Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
equipment,100,outgame_weapon_spear_01,skill,0,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,1,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,2,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,3,LowerHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,4,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skill,5,LowHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,0,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,1,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,2,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,3,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,4,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skill,5,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,0,null,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,1,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,2,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,3,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,4,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skill,5,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,0,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,1,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,2,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,3,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,4,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skill,5,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,0,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,1,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,2,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,3,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,4,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skill,5,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,0,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,1,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,2,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,3,AttackStun,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,4,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skill,5,StunMustCrit,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,0,null,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,1,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,2,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,3,Stat_Plus_CRITICAL_RATE,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,4,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skill,5,CritDmgUp,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,0,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,1,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,2,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,3,CritDefReduce,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,4,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skill,5,FirstAttackCritRateUp,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,0,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,1,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,2,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,3,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,4,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skill,5,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,0,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,1,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,2,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,3,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,4,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skill,5,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,0,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,1,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,2,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,3,TripleAttackDmg,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,4,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skill,5,TripleAttackDmgEnforce,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,0,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,1,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,2,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,3,BattleTimeAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,4,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skill,5,EnemyCountAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,0,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,1,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,2,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,3,EvaDagger,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,4,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skill,5,EvaDaggerEnforce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,0,null,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,1,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,2,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,3,SkeletonShield,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,4,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skill,5,SkeletonShieldEnforce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,0,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,1,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,2,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,3,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,4,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skill,5,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,0,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,1,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,2,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,3,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,4,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skill,5,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,0,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,1,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,2,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,3,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,4,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skill,5,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,0,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,1,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,2,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,3,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,4,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skill,5,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,0,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,1,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,2,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,3,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,4,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skill,5,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,0,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,1,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,2,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,3,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,4,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skill,5,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,0,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,1,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,2,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,3,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,4,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skill,5,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,0,null,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,1,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,2,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,3,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,4,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skill,5,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,0,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,1,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,2,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,3,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,4,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skill,5,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,0,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,1,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,2,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,3,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,4,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skill,5,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,0,null,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,1,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,2,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,3,SpikeCounter,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,4,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skill,5,SpikeCounterBurn,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,0,null,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,1,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,2,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,3,KillAttackUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,4,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skill,5,KillAttackUpEnforce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,0,null,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,1,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,2,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,3,TripleAttackDmg,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,4,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skill,5,TripleAttackDmgEnforce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,0,null,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,1,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,2,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,3,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,4,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skill,5,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,0,null,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,1,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,2,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,3,CritDmgUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,4,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skill,5,CritDefReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,0,null,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,1,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,2,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,3,AttackCountAspdUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,4,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skill,5,CritDmgUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,0,null,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,1,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,2,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,3,AdditionalAtkFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,4,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skill,5,AdditionalCritDmgFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,2,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,3,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,4,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,skillValue,5,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,2,