat_DEFENSE
76 3004 Stat_EVASION relic_desc_Stat_EVASION Stat_EVASION_feedBackKey Stat_EVASION
77 3005 Stat_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND Stat_REGEN_PER_SECOND_feedBackKey Stat_REGEN_PER_SECOND
78 3006 Stat_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE Stat_TOTAL_DAMAGE_feedBackKey Stat_TOTAL_DAMAGE
79 3007 Stat_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE Stat_TRUE_DAMAGE_feedBackKey Stat_TRUE_DAMAGE
80 3008 Stat_KILL_HEAL relic_desc_Stat_KILL_HEAL Stat_KILL_HEAL_feedBackKey Stat_KILL_HEAL
81 3009 Stat_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK Stat_COUNTER_ATTACK_feedBackKey Stat_COUNTER_ATTACK
82 3010 Stat_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED Stat_ATTACK_SPEED_feedBackKey Stat_ATTACK_SPEED
83 3011 Stat_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE Stat_CRITICAL_RATE_feedBackKey Stat_CRITICAL_RATE
84 3012 Stat_LIFE_STEAL relic_desc_Stat_LIFE_STEAL Stat_LIFE_STEAL_feedBackKey Stat_LIFE_STEAL
85 4000 Stat_Plus_ATTACK_POWER relic_desc_Stat_Plus_ATTACK_POWER Stat_Plus_ATTACK_POWER_feedBackKey Stat_Plus_ATTACK_POWER
86 4001 Stat_Plus_HEALTH relic_desc_Stat_Plus_HEALTH Stat_Plus_HEALTH_feedBackKey Stat_Plus_HEALTH
87 4002 Stat_Plus_AIM relic_desc_Stat_Plus_AIM Stat_Plus_AIM_feedBackKey Stat_Plus_AIM
88 4003 Stat_Plus_DEFENSE relic_desc_Stat_Plus_DEFENSE Stat_Plus_DEFENSE_feedBackKey Stat_Plus_DEFENSE
89 4004 Stat_Plus_EVASION relic_desc_Stat_Plus_EVASION Stat_Plus_EVASION_feedBackKey Stat_Plus_EVASION
90 4005 Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_Plus_REGEN_PER_SECOND Stat_Plus_REGEN_PER_SECOND_feedBackKey Stat_Plus_REGEN_PER_SECOND
91 4006 Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_Plus_TOTAL_DAMAGE Stat_Plus_TOTAL_DAMAGE_feedBackKey Stat_Plus_TOTAL_DAMAGE
92 4007 Stat_Plus_TRUE_DAMAGE relic_desc_Stat_Plus_TRUE_DAMAGE Stat_Plus_TRUE_DAMAGE_feedBackKey Stat_Plus_TRUE_DAMAGE
93 4008 Stat_Plus_KILL_HEAL relic_desc_Stat_Plus_KILL_HEAL Stat_Plus_KILL_HEAL_feedBackKey Stat_Plus_KILL_HEAL
94 4009 Stat_Plus_COUNTER_ATTACK relic_desc_Stat_Plus_COUNTER_ATTACK Stat_Plus_COUNTER_ATTACK_feedBackKey Stat_Plus_COUNTER_ATTACK
95 4010 Stat_Plus_ATTACK_SPEED relic_desc_Stat_Plus_ATTACK_SPEED Stat_Plus_ATTACK_SPEED_feedBackKey Stat_Plus_ATTACK_SPEED
96 4011 Stat_Plus_CRITICAL_RATE relic_desc_Stat_Plus_CRITICAL_RATE Stat_Plus_CRITICAL_RATE_feedBackKey Stat_Plus_CRITICAL_RATE
97 4012 Stat_Plus_LIFE_STEAL relic_desc_Stat_Plus_LIFE_STEAL Stat_Plus_LIFE_STEAL_feedBackKey Stat_Plus_LIFE_STEAL
@@ -0,0 +1,11 @@
,,장비 등급,치환 점수
Id,StringId,level,score
Key<int>,Key<string>,int,int
0,0,3,1
1,1,4,2
2,2,5,4
3,3,6,8
4,4,7,16
5,5,8,24
6,6,9,32
7,7,10,48
1 장비 등급 치환 점수
2 Id StringId level score
3 Key<int> Key<string> int int
4 0 0 3 1
5 1 1 4 2
6 2 2 5 4
7 3 3 6 8
8 4 4 7 16
9 5 5 8 24
10 6 6 9 32
11 7 7 10 48
@@ -0,0 +1,58 @@
表,字段,类型,中文含义,原始注释,空值条数
equipment,Id,Key<int>,数值主键,,0
equipment,StringId,Key<string>,字符串主键,,0
equipment,equipmentTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipment,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipment,isSpecial,bool,特殊标记,,24
equipment,isMaterial,bool,材料标记,,31
equipment,slotNum,int,槽位编号,"칼,투구,방패,갑옷 순서",0
equipment,materialID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,강화 재료,4
equipment,weaponSprite,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,equipType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,tagType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
equipment,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
equipment,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
equipment,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
equipmentdata,Id,Key<int>,数值主键,,0
equipmentdata,StringId,Key<string>,字符串主键,,0
equipmentdata,level,int,等级/阶段索引(具体语义按表),,0
equipmentdata,starCount,int,星数,,0
equipmentdata,maxUpgradeLevel,int,强化等级上限,,0
equipmentdata,grade,EMonoEquipmentGrade,品质枚举,,0
equipmentdata,materialLevel,int,合成材料等级,합성 필요 재료,9
equipmentdata,materialCount,int,合成材料数量字段,,9
equipmentdata,sameGradeAnyEquipmentCount,int,同品质任意装备材料数量,별 등급 있는 건 재료 불가,6
equipmentdefaultstatdata,Id,Key<int>,数值主键,,0
equipmentdefaultstatdata,StringId,Key<string>,字符串主键,,0
equipmentdefaultstatdata,level,int,等级/阶段索引(具体语义按表),,0
equipmentdefaultstatdata,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmentdefaultstatdata,baseValue,float,基础值,,0
equipmentdefaultstatdata,upgradeValue,float,升级增量字段,,0
equipmentdefaultstatdata,specialBaseValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmentdefaultstatdata,specialUpgradeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmenttype,Id,Key<int>,数值主键,,0
equipmenttype,StringId,Key<string>,字符串主键,,0
equipmenttype,typeTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmenttype,typeDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmenttype,slotNum,int,槽位编号,,0
equipmenttype,correctionStatusA,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯A,0
equipmenttype,correctionValueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값A(%),0
equipmenttype,correctionStatusB,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯B,0
equipmenttype,correctionValueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값B(%),0
equipmenttype,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmentugradelevel,Id,Key<int>,数值主键,,0
equipmentugradelevel,StringId,Key<string>,字符串主键,,0
equipmentugradelevel,level,int,等级/阶段索引(具体语义按表),,0
equipmentugradelevel,needMaterial,int,所需材料数量,강화 재료,0
equipmentugradelevel,needGold,int,所需金币(数组按原索引),,0
equipskill,Id,Key<int>,数值主键,ID 임의 수정 금지,0
equipskill,StringId,Key<string>,字符串主键,EEquipSkill 과 같음,0
equipskill,skillDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipskill,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipskill,EEquipSkill,EEquipSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코드에서 참조하는 enum 값,0
mainequipmentscore,Id,Key<int>,数值主键,,0
mainequipmentscore,StringId,Key<string>,字符串主键,,0
mainequipmentscore,level,int,等级/阶段索引(具体语义按表),장비 등급,0
mainequipmentscore,score,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,치환 점수,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 equipment Id Key<int> 数值主键 0
3 equipment StringId Key<string> 字符串主键 0
4 equipment equipmentTitle string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 equipment IconName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
6 equipment isSpecial bool 特殊标记 24
7 equipment isMaterial bool 材料标记 31
8 equipment slotNum int 槽位编号 칼,투구,방패,갑옷 순서 0
9 equipment materialID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 강화 재료 4
10 equipment weaponSprite string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 4
11 equipment animationID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 4
12 equipment equipType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 4
13 equipment tagType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 4
14 equipment baseStatus EMonoStatus 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 WeaponStatus 4
15 equipment skill string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 각 티어별로 스킬 지정 4
16 equipment skillValue float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 스킬 값 4
17 equipment extraValue float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 추가 값 4
18 equipmentdata Id Key<int> 数值主键 0
19 equipmentdata StringId Key<string> 字符串主键 0
20 equipmentdata level int 等级/阶段索引(具体语义按表) 0
21 equipmentdata starCount int 星数 0
22 equipmentdata maxUpgradeLevel int 强化等级上限 0
23 equipmentdata grade EMonoEquipmentGrade 品质枚举 0
24 equipmentdata materialLevel int 合成材料等级 합성 필요 재료 9
25 equipmentdata materialCount int 合成材料数量字段 9
26 equipmentdata sameGradeAnyEquipmentCount int 同品质任意装备材料数量 별 등급 있는 건 재료 불가 6
27 equipmentdefaultstatdata Id Key<int> 数值主键 0
28 equipmentdefaultstatdata StringId Key<string> 字符串主键 0
29 equipmentdefaultstatdata level int 等级/阶段索引(具体语义按表) 0
30 equipmentdefaultstatdata baseStatus EMonoStatus 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
31 equipmentdefaultstatdata baseValue float 基础值 0
32 equipmentdefaultstatdata upgradeValue float 升级增量字段 0
33 equipmentdefaultstatdata specialBaseValue float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
34 equipmentdefaultstatdata specialUpgradeValue float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
35 equipmenttype Id Key<int> 数值主键 0
36 equipmenttype StringId Key<string> 字符串主键 0
37 equipmenttype typeTitleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
38 equipmenttype typeDescKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
39 equipmenttype slotNum int 槽位编号 0
40 equipmenttype correctionStatusA EMonoStatus 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보정 스탯A 0
41 equipmenttype correctionValueA int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보정값A(%) 0
42 equipmenttype correctionStatusB EMonoStatus 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보정 스탯B 0
43 equipmenttype correctionValueB int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보정값B(%) 0
44 equipmenttype iconName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
45 equipmentugradelevel Id Key<int> 数值主键 0
46 equipmentugradelevel StringId Key<string> 字符串主键 0
47 equipmentugradelevel level int 等级/阶段索引(具体语义按表) 0
48 equipmentugradelevel needMaterial int 所需材料数量 강화 재료 0
49 equipmentugradelevel needGold int 所需金币(数组按原索引) 0
50 equipskill Id Key<int> 数值主键 ID 임의 수정 금지 0
51 equipskill StringId Key<string> 字符串主键 EEquipSkill 과 같음 0
52 equipskill skillDesc string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
53 equipskill feedbackDesKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
54 equipskill EEquipSkill EEquipSkill 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 코드에서 참조하는 enum 값 0
55 mainequipmentscore Id Key<int> 数值主键 0
56 mainequipmentscore StringId Key<string> 字符串主键 0
57 mainequipmentscore level int 等级/阶段索引(具体语义按表) 장비 등급 0
58 mainequipmentscore score int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 치환 점수 0
@@ -0,0 +1,22 @@
表,字段,类型,有效数值数,最小值,最大值,说明
equipment,slotNum,int,35,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
equipment,materialID,int,31,126.0,129.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdata,level,int,14,0.0,13.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdata,starCount,int,14,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdata,maxUpgradeLevel,int,14,5.0,135.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdata,materialLevel,int,5,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdata,materialCount,int,5,1.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdata,sameGradeAnyEquipmentCount,int,8,1.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdefaultstatdata,level,int,56,0.0,13.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdefaultstatdata,baseValue,float,56,0.3,290.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdefaultstatdata,upgradeValue,float,56,0.3,6.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdefaultstatdata,specialBaseValue,float,56,0.3,700.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentdefaultstatdata,specialUpgradeValue,float,56,0.3,6.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentugradelevel,level,int,135,1.0,135.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentugradelevel,needMaterial,int,135,1.0,500.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmentugradelevel,needGold,int,135,1000.0,200000.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmenttype,slotNum,int,12,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmenttype,correctionValueA,int,12,80.0,120.0,全配置范围,含停用/历史行;不是玩家可达区间
equipmenttype,correctionValueB,int,12,80.0,120.0,全配置范围,含停用/历史行;不是玩家可达区间
mainequipmentscore,level,int,8,3.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
mainequipmentscore,score,int,8,1.0,48.0,全配置范围,含停用/历史行;不是玩家可达区间
1 表 字段 类型 有效数值数 最小值 最大值 说明
2 equipment slotNum int 35 0.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
3 equipment materialID int 31 126.0 129.0 全配置范围,含停用/历史行;不是玩家可达区间
4 equipmentdata level int 14 0.0 13.0 全配置范围,含停用/历史行;不是玩家可达区间
5 equipmentdata starCount int 14 0.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
6 equipmentdata maxUpgradeLevel int 14 5.0 135.0 全配置范围,含停用/历史行;不是玩家可达区间
7 equipmentdata materialLevel int 5 0.0 6.0 全配置范围,含停用/历史行;不是玩家可达区间
8 equipmentdata materialCount int 5 1.0 2.0 全配置范围,含停用/历史行;不是玩家可达区间
9 equipmentdata sameGradeAnyEquipmentCount int 8 1.0 2.0 全配置范围,含停用/历史行;不是玩家可达区间
10 equipmentdefaultstatdata level int 56 0.0 13.0 全配置范围,含停用/历史行;不是玩家可达区间
11 equipmentdefaultstatdata baseValue float 56 0.3 290.0 全配置范围,含停用/历史行;不是玩家可达区间
12 equipmentdefaultstatdata upgradeValue float 56 0.3 6.0 全配置范围,含停用/历史行;不是玩家可达区间
13 equipmentdefaultstatdata specialBaseValue float 56 0.3 700.0 全配置范围,含停用/历史行;不是玩家可达区间
14 equipmentdefaultstatdata specialUpgradeValue float 56 0.3 6.0 全配置范围,含停用/历史行;不是玩家可达区间
15 equipmentugradelevel level int 135 1.0 135.0 全配置范围,含停用/历史行;不是玩家可达区间
16 equipmentugradelevel needMaterial int 135 1.0 500.0 全配置范围,含停用/历史行;不是玩家可达区间
17 equipmentugradelevel needGold int 135 1000.0 200000.0 全配置范围,含停用/历史行;不是玩家可达区间
18 equipmenttype slotNum int 12 0.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
