Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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表,字段,类型,中文含义,原始注释,空值条数
bubbleshooterminigame,Id,Key<int>,数值主键,,0
bubbleshooterminigame,StringId,Key<string>,字符串主键,,0
bubbleshooterminigame,templateKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,isUse,bool,使用标志,,0
bubbleshooterminigame,rowOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,bubbles,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,Id,Key<int>,数值主键,,0
cardunpackingeventgame,StringId,Key<string>,字符串主键,,0
cardunpackingeventgame,packIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,cost,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,spriteTier,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,rewardCount,int[],奖励数量,보상 갯수,0
cardunpackingeventgame,prob,float[],概率/权重原值(未归一化),등장 가중치,0
clawcraneminigame,Id,Key<int>,数值主键,,0
clawcraneminigame,StringId,Key<string>,字符串主键,미니게임에 캡슐 등장 갯수는 20개,0
clawcraneminigame,goodProb,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장확률,0
clawcraneminigame,Prob,float,概率/权重原值(未归一化),등장 확률,0
clawcraneminigame,capsuleTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,grade,EMonoWeaponGrade,品质枚举,,0
clawcraneminigame,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
clawcraneminigame,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상량,0
clawcraneminigame,minSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,maxSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,Id,Key<int>,数值主键,,0
dicebeteventgame,StringId,Key<string>,字符串主键,,0
dicebeteventgame,setNumber,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,rewardCount,int,奖励数量,획득 보상 재화 수,0
dicebeteventgame,gap,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,Id,Key<int>,数值主键,,0
dicemachine,StringId,Key<string>,字符串主键,,0
dicemachine,diceValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,itemKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,rewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
dicemachine,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,value,int,数值(单位按表),,0
herobodyminigame,Id,Key<int>,数值主键,,0
herobodyminigame,StringId,Key<string>,字符串主键,,0
herobodyminigame,shapeName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,ColumnSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,imageName,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",9
herobodyminigame,shapeRow,bool[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,Id,Key<int>,数值主键,,0
plinko,StringId,Key<string>,字符串主键,,0
plinko,ratio,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,itemID,int,道具ID,,0
plinko,itemCount,int,道具数量,,0
plinkoad,Id,Key<int>,数值主键,,0
plinkoad,StringId,Key<string>,字符串主键,,0
plinkoad,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,description,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,adPreviewImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,maxADPerDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,buffSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,values,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkolevel,Id,Key<int>,数值主键,,0
plinkolevel,StringId,Key<string>,字符串主键,,0
plinkolevel,maxBallCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 공 개수,0
plinkolevel,chargeSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,충전 시간,0
plinkolevel,adKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,광고 해금,0
plinkolevel,level,int,等级/阶段索引(具体语义按表),,0
roulettedata,Id,Key<int>,数值主键,,0
roulettedata,StringId,Key<string>,字符串主键,,0
roulettedata,rouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
roulettedata,itemID,int,道具ID,,0
roulettedata,itemCount,int,道具数量,,0
roulettedata,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
roulettedata,weight,float,权重原值,룰렛 범위 비율,0
seasoneventminigamedata,Id,Key<int>,数值主键,,0
seasoneventminigamedata,StringId,Key<string>,字符串主键,,0
seasoneventminigamedata,gamePackIndex,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,활성화 하는 게임 인덱스,0
seasoneventminigamedata,defaultGameItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 시작 시 최초 지급 재화량,0
seasoneventminigamedata,gameItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 드랍,0
seasoneventminigamedata,playItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,게임용 재화,0
seasoneventminigamedata,playItemUseCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1회 게임에 사용하는 비용,0
seasoneventminigamedata,exchangeItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 보상 상품 교환용 재화,0
seasoneventminigamedata,targetRankingStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 테이블],0
seasoneventminigamedata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],0
seasoneventminigamedata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],0
spitoeventdailyreward,Id,Key<int>,数值主键,,0
spitoeventdailyreward,StringId,Key<string>,字符串主键,,0
spitoeventdailyreward,day,int,日序/星期枚举(按表),,0
spitoeventdailyreward,rewardID,int,奖励ID(按奖励类型解析),,0
spitoeventdailyreward,rewardCount,int,奖励数量,,0
spitoeventreward,Id,Key<int>,数值主键,,0
spitoeventreward,StringId,Key<string>,字符串主键,0일차는 default,0
spitoeventreward,itemIDList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,itemCountList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,percent,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 bubbleshooterminigame Id Key<int> 数值主键 0
3 bubbleshooterminigame StringId Key<string> 字符串主键 0
4 bubbleshooterminigame templateKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 bubbleshooterminigame isUse bool 使用标志 0
6 bubbleshooterminigame rowOrder int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
7 bubbleshooterminigame bubbles int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
8 cardunpackingeventgame Id Key<int> 数值主键 0