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,3,3,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,4,10,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,skillValue,5,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,1,5,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,2,10,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,3,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,4,15,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,skillValue,5,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,2,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,3,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,4,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,skillValue,5,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,2,5,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,3,15,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,4,10,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,skillValue,5,25,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,2,5,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,3,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,4,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,skillValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,1,5,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,2,10,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,3,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,4,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,skillValue,5,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,2,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,3,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,4,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,skillValue,5,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,2,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,3,15,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,4,10,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,skillValue,5,25,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,2,5,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,3,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,4,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,skillValue,5,15,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,2,5,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,3,4,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,4,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,skillValue,5,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,2,5,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,3,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,4,10,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,skillValue,5,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,2,5,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,3,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,4,10,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,skillValue,5,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,1,5,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,2,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,3,40,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,4,15,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,skillValue,5,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,2,5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,3,1.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,4,10,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,skillValue,5,3.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,2,5,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,3,15,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,4,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,skillValue,5,30,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,2,5,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,3,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,4,10,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,skillValue,5,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,2,5,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,3,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,4,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,skillValue,5,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,2,5,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,3,20,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,4,10,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,skillValue,5,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,2,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,3,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,4,10,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,skillValue,5,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,2,5,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,3,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,4,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,skillValue,5,15,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,1,5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,2,10,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,3,7.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,4,15,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,skillValue,5,12.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,2,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,3,3,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,4,10,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,skillValue,5,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,2,5,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,3,15,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,4,10,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,skillValue,5,30,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,1,5,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,2,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,3,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,4,15,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,skillValue,5,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,1,5,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,2,10,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,3,2,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,4,15,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,skillValue,5,70,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,2,10,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,3,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,4,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,skillValue,5,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,1,5,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,2,10,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,3,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,4,15,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,skillValue,5,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,1,5,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,2,10,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,3,35,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,4,15,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,skillValue,5,25,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,2,10,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,3,4,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,4,15,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,skillValue,5,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,1,5,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,2,10,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,3,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,4,15,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,skillValue,5,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,2,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,3,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,4,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,100,outgame_weapon_spear_01,extraValue,5,15,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,2,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,3,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,4,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,101,outgame_weapon_spear_02,extraValue,5,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,1,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,2,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,3,3,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,4,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,102,outgame_weapon_sword_01,extraValue,5,2,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,2,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,3,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,4,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,103,outgame_weapon_sword_02,extraValue,5,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,2,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,3,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,4,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,104,outgame_weapon_axe_01,extraValue,5,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,2,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,3,1.3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,4,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,105,outgame_weapon_axe_02,extraValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,1,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,2,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,3,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,4,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,106,outgame_helmet_hood_01,extraValue,5,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,2,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,3,3,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,4,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,107,outgame_helmet_hood_02,extraValue,5,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,2,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,3,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,4,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,108,outgame_helmet_mask_01,extraValue,5,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,2,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,3,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,4,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,109,outgame_helmet_mask_02,extraValue,5,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,2,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,3,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,4,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,110,outgame_helmet_headgear_01,extraValue,5,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,2,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,3,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,4,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,111,outgame_helmet_headgear_02,extraValue,5,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,2,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,3,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,4,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,112,outgame_armor_robe_01,extraValue,5,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,1,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,2,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