19 equipmenttype correctionValueA int 12 80.0 120.0 全配置范围,含停用/历史行;不是玩家可达区间
20 equipmenttype correctionValueB int 12 80.0 120.0 全配置范围,含停用/历史行;不是玩家可达区间
21 mainequipmentscore level int 8 3.0 10.0 全配置范围,含停用/历史行;不是玩家可达区间
22 mainequipmentscore score int 8 1.0 48.0 全配置范围,含停用/历史行;不是玩家可达区间
@@ -0,0 +1,559 @@
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
equipment,100,outgame_weapon_spear_01,skill,0,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,1,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,2,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,3,LowerHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,4,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,5,LowHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,0,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,1,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,2,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,3,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,4,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,5,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,0,null,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,1,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,2,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,3,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,4,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,5,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,0,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,1,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,2,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,3,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,4,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,5,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,0,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,1,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,2,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,3,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,4,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,5,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,0,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,1,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,2,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,3,AttackStun,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,4,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,5,StunMustCrit,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,0,null,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,1,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,2,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,3,Stat_Plus_CRITICAL_RATE,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,4,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,5,CritDmgUp,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,0,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,1,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,2,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,3,CritDefReduce,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,4,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,5,FirstAttackCritRateUp,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,0,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,1,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,2,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,3,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,4,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,5,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,0,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,1,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,2,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,3,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,4,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,5,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,0,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,1,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,2,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,3,TripleAttackDmg,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,4,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,5,TripleAttackDmgEnforce,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,0,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,1,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,2,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,3,BattleTimeAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,4,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,5,EnemyCountAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,0,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,1,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,2,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,3,EvaDagger,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,4,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,5,EvaDaggerEnforce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,0,null,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,1,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,2,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,3,SkeletonShield,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,4,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,5,SkeletonShieldEnforce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,0,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,1,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,2,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,3,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,4,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,5,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,0,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,1,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,2,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,3,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,4,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,5,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,0,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,1,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,2,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,3,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,4,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,5,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,0,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,1,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,2,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,3,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,4,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,5,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,0,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,1,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,2,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,3,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,4,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,5,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,0,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,1,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,2,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,3,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,4,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,5,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,0,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,1,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,2,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,3,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,4,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,5,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,0,null,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,1,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,2,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,3,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,4,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,5,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,0,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,1,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,2,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,3,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,4,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,5,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,0,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,1,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,2,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,3,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,4,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,5,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,0,null,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,1,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,2,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,3,SpikeCounter,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,4,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,5,SpikeCounterBurn,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,0,null,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,1,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,2,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,3,KillAttackUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,4,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,5,KillAttackUpEnforce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,0,null,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,1,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,2,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,3,TripleAttackDmg,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,4,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,5,TripleAttackDmgEnforce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,0,null,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,1,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,2,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,3,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,4,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,5,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,0,null,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,1,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,2,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,3,CritDmgUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,4,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,5,CritDefReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,0,null,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,1,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,2,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,3,AttackCountAspdUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,4,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,5,CritDmgUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,0,null,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,1,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,2,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,3,AdditionalAtkFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,4,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,5,AdditionalCritDmgFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,2,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,3,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,4,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,5,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,2,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,3,3,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,4,10,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,5,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,1,5,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,2,10,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,3,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,4,15,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,5,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,2,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,3,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,4,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,5,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,2,5,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,3,15,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,4,10,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,5,25,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,2,5,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,3,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,4,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,1,5,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,2,10,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,3,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,4,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,5,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,2,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,3,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,4,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,5,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,2,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,3,15,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,4,10,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,5,25,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,2,5,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,3,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,4,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,5,15,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,2,5,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,3,4,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,4,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,5,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,2,5,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,3,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,4,10,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,5,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,2,5,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,3,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,4,10,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,5,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,1,5,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,2,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,3,40,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,4,15,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,5,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,2,5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,3,1.