Initial import of HEROLL source and design documents
This commit is contained in:
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# 竞技角色基础属性:原作数值明细
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以EMonoStatus读取value,形成竞技模式独立基础属性。
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源表:`battleplayerdefaultstat`,共13条记录。[完整CSV](../03-表格/battleplayerdefaultstat.csv) · [原始表](../03-表格/原始表/battleplayerdefaultstat.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| EMonoStatus | 属性枚举 | EMonoStatus | |
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| value | 数值(单位按表) | float | |
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## 数值组1
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### 记录1—13
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| Id | StringId | 属性枚举(EMonoStatus) | 数值(单位按表)(value) |
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| --- | --- | --- | --- |
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| 100 | ATTACK_POWER | ATTACK_POWER | 20 |
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| 101 | HEALTH | HEALTH | 500 |
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| 102 | AIM | AIM | 1.5 |
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| 103 | DEFENSE | DEFENSE | 10 |
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| 104 | EVASION | EVASION | 1 |
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| 105 | REGEN_PER_SECOND | REGEN_PER_SECOND | 0 |
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| 106 | TOTAL_DAMAGE | TOTAL_DAMAGE | 0 |
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| 107 | TRUE_DAMAGE | TRUE_DAMAGE | 0 |
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| 108 | KILL_HEAL | KILL_HEAL | 0 |
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| 109 | COUNTER_ATTACK | COUNTER_ATTACK | 10 |
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| 110 | ATTACK_SPEED | ATTACK_SPEED | 100 |
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| 111 | CRITICAL_RATE | CRITICAL_RATE | 10 |
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| 112 | LIFE_STEAL | LIFE_STEAL | 0 |
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# 竞技药水成长:原作数值明细
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重量、冷却、主效果和额外效果各有基础与增量字段;needPiece和needCost保留升级投入,isBuff/isPercent区分效果类别和数值标记。
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源表:`battlepotion`,共10条记录。[完整CSV](../03-表格/battlepotion.csv) · [原始表](../03-表格/原始表/battlepotion.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| isEnabled | 配置启用标志 | bool | |
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| aiUseTiming | 原字段名,含义见功能规则及原注释 | float[] | |
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| isBuff | 原字段名,含义见功能规则及原注释 | bool | |
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| EMonoStatus | 属性枚举 | EMonoStatus | |
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| isPercent | 是否百分比标记(存储缩放需消费者) | bool | |
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| baseWeight | 基础重量 | float | |
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| plusWeight | 重量增量 | float | |
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| baseCoolTime | 基础冷却 | float | |
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| plusCoolTime | 冷却增量 | float | |
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| baseValue | 基础值 | float | 몇초? |
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| plusValue | 数值增量 | float | |
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| baseExtraValue | 基础额外值 | float | 기본값 |
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| plusExtraVaue | 额外值增量(原拼写) | float | 증가값 |
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| needPiece | 所需碎片数组 | int[] | (주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행 |
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| needCost | 消耗字段(资源类别看消费者) | int[] | 131 multiverse_coin 가르강튀아 코인 사용 |
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## 数值组1
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### 记录1—10
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| Id | StringId | 配置启用标志(isEnabled) | aiUseTiming | isBuff | 属性枚举(EMonoStatus) | 是否百分比标记(存储缩放需消费者)(isPercent) | 基础重量(baseWeight) |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| 100 | InstantHealPotion | True | 70,70 | False | NONE | False | 0.8 |
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| 101 | RegenerationPotion | True | 70,70 | True | NONE | False | 0.6 |
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| 102 | DiceHealPotion | True | 50,50 | False | NONE | False | 0.6 |
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| 103 | AttackPotion | True | 50 | True | ATTACK_POWER | True | 1.2 |
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| 104 | AccuracyPotion | True | 50 | True | AIM | True | 0.4 |