,3,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,4,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,113,outgame_armor_robe_02,extraValue,5,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,2,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,3,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,4,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,114,outgame_armor_leather_01,extraValue,5,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,2,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,3,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,4,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,115,outgame_armor_leather_02,extraValue,5,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,2,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,3,20,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,4,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,116,outgame_armor_metal_01,extraValue,5,40,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,2,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,3,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,4,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,117,outgame_armor_metal_02,extraValue,5,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,2,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,3,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,4,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,118,outgame_shield_small_01,extraValue,5,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,2,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,3,1,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,4,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,119,outgame_shield_small_02,extraValue,5,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,2,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,3,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,4,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,120,outgame_shield_middle_01,extraValue,5,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,1,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,2,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,3,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,4,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,121,outgame_shield_middle_02,extraValue,5,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,2,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,3,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,4,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,122,outgame_shield_large_01,extraValue,5,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,2,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,3,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,4,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,123,outgame_shield_large_02,extraValue,5,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,1,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,2,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,3,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,4,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,124,outgame_armor_metal_03,extraValue,5,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,1,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,2,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,3,40,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,4,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,125,outgame_weapon_axe_03,extraValue,5,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,1,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,2,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,3,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,4,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,126,outgame_helmet_headgear_03,extraValue,5,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,1,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,2,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,3,40,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,4,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,127,outgame_armor_metal_04,extraValue,5,80,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,1,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,2,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,3,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,4,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,128,outgame_helmet_headgear_04,extraValue,5,2,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,1,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,2,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,3,40,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,4,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,129,outgame_weapon_spear_03,extraValue,5,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,1,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,2,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,3,60,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,4,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
equipment,130,outgame_weapon_axe_04,extraValue,5,90,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 equipment 100 outgame_weapon_spear_01 skill 0 null string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 equipment 100 outgame_weapon_spear_01 skill 1 null string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 equipment 100 outgame_weapon_spear_01 skill 2 Stat_ATTACK_POWER string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 equipment 100 outgame_weapon_spear_01 skill 3 LowerHpAspdUp string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 equipment 100 outgame_weapon_spear_01 skill 4 Stat_ATTACK_POWER string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 equipment 100 outgame_weapon_spear_01 skill 5 LowHpAspdUp string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 equipment 101 outgame_weapon_spear_02 skill 0 null string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 equipment 101 outgame_weapon_spear_02 skill 1 null string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 equipment 101 outgame_weapon_spear_02 skill 2 Stat_ATTACK_POWER string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 equipment 101 outgame_weapon_spear_02 skill 3 AttackCountAspdUp string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 equipment 101 outgame_weapon_spear_02 skill 4 Stat_ATTACK_POWER string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 equipment 101 outgame_weapon_spear_02 skill 5 AttackCountAspdUp string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 equipment 102 outgame_weapon_sword_01 skill 0 null string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 equipment 102 outgame_weapon_sword_01 skill 1 Stat_ATTACK_POWER string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 equipment 102 outgame_weapon_sword_01 skill 2 Stat_ATTACK_POWER string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 equipment 102 outgame_weapon_sword_01 skill 3 AttackBurn string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 equipment 102 outgame_weapon_sword_01 skill 4 Stat_ATTACK_POWER string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 equipment 102 outgame_weapon_sword_01 skill 5 AttackBurn string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 equipment 103 outgame_weapon_sword_02 skill 0 null string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 equipment 103 outgame_weapon_sword_02 skill 1 null string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 equipment 103 outgame_weapon_sword_02 skill 2 Stat_ATTACK_POWER string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 equipment 103 outgame_weapon_sword_02 skill 3 Stat_Plus_TRUE_DAMAGE string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 equipment 103 outgame_weapon_sword_02 skill 4 Stat_ATTACK_POWER string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 equipment 103 outgame_weapon_sword_02 skill 5 Stat_Plus_TRUE_DAMAGE string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 equipment 104 outgame_weapon_axe_01 skill 0 null string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 equipment 104 outgame_weapon_axe_01 skill 1 null string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 equipment 104 outgame_weapon_axe_01 skill 2 Stat_ATTACK_POWER string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 equipment 104 outgame_weapon_axe_01 skill 3 Stat_TRUE_DAMAGE string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 equipment 104 outgame_weapon_axe_01 skill 4 Stat_ATTACK_POWER string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 equipment 104 outgame_weapon_axe_01 skill 5 Stat_TRUE_DAMAGE string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 equipment 105 outgame_weapon_axe_02 skill 0 null string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 equipment 105 outgame_weapon_axe_02 skill 1 null string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 equipment 105 outgame_weapon_axe_02 skill 2 Stat_ATTACK_POWER string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 equipment 105 outgame_weapon_axe_02 skill 3 AttackStun string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 equipment 105 outgame_weapon_axe_02 skill 4 Stat_ATTACK_POWER string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 equipment 105 outgame_weapon_axe_02 skill 5 StunMustCrit string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 equipment 106 outgame_helmet_hood_01 skill 0 null string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 equipment 106 outgame_helmet_hood_01 skill 1 Stat_AIM string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 equipment 106 outgame_helmet_hood_01 skill 2 Stat_AIM string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 equipment 106 outgame_helmet_hood_01 skill 3 Stat_Plus_CRITICAL_RATE string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 equipment 106 outgame_helmet_hood_01 skill 4 Stat_AIM string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 equipment 106 outgame_helmet_hood_01 skill 5 CritDmgUp string[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 equipment 107 outgame_helmet_hood_02 skill 0 null string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 equipment 107 outgame_helmet_hood_02 skill 1 null string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 equipment 107 outgame_helmet_hood_02 skill 2 Stat_AIM string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 equipment 107 outgame_helmet_hood_02 skill 3 CritDefReduce string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 equipment 107 outgame_helmet_hood_02 skill 4 Stat_AIM string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 equipment 107 outgame_helmet_hood_02 skill 5 FirstAttackCritRateUp string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 equipment 108 outgame_helmet_mask_01 skill 0 null string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 equipment 108 outgame_helmet_mask_01 skill 1 null string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 equipment 108 outgame_helmet_mask_01 skill 2 Stat_AIM string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 equipment 108 outgame_helmet_mask_01 skill 3 Stat_KILL_HEAL string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 equipment 108 outgame_helmet_mask_01 skill 4 Stat_AIM