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,4,10,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,5,3.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,2,5,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,3,15,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,4,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,5,30,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,2,5,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,3,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,4,10,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,5,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,2,5,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,3,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,4,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,5,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,2,5,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,3,20,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,4,10,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,5,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,2,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,3,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,4,10,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,5,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,2,5,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,3,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,4,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,5,15,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,1,5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,2,10,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,3,7.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,4,15,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,5,12.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,2,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,3,3,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,4,10,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,5,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,2,5,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,3,15,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,4,10,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,5,30,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,1,5,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,2,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,3,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,4,15,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,5,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,1,5,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,2,10,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,3,2,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,4,15,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,5,70,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,2,10,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,3,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,4,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,5,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,1,5,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,2,10,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,3,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,4,15,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,5,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,1,5,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,2,10,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,3,35,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,4,15,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,5,25,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,2,10,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,3,4,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,4,15,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,5,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,1,5,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,2,10,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,3,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,4,15,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,5,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,2,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,3,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,4,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,5,15,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,2,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,3,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,4,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,5,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,1,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,2,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,3,3,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,4,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,5,2,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,2,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,3,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,4,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,5,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,2,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,3,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,4,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,5,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,2,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,3,1.3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,4,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,1,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,2,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,3,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,4,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,5,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,2,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,3,3,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,4,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,5,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,2,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,3,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,4,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,5,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,2,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,3,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,4,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,5,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,2,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,3,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,4,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,5,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,2,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,3,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,4,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,5,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,2,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,3,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,4,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,5,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,1,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,2,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,3,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,4,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,5,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,2,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,3,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,4,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,5,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,2,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,3,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,4,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,5,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,2,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,3,20,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,4,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,5,40,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,2,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,3,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,4,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,5,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,2,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,3,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,4,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,5,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,2,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,3,1,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,4,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,5,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,2,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,3,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,4,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,5,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,1,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,2,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,3,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,4,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,5,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,2,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,3,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,4,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,5,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,2,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,3,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,4,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,5,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,1,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,2,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,3,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,4,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,5,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,1,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,2,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,3,40,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,4,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,5,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,1,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,2,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,3,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,4,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,5,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,1,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,2,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,3,40,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,4,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,5,80,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,1,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,2,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,3,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,4,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,5,2,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,1,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,2,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,3,40,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,4,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,5,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,1,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,2,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,3,60,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,4,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,5,90,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 