Initial import of HEROLL source and design documents
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# 竞技角色基础属性:原作数值明细
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以EMonoStatus读取value,形成竞技模式独立基础属性。
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源表:`battleplayerdefaultstat`,共13条记录。[完整CSV](../03-表格/battleplayerdefaultstat.csv) · [原始表](../03-表格/原始表/battleplayerdefaultstat.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| EMonoStatus | 属性枚举 | EMonoStatus | |
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| value | 数值(单位按表) | float | |
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## 数值组1
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### 记录1—13
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| Id | StringId | 属性枚举(EMonoStatus) | 数值(单位按表)(value) |
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| --- | --- | --- | --- |
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| 100 | ATTACK_POWER | ATTACK_POWER | 20 |
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| 101 | HEALTH | HEALTH | 500 |
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| 102 | AIM | AIM | 1.5 |
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| 103 | DEFENSE | DEFENSE | 10 |
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| 104 | EVASION | EVASION | 1 |
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| 105 | REGEN_PER_SECOND | REGEN_PER_SECOND | 0 |
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| 106 | TOTAL_DAMAGE | TOTAL_DAMAGE | 0 |
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| 107 | TRUE_DAMAGE | TRUE_DAMAGE | 0 |
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| 108 | KILL_HEAL | KILL_HEAL | 0 |
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| 109 | COUNTER_ATTACK | COUNTER_ATTACK | 10 |
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| 110 | ATTACK_SPEED | ATTACK_SPEED | 100 |
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| 111 | CRITICAL_RATE | CRITICAL_RATE | 10 |
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| 112 | LIFE_STEAL | LIFE_STEAL | 0 |
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