string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 equipment 108 outgame_helmet_mask_01 skill 5 Stat_KILL_HEAL string[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 equipment 109 outgame_helmet_mask_02 skill 0 null string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 equipment 109 outgame_helmet_mask_02 skill 1 null string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 equipment 109 outgame_helmet_mask_02 skill 2 Stat_AIM string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 equipment 109 outgame_helmet_mask_02 skill 3 Stat_Plus_KILL_HEAL string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 equipment 109 outgame_helmet_mask_02 skill 4 Stat_AIM string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 equipment 109 outgame_helmet_mask_02 skill 5 Stat_Plus_KILL_HEAL string[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 equipment 110 outgame_helmet_headgear_01 skill 0 null string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 equipment 110 outgame_helmet_headgear_01 skill 1 null string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 equipment 110 outgame_helmet_headgear_01 skill 2 Stat_AIM string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 equipment 110 outgame_helmet_headgear_01 skill 3 TripleAttackDmg string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 equipment 110 outgame_helmet_headgear_01 skill 4 Stat_AIM string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 equipment 110 outgame_helmet_headgear_01 skill 5 TripleAttackDmgEnforce string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 equipment 111 outgame_helmet_headgear_02 skill 0 null string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 equipment 111 outgame_helmet_headgear_02 skill 1 null string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 equipment 111 outgame_helmet_headgear_02 skill 2 Stat_AIM string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 equipment 111 outgame_helmet_headgear_02 skill 3 BattleTimeAimUp string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 equipment 111 outgame_helmet_headgear_02 skill 4 Stat_AIM string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 equipment 111 outgame_helmet_headgear_02 skill 5 EnemyCountAimUp string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 equipment 112 outgame_armor_robe_01 skill 0 null string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 equipment 112 outgame_armor_robe_01 skill 1 null string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 equipment 112 outgame_armor_robe_01 skill 2 Stat_HEALTH string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 equipment 112 outgame_armor_robe_01 skill 3 EvaDagger string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 equipment 112 outgame_armor_robe_01 skill 4 Stat_HEALTH string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 equipment 112 outgame_armor_robe_01 skill 5 EvaDaggerEnforce string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 equipment 113 outgame_armor_robe_02 skill 0 null string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 equipment 113 outgame_armor_robe_02 skill 1 Stat_HEALTH string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 equipment 113 outgame_armor_robe_02 skill 2 Stat_HEALTH string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 equipment 113 outgame_armor_robe_02 skill 3 SkeletonShield string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 equipment 113 outgame_armor_robe_02 skill 4 Stat_HEALTH string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 equipment 113 outgame_armor_robe_02 skill 5 SkeletonShieldEnforce string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 equipment 114 outgame_armor_leather_01 skill 0 null string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 equipment 114 outgame_armor_leather_01 skill 1 null string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 equipment 114 outgame_armor_leather_01 skill 2 Stat_HEALTH string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 equipment 114 outgame_armor_leather_01 skill 3 Stat_Plus_REGEN_PER_SECOND string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 equipment 114 outgame_armor_leather_01 skill 4 Stat_HEALTH string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 equipment 114 outgame_armor_leather_01 skill 5 Stat_Plus_REGEN_PER_SECOND string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 equipment 115 outgame_armor_leather_02 skill 0 null string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 equipment 115 outgame_armor_leather_02 skill 1 null string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 equipment 115 outgame_armor_leather_02 skill 2 Stat_HEALTH string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 equipment 115 outgame_armor_leather_02 skill 3 Stat_REGEN_PER_SECOND string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 equipment 115 outgame_armor_leather_02 skill 4 Stat_HEALTH string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 equipment 115 outgame_armor_leather_02 skill 5 Stat_REGEN_PER_SECOND string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 equipment 116 outgame_armor_metal_01 skill 0 null string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 equipment 116 outgame_armor_metal_01 skill 1 null string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 equipment 116 outgame_armor_metal_01 skill 2 Stat_HEALTH string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 equipment 116 outgame_armor_metal_01 skill 3 AdditionalHpAddAtkLimit string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 equipment 116 outgame_armor_metal_01 skill 4 Stat_HEALTH string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 equipment 116 outgame_armor_metal_01 skill 5 AdditionalHpAddAtkLimit string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 equipment 117 outgame_armor_metal_02 skill 0 null string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 equipment 117 outgame_armor_metal_02 skill 1 null string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 equipment 117 outgame_armor_metal_02 skill 2 Stat_HEALTH string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 equipment 117 outgame_armor_metal_02 skill 3 MaxHpaddHp string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 equipment 117 outgame_armor_metal_02 skill 4 Stat_HEALTH string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 equipment 117 outgame_armor_metal_02 skill 5 MaxHpaddHp string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 equipment 118 outgame_shield_small_01 skill 0 null string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 equipment 118 outgame_shield_small_01 skill 1 null string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 equipment 118 outgame_shield_small_01 skill 2 Stat_DEFENSE string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 equipment 118 outgame_shield_small_01 skill 3 CounterAllAttack string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 equipment 118 outgame_shield_small_01 skill 4 Stat_DEFENSE string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 equipment 118 outgame_shield_small_01 skill 5 CounterAllAttack string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 equipment 119 outgame_shield_small_02 skill 0 null string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 equipment 119 outgame_shield_small_02 skill 1 null string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 equipment 119 outgame_shield_small_02 skill 2 Stat_DEFENSE string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 equipment 119 outgame_shield_small_02 skill 3 CounterGetGear string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 equipment 119 outgame_shield_small_02 skill 4 Stat_DEFENSE string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 equipment 119 outgame_shield_small_02 skill 5 CounterGetGear string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 equipment 120 outgame_shield_middle_01 skill 0 null string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 equipment 120 outgame_shield_middle_01 skill 1 null string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 equipment 120 outgame_shield_middle_01 skill 2 Stat_DEFENSE string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 equipment 120 outgame_shield_middle_01 skill 3 Stat_LIFE_STEAL string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 equipment 120 outgame_shield_middle_01 skill 4 Stat_DEFENSE string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 equipment 120 outgame_shield_middle_01 skill 5 Stat_LIFE_STEAL string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 equipment 121 outgame_shield_middle_02 skill 0 null string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 equipment 121 outgame_shield_middle_02 skill 1 Stat_DEFENSE string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 equipment 121 outgame_shield_middle_02 skill 2 Stat_DEFENSE string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 equipment 121 outgame_shield_middle_02 skill 3 Stat_Plus_LIFE_STEAL string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 equipment 121 outgame_shield_middle_02 skill 4 Stat_DEFENSE string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 equipment 121 outgame_shield_middle_02 skill 5 Stat_Plus_LIFE_STEAL string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 equipment 122 outgame_shield_large_01 skill 0 null string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 equipment 122 outgame_shield_large_01 skill 1 null string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 equipment 122 outgame_shield_large_01 skill 2 Stat_DEFENSE string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 equipment 122 outgame_shield_large_01 skill 3 BattleHitDefUp string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 equipment 122 outgame_shield_large_01 skill 4 Stat_DEFENSE string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 equipment 122 outgame_shield_large_01 skill 5 BattleHitDefUp string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 equipment 123 outgame_shield_large_02 skill 0 null string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 equipment 123 outgame_shield_large_02 skill 1 null string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 equipment 123 outgame_shield_large_02 skill 2 Stat_DEFENSE string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 equipment 123 outgame_shield_large_02 skill 3 LowerHpDefUp string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 equipment 123 outgame_shield_large_02 skill 4 Stat_DEFENSE string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 equipment 123 outgame_shield_large_02 skill 5 LowerHpDefUp string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 equipment 124 outgame_armor_metal_03 skill 0 null string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 equipment 124 outgame_armor_metal_03 skill 1 Stat_HEALTH string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 equipment 124 outgame_armor_metal_03 skill 2 Stat_HEALTH string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 equipment 124 outgame_armor_metal_03 skill 3 SpikeCounter string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 equipment 124 outgame_armor_metal_03 skill 4 Stat_HEALTH string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 equipment 124 outgame_armor_metal_03 skill 5 SpikeCounterBurn string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 equipment 125 outgame_weapon_axe_03 skill 0 null string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 equipment 125 outgame_weapon_axe_03 skill 1 Stat_ATTACK_POWER string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 equipment 125 outgame_weapon_axe_03 skill 2 Stat_ATTACK_POWER string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 equipment 125 outgame_weapon_axe_03 skill 3 KillAttackUp string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 equipment 125 outgame_weapon_axe_03 skill 4 Stat_ATTACK_POWER string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 equipment 125 outgame_weapon_axe_03 skill 5 KillAttackUpEnforce string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 equipment 126 outgame_helmet_headgear_03 skill 0 null string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 equipment 126 outgame_helmet_headgear_03 skill 1 Stat_AIM string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 equipment 126 outgame_helmet_headgear_03 skill 2 Stat_AIM string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 equipment 126 outgame_helmet_headgear_03 skill 3 TripleAttackDmg string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