equipment 100 outgame_weapon_spear_01 skill 0 null string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 equipment 100 outgame_weapon_spear_01 skill 1 null string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 equipment 100 outgame_weapon_spear_01 skill 2 Stat_ATTACK_POWER string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 equipment 100 outgame_weapon_spear_01 skill 3 LowerHpAspdUp string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 equipment 100 outgame_weapon_spear_01 skill 4 Stat_ATTACK_POWER string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 equipment 100 outgame_weapon_spear_01 skill 5 LowHpAspdUp string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 equipment 101 outgame_weapon_spear_02 skill 0 null string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 equipment 101 outgame_weapon_spear_02 skill 1 null string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 equipment 101 outgame_weapon_spear_02 skill 2 Stat_ATTACK_POWER string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 equipment 101 outgame_weapon_spear_02 skill 3 AttackCountAspdUp string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 equipment 101 outgame_weapon_spear_02 skill 4 Stat_ATTACK_POWER string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 equipment 101 outgame_weapon_spear_02 skill 5 AttackCountAspdUp string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 equipment 102 outgame_weapon_sword_01 skill 0 null string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 equipment 102 outgame_weapon_sword_01 skill 1 Stat_ATTACK_POWER string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 equipment 102 outgame_weapon_sword_01 skill 2 Stat_ATTACK_POWER string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 equipment 102 outgame_weapon_sword_01 skill 3 AttackBurn string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 equipment 102 outgame_weapon_sword_01 skill 4 Stat_ATTACK_POWER string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 equipment 102 outgame_weapon_sword_01 skill 5 AttackBurn string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 equipment 103 outgame_weapon_sword_02 skill 0 null string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 equipment 103 outgame_weapon_sword_02 skill 1 null string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 equipment 103 outgame_weapon_sword_02 skill 2 Stat_ATTACK_POWER string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 equipment 103 outgame_weapon_sword_02 skill 3 Stat_Plus_TRUE_DAMAGE string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 equipment 103 outgame_weapon_sword_02 skill 4 Stat_ATTACK_POWER string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 equipment 103 outgame_weapon_sword_02 skill 5 Stat_Plus_TRUE_DAMAGE string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 equipment 104 outgame_weapon_axe_01 skill 0 null string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 equipment 104 outgame_weapon_axe_01 skill 1 null string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 equipment 104 outgame_weapon_axe_01 skill 2 Stat_ATTACK_POWER string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 equipment 104 outgame_weapon_axe_01 skill 3 Stat_TRUE_DAMAGE string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 equipment 104 outgame_weapon_axe_01 skill 4 Stat_ATTACK_POWER string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 equipment 104 outgame_weapon_axe_01 skill 5 Stat_TRUE_DAMAGE string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 equipment 105 outgame_weapon_axe_02 skill 0 null string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 equipment 105 outgame_weapon_axe_02 skill 1 null string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 equipment 105 outgame_weapon_axe_02 skill 2 Stat_ATTACK_POWER string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 equipment 105 outgame_weapon_axe_02 skill 3 AttackStun string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 equipment 105 outgame_weapon_axe_02 skill 4 Stat_ATTACK_POWER string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 equipment 105 outgame_weapon_axe_02 skill 5 StunMustCrit string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 equipment 106 outgame_helmet_hood_01 skill 0 null string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 equipment 106 outgame_helmet_hood_01 skill 1 Stat_AIM string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 equipment 106 outgame_helmet_hood_01 skill 2 Stat_AIM string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 equipment 106 outgame_helmet_hood_01 skill 3 Stat_Plus_CRITICAL_RATE string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 equipment 106 outgame_helmet_hood_01 skill 4 Stat_AIM string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 equipment 106 outgame_helmet_hood_01 skill 5 CritDmgUp string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 equipment 107 outgame_helmet_hood_02 skill 0 null string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 equipment 107 outgame_helmet_hood_02 skill 1 null string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 equipment 107 outgame_helmet_hood_02 skill 2 Stat_AIM string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 equipment 107 outgame_helmet_hood_02 skill 3 CritDefReduce string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 equipment 107 outgame_helmet_hood_02 skill 4 Stat_AIM string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 equipment 107 outgame_helmet_hood_02 skill 5 FirstAttackCritRateUp string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 equipment 108 outgame_helmet_mask_01 skill 0 null string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 equipment 108 outgame_helmet_mask_01 skill 1 null string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 equipment 108 outgame_helmet_mask_01 skill 2 Stat_AIM string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 equipment 108 outgame_helmet_mask_01 skill 3 Stat_KILL_HEAL string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 equipment 108 outgame_helmet_mask_01 skill 4 Stat_AIM string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 equipment 108 outgame_helmet_mask_01 skill 5 Stat_KILL_HEAL string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 equipment 109 outgame_helmet_mask_02 skill 0 null string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 equipment 109 outgame_helmet_mask_02 skill 1 null string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 equipment 109 outgame_helmet_mask_02 skill 2 Stat_AIM string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 equipment 109 outgame_helmet_mask_02 skill 3 Stat_Plus_KILL_HEAL string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 equipment 109 outgame_helmet_mask_02 skill 4 Stat_AIM string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 equipment 109 outgame_helmet_mask_02 skill 5 Stat_Plus_KILL_HEAL string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 equipment 110 outgame_helmet_headgear_01 skill 0 null string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 equipment 110 outgame_helmet_headgear_01 skill 1 null string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 equipment 110 outgame_helmet_headgear_01 skill 2 Stat_AIM string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 equipment 110 outgame_helmet_headgear_01 skill 3 TripleAttackDmg string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 equipment 110 outgame_helmet_headgear_01 skill 4 Stat_AIM string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 equipment 110 outgame_helmet_headgear_01 skill 5 TripleAttackDmgEnforce string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 equipment 111 outgame_helmet_headgear_02 skill 0 null string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 equipment 111 outgame_helmet_headgear_02 skill 1 null string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 equipment 111 outgame_helmet_headgear_02 skill 2 Stat_AIM string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 equipment 111 outgame_helmet_headgear_02 skill 3 BattleTimeAimUp string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 equipment 111 outgame_helmet_headgear_02 skill 4 Stat_AIM string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 equipment 111 outgame_helmet_headgear_02 skill 5 EnemyCountAimUp string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 equipment 112 outgame_armor_robe_01 skill 0 null string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 equipment 112 outgame_armor_robe_01 skill 1 null string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 equipment 112 outgame_armor_robe_01 skill 2 Stat_HEALTH string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 equipment 112 outgame_armor_robe_01 skill 3 EvaDagger string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 equipment 112 outgame_armor_robe_01 skill 4 Stat_HEALTH string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 equipment 112 outgame_armor_robe_01 skill 5 EvaDaggerEnforce string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 equipment 113 outgame_armor_robe_02 skill 0 null string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 equipment 113 outgame_armor_robe_02 skill 1 Stat_HEALTH string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 equipment 113 outgame_armor_robe_02 skill 2 Stat_HEALTH string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 equipment 113 outgame_armor_robe_02 skill 3 SkeletonShield string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 equipment 113 outgame_armor_robe_02 skill 4 Stat_HEALTH string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 equipment 113 outgame_armor_robe_02 skill 5 SkeletonShieldEnforce string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 equipment 114 outgame_armor_leather_01 skill 0 null string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 equipment 114 outgame_armor_leather_01 skill 1 null string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 equipment 114 outgame_armor_leather_01 skill 2 Stat_HEALTH string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 equipment 114 outgame_armor_leather_01 skill 3 Stat_Plus_REGEN_PER_SECOND string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 equipment 114 outgame_armor_leather_01 skill 4 Stat_HEALTH string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 equipment 114 outgame_armor_leather_01 skill 5 Stat_Plus_REGEN_PER_SECOND string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 equipment 115 outgame_armor_leather_02 skill 0 null string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 equipment 115 outgame_armor_leather_02 skill 1 null string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 equipment 115 outgame_armor_leather_02 skill 2 Stat_HEALTH string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 equipment 115 outgame_armor_leather_02 skill 3 Stat_REGEN_PER_SECOND string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 equipment 115 outgame_armor_leather_02 skill 4 Stat_HEALTH string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 equipment 115 outgame_armor_leather_02 skill 5 Stat_REGEN_PER_SECOND string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 equipment 116 outgame_armor_metal_01 skill 0 null string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 equipment 116 outgame_armor_metal_01 skill 1 null string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 equipment 116 outgame_armor_metal_01 skill 2 Stat_HEALTH string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 equipment 116 outgame_armor_metal_01 skill 3 AdditionalHpAddAtkLimit string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 equipment 116 outgame_armor_metal_01 skill 4 Stat_HEALTH string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 equipment 116 outgame_armor_metal_01 skill 5 AdditionalHpAddAtkLimit string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 equipment 117 outgame_armor_metal_02 skill 0 null string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 equipment 117 outgame_armor_metal_02 skill 1 null string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 equipment 117 outgame_armor_metal_02 skill 2 Stat_HEALTH string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 equipment 117 outgame_armor_metal_02 skill 3 MaxHpaddHp string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 equipment 117 outgame_armor_metal_02 skill 4 Stat_HEALTH string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 equipment 117 outgame_armor_metal_02 skill 5 MaxHpaddHp string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 equipment 118 outgame_shield_small_01 skill 0 null string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 equipment 118 outgame_shield_small_01 skill 1 null