Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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表,字段,类型,中文含义,原始注释,空值条数
infiniteboard,Id,Key<int>,数值主键,,0
infiniteboard,StringId,Key<string>,字符串主键,,0
infiniteboard,EInfinityDifficulty,EInfinityDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteconfig,Id,Key<int>,数值主键,,0
infiniteconfig,StringId,Key<string>,字符串主键,,0
infiniteconfig,playAssetId,int,入场资源ID,,0
infiniteconfig,playAssetCount,int,入场消耗数量,,0
infiniteconfig,excludeReward,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미포함 보상 ID,0
infiniteconfig,maxGold,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도별 최대 골드량,0
infiniteconfig,shopIncrease,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리,0
infinitemodefevertiles,Id,Key<int>,数值主键,NewTile id와 일치,0
infinitemodefevertiles,StringId,Key<string>,字符串主键,NewTile StringId와 일치,0
infinitemodefevertiles,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infinitemodefevertiles,isEnabled,bool,配置启用标志,,0
infinitemodefevertiles,weight,float,权重原值,,0
infiniteseason,Id,Key<int>,数值主键,,0
infiniteseason,StringId,Key<string>,字符串主键,,0
infiniteseason,season,int,赛季编号,,0
infiniteseason,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteseason,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteseason,bossProfile,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 infiniteboard Id Key<int> 数值主键 0
3 infiniteboard StringId Key<string> 字符串主键 0
4 infiniteboard EInfinityDifficulty EInfinityDifficulty 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 infiniteboard loop int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
6 infiniteboard monsterGroupIDs int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
7 infiniteboard AttackPower float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
8 infiniteboard Health float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
9 infiniteboard Defense float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
10 infiniteboard AttackSpeed float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
11 infiniteboard Evasion float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
12 infiniteboard Aim float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
13 infiniteboard LifeSteal float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
14 infiniteconfig Id Key<int> 数值主键 0
15 infiniteconfig StringId Key<string> 字符串主键 0
16 infiniteconfig playAssetId int 入场资源ID 0
17 infiniteconfig playAssetCount int 入场消耗数量 0
18 infiniteconfig excludeReward int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 미포함 보상 ID 0
19 infiniteconfig maxGold int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 난이도별 최대 골드량 0
20 infiniteconfig shopIncrease float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리 0
21 infinitemodefevertiles Id Key<int> 数值主键 NewTile id와 일치 0
22 infinitemodefevertiles StringId Key<string> 字符串主键 NewTile StringId와 일치 0
23 infinitemodefevertiles ETileEvent ETileEvent 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
24 infinitemodefevertiles isEnabled bool 配置启用标志 0
25 infinitemodefevertiles weight float 权重原值 0
26 infiniteseason Id Key<int> 数值主键 0
27 infiniteseason StringId Key<string> 字符串主键 0
28 infiniteseason season int 赛季编号 0
29 infiniteseason bossObj string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
30 infiniteseason bossID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
31 infiniteseason bossProfile string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0