Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
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表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
skin,1,sword_pumpkin,setAdditionalValueList,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,1,sword_pumpkin,setAdditionalValueList,1,50,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,1,sword_pumpkin,setAdditionalValueList,2,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,1,sword_pumpkin,setAdditionalValueList,3,150,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,1,50,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,2,100,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,3,150,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,1,50,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,2,100,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,3,150,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,1,50,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,2,100,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,3,150,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,1,50,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,2,100,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,3,150,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,1,50,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,2,100,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,3,150,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,1,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,2,100,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,3,150,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,1,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,2,100,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,3,150,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,1,50,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,2,100,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,3,150,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,1,50,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,2,100,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,3,150,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,1,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,2,100,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,3,150,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,1,50,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,2,100,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,3,150,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,1,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,2,100,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,3,150,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,1,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,2,100,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,3,150,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,1,50,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,2,100,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,3,150,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,1,50,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,2,100,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,3,150,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,1,50,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,2,100,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,3,150,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,1,50,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,2,100,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,3,150,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,1,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,2,100,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,3,150,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,1,50,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,2,100,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,3,150,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,1,50,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,2,100,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,3,150,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,1,50,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,2,100,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,3,150,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,1,50,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,2,100,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,3,150,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,1,50,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,2,100,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,3,150,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,1,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,2,100,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,3,150,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,1,50,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,2,100,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,3,150,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,1,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,2,100,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,3,150,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,1,50,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,2,100,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,3,150,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,1,50,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,2,100,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,3,150,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,1,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,2,100,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,3,150,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,1,50,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,2,100,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,3,150,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,0,0,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,1,50,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,2,100,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,3,150,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,0,0,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,1,50,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,2,100,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,3,150,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,0,0,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,1,50,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,2,100,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,3,150,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,0,0,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,1,50,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,2,100,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,3,150,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,0,0,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,1,50,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,2,100,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,3,150,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,0,0,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,1,50,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,2,100,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,3,150,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,0,0,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,1,50,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,2,100,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,3,150,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,0,0,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,1,50,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,2,100,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,3,150,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,0,0,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,1,50,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,2,100,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,3,150,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 skin 1 sword_pumpkin setAdditionalValueList 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 skin 1 sword_pumpkin setAdditionalValueList 1 50 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 skin 1 sword_pumpkin setAdditionalValueList 2 100 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 skin 1 sword_pumpkin setAdditionalValueList 