Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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表,字段,类型,中文含义,原始注释,空值条数
achievement,Id,Key<int>,数值主键,,0
achievement,StringId,Key<string>,字符串主键,,0
achievement,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,prerequisiteId,string,前置成就ID,선행조건(앞선 도전과제가 깨질 때까지 UI에 보이지 않음),100
achievement,isEnabled,bool,配置启用标志,,0
achievement,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재 사용하지 않음(아이콘이 보상으로 대체),0
achievement,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,conditionType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,EAchievementGrade,EAchievementGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,goalCount,int,目标次数,,0
achievement,extraValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,98
achievement,isPerGameReset,bool,每局重置标记,인게임 시작할 때마다 진행도 리셋할지 여부,0
achievement,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,rewardId,int,奖励ID(按奖励类型解析),,0
achievement,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,isHidden,bool,隐藏标记,히든 도전과제,0
achievement,stringIdParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 주는 것과 관련,0
achievement,stringIdParamExtra,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,99
groupquestlist,Id,Key<int>,数值主键,,0
groupquestlist,StringId,Key<string>,字符串主键,,0
groupquestlist,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,그룹id,0
groupquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
groupquestlist,goalCount,int[],目标次数,,0
groupquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,130
groupquestlist,EClaimType,EClaimType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,10
groupquestlist,rewardId,int[],奖励ID(按奖励类型解析),,0
groupquestlist,rewardCount,int[],奖励数量,신속 순찰. 루프 클리어. 스테이지 클리어. 장비 뽑기. 다이아 소비,0
groupquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,Id,Key<int>,数值主键,,0
questdata,StringId,Key<string>,字符串主键,,0
questdata,questType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,useSubValue,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,47
questdata,ERewardType,ERewardType,奖励类型枚举,subValue {1} 의 참조 타입,47
questdata,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,0
questdata,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,44
questdata,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,9
1 表 字段 类型 中文含义 原始注释 空值条数
2 achievement Id Key<int> 数值主键 0
3 achievement StringId Key<string> 字符串主键 0
4 achievement order int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 achievement prerequisiteId string 前置成就ID 선행조건(앞선 도전과제가 깨질 때까지 UI에 보이지 않음) 100
6 achievement isEnabled bool 配置启用标志 0
7 achievement icon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 현재 사용하지 않음(아이콘이 보상으로 대체) 0
8 achievement titleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
9 achievement descKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
10 achievement conditionType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
11 achievement EAchievementGrade EAchievementGrade 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
12 achievement goalCount int 目标次数 0
13 achievement extraValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 98
14 achievement isPerGameReset bool 每局重置标记 인게임 시작할 때마다 진행도 리셋할지 여부 0
15 achievement rewardType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
16 achievement rewardId int 奖励ID(按奖励类型解析) 0
17 achievement rewardValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
18 achievement isHidden bool 隐藏标记 히든 도전과제 0
19 achievement stringIdParam string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보상 주는 것과 관련 0
20 achievement stringIdParamExtra string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 99
21 groupquestlist Id Key<int> 数值主键 0
22 groupquestlist StringId Key<string> 字符串主键 0
23 groupquestlist groupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 그룹id 0
24 groupquestlist questDataStringId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 종류 0
25 groupquestlist goalCount int[] 目标次数 0
26 groupquestlist isCanCountWhenLock bool 锁定期间是否计数 130
27 groupquestlist EClaimType EClaimType 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
28 groupquestlist EQuestGroup EQuestGroup 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
29 groupquestlist groupValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 퀘스트 그룹 10
30 groupquestlist rewardId int[] 奖励ID(按奖励类型解析) 0
31 groupquestlist rewardCount int[] 奖励数量 신속 순찰. 루프 클리어. 스테이지 클리어. 장비 뽑기. 다이아 소비 0
32 groupquestlist sortingOrder int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
33 questdata Id Key<int> 数值主键 0
34 questdata StringId Key<string> 字符串主键 0
35 questdata questType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
36 questdata questKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
37 questdata useSubValue bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
38 questdata subValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 47
39 questdata ERewardType ERewardType 奖励类型枚举 subValue {1} 의 참조 타입 47
40 questdata moveTab int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 퀘스트 이동 버튼 정보 0
41 questdata customTab int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 퀘스트 이동 버튼 정보 44
42 questdata moveOpenView string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 퀘스트 이동 버튼 정보 9