9 cardunpackingeventgame StringId Key<string> 字符串主键 0
10 cardunpackingeventgame packIndex int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
11 cardunpackingeventgame cost int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
12 cardunpackingeventgame spriteTier int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
13 cardunpackingeventgame rewardCount int[] 奖励数量 보상 갯수 0
14 cardunpackingeventgame prob float[] 概率/权重原值(未归一化) 등장 가중치 0
15 clawcraneminigame Id Key<int> 数值主键 0
16 clawcraneminigame StringId Key<string> 字符串主键 미니게임에 캡슐 등장 갯수는 20개 0
17 clawcraneminigame goodProb float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 등장확률 0
18 clawcraneminigame Prob float 概率/权重原值(未归一化) 등장 확률 0
19 clawcraneminigame capsuleTier int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
20 clawcraneminigame grade EMonoWeaponGrade 品质枚举 0
21 clawcraneminigame rewardType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보상 종류 0
22 clawcraneminigame rewardValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보상량 0
23 clawcraneminigame minSize float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
24 clawcraneminigame maxSize float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
25 dicebeteventgame Id Key<int> 数值主键 0
26 dicebeteventgame StringId Key<string> 字符串主键 0
27 dicebeteventgame setNumber int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
28 dicebeteventgame rewardCount int 奖励数量 획득 보상 재화 수 0
29 dicebeteventgame gap int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
30 dicemachine Id Key<int> 数值主键 0
31 dicemachine StringId Key<string> 字符串主键 0
32 dicemachine diceValues int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
33 dicemachine itemKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
34 dicemachine rewardKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
35 dicemachine rewardValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
36 dicemachine value int 数值(单位按表) 0
37 herobodyminigame Id Key<int> 数值主键 0
38 herobodyminigame StringId Key<string> 字符串主键 0
39 herobodyminigame shapeName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
40 herobodyminigame ColumnSort int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
41 herobodyminigame imageName string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기) 9
42 herobodyminigame shapeRow bool[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
43 plinko Id Key<int> 数值主键 0
44 plinko StringId Key<string> 字符串主键 0
45 plinko ratio int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
46 plinko itemID int 道具ID 0
47 plinko itemCount int 道具数量 0
48 plinkoad Id Key<int> 数值主键 0
49 plinkoad StringId Key<string> 字符串主键 0
50 plinkoad title string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
51 plinkoad description string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
52 plinkoad iconName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
53 plinkoad adPreviewImage string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
54 plinkoad maxADPerDay int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
55 plinkoad buffSecond int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
56 plinkoad values int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
57 plinkolevel Id Key<int> 数值主键 0
58 plinkolevel StringId Key<string> 字符串主键 0
59 plinkolevel maxBallCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 최대 공 개수 0
60 plinkolevel chargeSecond int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 충전 시간 0
61 plinkolevel adKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 광고 해금 0
62 plinkolevel level int 等级/阶段索引(具体语义按表) 0
63 roulettedata Id Key<int> 数值主键 0
64 roulettedata StringId Key<string> 字符串主键 0
65 roulettedata rouletteKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
66 roulettedata itemID int 道具ID 0
67 roulettedata itemCount int 道具数量 0
68 roulettedata tier int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1티어는 노란색 0
69 roulettedata weight float 权重原值 룰렛 범위 비율 0
70 seasoneventminigamedata Id Key<int> 数值主键 0
71 seasoneventminigamedata StringId Key<string> 字符串主键 0
72 seasoneventminigamedata gamePackIndex int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 활성화 하는 게임 인덱스 0
73 seasoneventminigamedata defaultGameItemCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 시즌 시작 시 최초 지급 재화량 0
74 seasoneventminigamedata gameItemID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 인게임 드랍 0
75 seasoneventminigamedata playItemID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 게임용 재화 0
76 seasoneventminigamedata playItemUseCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1회 게임에 사용하는 비용 0
77 seasoneventminigamedata exchangeItemID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 미니게임 보상 상품 교환용 재화 0
78 seasoneventminigamedata targetRankingStringId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [랭킹 테이블] 0
79 seasoneventminigamedata BmGroupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [이벤트 BM 테이블] 0
80 seasoneventminigamedata ExchangeGroupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [교환 테이블] 0
81 spitoeventdailyreward Id Key<int> 数值主键 0
82 spitoeventdailyreward StringId Key<string> 字符串主键 0
83 spitoeventdailyreward day int 日序/星期枚举(按表) 0
84 spitoeventdailyreward rewardID int 奖励ID(按奖励类型解析) 0
85 spitoeventdailyreward rewardCount int 奖励数量 0
86 spitoeventreward Id Key<int> 数值主键 0
87 spitoeventreward StringId Key<string> 字符串主键 0일차는 default 0
88 spitoeventreward itemIDList int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
89 spitoeventreward itemCountList int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
90 spitoeventreward percent float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0