162 equipment 126 outgame_helmet_headgear_03 skill 4 Stat_AIM string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
163 equipment 126 outgame_helmet_headgear_03 skill 5 TripleAttackDmgEnforce string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
164 equipment 127 outgame_armor_metal_04 skill 0 null string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
165 equipment 127 outgame_armor_metal_04 skill 1 Stat_HEALTH string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
166 equipment 127 outgame_armor_metal_04 skill 2 Stat_HEALTH string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
167 equipment 127 outgame_armor_metal_04 skill 3 AdditionalHpAddAtkLimit string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
168 equipment 127 outgame_armor_metal_04 skill 4 Stat_HEALTH string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
169 equipment 127 outgame_armor_metal_04 skill 5 AdditionalHpAddAtkLimit string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
170 equipment 128 outgame_helmet_headgear_04 skill 0 null string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
171 equipment 128 outgame_helmet_headgear_04 skill 1 Stat_AIM string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
172 equipment 128 outgame_helmet_headgear_04 skill 2 Stat_AIM string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
173 equipment 128 outgame_helmet_headgear_04 skill 3 CritDmgUp string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
174 equipment 128 outgame_helmet_headgear_04 skill 4 Stat_AIM string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
175 equipment 128 outgame_helmet_headgear_04 skill 5 CritDefReduce string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
176 equipment 129 outgame_weapon_spear_03 skill 0 null string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
177 equipment 129 outgame_weapon_spear_03 skill 1 Stat_ATTACK_POWER string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
178 equipment 129 outgame_weapon_spear_03 skill 2 Stat_ATTACK_POWER string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
179 equipment 129 outgame_weapon_spear_03 skill 3 AttackCountAspdUp string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
180 equipment 129 outgame_weapon_spear_03 skill 4 Stat_ATTACK_POWER string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
181 equipment 129 outgame_weapon_spear_03 skill 5 CritDmgUp string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
182 equipment 130 outgame_weapon_axe_04 skill 0 null string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
183 equipment 130 outgame_weapon_axe_04 skill 1 Stat_ATTACK_POWER string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
184 equipment 130 outgame_weapon_axe_04 skill 2 Stat_ATTACK_POWER string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
185 equipment 130 outgame_weapon_axe_04 skill 3 AdditionalAtkFromTrueDmg string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
186 equipment 130 outgame_weapon_axe_04 skill 4 Stat_ATTACK_POWER string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
187 equipment 130 outgame_weapon_axe_04 skill 5 AdditionalCritDmgFromTrueDmg string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
188 equipment 100 outgame_weapon_spear_01 skillValue 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
189 equipment 100 outgame_weapon_spear_01 skillValue 1 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
190 equipment 100 outgame_weapon_spear_01 skillValue 2 5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
191 equipment 100 outgame_weapon_spear_01 skillValue 3 20 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
192 equipment 100 outgame_weapon_spear_01 skillValue 4 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
193 equipment 100 outgame_weapon_spear_01 skillValue 5 30 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
194 equipment 101 outgame_weapon_spear_02 skillValue 0 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
195 equipment 101 outgame_weapon_spear_02 skillValue 1 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
196 equipment 101 outgame_weapon_spear_02 skillValue 2 5 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
197 equipment 101 outgame_weapon_spear_02 skillValue 3 3 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
198 equipment 101 outgame_weapon_spear_02 skillValue 4 10 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
199 equipment 101 outgame_weapon_spear_02 skillValue 5 5 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
200 equipment 102 outgame_weapon_sword_01 skillValue 0 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
201 equipment 102 outgame_weapon_sword_01 skillValue 1 5 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
202 equipment 102 outgame_weapon_sword_01 skillValue 2 10 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
203 equipment 102 outgame_weapon_sword_01 skillValue 3 30 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
204 equipment 102 outgame_weapon_sword_01 skillValue 4 15 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
205 equipment 102 outgame_weapon_sword_01 skillValue 5 30 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
206 equipment 103 outgame_weapon_sword_02 skillValue 0 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
207 equipment 103 outgame_weapon_sword_02 skillValue 1 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
208 equipment 103 outgame_weapon_sword_02 skillValue 2 5 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
209 equipment 103 outgame_weapon_sword_02 skillValue 3 5 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
210 equipment 103 outgame_weapon_sword_02 skillValue 4 10 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
211 equipment 103 outgame_weapon_sword_02 skillValue 5 10 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
212 equipment 104 outgame_weapon_axe_01 skillValue 0 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
213 equipment 104 outgame_weapon_axe_01 skillValue 1 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
214 equipment 104 outgame_weapon_axe_01 skillValue 2 5 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
215 equipment 104 outgame_weapon_axe_01 skillValue 3 15 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
216 equipment 104 outgame_weapon_axe_01 skillValue 4 10 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
217 equipment 104 outgame_weapon_axe_01 skillValue 5 25 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
218 equipment 105 outgame_weapon_axe_02 skillValue 0 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
219 equipment 105 outgame_weapon_axe_02 skillValue 1 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
220 equipment 105 outgame_weapon_axe_02 skillValue 2 5 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
221 equipment 105 outgame_weapon_axe_02 skillValue 3 10 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
222 equipment 105 outgame_weapon_axe_02 skillValue 4 10 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
223 equipment 105 outgame_weapon_axe_02 skillValue 5 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
224 equipment 106 outgame_helmet_hood_01 skillValue 0 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
225 equipment 106 outgame_helmet_hood_01 skillValue 1 5 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
226 equipment 106 outgame_helmet_hood_01 skillValue 2 10 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
227 equipment 106 outgame_helmet_hood_01 skillValue 3 15 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
228 equipment 106 outgame_helmet_hood_01 skillValue 4 15 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
229 equipment 106 outgame_helmet_hood_01 skillValue 5 50 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
230 equipment 107 outgame_helmet_hood_02 skillValue 0 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
231 equipment 107 outgame_helmet_hood_02 skillValue 1 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
232 equipment 107 outgame_helmet_hood_02 skillValue 2 5 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
233 equipment 107 outgame_helmet_hood_02 skillValue 3 10 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
234 equipment 107 outgame_helmet_hood_02 skillValue 4 10 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
235 equipment 107 outgame_helmet_hood_02 skillValue 5 50 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
236 equipment 108 outgame_helmet_mask_01 skillValue 0 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
237 equipment 108 outgame_helmet_mask_01 skillValue 1 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
238 equipment 108 outgame_helmet_mask_01 skillValue 2 5 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
239 equipment 108 outgame_helmet_mask_01 skillValue 3 15 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
240 equipment 108 outgame_helmet_mask_01 skillValue 4 10 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
241 equipment 108 outgame_helmet_mask_01 skillValue 5 25 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
242 equipment 109 outgame_helmet_mask_02 skillValue 0 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
243 equipment 109 outgame_helmet_mask_02 skillValue 1 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
244 equipment 109 outgame_helmet_mask_02 skillValue 2 5 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
245 equipment 109 outgame_helmet_mask_02 skillValue 3 10 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
246 equipment 109 outgame_helmet_mask_02 skillValue 4 10 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
247 equipment 109 outgame_helmet_mask_02 skillValue 5 15 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
248 equipment 110 outgame_helmet_headgear_01 skillValue 0 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
249 equipment 110 outgame_helmet_headgear_01 skillValue 1 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