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| 105 | CriticalPotion | True | 50 | True | CRITICAL_RATE | False | 0.8 |
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| 106 | LifestealPotion | True | 50 | True | LIFE_STEAL | False | 1 |
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| 107 | DefensePotion | True | 50 | True | DEFENSE | True | 0.8 |
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| 108 | CounterattackPotion | True | 50 | True | COUNTER_ATTACK | False | 0.8 |
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| 109 | EvadePotion | True | 50 | True | EVASION | False | 0.4 |
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## 数值组2
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### 记录1—10
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| Id | StringId | 重量增量(plusWeight) | 基础冷却(baseCoolTime) | 冷却增量(plusCoolTime) | 基础值(baseValue) | 数值增量(plusValue) | 基础额外值(baseExtraValue) |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| 100 | InstantHealPotion | 0 | 0 | 0 | 0 | 0 | 60 |
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| 101 | RegenerationPotion | 0 | 0 | 0 | 5 | 0 | 70 |
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| 102 | DiceHealPotion | 0 | 0 | 0 | 0 | 0 | 90 |
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| 103 | AttackPotion | 0 | 0 | 0 | 3 | 0 | 10 |
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| 104 | AccuracyPotion | 0 | 0 | 0 | 3 | 0 | 15 |
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| 105 | CriticalPotion | 0 | 0 | 0 | 3 | 0 | 18 |
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| 106 | LifestealPotion | 0 | 0 | 0 | 3 | 0 | 15 |
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| 107 | DefensePotion | 0 | 0 | 0 | 3 | 0 | 15 |
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| 108 | CounterattackPotion | 0 | 0 | 0 | 3 | 0 | 15 |
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| 109 | EvadePotion | 0 | 0 | 0 | 3 | 0 | 30 |
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## 数值组3
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### 记录1—10
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| Id | StringId | 额外值增量(原拼写)(plusExtraVaue) | 所需碎片数组(needPiece) | 消耗字段(资源类别看消费者)(needCost) |
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| --- | --- | --- | --- | --- |
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| 100 | InstantHealPotion | 5 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 101 | RegenerationPotion | 10 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 102 | DiceHealPotion | 15 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 103 | AttackPotion | 2 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 104 | AccuracyPotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 105 | CriticalPotion | 1.5 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 106 | LifestealPotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 107 | DefensePotion | 2 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 108 | CounterattackPotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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| 109 | EvadePotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
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# 竞技加成条件:原作数值明细
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EPotionBattleBonus/value描述效果,mmrBonus、disapplyTier和bonusKey保存关联条件,isPercent标记百分比属性。
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源表:`potionbattlebonus`,共13条记录。[完整CSV](../03-表格/potionbattlebonus.csv) · [原始表](../03-表格/原始表/potionbattlebonus.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| EPotionBattleBonus | 枚举原名 | EPotionBattleBonus | 16시즌부터 적용 |
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| value | 数值(单位按表) | float[] | |
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| mmrBonus | 原字段名,含义见功能规则及原注释 | int | |
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| isPercent | 是否百分比标记(存储缩放需消费者) | bool | |
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| disapplyTier | 原字段名,含义见功能规则及原注释 | ETier[] | |
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| bonusKey | 原字段名,含义见功能规则及原注释 | string | |
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## 数值组1
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### 记录1—13
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| Id | StringId | EPotionBattleBonus | 数值(单位按表)(value) | mmrBonus | 是否百分比标记(存储缩放需消费者)(isPercent) | disapplyTier | bonusKey |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| 10 | Win | Win | | 50 | | | |
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| 11 | Lose | Lose | | -25 | | | |
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| 20 | WinMmrGap | WinMmrGap | 0.8,100,500 | | | MYTH | |