3 150 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 skin 2 armor_pumpkin setAdditionalValueList 0 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 skin 2 armor_pumpkin setAdditionalValueList 1 50 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 skin 2 armor_pumpkin setAdditionalValueList 2 100 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 skin 2 armor_pumpkin setAdditionalValueList 3 150 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 skin 3 helmet_pumpkin setAdditionalValueList 0 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 skin 3 helmet_pumpkin setAdditionalValueList 1 50 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 skin 3 helmet_pumpkin setAdditionalValueList 2 100 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 skin 3 helmet_pumpkin setAdditionalValueList 3 150 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 skin 4 shield_pumpkin setAdditionalValueList 0 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 skin 4 shield_pumpkin setAdditionalValueList 1 50 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 skin 4 shield_pumpkin setAdditionalValueList 2 100 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 skin 4 shield_pumpkin setAdditionalValueList 3 150 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 skin 5 sword_tree setAdditionalValueList 0 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 skin 5 sword_tree setAdditionalValueList 1 50 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 skin 5 sword_tree setAdditionalValueList 2 100 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 skin 5 sword_tree setAdditionalValueList 3 150 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 skin 6 armor_tree setAdditionalValueList 0 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 skin 6 armor_tree setAdditionalValueList 1 50 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 skin 6 armor_tree setAdditionalValueList 2 100 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 skin 6 armor_tree setAdditionalValueList 3 150 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 skin 7 helmet_tree setAdditionalValueList 0 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 skin 7 helmet_tree setAdditionalValueList 1 50 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 skin 7 helmet_tree setAdditionalValueList 2 100 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 skin 7 helmet_tree setAdditionalValueList 3 150 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 skin 8 shield_tree setAdditionalValueList 0 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 skin 8 shield_tree setAdditionalValueList 1 50 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 skin 8 shield_tree setAdditionalValueList 2 100 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 skin 8 shield_tree setAdditionalValueList 3 150 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 skin 9 sword_santa setAdditionalValueList 0 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 skin 9 sword_santa setAdditionalValueList 1 50 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 skin 9 sword_santa setAdditionalValueList 2 100 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 skin 9 sword_santa setAdditionalValueList 3 150 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 skin 10 armor_santa setAdditionalValueList 0 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 skin 10 armor_santa setAdditionalValueList 1 50 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 skin 10 armor_santa setAdditionalValueList 2 100 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 skin 10 armor_santa setAdditionalValueList 3 150 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 skin 11 helmet_santa setAdditionalValueList 0 0 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 skin 11 helmet_santa setAdditionalValueList 1 50 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 skin 11 helmet_santa setAdditionalValueList 2 100 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 skin 11 helmet_santa setAdditionalValueList 3 150 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 skin 12 shield_santa setAdditionalValueList 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 skin 12 shield_santa setAdditionalValueList 1 50 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 skin 12 shield_santa setAdditionalValueList 2 100 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 skin 12 shield_santa setAdditionalValueList 3 150 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 skin 13 sword_snowman setAdditionalValueList 0 0 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 skin 13 sword_snowman setAdditionalValueList 1 50 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 skin 13 sword_snowman setAdditionalValueList 2 100 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 skin 13 sword_snowman setAdditionalValueList 3 150 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 skin 14 armor_snowman setAdditionalValueList 0 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 skin 14 armor_snowman setAdditionalValueList 1 50 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 skin 14 armor_snowman setAdditionalValueList 2 100 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 skin 14 armor_snowman setAdditionalValueList 3 150 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 skin 15 helmet_snowman setAdditionalValueList 0 0 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 skin 15 helmet_snowman setAdditionalValueList 1 50 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 skin 15 helmet_snowman setAdditionalValueList 2 100 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 skin 15 helmet_snowman setAdditionalValueList 3 150 float[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 skin 16 shield_snowman setAdditionalValueList 0 0 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 skin 16 shield_snowman setAdditionalValueList 1 50 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 skin 16 shield_snowman setAdditionalValueList 2 100 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 skin 16 shield_snowman setAdditionalValueList 3 150 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 skin 17 sword_party_skin setAdditionalValueList 0 0 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 skin 17 sword_party_skin setAdditionalValueList 1 50 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 skin 17 sword_party_skin setAdditionalValueList 2 100 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 skin 17 sword_party_skin setAdditionalValueList 3 150 float[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 skin 18 armor_party_skin setAdditionalValueList 0 0 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 skin 18 armor_party_skin setAdditionalValueList 1 50 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 skin 18 armor_party_skin setAdditionalValueList 2 100 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 skin 18 armor_party_skin setAdditionalValueList 3 150 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 skin 19 helmet_party_skin setAdditionalValueList 0 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 skin 19 helmet_party_skin setAdditionalValueList 1 50 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 skin 19 helmet_party_skin setAdditionalValueList 2 100 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 skin 19 helmet_party_skin setAdditionalValueList 3 150 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 skin 20 shield_party_skin setAdditionalValueList 0 0 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 skin 20 shield_party_skin setAdditionalValueList 1 50 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 skin 20 shield_party_skin setAdditionalValueList 2 100 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 skin 20 shield_party_skin setAdditionalValueList 3 150 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 skin 21 sword_boss_skin setAdditionalValueList 0 0 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 skin 21 sword_boss_skin setAdditionalValueList 1 50 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 skin 21 sword_boss_skin setAdditionalValueList 2 100 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 skin 21 sword_boss_skin setAdditionalValueList 3 150 float[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 