string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 equipment 118 outgame_shield_small_01 skill 2 Stat_DEFENSE string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 equipment 118 outgame_shield_small_01 skill 3 CounterAllAttack string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 equipment 118 outgame_shield_small_01 skill 4 Stat_DEFENSE string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 equipment 118 outgame_shield_small_01 skill 5 CounterAllAttack string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 equipment 119 outgame_shield_small_02 skill 0 null string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 equipment 119 outgame_shield_small_02 skill 1 null string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 equipment 119 outgame_shield_small_02 skill 2 Stat_DEFENSE string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 equipment 119 outgame_shield_small_02 skill 3 CounterGetGear string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 equipment 119 outgame_shield_small_02 skill 4 Stat_DEFENSE string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 equipment 119 outgame_shield_small_02 skill 5 CounterGetGear string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 equipment 120 outgame_shield_middle_01 skill 0 null string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 equipment 120 outgame_shield_middle_01 skill 1 null string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 equipment 120 outgame_shield_middle_01 skill 2 Stat_DEFENSE string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 equipment 120 outgame_shield_middle_01 skill 3 Stat_LIFE_STEAL string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 equipment 120 outgame_shield_middle_01 skill 4 Stat_DEFENSE string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 equipment 120 outgame_shield_middle_01 skill 5 Stat_LIFE_STEAL string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 equipment 121 outgame_shield_middle_02 skill 0 null string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 equipment 121 outgame_shield_middle_02 skill 1 Stat_DEFENSE string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 equipment 121 outgame_shield_middle_02 skill 2 Stat_DEFENSE string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 equipment 121 outgame_shield_middle_02 skill 3 Stat_Plus_LIFE_STEAL string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 equipment 121 outgame_shield_middle_02 skill 4 Stat_DEFENSE string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 equipment 121 outgame_shield_middle_02 skill 5 Stat_Plus_LIFE_STEAL string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 equipment 122 outgame_shield_large_01 skill 0 null string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 equipment 122 outgame_shield_large_01 skill 1 null string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 equipment 122 outgame_shield_large_01 skill 2 Stat_DEFENSE string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 equipment 122 outgame_shield_large_01 skill 3 BattleHitDefUp string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 equipment 122 outgame_shield_large_01 skill 4 Stat_DEFENSE string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 equipment 122 outgame_shield_large_01 skill 5 BattleHitDefUp string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 equipment 123 outgame_shield_large_02 skill 0 null string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 equipment 123 outgame_shield_large_02 skill 1 null string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 equipment 123 outgame_shield_large_02 skill 2 Stat_DEFENSE string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 equipment 123 outgame_shield_large_02 skill 3 LowerHpDefUp string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 equipment 123 outgame_shield_large_02 skill 4 Stat_DEFENSE string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 equipment 123 outgame_shield_large_02 skill 5 LowerHpDefUp string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 equipment 124 outgame_armor_metal_03 skill 0 null string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 equipment 124 outgame_armor_metal_03 skill 1 Stat_HEALTH string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 equipment 124 outgame_armor_metal_03 skill 2 Stat_HEALTH string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 equipment 124 outgame_armor_metal_03 skill 3 SpikeCounter string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 equipment 124 outgame_armor_metal_03 skill 4 Stat_HEALTH string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 equipment 124 outgame_armor_metal_03 skill 5 SpikeCounterBurn string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 equipment 125 outgame_weapon_axe_03 skill 0 null string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 equipment 125 outgame_weapon_axe_03 skill 1 Stat_ATTACK_POWER string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 equipment 125 outgame_weapon_axe_03 skill 2 Stat_ATTACK_POWER string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 equipment 125 outgame_weapon_axe_03 skill 3 KillAttackUp string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 equipment 125 outgame_weapon_axe_03 skill 4 Stat_ATTACK_POWER string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 equipment 125 outgame_weapon_axe_03 skill 5 KillAttackUpEnforce string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 equipment 126 outgame_helmet_headgear_03 skill 0 null string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 equipment 126 outgame_helmet_headgear_03 skill 1 Stat_AIM string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 equipment 126 outgame_helmet_headgear_03 skill 2 Stat_AIM string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 equipment 126 outgame_helmet_headgear_03 skill 3 TripleAttackDmg string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
162 equipment 126 outgame_helmet_headgear_03 skill 4 Stat_AIM string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
163 equipment 126 outgame_helmet_headgear_03 skill 5 TripleAttackDmgEnforce string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
164 equipment 127 outgame_armor_metal_04 skill 0 null string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
165 equipment 127 outgame_armor_metal_04 skill 1 Stat_HEALTH string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
166 equipment 127 outgame_armor_metal_04 skill 2 Stat_HEALTH string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
167 equipment 127 outgame_armor_metal_04 skill 3 AdditionalHpAddAtkLimit string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
168 equipment 127 outgame_armor_metal_04 skill 4 Stat_HEALTH string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
169 equipment 127 outgame_armor_metal_04 skill 5 AdditionalHpAddAtkLimit string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
170 equipment 128 outgame_helmet_headgear_04 skill 0 null string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
171 equipment 128 outgame_helmet_headgear_04 skill 1 Stat_AIM string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
172 equipment 128 outgame_helmet_headgear_04 skill 2 Stat_AIM string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
173 equipment 128 outgame_helmet_headgear_04 skill 3 CritDmgUp string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
174 equipment 128 outgame_helmet_headgear_04 skill 4 Stat_AIM string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
175 equipment 128 outgame_helmet_headgear_04 skill 5 CritDefReduce string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
176 equipment 129 outgame_weapon_spear_03 skill 0 null string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
177 equipment 129 outgame_weapon_spear_03 skill 1 Stat_ATTACK_POWER string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
178 equipment 129 outgame_weapon_spear_03 skill 2 Stat_ATTACK_POWER string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
179 equipment 129 outgame_weapon_spear_03 skill 3 AttackCountAspdUp string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
180 equipment 129 outgame_weapon_spear_03 skill 4 Stat_ATTACK_POWER string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
181 equipment 129 outgame_weapon_spear_03 skill 5 CritDmgUp string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
182 equipment 130 outgame_weapon_axe_04 skill 0 null string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
183 equipment 130 outgame_weapon_axe_04 skill 1 Stat_ATTACK_POWER string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
184 equipment 130 outgame_weapon_axe_04 skill 2 Stat_ATTACK_POWER string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
185 equipment 130 outgame_weapon_axe_04 skill 3 AdditionalAtkFromTrueDmg string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
186 equipment 130 outgame_weapon_axe_04 skill 4 Stat_ATTACK_POWER string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
187 equipment 130 outgame_weapon_axe_04 skill 5 AdditionalCritDmgFromTrueDmg string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
188 equipment 100 outgame_weapon_spear_01 skillValue 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
189 equipment 100 outgame_weapon_spear_01 skillValue 1 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
190 equipment 100 outgame_weapon_spear_01 skillValue 2 5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
191 equipment 100 outgame_weapon_spear_01 skillValue 3 20 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
192 equipment 100 outgame_weapon_spear_01 skillValue 4 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
193 equipment 100 outgame_weapon_spear_01 skillValue 5 30 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
194 equipment 101 outgame_weapon_spear_02 skillValue 0 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
195 equipment 101 outgame_weapon_spear_02 skillValue 1 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
196 equipment 101 outgame_weapon_spear_02 skillValue 2 5 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
197 equipment 101 outgame_weapon_spear_02 skillValue 3 3 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
198 equipment 101 outgame_weapon_spear_02 skillValue 4 10 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
199 equipment 101 outgame_weapon_spear_02 skillValue 5 5 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
200 equipment 102 outgame_weapon_sword_01 skillValue 0 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
201 equipment 102 outgame_weapon_sword_01 skillValue 1 5 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
202 equipment 102 outgame_weapon_sword_01 skillValue 2 10 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
203 equipment 102 outgame_weapon_sword_01 skillValue 3 30 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
204 equipment 102 outgame_weapon_sword_01 skillValue 4 15 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
205 equipment 102 outgame_weapon_sword_01 skillValue 5 30 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
206 equipment 103 outgame_weapon_sword_02 skillValue 0 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
207 equipment 103 outgame_weapon_sword_02 skillValue 1 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
208 equipment 103 outgame_weapon_sword_02 skillValue 2 5 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
209 equipment 103 outgame_weapon_sword_02 skillValue 3 5 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
210 equipment 103 outgame_weapon_sword_02 skillValue 4 10 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
211 equipment 103 outgame_weapon_sword_02 skillValue 5 10 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
212 equipment 104 outgame_weapon_axe_01 skillValue 0 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
213 equipment 104 outgame_weapon_axe_01 skillValue 1 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
214 equipment 104 outgame_weapon_axe_01 skillValue 2 5 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
215 equipment 104 outgame_weapon_axe_01 skillValue 3 15 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
216 equipment 104 outgame_weapon_axe_01 skillValue 4 10 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
217 equipment 104 outgame_weapon_axe_01 skillValue 5 25 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
218 equipment 105 outgame_weapon_axe_02 skillValue 0 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
219 equipment 105 outgame_weapon_axe_02 skillValue 1 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
220 equipment 105 outgame_weapon_axe_02 skillValue 2 5 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
221 equipment 105 outgame_weapon_axe_02 skillValue 3 10 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
222 equipment 105 outgame_weapon_axe_02 skillValue 4 10 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