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| 21 | LoseMmrGap | LoseMmrGap | 0.5,250,-200 | | | MYTH | |
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| 100 | WinStreak_2 | WinStreak | 2 | 10 | False | | winStreakCorrectionKey |
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| 101 | WinStreak_3 | WinStreak | 3 | 20 | False | | winStreakCorrectionKey |
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| 102 | WinStreak_4 | WinStreak | 4 | 30 | False | | winStreakCorrectionKey |
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| 103 | WinStreak_5 | WinStreak | 5 | 40 | False | | winStreakCorrectionKey |
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| 104 | HpRemainPercent_5 | HpRemainPercent | 5 | 15 | False | | willCorrectionKey |
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| 105 | HpRemainPercent_10 | HpRemainPercent | 10 | 10 | False | | willCorrectionKey |
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| 106 | HpRemainPercent_20 | HpRemainPercent | 20 | 5 | False | | willCorrectionKey |
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| 107 | NoPotion_0 | NoPotion | 0 | 100 | False | | perfectCorrectionKey |
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| 108 | KillInTime_3 | KillInTime | 3 | 200 | False | MYTH | excuteCorrectionKey |
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# 竞技加成名称:原作数值明细
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StringId连接加成键,titleKey为展示名称引用。
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源表:`potionbattlebonuskey`,共5条记录。[完整CSV](../03-表格/potionbattlebonuskey.csv) · [原始表](../03-表格/原始表/potionbattlebonuskey.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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## 数值组1
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### 记录1—5
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| Id | StringId |
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| --- | --- |
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| 100 | winStreakCorrectionKey |
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| 101 | extraCpGapCorrectionKey |
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| 102 | excuteCorrectionKey |
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| 103 | willCorrectionKey |
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| 104 | perfectCorrectionKey |
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# 竞技赛季与门票:原作数值明细
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targetSeason决定适用赛季,searchMmrRange/searchRange记录匹配范围参数,门票上限、恢复秒数及商品顺序另列。
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源表:`potionbattleconfig`,共2条记录。[完整CSV](../03-表格/potionbattleconfig.csv) · [原始表](../03-表格/原始表/potionbattleconfig.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| targetSeason | 适用赛季 | int[] | 패스 시즌 |
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| searchMmrRange | 原字段名,含义见功能规则及原注释 | int[] | |
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| searchRange | 原字段名,含义见功能规则及原注释 | int | |
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| maxTicketCount | 门票上限 | int | |
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| ticketChargeTime | 门票恢复时间(单位按表注释) | int | 초 |
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| ticketProductList | 原字段名,含义见功能规则及原注释 | string[] | |
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| isRelayProduct | 原字段名,含义见功能规则及原注释 | bool | 순서대로 1개씩 팔기 |
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## 数值组1
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### 记录1—2
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| Id | StringId | 适用赛季(targetSeason) | searchMmrRange | searchRange | 门票上限(maxTicketCount) | 门票恢复时间(单位按表注释)(ticketChargeTime) | ticketProductList |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| 101 | setting2 | 4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 | 0,900 | 100 | 10 | 3600 | potionBattle_ticket_1,potionBattle_ticket_2,potionBattle_ticket_3,potionBattle_ticket_5,potionBattle_ticket_6 |
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| 100 | setting1 | 3 | | | 10 | 3600 | potionBattle_ticket_4 |
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## 数值组2
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### 记录1—2
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| Id | StringId | isRelayProduct |
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| --- | --- | --- |
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| 101 | setting2 | True |
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| 100 | setting1 | False |
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# 段位赛季关联:原作数值明细
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gameMode与followingPassId关联模式及通行证,mmrKey选择评分键,resetSeasonAdjustTier保存赛季调整量。
