Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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表,字段,类型,中文含义,原始注释,空值条数
battleplayerdefaultstat,Id,Key<int>,数值主键,,0
battleplayerdefaultstat,StringId,Key<string>,字符串主键,,0
battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
battleplayerdefaultstat,value,float,数值(单位按表),,0
battlepotion,Id,Key<int>,数值主键,id값 수정 금지,0
battlepotion,StringId,Key<string>,字符串主键,,0
battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isEnabled,bool,配置启用标志,,0
battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0
battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseCoolTime,float,基础冷却,,0
battlepotion,plusCoolTime,float,冷却增量,,0
battlepotion,baseValue,float,基础值,몇초?,0
battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseExtraValue,float,基础额外值,기본값,0
battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0
battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0
potionbattlebonus,Id,Key<int>,数值主键,,0
potionbattlebonus,StringId,Key<string>,字符串主键,StringId 임의수정 금지,0
potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0
potionbattlebonus,value,float[],数值(单位按表),,2
potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4
potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10
potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
potionbattlebonuskey,Id,Key<int>,数值主键,,0
potionbattlebonuskey,StringId,Key<string>,字符串主键,,0
potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattleconfig,Id,Key<int>,数值主键,,0
potionbattleconfig,StringId,Key<string>,字符串主键,,0
potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0
potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionbattleconfig,maxTicketCount,int,门票上限,,0
potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0
rankbasedata,Id,Key<int>,数值主键,,0
rankbasedata,StringId,Key<string>,字符串主键,gameMode 와 동일,0
rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0
rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0
rankmmradjust,Id,Key<int>,数值主键,,0
rankmmradjust,StringId,Key<string>,字符串主键,gameMode 와 동일,0
rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0
rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0
rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0
rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0
rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0
rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0
ranktier,Id,Key<int>,数值主键,,0
ranktier,StringId,Key<string>,字符串主键,,0
ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0
ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0
ranktier,maxMMR,float,MMR上界,-1 은 무한대,0
ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0
ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0
ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0
ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 battleplayerdefaultstat Id Key<int> 数值主键 0
3 battleplayerdefaultstat StringId Key<string> 字符串主键 0
4 battleplayerdefaultstat EMonoStatus EMonoStatus 属性枚举 0
5 battleplayerdefaultstat value float 数值(单位按表) 0
6 battlepotion Id Key<int> 数值主键 id값 수정 금지 0
7 battlepotion StringId Key<string> 字符串主键 0
8 battlepotion potionTitle string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
9 battlepotion isEnabled bool 配置启用标志 0
10 battlepotion aiUseTiming float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
11 battlepotion isBuff bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
12 battlepotion EMonoStatus EMonoStatus 属性枚举 0
13 battlepotion potionDesc string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
14 battlepotion isPercent bool 是否百分比标记(存储缩放需消费者) 0
15 battlepotion useFeedbackKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
16 battlepotion colorHex string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
17 battlepotion IconName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
18 battlepotion PrefabName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
19 battlepotion baseWeight float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
20 battlepotion plusWeight float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
21 battlepotion baseCoolTime float 基础冷却 0
22 battlepotion plusCoolTime float 冷却增量 0
23 battlepotion baseValue float 基础值 몇초? 0
24 battlepotion plusValue float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
25 battlepotion baseExtraValue float 基础额外值 기본값 0
26 battlepotion plusExtraVaue float 额外值增量(原拼写) 증가값 0
27 battlepotion needPiece int[] 所需碎片数组 (주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행 0
28 battlepotion needCost int[] 消耗字段(资源类别看消费者) 131 multiverse_coin 가르강튀아 코인 사용 0
29 potionbattlebonus Id Key<int> 数值主键 0
30 potionbattlebonus StringId Key<string> 字符串主键 StringId 임의수정 금지 0
31 potionbattlebonus EPotionBattleBonus EPotionBattleBonus 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 16시즌부터 적용 0
32 potionbattlebonus value float[] 数值(单位按表) 2
33 potionbattlebonus mmrBonus int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 2
34 potionbattlebonus isPercent bool 是否百分比标记(存储缩放需消费者) 4
35 potionbattlebonus disapplyTier ETier[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 10
36 potionbattlebonus bonusKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 4
37 potionbattlebonuskey Id Key<int> 数值主键 0
38 potionbattlebonuskey StringId Key<string> 字符串主键 0
39 potionbattlebonuskey titleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
40 potionbattleconfig Id Key<int> 数值主键 0
41 potionbattleconfig StringId Key<string> 字符串主键 0
42 potionbattleconfig targetSeason int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 패스 시즌 0
43 potionbattleconfig searchMmrRange int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
44 potionbattleconfig searchRange int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
45 potionbattleconfig maxTicketCount int 门票上限 0
46 potionbattleconfig ticketChargeTime int 门票恢复时间(单位按表注释) 초 0
47 potionbattleconfig ticketProductList string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
48 potionbattleconfig isRelayProduct bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 순서대로 1개씩 팔기 0
49 rankbasedata Id Key<int> 数值主键 0
50 rankbasedata StringId Key<string> 字符串主键 gameMode 와 동일 0
51 rankbasedata gameMode string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
52 rankbasedata followingPassId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 패스 시즌 따라감 0
53 rankbasedata mmrKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
54 rankbasedata resetSeasonAdjustTier int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 시즌 변경 시 조정 티어 0
55 rankmmradjust Id Key<int> 数值主键 0
56 rankmmradjust StringId Key<string> 字符串主键 gameMode 와 동일 0
57 rankmmradjust gameMode string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
58 rankmmradjust cpGap float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 난이도 cp 차이 기준 0
59 rankmmradjust cpGapKey string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
60 rankmmradjust gapCorrection float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 난이도 보정치 0
61 rankmmradjust baseWinMMR float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 기본 승리 MMR 0
62 rankmmradjust baseLoseMMR float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 기본 패배 MMR 0
63 rankmmradjust extraCorrection float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 특수 케이스 보정치 0
64 rankmmradjust finalCorrection float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 최종 보정치 0
65 ranktier Id Key<int> 数值主键 0
66 ranktier StringId Key<string> 字符串主键 0
67 ranktier gameMode string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
68 ranktier tier ETier 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 min <= mmr <= max 0
69 ranktier tierTextKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
70 ranktier tierOrder int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
71 ranktier minMMR float MMR下界 mmr 0 이하론 안떨어지게 0
72 ranktier maxMMR float MMR上界 -1 은 무한대 0
73 ranktier stepMMR float[] MMR步长 단계 I, II, III, IV, V 0
74 ranktier properCp float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 적절한 전투력 0
75 ranktier stepPassXP int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 각 티어 도달 시 보상 패스 XP 0
76 ranktier tierIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
77 ranktier miniTierIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0