250 equipment 110 outgame_helmet_headgear_01 skillValue 2 5 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
251 equipment 110 outgame_helmet_headgear_01 skillValue 3 4 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
252 equipment 110 outgame_helmet_headgear_01 skillValue 4 10 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
253 equipment 110 outgame_helmet_headgear_01 skillValue 5 50 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
254 equipment 111 outgame_helmet_headgear_02 skillValue 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
255 equipment 111 outgame_helmet_headgear_02 skillValue 1 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
256 equipment 111 outgame_helmet_headgear_02 skillValue 2 5 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
257 equipment 111 outgame_helmet_headgear_02 skillValue 3 20 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
258 equipment 111 outgame_helmet_headgear_02 skillValue 4 10 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
259 equipment 111 outgame_helmet_headgear_02 skillValue 5 20 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
260 equipment 112 outgame_armor_robe_01 skillValue 0 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
261 equipment 112 outgame_armor_robe_01 skillValue 1 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
262 equipment 112 outgame_armor_robe_01 skillValue 2 5 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
263 equipment 112 outgame_armor_robe_01 skillValue 3 50 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
264 equipment 112 outgame_armor_robe_01 skillValue 4 10 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
265 equipment 112 outgame_armor_robe_01 skillValue 5 50 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
266 equipment 113 outgame_armor_robe_02 skillValue 0 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
267 equipment 113 outgame_armor_robe_02 skillValue 1 5 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
268 equipment 113 outgame_armor_robe_02 skillValue 2 10 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
269 equipment 113 outgame_armor_robe_02 skillValue 3 40 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
270 equipment 113 outgame_armor_robe_02 skillValue 4 15 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
271 equipment 113 outgame_armor_robe_02 skillValue 5 50 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
272 equipment 114 outgame_armor_leather_01 skillValue 0 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
273 equipment 114 outgame_armor_leather_01 skillValue 1 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
274 equipment 114 outgame_armor_leather_01 skillValue 2 5 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
275 equipment 114 outgame_armor_leather_01 skillValue 3 1.5 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
276 equipment 114 outgame_armor_leather_01 skillValue 4 10 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
277 equipment 114 outgame_armor_leather_01 skillValue 5 3.5 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
278 equipment 115 outgame_armor_leather_02 skillValue 0 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
279 equipment 115 outgame_armor_leather_02 skillValue 1 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
280 equipment 115 outgame_armor_leather_02 skillValue 2 5 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
281 equipment 115 outgame_armor_leather_02 skillValue 3 15 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
282 equipment 115 outgame_armor_leather_02 skillValue 4 10 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
283 equipment 115 outgame_armor_leather_02 skillValue 5 30 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
284 equipment 116 outgame_armor_metal_01 skillValue 0 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
285 equipment 116 outgame_armor_metal_01 skillValue 1 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
286 equipment 116 outgame_armor_metal_01 skillValue 2 5 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
287 equipment 116 outgame_armor_metal_01 skillValue 3 2 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
288 equipment 116 outgame_armor_metal_01 skillValue 4 10 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
289 equipment 116 outgame_armor_metal_01 skillValue 5 2 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
290 equipment 117 outgame_armor_metal_02 skillValue 0 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
291 equipment 117 outgame_armor_metal_02 skillValue 1 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
292 equipment 117 outgame_armor_metal_02 skillValue 2 5 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
293 equipment 117 outgame_armor_metal_02 skillValue 3 10 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
294 equipment 117 outgame_armor_metal_02 skillValue 4 10 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
295 equipment 117 outgame_armor_metal_02 skillValue 5 20 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
296 equipment 118 outgame_shield_small_01 skillValue 0 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
297 equipment 118 outgame_shield_small_01 skillValue 1 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
298 equipment 118 outgame_shield_small_01 skillValue 2 5 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
299 equipment 118 outgame_shield_small_01 skillValue 3 20 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
300 equipment 118 outgame_shield_small_01 skillValue 4 10 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
301 equipment 118 outgame_shield_small_01 skillValue 5 30 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
302 equipment 119 outgame_shield_small_02 skillValue 0 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
303 equipment 119 outgame_shield_small_02 skillValue 1 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
304 equipment 119 outgame_shield_small_02 skillValue 2 5 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
305 equipment 119 outgame_shield_small_02 skillValue 3 20 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
306 equipment 119 outgame_shield_small_02 skillValue 4 10 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
307 equipment 119 outgame_shield_small_02 skillValue 5 20 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
308 equipment 120 outgame_shield_middle_01 skillValue 0 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
309 equipment 120 outgame_shield_middle_01 skillValue 1 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
310 equipment 120 outgame_shield_middle_01 skillValue 2 5 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
311 equipment 120 outgame_shield_middle_01 skillValue 3 10 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
312 equipment 120 outgame_shield_middle_01 skillValue 4 10 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
313 equipment 120 outgame_shield_middle_01 skillValue 5 15 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
314 equipment 121 outgame_shield_middle_02 skillValue 0 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
315 equipment 121 outgame_shield_middle_02 skillValue 1 5 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
316 equipment 121 outgame_shield_middle_02 skillValue 2 10 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
317 equipment 121 outgame_shield_middle_02 skillValue 3 7.5 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
318 equipment 121 outgame_shield_middle_02 skillValue 4 15 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
319 equipment 121 outgame_shield_middle_02 skillValue 5 12.5 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
320 equipment 122 outgame_shield_large_01 skillValue 0 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
321 equipment 122 outgame_shield_large_01 skillValue 1 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
322 equipment 122 outgame_shield_large_01 skillValue 2 5 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
323 equipment 122 outgame_shield_large_01 skillValue 3 3 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
324 equipment 122 outgame_shield_large_01 skillValue 4 10 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
325 equipment 122 outgame_shield_large_01 skillValue 5 5 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
326 equipment 123 outgame_shield_large_02 skillValue 0 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
327 equipment 123 outgame_shield_large_02 skillValue 1 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
328 equipment 123 outgame_shield_large_02 skillValue 2 5 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
329 equipment 123 outgame_shield_large_02 skillValue 3 15 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
330 equipment 123 outgame_shield_large_02 skillValue 4 10 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
331 equipment 123 outgame_shield_large_02 skillValue 5 30 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
332 equipment 124 outgame_armor_metal_03 skillValue 0 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
333 equipment 124 outgame_armor_metal_03 skillValue 1 5 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
334 equipment 124 outgame_armor_metal_03 skillValue 2 10 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
335 equipment 124 outgame_armor_metal_03 skillValue 3 10 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
336 equipment 124 outgame_armor_metal_03 skillValue 4 15 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
337 equipment 124 outgame_armor_metal_03 skillValue 5 50 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
338 equipment 125 outgame_weapon_axe_03 skillValue 0 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
339 equipment 125 outgame_weapon_axe_03 skillValue 1 5 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
340 equipment 125 outgame_weapon_axe_03 skillValue 2 10 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
341 equipment 125 outgame_weapon_axe_03 skillValue 3 2 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
342 equipment 125 outgame_weapon_axe_03 skillValue 4 15 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
343 equipment 125 outgame_weapon_axe_03 skillValue 5 70 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
344 equipment 126 outgame_helmet_headgear_03 skillValue 0 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
345 equipment 126 outgame_helmet_headgear_03 skillValue 1 5 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
346 equipment 126 outgame_helmet_headgear_03 skillValue 2 10 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
347 equipment 126 outgame_helmet_headgear_03 skillValue 3 15 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
348 equipment 126 outgame_helmet_headgear_03 skillValue 4 15 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
349 equipment 126 outgame_helmet_headgear_03 skillValue 5 50 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
350 equipment 127 outgame_armor_metal_04 skillValue 0 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
351 equipment 127 outgame_armor_metal_04 skillValue 1 5 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