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源表:`rankbasedata`,共1条记录。[完整CSV](../03-表格/rankbasedata.csv) · [原始表](../03-表格/原始表/rankbasedata.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| gameMode | 原字段名,含义见功能规则及原注释 | string | |
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| followingPassId | 原字段名,含义见功能规则及原注释 | string | 패스 시즌 따라감 |
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| mmrKey | 原字段名,含义见功能规则及原注释 | string | |
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| resetSeasonAdjustTier | 赛季段位调整量 | int | 시즌 변경 시 조정 티어 |
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## 数值组1
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### 记录1—1
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| Id | StringId | gameMode | followingPassId | mmrKey | 赛季段位调整量(resetSeasonAdjustTier) |
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| --- | --- | --- | --- | --- | --- |
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| 100 | potionBattle | potionBattle | potionBattlePass | potionBattle | -5 |
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# 竞技积分修正参数:原作数值明细
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cpGap及关联键描述战力差档,baseWinMMR/baseLoseMMR给基础变化,gapCorrection/extraCorrection/finalCorrection是分开的修正字段。
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源表:`rankmmradjust`,共1条记录。[完整CSV](../03-表格/rankmmradjust.csv) · [原始表](../03-表格/原始表/rankmmradjust.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| gameMode | 原字段名,含义见功能规则及原注释 | string | |
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| cpGap | 原字段名,含义见功能规则及原注释 | float[] | 난이도 cp 차이 기준 |
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| cpGapKey | 原字段名,含义见功能规则及原注释 | string[] | |
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| gapCorrection | 原字段名,含义见功能规则及原注释 | float[] | 난이도 보정치 |
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| baseWinMMR | 胜利基础MMR | float[] | 기본 승리 MMR |
|
||||
| baseLoseMMR | 失败基础MMR | float[] | 기본 패배 MMR |
|
||||
| extraCorrection | 原字段名,含义见功能规则及原注释 | float[] | 특수 케이스 보정치 |
|
||||
| finalCorrection | 原字段名,含义见功能规则及原注释 | float | 최종 보정치 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—1
|
||||
|
||||
| Id | StringId | gameMode | cpGap | cpGapKey | gapCorrection | 胜利基础MMR(baseWinMMR) | 失败基础MMR(baseLoseMMR) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | potionBattle | potionBattle | -150,150 | difficulty_easy,difficulty_normal,difficulty_hard | 1.5,5,6.5 | 30,100,130 | -100,-60,-40 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—1
|
||||
|
||||
| Id | StringId | extraCorrection | finalCorrection |
|
||||
| --- | --- | --- | --- |
|
||||
| 100 | potionBattle | 3,10,20,35,50,100,200,300,400,500 | 10 |
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
# 段位阶梯与奖励:原作数值明细
|
||||
|
||||
gameMode和tier定位段位,minMMR/maxMMR/stepMMR配置评分档,properCp、stepPassXP保存对应战力与通行证经验参数。
|
||||
|
||||
源表:`ranktier`,共6条记录。[完整CSV](../03-表格/ranktier.csv) · [原始表](../03-表格/原始表/ranktier.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| gameMode | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| tier | 原字段名,含义见功能规则及原注释 | ETier | min <= mmr <= max |
|
||||
| tierOrder | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| minMMR | MMR下界 | float | mmr 0 이하론 안떨어지게 |
|
||||
| maxMMR | MMR上界 | float | -1 은 무한대 |
|
||||
| stepMMR | MMR步长 | float[] | 단계 I, II, III, IV, V |
|
||||
| properCp | 原字段名,含义见功能规则及原注释 | float[] | 적절한 전투력 |
|
||||
| stepPassXP | 原字段名,含义见功能规则及原注释 | int[] | 각 티어 도달 시 보상 패스 XP |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—6
|
||||
|
||||
| Id | StringId | gameMode | tier | tierOrder | MMR下界(minMMR) | MMR上界(maxMMR) | MMR步长(stepMMR) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | potionBattle_BRONZE | potionBattle | BRONZE | 0 | 0 | 749 | 0,250, 500 |
|
||||
| 101 | potionBattle_SILVER | potionBattle | SILVER | 1 | 750 | 1499 | 750, 1000, 1250 |
|
||||
| 102 | potionBattle_GOLD | potionBattle | GOLD | 2 | 1500 | 2999 | 1500, 2000, 2500 |
|
||||
| 103 | potionBattle_DIAMOND | potionBattle | DIAMOND | 3 | 3000 | 5999 | 3000, 4000, 5000 |
|
||||
| 104 | potionBattle_LEGEND | potionBattle | LEGEND | 4 | 6000 | 8999 | 6000, 7000, 8000 |
|
||||
| 105 | potionBattle_MYTH | potionBattle | MYTH | 5 | 9000 | -1 | -1 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—6
|
||||
|
||||
| Id | StringId | properCp | stepPassXP |
|
||||
| --- | --- | --- | --- |
|
||||
| 100 | potionBattle_BRONZE | 300,325,350 | 0,100,100 |
|
||||
| 101 | potionBattle_SILVER | 400,450,500 | 100,100,100 |
|
||||
| 102 | potionBattle_GOLD | 550,600,650 | 100,100,100 |
|
||||
| 103 | potionBattle_DIAMOND | 700,750,800 | 100,100,100 |
|
||||
| 104 | potionBattle_LEGEND | 850,900,950 | 100,100,100 |
|
||||
| 105 | potionBattle_MYTH | 1000 | 100,100,100 |
|
||||
|
||||
Reference in New Issue
Block a user