223 equipment 105 outgame_weapon_axe_02 skillValue 5 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
224 equipment 106 outgame_helmet_hood_01 skillValue 0 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
225 equipment 106 outgame_helmet_hood_01 skillValue 1 5 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
226 equipment 106 outgame_helmet_hood_01 skillValue 2 10 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
227 equipment 106 outgame_helmet_hood_01 skillValue 3 15 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
228 equipment 106 outgame_helmet_hood_01 skillValue 4 15 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
229 equipment 106 outgame_helmet_hood_01 skillValue 5 50 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
230 equipment 107 outgame_helmet_hood_02 skillValue 0 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
231 equipment 107 outgame_helmet_hood_02 skillValue 1 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
232 equipment 107 outgame_helmet_hood_02 skillValue 2 5 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
233 equipment 107 outgame_helmet_hood_02 skillValue 3 10 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
234 equipment 107 outgame_helmet_hood_02 skillValue 4 10 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
235 equipment 107 outgame_helmet_hood_02 skillValue 5 50 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
236 equipment 108 outgame_helmet_mask_01 skillValue 0 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
237 equipment 108 outgame_helmet_mask_01 skillValue 1 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
238 equipment 108 outgame_helmet_mask_01 skillValue 2 5 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
239 equipment 108 outgame_helmet_mask_01 skillValue 3 15 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
240 equipment 108 outgame_helmet_mask_01 skillValue 4 10 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
241 equipment 108 outgame_helmet_mask_01 skillValue 5 25 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
242 equipment 109 outgame_helmet_mask_02 skillValue 0 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
243 equipment 109 outgame_helmet_mask_02 skillValue 1 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
244 equipment 109 outgame_helmet_mask_02 skillValue 2 5 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
245 equipment 109 outgame_helmet_mask_02 skillValue 3 10 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
246 equipment 109 outgame_helmet_mask_02 skillValue 4 10 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
247 equipment 109 outgame_helmet_mask_02 skillValue 5 15 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
248 equipment 110 outgame_helmet_headgear_01 skillValue 0 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
249 equipment 110 outgame_helmet_headgear_01 skillValue 1 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
250 equipment 110 outgame_helmet_headgear_01 skillValue 2 5 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
251 equipment 110 outgame_helmet_headgear_01 skillValue 3 4 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
252 equipment 110 outgame_helmet_headgear_01 skillValue 4 10 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
253 equipment 110 outgame_helmet_headgear_01 skillValue 5 50 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
254 equipment 111 outgame_helmet_headgear_02 skillValue 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
255 equipment 111 outgame_helmet_headgear_02 skillValue 1 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
256 equipment 111 outgame_helmet_headgear_02 skillValue 2 5 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
257 equipment 111 outgame_helmet_headgear_02 skillValue 3 20 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
258 equipment 111 outgame_helmet_headgear_02 skillValue 4 10 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
259 equipment 111 outgame_helmet_headgear_02 skillValue 5 20 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
260 equipment 112 outgame_armor_robe_01 skillValue 0 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
261 equipment 112 outgame_armor_robe_01 skillValue 1 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
262 equipment 112 outgame_armor_robe_01 skillValue 2 5 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
263 equipment 112 outgame_armor_robe_01 skillValue 3 50 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
264 equipment 112 outgame_armor_robe_01 skillValue 4 10 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
265 equipment 112 outgame_armor_robe_01 skillValue 5 50 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
266 equipment 113 outgame_armor_robe_02 skillValue 0 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
267 equipment 113 outgame_armor_robe_02 skillValue 1 5 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
268 equipment 113 outgame_armor_robe_02 skillValue 2 10 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
269 equipment 113 outgame_armor_robe_02 skillValue 3 40 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
270 equipment 113 outgame_armor_robe_02 skillValue 4 15 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
271 equipment 113 outgame_armor_robe_02 skillValue 5 50 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
272 equipment 114 outgame_armor_leather_01 skillValue 0 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
273 equipment 114 outgame_armor_leather_01 skillValue 1 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
274 equipment 114 outgame_armor_leather_01 skillValue 2 5 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
275 equipment 114 outgame_armor_leather_01 skillValue 3 1.5 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
276 equipment 114 outgame_armor_leather_01 skillValue 4 10 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
277 equipment 114 outgame_armor_leather_01 skillValue 5 3.5 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
278 equipment 115 outgame_armor_leather_02 skillValue 0 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
279 equipment 115 outgame_armor_leather_02 skillValue 1 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
280 equipment 115 outgame_armor_leather_02 skillValue 2 5 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
281 equipment 115 outgame_armor_leather_02 skillValue 3 15 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
282 equipment 115 outgame_armor_leather_02 skillValue 4 10 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
283 equipment 115 outgame_armor_leather_02 skillValue 5 30 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
284 equipment 116 outgame_armor_metal_01 skillValue 0 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
285 equipment 116 outgame_armor_metal_01 skillValue 1 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
286 equipment 116 outgame_armor_metal_01 skillValue 2 5 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
287 equipment 116 outgame_armor_metal_01 skillValue 3 2 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
288 equipment 116 outgame_armor_metal_01 skillValue 4 10 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
289 equipment 116 outgame_armor_metal_01 skillValue 5 2 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
290 equipment 117 outgame_armor_metal_02 skillValue 0 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
291 equipment 117 outgame_armor_metal_02 skillValue 1 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
292 equipment 117 outgame_armor_metal_02 skillValue 2 5 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
293 equipment 117 outgame_armor_metal_02 skillValue 3 10 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
294 equipment 117 outgame_armor_metal_02 skillValue 4 10 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
295 equipment 117 outgame_armor_metal_02 skillValue 5 20 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
296 equipment 118 outgame_shield_small_01 skillValue 0 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
297 equipment 118 outgame_shield_small_01 skillValue 1 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
298 equipment 118 outgame_shield_small_01 skillValue 2 5 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
299 equipment 118 outgame_shield_small_01 skillValue 3 20 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
300 equipment 118 outgame_shield_small_01 skillValue 4 10 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
301 equipment 118 outgame_shield_small_01 skillValue 5 30 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
302 equipment 119 outgame_shield_small_02 skillValue 0 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
303 equipment 119 outgame_shield_small_02 skillValue 1 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
304 equipment 119 outgame_shield_small_02 skillValue 2 5 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
305 equipment 119 outgame_shield_small_02 skillValue 3 20 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
306 equipment 119 outgame_shield_small_02 skillValue 4 10 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
307 equipment 119 outgame_shield_small_02 skillValue 5 20 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
308 equipment 120 outgame_shield_middle_01 skillValue 0 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
309 equipment 120 outgame_shield_middle_01 skillValue 1 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
310 equipment 120 outgame_shield_middle_01 skillValue 2 5 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
311 equipment 120 outgame_shield_middle_01 skillValue 3 10 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
312 equipment 120 outgame_shield_middle_01 skillValue 4 10 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
313 equipment 120 outgame_shield_middle_01 skillValue 5 15 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
314 equipment 121 outgame_shield_middle_02 skillValue 0 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
315 equipment 121 outgame_shield_middle_02 skillValue 1 5 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
316 equipment 121 outgame_shield_middle_02 skillValue 2 10 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
317 equipment 121 outgame_shield_middle_02 skillValue 3 7.5 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
318 equipment 121 outgame_shield_middle_02 skillValue 4 15 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
319 equipment 121 outgame_shield_middle_02 skillValue 5 12.5 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
320 equipment 122 outgame_shield_large_01 skillValue 0 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
321 equipment 122 outgame_shield_large_01 skillValue 1 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
322 equipment 122 outgame_shield_large_01 skillValue 2 5 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
323 equipment 122 outgame_shield_large_01 skillValue 3 3 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
324 equipment 122 outgame_shield_large_01 skillValue 4 10 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
325 equipment 122 outgame_shield_large_01 skillValue 5 5 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
326 equipment 123 outgame_shield_large_02 skillValue 0 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
327 equipment 123 outgame_shield_large_02 skillValue 1 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
328 equipment 123 outgame_shield_large_02 skillValue 2 5 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
329 equipment 123 outgame_shield_large_02 skillValue 3 15 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
330 equipment 123 outgame_shield_large_02 skillValue 4 10 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
331 equipment 123 outgame_shield_large_02 skillValue 5 30 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
332 equipment 124 outgame_armor_metal_03 skillValue 0 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
333 equipment 124 outgame_armor_metal_03 skillValue 1 5 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
334 equipment 124 outgame_armor_metal_03 skillValue 2 10 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
335 equipment 124 outgame_armor_metal_03 skillValue 3 10 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
336 equipment 124 outgame_armor_metal_03 skillValue 4 15 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
337 equipment 124 outgame_armor_metal_03 skillValue 5 50 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
338 equipment 125 outgame_weapon_axe_03 skillValue 0 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
339 equipment 125 outgame_weapon_axe_03 skillValue 1 5 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
340 equipment 125 outgame_weapon_axe_03 skillValue 2 10 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
341 equipment 125 outgame_weapon_axe_03 skillValue 3 2 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