352 equipment 127 outgame_armor_metal_04 skillValue 2 10 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
353 equipment 127 outgame_armor_metal_04 skillValue 3 2 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
354 equipment 127 outgame_armor_metal_04 skillValue 4 15 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
355 equipment 127 outgame_armor_metal_04 skillValue 5 2 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
356 equipment 128 outgame_helmet_headgear_04 skillValue 0 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
357 equipment 128 outgame_helmet_headgear_04 skillValue 1 5 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
358 equipment 128 outgame_helmet_headgear_04 skillValue 2 10 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
359 equipment 128 outgame_helmet_headgear_04 skillValue 3 35 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
360 equipment 128 outgame_helmet_headgear_04 skillValue 4 15 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
361 equipment 128 outgame_helmet_headgear_04 skillValue 5 25 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
362 equipment 129 outgame_weapon_spear_03 skillValue 0 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
363 equipment 129 outgame_weapon_spear_03 skillValue 1 5 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
364 equipment 129 outgame_weapon_spear_03 skillValue 2 10 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
365 equipment 129 outgame_weapon_spear_03 skillValue 3 4 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
366 equipment 129 outgame_weapon_spear_03 skillValue 4 15 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
367 equipment 129 outgame_weapon_spear_03 skillValue 5 50 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
368 equipment 130 outgame_weapon_axe_04 skillValue 0 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
369 equipment 130 outgame_weapon_axe_04 skillValue 1 5 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
370 equipment 130 outgame_weapon_axe_04 skillValue 2 10 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
371 equipment 130 outgame_weapon_axe_04 skillValue 3 3 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
372 equipment 130 outgame_weapon_axe_04 skillValue 4 15 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
373 equipment 130 outgame_weapon_axe_04 skillValue 5 3 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
374 equipment 100 outgame_weapon_spear_01 extraValue 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
375 equipment 100 outgame_weapon_spear_01 extraValue 1 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
376 equipment 100 outgame_weapon_spear_01 extraValue 2 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
377 equipment 100 outgame_weapon_spear_01 extraValue 3 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
378 equipment 100 outgame_weapon_spear_01 extraValue 4 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
379 equipment 100 outgame_weapon_spear_01 extraValue 5 15 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
380 equipment 101 outgame_weapon_spear_02 extraValue 0 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
381 equipment 101 outgame_weapon_spear_02 extraValue 1 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
382 equipment 101 outgame_weapon_spear_02 extraValue 2 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
383 equipment 101 outgame_weapon_spear_02 extraValue 3 30 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
384 equipment 101 outgame_weapon_spear_02 extraValue 4 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
385 equipment 101 outgame_weapon_spear_02 extraValue 5 30 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
386 equipment 102 outgame_weapon_sword_01 extraValue 0 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
387 equipment 102 outgame_weapon_sword_01 extraValue 1 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
388 equipment 102 outgame_weapon_sword_01 extraValue 2 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
389 equipment 102 outgame_weapon_sword_01 extraValue 3 3 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
390 equipment 102 outgame_weapon_sword_01 extraValue 4 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
391 equipment 102 outgame_weapon_sword_01 extraValue 5 2 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
392 equipment 103 outgame_weapon_sword_02 extraValue 0 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
393 equipment 103 outgame_weapon_sword_02 extraValue 1 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
394 equipment 103 outgame_weapon_sword_02 extraValue 2 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
395 equipment 103 outgame_weapon_sword_02 extraValue 3 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
396 equipment 103 outgame_weapon_sword_02 extraValue 4 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
397 equipment 103 outgame_weapon_sword_02 extraValue 5 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
398 equipment 104 outgame_weapon_axe_01 extraValue 0 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
399 equipment 104 outgame_weapon_axe_01 extraValue 1 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
400 equipment 104 outgame_weapon_axe_01 extraValue 2 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
401 equipment 104 outgame_weapon_axe_01 extraValue 3 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
402 equipment 104 outgame_weapon_axe_01 extraValue 4 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
403 equipment 104 outgame_weapon_axe_01 extraValue 5 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
404 equipment 105 outgame_weapon_axe_02 extraValue 0 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
405 equipment 105 outgame_weapon_axe_02 extraValue 1 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
406 equipment 105 outgame_weapon_axe_02 extraValue 2 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
407 equipment 105 outgame_weapon_axe_02 extraValue 3 1.3 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
408 equipment 105 outgame_weapon_axe_02 extraValue 4 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
409 equipment 105 outgame_weapon_axe_02 extraValue 5 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
410 equipment 106 outgame_helmet_hood_01 extraValue 0 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
411 equipment 106 outgame_helmet_hood_01 extraValue 1 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
412 equipment 106 outgame_helmet_hood_01 extraValue 2 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
413 equipment 106 outgame_helmet_hood_01 extraValue 3 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
414 equipment 106 outgame_helmet_hood_01 extraValue 4 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
415 equipment 106 outgame_helmet_hood_01 extraValue 5 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
416 equipment 107 outgame_helmet_hood_02 extraValue 0 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
417 equipment 107 outgame_helmet_hood_02 extraValue 1 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
418 equipment 107 outgame_helmet_hood_02 extraValue 2 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
419 equipment 107 outgame_helmet_hood_02 extraValue 3 3 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
420 equipment 107 outgame_helmet_hood_02 extraValue 4 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
421 equipment 107 outgame_helmet_hood_02 extraValue 5 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
422 equipment 108 outgame_helmet_mask_01 extraValue 0 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
423 equipment 108 outgame_helmet_mask_01 extraValue 1 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
424 equipment 108 outgame_helmet_mask_01 extraValue 2 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
425 equipment 108 outgame_helmet_mask_01 extraValue 3 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
426 equipment 108 outgame_helmet_mask_01 extraValue 4 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
427 equipment 108 outgame_helmet_mask_01 extraValue 5 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
428 equipment 109 outgame_helmet_mask_02 extraValue 0 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
429 equipment 109 outgame_helmet_mask_02 extraValue 1 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
430 equipment 109 outgame_helmet_mask_02 extraValue 2 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
431 equipment 109 outgame_helmet_mask_02 extraValue 3 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
432 equipment 109 outgame_helmet_mask_02 extraValue 4 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
433 equipment 109 outgame_helmet_mask_02 extraValue 5 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
434 equipment 110 outgame_helmet_headgear_01 extraValue 0 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
435 equipment 110 outgame_helmet_headgear_01 extraValue 1 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
436 equipment 110 outgame_helmet_headgear_01 extraValue 2 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
437 equipment 110 outgame_helmet_headgear_01 extraValue 3 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
438 equipment 110 outgame_helmet_headgear_01 extraValue 4 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
439 equipment 110 outgame_helmet_headgear_01 extraValue 5 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
440 equipment 111 outgame_helmet_headgear_02 extraValue 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
441 equipment 111 outgame_helmet_headgear_02 extraValue 1 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
442 equipment 111 outgame_helmet_headgear_02 extraValue 2 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
443 equipment 111 outgame_helmet_headgear_02 extraValue 3 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
444 equipment 111 outgame_helmet_headgear_02 extraValue 4 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
445 equipment 111 outgame_helmet_headgear_02 extraValue 5 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
446 equipment 112 outgame_armor_robe_01 extraValue 0 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
447 equipment 112 outgame_armor_robe_01 extraValue 1 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
448 equipment 112 outgame_armor_robe_01 extraValue 2 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
449 equipment 112 outgame_armor_robe_01 extraValue 3 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
450 equipment 112 outgame_armor_robe_01 extraValue 4 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
451 equipment 112 outgame_armor_robe_01 extraValue 5 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
452 equipment 113 outgame_armor_robe_02 extraValue 0 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
453 equipment 113 outgame_armor_robe_02 extraValue 1 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
454 equipment 113 outgame_armor_robe_02 extraValue 2 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
455 equipment 113 outgame_armor_robe_02 extraValue 3 10 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