skin 22 armor_boss_skin setAdditionalValueList 0 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 skin 22 armor_boss_skin setAdditionalValueList 1 50 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 skin 22 armor_boss_skin setAdditionalValueList 2 100 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 skin 22 armor_boss_skin setAdditionalValueList 3 150 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 skin 23 helmet_boss_skin setAdditionalValueList 0 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 skin 23 helmet_boss_skin setAdditionalValueList 1 50 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 skin 23 helmet_boss_skin setAdditionalValueList 2 100 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 skin 23 helmet_boss_skin setAdditionalValueList 3 150 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 skin 24 shield_boss_skin setAdditionalValueList 0 0 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 skin 24 shield_boss_skin setAdditionalValueList 1 50 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 skin 24 shield_boss_skin setAdditionalValueList 2 100 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 skin 24 shield_boss_skin setAdditionalValueList 3 150 float[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 skin 25 sword_clover_skin setAdditionalValueList 0 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 skin 25 sword_clover_skin setAdditionalValueList 1 50 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 skin 25 sword_clover_skin setAdditionalValueList 2 100 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 skin 25 sword_clover_skin setAdditionalValueList 3 150 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 skin 26 armor_clover_skin setAdditionalValueList 0 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 skin 26 armor_clover_skin setAdditionalValueList 1 50 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 skin 26 armor_clover_skin setAdditionalValueList 2 100 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 skin 26 armor_clover_skin setAdditionalValueList 3 150 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 skin 27 helmet_clover_skin setAdditionalValueList 0 0 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 skin 27 helmet_clover_skin setAdditionalValueList 1 50 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 skin 27 helmet_clover_skin setAdditionalValueList 2 100 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 skin 27 helmet_clover_skin setAdditionalValueList 3 150 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 skin 28 shield_clover_skin setAdditionalValueList 0 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 skin 28 shield_clover_skin setAdditionalValueList 1 50 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 skin 28 shield_clover_skin setAdditionalValueList 2 100 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 skin 28 shield_clover_skin setAdditionalValueList 3 150 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 skin 29 sword_rich_skin setAdditionalValueList 0 0 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 skin 29 sword_rich_skin setAdditionalValueList 1 50 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 skin 29 sword_rich_skin setAdditionalValueList 2 100 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 skin 29 sword_rich_skin setAdditionalValueList 3 150 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 skin 30 armor_rich_skin setAdditionalValueList 0 0 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 skin 30 armor_rich_skin setAdditionalValueList 1 50 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 skin 30 armor_rich_skin setAdditionalValueList 2 100 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 skin 30 armor_rich_skin setAdditionalValueList 3 150 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 skin 31 helmet_rich_skin setAdditionalValueList 0 0 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 skin 31 helmet_rich_skin setAdditionalValueList 1 50 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 skin 31 helmet_rich_skin setAdditionalValueList 2 100 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 skin 31 helmet_rich_skin setAdditionalValueList 3 150 float[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 skin 32 shield_rich_skin setAdditionalValueList 0 0 float[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 skin 32 shield_rich_skin setAdditionalValueList 1 50 float[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 skin 32 shield_rich_skin setAdditionalValueList 2 100 float[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 skin 32 shield_rich_skin setAdditionalValueList 3 150 float[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 skin 33 sword_pirate_skin setAdditionalValueList 0 0 float[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 skin 33 sword_pirate_skin setAdditionalValueList 1 50 float[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 skin 33 sword_pirate_skin setAdditionalValueList 2 100 float[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 skin 33 sword_pirate_skin setAdditionalValueList 3 150 float[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 skin 34 armor_pirate_skin setAdditionalValueList 0 0 float[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 skin 34 armor_pirate_skin setAdditionalValueList 1 50 float[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 skin 34 armor_pirate_skin setAdditionalValueList 2 100 float[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 skin 34 armor_pirate_skin setAdditionalValueList 3 150 float[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 skin 35 helmet_pirate_skin setAdditionalValueList 0 0 float[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 skin 35 helmet_pirate_skin setAdditionalValueList 1 50 float[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 skin 35 helmet_pirate_skin setAdditionalValueList 2 100 float[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 skin 35 helmet_pirate_skin setAdditionalValueList 3 150 float[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 skin 36 shield_pirate_skin setAdditionalValueList 0 0 float[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 skin 36 shield_pirate_skin setAdditionalValueList 1 50 float[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 skin 36 shield_pirate_skin setAdditionalValueList 2 100 float[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 skin 36 shield_pirate_skin setAdditionalValueList 3 150 float[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 skin 37 sword_swim_skin setAdditionalValueList 0 0 float[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 skin 37 sword_swim_skin setAdditionalValueList 1 50 float[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 skin 37 sword_swim_skin setAdditionalValueList 2 100 float[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 skin 37 sword_swim_skin setAdditionalValueList 3 150 float[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 skin 38 armor_swim_skin setAdditionalValueList 0 0 float[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 skin 38 armor_swim_skin setAdditionalValueList 1 50 float[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 skin 38 armor_swim_skin setAdditionalValueList 2 100 float[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 skin 38 armor_swim_skin setAdditionalValueList 3 150 float[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 skin 39 helmet_swim_skin setAdditionalValueList 0 0 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 skin 39 helmet_swim_skin setAdditionalValueList 1 50 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 skin 39 helmet_swim_skin setAdditionalValueList 2 100 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 skin 39 helmet_swim_skin setAdditionalValueList 3 150 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 skin 40 shield_swim_skin setAdditionalValueList 0 0 float[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 skin 40 shield_swim_skin setAdditionalValueList 1 50 float[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 skin 40 shield_swim_skin setAdditionalValueList 2 100 float[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 skin 40 shield_swim_skin setAdditionalValueList 3 150 float[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