342 equipment 125 outgame_weapon_axe_03 skillValue 4 15 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
343 equipment 125 outgame_weapon_axe_03 skillValue 5 70 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
344 equipment 126 outgame_helmet_headgear_03 skillValue 0 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
345 equipment 126 outgame_helmet_headgear_03 skillValue 1 5 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
346 equipment 126 outgame_helmet_headgear_03 skillValue 2 10 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
347 equipment 126 outgame_helmet_headgear_03 skillValue 3 15 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
348 equipment 126 outgame_helmet_headgear_03 skillValue 4 15 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
349 equipment 126 outgame_helmet_headgear_03 skillValue 5 50 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
350 equipment 127 outgame_armor_metal_04 skillValue 0 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
351 equipment 127 outgame_armor_metal_04 skillValue 1 5 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
352 equipment 127 outgame_armor_metal_04 skillValue 2 10 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
353 equipment 127 outgame_armor_metal_04 skillValue 3 2 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
354 equipment 127 outgame_armor_metal_04 skillValue 4 15 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
355 equipment 127 outgame_armor_metal_04 skillValue 5 2 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
356 equipment 128 outgame_helmet_headgear_04 skillValue 0 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
357 equipment 128 outgame_helmet_headgear_04 skillValue 1 5 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
358 equipment 128 outgame_helmet_headgear_04 skillValue 2 10 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
359 equipment 128 outgame_helmet_headgear_04 skillValue 3 35 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
360 equipment 128 outgame_helmet_headgear_04 skillValue 4 15 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
361 equipment 128 outgame_helmet_headgear_04 skillValue 5 25 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
362 equipment 129 outgame_weapon_spear_03 skillValue 0 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
363 equipment 129 outgame_weapon_spear_03 skillValue 1 5 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
364 equipment 129 outgame_weapon_spear_03 skillValue 2 10 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
365 equipment 129 outgame_weapon_spear_03 skillValue 3 4 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
366 equipment 129 outgame_weapon_spear_03 skillValue 4 15 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
367 equipment 129 outgame_weapon_spear_03 skillValue 5 50 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
368 equipment 130 outgame_weapon_axe_04 skillValue 0 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
369 equipment 130 outgame_weapon_axe_04 skillValue 1 5 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
370 equipment 130 outgame_weapon_axe_04 skillValue 2 10 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
371 equipment 130 outgame_weapon_axe_04 skillValue 3 3 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
372 equipment 130 outgame_weapon_axe_04 skillValue 4 15 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
373 equipment 130 outgame_weapon_axe_04 skillValue 5 3 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
374 equipment 100 outgame_weapon_spear_01 extraValue 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
375 equipment 100 outgame_weapon_spear_01 extraValue 1 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
376 equipment 100 outgame_weapon_spear_01 extraValue 2 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
377 equipment 100 outgame_weapon_spear_01 extraValue 3 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
378 equipment 100 outgame_weapon_spear_01 extraValue 4 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
379 equipment 100 outgame_weapon_spear_01 extraValue 5 15 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
380 equipment 101 outgame_weapon_spear_02 extraValue 0 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
381 equipment 101 outgame_weapon_spear_02 extraValue 1 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
382 equipment 101 outgame_weapon_spear_02 extraValue 2 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
383 equipment 101 outgame_weapon_spear_02 extraValue 3 30 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
384 equipment 101 outgame_weapon_spear_02 extraValue 4 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
385 equipment 101 outgame_weapon_spear_02 extraValue 5 30 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
386 equipment 102 outgame_weapon_sword_01 extraValue 0 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
387 equipment 102 outgame_weapon_sword_01 extraValue 1 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
388 equipment 102 outgame_weapon_sword_01 extraValue 2 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
389 equipment 102 outgame_weapon_sword_01 extraValue 3 3 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
390 equipment 102 outgame_weapon_sword_01 extraValue 4 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
391 equipment 102 outgame_weapon_sword_01 extraValue 5 2 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
392 equipment 103 outgame_weapon_sword_02 extraValue 0 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
393 equipment 103 outgame_weapon_sword_02 extraValue 1 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
394 equipment 103 outgame_weapon_sword_02 extraValue 2 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
395 equipment 103 outgame_weapon_sword_02 extraValue 3 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
396 equipment 103 outgame_weapon_sword_02 extraValue 4 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
397 equipment 103 outgame_weapon_sword_02 extraValue 5 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
398 equipment 104 outgame_weapon_axe_01 extraValue 0 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
399 equipment 104 outgame_weapon_axe_01 extraValue 1 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
400 equipment 104 outgame_weapon_axe_01 extraValue 2 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
401 equipment 104 outgame_weapon_axe_01 extraValue 3 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
402 equipment 104 outgame_weapon_axe_01 extraValue 4 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
403 equipment 104 outgame_weapon_axe_01 extraValue 5 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
404 equipment 105 outgame_weapon_axe_02 extraValue 0 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
405 equipment 105 outgame_weapon_axe_02 extraValue 1 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
406 equipment 105 outgame_weapon_axe_02 extraValue 2 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
407 equipment 105 outgame_weapon_axe_02 extraValue 3 1.3 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
408 equipment 105 outgame_weapon_axe_02 extraValue 4 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
409 equipment 105 outgame_weapon_axe_02 extraValue 5 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
410 equipment 106 outgame_helmet_hood_01 extraValue 0 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
411 equipment 106 outgame_helmet_hood_01 extraValue 1 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
412 equipment 106 outgame_helmet_hood_01 extraValue 2 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
413 equipment 106 outgame_helmet_hood_01 extraValue 3 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
414 equipment 106 outgame_helmet_hood_01 extraValue 4 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
415 equipment 106 outgame_helmet_hood_01 extraValue 5 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
416 equipment 107 outgame_helmet_hood_02 extraValue 0 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
417 equipment 107 outgame_helmet_hood_02 extraValue 1 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
418 equipment 107 outgame_helmet_hood_02 extraValue 2 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
419 equipment 107 outgame_helmet_hood_02 extraValue 3 3 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
420 equipment 107 outgame_helmet_hood_02 extraValue 4 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
421 equipment 107 outgame_helmet_hood_02 extraValue 5 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
422 equipment 108 outgame_helmet_mask_01 extraValue 0 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
423 equipment 108 outgame_helmet_mask_01 extraValue 1 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
424 equipment 108 outgame_helmet_mask_01 extraValue 2 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
425 equipment 108 outgame_helmet_mask_01 extraValue 3 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
426 equipment 108 outgame_helmet_mask_01 extraValue 4 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
427 equipment 108 outgame_helmet_mask_01 extraValue 5 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
428 equipment 109 outgame_helmet_mask_02 extraValue 0 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
429 equipment 109 outgame_helmet_mask_02 extraValue 1 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
430 equipment 109 outgame_helmet_mask_02 extraValue 2 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
431 equipment 109 outgame_helmet_mask_02 extraValue 3 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
432 equipment 109 outgame_helmet_mask_02 extraValue 4 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
433 equipment 109 outgame_helmet_mask_02 extraValue 5 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
434 equipment 110 outgame_helmet_headgear_01 extraValue 0 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
435 equipment 110 outgame_helmet_headgear_01 extraValue 1 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
436 equipment 110 outgame_helmet_headgear_01 extraValue 2 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
437 equipment 110 outgame_helmet_headgear_01 extraValue 3 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
438 equipment 110 outgame_helmet_headgear_01 extraValue 4 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
439 equipment 110 outgame_helmet_headgear_01 extraValue 5 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
440 equipment 111 outgame_helmet_headgear_02 extraValue 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
441 equipment 111 outgame_helmet_headgear_02 extraValue 1 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
442 equipment 111 outgame_helmet_headgear_02 extraValue 2 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
443 equipment 111 outgame_helmet_headgear_02 extraValue 3 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
444 equipment 111 outgame_helmet_headgear_02 extraValue 4 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
445 equipment 111 outgame_helmet_headgear_02 extraValue 5 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
446 equipment 112 outgame_armor_robe_01 extraValue 0 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
447 equipment 112 outgame_armor_robe_01 extraValue 1 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
448 equipment 112 outgame_armor_robe_01 extraValue 2 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
449 equipment 112 outgame_armor_robe_01 extraValue 3 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
450 equipment 112 outgame_armor_robe_01 extraValue 4 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
451 equipment 112 outgame_armor_robe_01 extraValue 5 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
452 equipment 113 outgame_armor_robe_02 extraValue 0 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
453 equipment 113 outgame_armor_robe_02 extraValue 1 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
454 equipment 113 outgame_armor_robe_02 extraValue 2 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
455 equipment 113 outgame_armor_robe_02 extraValue 3 10 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
456 equipment 113 outgame_armor_robe_02 extraValue 4 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
457 equipment 113 outgame_armor_robe_02 extraValue 5 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
458 equipment 114 outgame_armor_leather_01 extraValue 0 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
459 equipment 114 outgame_armor_leather_01 extraValue 1 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
460 equipment 114 outgame_armor_leather_01 extraValue 2 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