456 equipment 113 outgame_armor_robe_02 extraValue 4 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
457 equipment 113 outgame_armor_robe_02 extraValue 5 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
458 equipment 114 outgame_armor_leather_01 extraValue 0 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
459 equipment 114 outgame_armor_leather_01 extraValue 1 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
460 equipment 114 outgame_armor_leather_01 extraValue 2 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
461 equipment 114 outgame_armor_leather_01 extraValue 3 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
462 equipment 114 outgame_armor_leather_01 extraValue 4 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
463 equipment 114 outgame_armor_leather_01 extraValue 5 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
464 equipment 115 outgame_armor_leather_02 extraValue 0 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
465 equipment 115 outgame_armor_leather_02 extraValue 1 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
466 equipment 115 outgame_armor_leather_02 extraValue 2 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
467 equipment 115 outgame_armor_leather_02 extraValue 3 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
468 equipment 115 outgame_armor_leather_02 extraValue 4 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
469 equipment 115 outgame_armor_leather_02 extraValue 5 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
470 equipment 116 outgame_armor_metal_01 extraValue 0 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
471 equipment 116 outgame_armor_metal_01 extraValue 1 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
472 equipment 116 outgame_armor_metal_01 extraValue 2 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
473 equipment 116 outgame_armor_metal_01 extraValue 3 20 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
474 equipment 116 outgame_armor_metal_01 extraValue 4 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
475 equipment 116 outgame_armor_metal_01 extraValue 5 40 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
476 equipment 117 outgame_armor_metal_02 extraValue 0 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
477 equipment 117 outgame_armor_metal_02 extraValue 1 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
478 equipment 117 outgame_armor_metal_02 extraValue 2 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
479 equipment 117 outgame_armor_metal_02 extraValue 3 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
480 equipment 117 outgame_armor_metal_02 extraValue 4 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
481 equipment 117 outgame_armor_metal_02 extraValue 5 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
482 equipment 118 outgame_shield_small_01 extraValue 0 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
483 equipment 118 outgame_shield_small_01 extraValue 1 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
484 equipment 118 outgame_shield_small_01 extraValue 2 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
485 equipment 118 outgame_shield_small_01 extraValue 3 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
486 equipment 118 outgame_shield_small_01 extraValue 4 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
487 equipment 118 outgame_shield_small_01 extraValue 5 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
488 equipment 119 outgame_shield_small_02 extraValue 0 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
489 equipment 119 outgame_shield_small_02 extraValue 1 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
490 equipment 119 outgame_shield_small_02 extraValue 2 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
491 equipment 119 outgame_shield_small_02 extraValue 3 1 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
492 equipment 119 outgame_shield_small_02 extraValue 4 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
493 equipment 119 outgame_shield_small_02 extraValue 5 2 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
494 equipment 120 outgame_shield_middle_01 extraValue 0 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
495 equipment 120 outgame_shield_middle_01 extraValue 1 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
496 equipment 120 outgame_shield_middle_01 extraValue 2 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
497 equipment 120 outgame_shield_middle_01 extraValue 3 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
498 equipment 120 outgame_shield_middle_01 extraValue 4 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
499 equipment 120 outgame_shield_middle_01 extraValue 5 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
500 equipment 121 outgame_shield_middle_02 extraValue 0 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
501 equipment 121 outgame_shield_middle_02 extraValue 1 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
502 equipment 121 outgame_shield_middle_02 extraValue 2 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
503 equipment 121 outgame_shield_middle_02 extraValue 3 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
504 equipment 121 outgame_shield_middle_02 extraValue 4 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
505 equipment 121 outgame_shield_middle_02 extraValue 5 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
506 equipment 122 outgame_shield_large_01 extraValue 0 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
507 equipment 122 outgame_shield_large_01 extraValue 1 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
508 equipment 122 outgame_shield_large_01 extraValue 2 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
509 equipment 122 outgame_shield_large_01 extraValue 3 30 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
510 equipment 122 outgame_shield_large_01 extraValue 4 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
511 equipment 122 outgame_shield_large_01 extraValue 5 30 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
512 equipment 123 outgame_shield_large_02 extraValue 0 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
513 equipment 123 outgame_shield_large_02 extraValue 1 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
514 equipment 123 outgame_shield_large_02 extraValue 2 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
515 equipment 123 outgame_shield_large_02 extraValue 3 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
516 equipment 123 outgame_shield_large_02 extraValue 4 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
517 equipment 123 outgame_shield_large_02 extraValue 5 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
518 equipment 124 outgame_armor_metal_03 extraValue 0 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
519 equipment 124 outgame_armor_metal_03 extraValue 1 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
520 equipment 124 outgame_armor_metal_03 extraValue 2 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
521 equipment 124 outgame_armor_metal_03 extraValue 3 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
522 equipment 124 outgame_armor_metal_03 extraValue 4 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
523 equipment 124 outgame_armor_metal_03 extraValue 5 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
524 equipment 125 outgame_weapon_axe_03 extraValue 0 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
525 equipment 125 outgame_weapon_axe_03 extraValue 1 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
526 equipment 125 outgame_weapon_axe_03 extraValue 2 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
527 equipment 125 outgame_weapon_axe_03 extraValue 3 40 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
528 equipment 125 outgame_weapon_axe_03 extraValue 4 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
529 equipment 125 outgame_weapon_axe_03 extraValue 5 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
530 equipment 126 outgame_helmet_headgear_03 extraValue 0 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
531 equipment 126 outgame_helmet_headgear_03 extraValue 1 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
532 equipment 126 outgame_helmet_headgear_03 extraValue 2 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
533 equipment 126 outgame_helmet_headgear_03 extraValue 3 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
534 equipment 126 outgame_helmet_headgear_03 extraValue 4 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
535 equipment 126 outgame_helmet_headgear_03 extraValue 5 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
536 equipment 127 outgame_armor_metal_04 extraValue 0 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
537 equipment 127 outgame_armor_metal_04 extraValue 1 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
538 equipment 127 outgame_armor_metal_04 extraValue 2 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
539 equipment 127 outgame_armor_metal_04 extraValue 3 40 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
540 equipment 127 outgame_armor_metal_04 extraValue 4 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
541 equipment 127 outgame_armor_metal_04 extraValue 5 80 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
542 equipment 128 outgame_helmet_headgear_04 extraValue 0 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
543 equipment 128 outgame_helmet_headgear_04 extraValue 1 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
544 equipment 128 outgame_helmet_headgear_04 extraValue 2 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
545 equipment 128 outgame_helmet_headgear_04 extraValue 3 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
546 equipment 128 outgame_helmet_headgear_04 extraValue 4 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
547 equipment 128 outgame_helmet_headgear_04 extraValue 5 2 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
548 equipment 129 outgame_weapon_spear_03 extraValue 0 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
549 equipment 129 outgame_weapon_spear_03 extraValue 1 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
550 equipment 129 outgame_weapon_spear_03 extraValue 2 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
551 equipment 129 outgame_weapon_spear_03 extraValue 3 40 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
552 equipment 129 outgame_weapon_spear_03 extraValue 4 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
553 equipment 129 outgame_weapon_spear_03 extraValue 5 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
554 equipment 130 outgame_weapon_axe_04 extraValue 0 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
555 equipment 130 outgame_weapon_axe_04 extraValue 1 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
556 equipment 130 outgame_weapon_axe_04 extraValue 2 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
557 equipment 130 outgame_weapon_axe_04 extraValue 3 60 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
558 equipment 130 outgame_weapon_axe_04 extraValue 4 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
559 equipment 130 outgame_weapon_axe_04 extraValue 5 90 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