Initial import of HEROLL source and design documents
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,,"스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)",실패 확률 웨이트,,,,,
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Id,StringId,currentDropItemCount,failWeights,normalWeights,rareWeights,epikWeights,legendWeights,mythWeights
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Key<int>,Key<string>,int,float,float,float,float,float,float
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0,IdleDungeonDrop_0,0,0,1000,0,0,0,0
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1,IdleDungeonDrop_1,1,350,550,100,0,0,0
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2,IdleDungeonDrop_2,2,500,350,150,0,0,0
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3,IdleDungeonDrop_3,3,700,0,242,58,0,0
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4,IdleDungeonDrop_4,4,900,0,30,45,15,10
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5,IdleDungeonDrop_5,5,1000,0,0,0,0,0
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