461 equipment 114 outgame_armor_leather_01 extraValue 3 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
462 equipment 114 outgame_armor_leather_01 extraValue 4 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
463 equipment 114 outgame_armor_leather_01 extraValue 5 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
464 equipment 115 outgame_armor_leather_02 extraValue 0 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
465 equipment 115 outgame_armor_leather_02 extraValue 1 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
466 equipment 115 outgame_armor_leather_02 extraValue 2 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
467 equipment 115 outgame_armor_leather_02 extraValue 3 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
468 equipment 115 outgame_armor_leather_02 extraValue 4 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
469 equipment 115 outgame_armor_leather_02 extraValue 5 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
470 equipment 116 outgame_armor_metal_01 extraValue 0 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
471 equipment 116 outgame_armor_metal_01 extraValue 1 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
472 equipment 116 outgame_armor_metal_01 extraValue 2 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
473 equipment 116 outgame_armor_metal_01 extraValue 3 20 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
474 equipment 116 outgame_armor_metal_01 extraValue 4 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
475 equipment 116 outgame_armor_metal_01 extraValue 5 40 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
476 equipment 117 outgame_armor_metal_02 extraValue 0 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
477 equipment 117 outgame_armor_metal_02 extraValue 1 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
478 equipment 117 outgame_armor_metal_02 extraValue 2 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
479 equipment 117 outgame_armor_metal_02 extraValue 3 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
480 equipment 117 outgame_armor_metal_02 extraValue 4 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
481 equipment 117 outgame_armor_metal_02 extraValue 5 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
482 equipment 118 outgame_shield_small_01 extraValue 0 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
483 equipment 118 outgame_shield_small_01 extraValue 1 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
484 equipment 118 outgame_shield_small_01 extraValue 2 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
485 equipment 118 outgame_shield_small_01 extraValue 3 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
486 equipment 118 outgame_shield_small_01 extraValue 4 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
487 equipment 118 outgame_shield_small_01 extraValue 5 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
488 equipment 119 outgame_shield_small_02 extraValue 0 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
489 equipment 119 outgame_shield_small_02 extraValue 1 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
490 equipment 119 outgame_shield_small_02 extraValue 2 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
491 equipment 119 outgame_shield_small_02 extraValue 3 1 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
492 equipment 119 outgame_shield_small_02 extraValue 4 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
493 equipment 119 outgame_shield_small_02 extraValue 5 2 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
494 equipment 120 outgame_shield_middle_01 extraValue 0 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
495 equipment 120 outgame_shield_middle_01 extraValue 1 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
496 equipment 120 outgame_shield_middle_01 extraValue 2 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
497 equipment 120 outgame_shield_middle_01 extraValue 3 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
498 equipment 120 outgame_shield_middle_01 extraValue 4 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
499 equipment 120 outgame_shield_middle_01 extraValue 5 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
500 equipment 121 outgame_shield_middle_02 extraValue 0 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
501 equipment 121 outgame_shield_middle_02 extraValue 1 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
502 equipment 121 outgame_shield_middle_02 extraValue 2 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
503 equipment 121 outgame_shield_middle_02 extraValue 3 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
504 equipment 121 outgame_shield_middle_02 extraValue 4 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
505 equipment 121 outgame_shield_middle_02 extraValue 5 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
506 equipment 122 outgame_shield_large_01 extraValue 0 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
507 equipment 122 outgame_shield_large_01 extraValue 1 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
508 equipment 122 outgame_shield_large_01 extraValue 2 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
509 equipment 122 outgame_shield_large_01 extraValue 3 30 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
510 equipment 122 outgame_shield_large_01 extraValue 4 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
511 equipment 122 outgame_shield_large_01 extraValue 5 30 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
512 equipment 123 outgame_shield_large_02 extraValue 0 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
513 equipment 123 outgame_shield_large_02 extraValue 1 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
514 equipment 123 outgame_shield_large_02 extraValue 2 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
515 equipment 123 outgame_shield_large_02 extraValue 3 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
516 equipment 123 outgame_shield_large_02 extraValue 4 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
517 equipment 123 outgame_shield_large_02 extraValue 5 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
518 equipment 124 outgame_armor_metal_03 extraValue 0 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
519 equipment 124 outgame_armor_metal_03 extraValue 1 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
520 equipment 124 outgame_armor_metal_03 extraValue 2 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
521 equipment 124 outgame_armor_metal_03 extraValue 3 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
522 equipment 124 outgame_armor_metal_03 extraValue 4 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
523 equipment 124 outgame_armor_metal_03 extraValue 5 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
524 equipment 125 outgame_weapon_axe_03 extraValue 0 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
525 equipment 125 outgame_weapon_axe_03 extraValue 1 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
526 equipment 125 outgame_weapon_axe_03 extraValue 2 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
527 equipment 125 outgame_weapon_axe_03 extraValue 3 40 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
528 equipment 125 outgame_weapon_axe_03 extraValue 4 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
529 equipment 125 outgame_weapon_axe_03 extraValue 5 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
530 equipment 126 outgame_helmet_headgear_03 extraValue 0 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
531 equipment 126 outgame_helmet_headgear_03 extraValue 1 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
532 equipment 126 outgame_helmet_headgear_03 extraValue 2 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
533 equipment 126 outgame_helmet_headgear_03 extraValue 3 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
534 equipment 126 outgame_helmet_headgear_03 extraValue 4 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
535 equipment 126 outgame_helmet_headgear_03 extraValue 5 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
536 equipment 127 outgame_armor_metal_04 extraValue 0 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
537 equipment 127 outgame_armor_metal_04 extraValue 1 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
538 equipment 127 outgame_armor_metal_04 extraValue 2 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
539 equipment 127 outgame_armor_metal_04 extraValue 3 40 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
540 equipment 127 outgame_armor_metal_04 extraValue 4 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
541 equipment 127 outgame_armor_metal_04 extraValue 5 80 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
542 equipment 128 outgame_helmet_headgear_04 extraValue 0 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
543 equipment 128 outgame_helmet_headgear_04 extraValue 1 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
544 equipment 128 outgame_helmet_headgear_04 extraValue 2 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
545 equipment 128 outgame_helmet_headgear_04 extraValue 3 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
546 equipment 128 outgame_helmet_headgear_04 extraValue 4 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
547 equipment 128 outgame_helmet_headgear_04 extraValue 5 2 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
548 equipment 129 outgame_weapon_spear_03 extraValue 0 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
549 equipment 129 outgame_weapon_spear_03 extraValue 1 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
550 equipment 129 outgame_weapon_spear_03 extraValue 2 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
551 equipment 129 outgame_weapon_spear_03 extraValue 3 40 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
552 equipment 129 outgame_weapon_spear_03 extraValue 4 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
553 equipment 129 outgame_weapon_spear_03 extraValue 5 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
554 equipment 130 outgame_weapon_axe_04 extraValue 0 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
555 equipment 130 outgame_weapon_axe_04 extraValue 1 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
556 equipment 130 outgame_weapon_axe_04 extraValue 2 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
557 equipment 130 outgame_weapon_axe_04 extraValue 3 60 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
558 equipment 130 outgame_weapon_axe_04 extraValue 4 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
559 equipment 130 outgame_weapon_axe_04 extraValue 5 90 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
@@ -0,0 +1,11 @@
规则ID,等级,规则,证据,定位,边界
R-03-001,A,普通0星:品质阶段与强化上限、合成字段;level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,E-equipmentdata,StringId=equipment_NORMAL_0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
R-03-002,A,传说2星:强化上限及材料字段;level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,E-equipmentdata,StringId=equipment_LEGEND_2;CSV记录9,字段原值及原注释;尚未验证运行时消费者
R-03-003,A,永恒3星:表中最高阶段记录,空材料不自动代表可继续合成;level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,E-equipmentdata,StringId=equipment_ETERNITY_3;CSV记录17,字段原值及原注释;尚未验证运行时消费者
R-03-004,A,equipment 配置含 35 条数据;字段及所有原值见同名表,E-equipment,全表,表存在不证明运行时全部启用
R-03-005,A,equipmentdata 配置含 14 条数据;字段及所有原值见同名表,E-equipmentdata,全表,表存在不证明运行时全部启用
R-03-006,A,equipmentdefaultstatdata 配置含 56 条数据;字段及所有原值见同名表,E-equipmentdefaultstatdata,全表,表存在不证明运行时全部启用
R-03-007,A,equipmentugradelevel 配置含 135 条数据;字段及所有原值见同名表,E-equipmentugradelevel,全表,表存在不证明运行时全部启用
R-03-008,A,equipmenttype 配置含 12 条数据;字段及所有原值见同名表,E-equipmenttype,全表,表存在不证明运行时全部启用
R-03-009,A,equipskill 配置含 94 条数据;字段及所有原值见同名表,E-equipskill,全表,表存在不证明运行时全部启用
R-03-010,A,mainequipmentscore 配置含 8 条数据;字段及所有原值见同名表,E-mainequipmentscore,全表,表存在不证明运行时全部启用
1 规则ID 等级 规则 证据 定位 边界
2 R-03-001 A 普通0星:品质阶段与强化上限、合成字段;level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 E-equipmentdata StringId=equipment_NORMAL_0;CSV记录4 字段原值及原注释;尚未验证运行时消费者
3 R-03-002 A 传说2星:强化上限及材料字段;level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 E-equipmentdata StringId=equipment_LEGEND_2;CSV记录9 字段原值及原注释;尚未验证运行时消费者
4 R-03-003 A 永恒3星:表中最高阶段记录,空材料不自动代表可继续合成;level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= E-equipmentdata StringId=equipment_ETERNITY_3;CSV记录17 字段原值及原注释;尚未验证运行时消费者
5 R-03-004 A equipment 配置含 35 条数据;字段及所有原值见同名表 E-equipment 全表 表存在不证明运行时全部启用
6 R-03-005 A equipmentdata 配置含 14 条数据;字段及所有原值见同名表 E-equipmentdata 全表 表存在不证明运行时全部启用
7 R-03-006 A equipmentdefaultstatdata 配置含 56 条数据;字段及所有原值见同名表 E-equipmentdefaultstatdata 全表 表存在不证明运行时全部启用
8 R-03-007 A equipmentugradelevel 配置含 135 条数据;字段及所有原值见同名表 E-equipmentugradelevel 全表 表存在不证明运行时全部启用
9 R-03-008 A equipmenttype 配置含 12 条数据;字段及所有原值见同名表 E-equipmenttype 全表 表存在不证明运行时全部启用
10 R-03-009 A equipskill 配置含 94 条数据;字段及所有原值见同名表 E-equipskill 全表 表存在不证明运行时全部启用
11 R-03-010 A mainequipmentscore 配置含 8 条数据;字段及所有原值见同名表 E-mainequipmentscore 全表 表存在不证明运行时全部启用