Initial import of HEROLL source and design documents
This commit is contained in:
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# 泡泡小游戏关卡模板:原作数值明细
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templateKey分组,isUse标记模板使用,rowOrder与bubbles描述关卡行序和布局。
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源表:`bubbleshooterminigame`,共37条记录。[完整CSV](../03-表格/bubbleshooterminigame.csv) · [原始表](../03-表格/原始表/bubbleshooterminigame.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| templateKey | 原字段名,含义见功能规则及原注释 | string | |
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| isUse | 使用标志 | bool | |
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| rowOrder | 原字段名,含义见功能规则及原注释 | int | |
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| bubbles | 原字段名,含义见功能规则及原注释 | int[] | |
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## 数值组1
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### 记录1—37
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| Id | StringId | templateKey | 使用标志(isUse) | rowOrder | bubbles |
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| --- | --- | --- | --- | --- | --- |
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| 0 | marble_map1_row_0 | marble_map1 | True | 0 | -1,0,0,0,1,1,1,-1 |
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| 1 | marble_map1_row_1 | marble_map1 | True | 1 | 0,0,-1,-1,-1,1,1 |
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| 2 | marble_map1_row_2 | marble_map1 | True | 2 | 3,3,-1,-1,-1,-1,0,0 |
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| 3 | marble_map1_row_3 | marble_map1 | True | 3 | 3,-1,-1,-1,-1,-1,0 |
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| 4 | marble_map1_row_4 | marble_map1 | True | 4 | -1,2,2,3,3,1,1,-1 |
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| 5 | marble_map1_row_5 | marble_map1 | True | 5 | -1,2,3,-1,3,1,-1 |
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| 6 | marble_map2_row_0 | marble_map2 | True | 0 | 0,0,0,1,2,3,3,3 |
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| 7 | marble_map2_row_1 | marble_map2 | True | 1 | -1,1,1,-1,2,2,-1 |
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| 8 | marble_map2_row_2 | marble_map2 | True | 2 | -1,1,1,-1,-1,2,2,-1 |
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| 9 | marble_map2_row_3 | marble_map2 | True | 3 | -1,2,-1,-1,-1,0,-1 |
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| 10 | marble_map2_row_4 | marble_map2 | True | 4 | -1,2,2,-1,-1,0,0,-1 |
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| 11 | marble_map2_row_5 | marble_map2 | True | 5 | -1,3,3,-1,1,1,-1 |
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| 12 | marble_map3_row_0 | marble_map3 | True | 0 | 2,3,3,0,0,1,1,3 |
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| 13 | marble_map3_row_1 | marble_map3 | True | 1 | 2,2,3,0,1,3,3 |
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| 14 | marble_map3_row_2 | marble_map3 | True | 2 | -1,1,2,-1,-1,3,0,-1 |
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| 15 | marble_map3_row_3 | marble_map3 | True | 3 | -1,1,1,-1,0,0,-1 |
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| 16 | marble_map3_row_4 | marble_map3 | True | 4 | -1,-1,1,-1,-1,0,-1,-1 |
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| 17 | marble_map4_row_0 | marble_map4 | True | 0 | 0,0,1,1,1,1,0,0 |
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| 18 | marble_map4_row_1 | marble_map4 | True | 1 | 0,2,-1,1,-1,3,0 |
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| 19 | marble_map4_row_2 | marble_map4 | True | 2 | -1,2,2,-1,-1,3,3,-1 |
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| 20 | marble_map4_row_3 | marble_map4 | True | 3 | -1,1,-1,-1,-1,0,-1 |
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| 21 | marble_map4_row_4 | marble_map4 | True | 4 | -1,1,1,-1,-1,0,0,-1 |
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| 22 | marble_map4_row_5 | marble_map4 | True | 5 | -1,3,-1,-1,-1,2,-1 |
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| 23 | marble_map4_row_6 | marble_map4 | True | 6 | -1,3,-1,-1,-1,-1,2,-1 |
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| 24 | marble_map5_row_0 | marble_map5 | True | 0 | 2,-1,3,3,3,3,-1,0 |
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| 25 | marble_map5_row_1 | marble_map5 | True | 1 | 2,1,1,3,2,2,0 |
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| 26 | marble_map5_row_2 | marble_map5 | True | 2 | 2,1,1,-1,-1,2,2,0 |
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| 27 | marble_map5_row_3 | marble_map5 | True | 3 | 2,0,-1,-1,-1,3,0 |
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| 28 | marble_map5_row_4 | marble_map5 | True | 4 | -1,0,-1,-1,-1,-1,3,-1 |
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| 29 | marble_map5_row_5 | marble_map5 | True | 5 | -1,0,-1,-1,-1,3,-1 |
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| 30 | marble_map6_row_0 | marble_map6 | True | 0 | -1,-1,-1,3,3,-1,-1,-1 |
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| 31 | marble_map6_row_1 | marble_map6 | True | 1 | -1,-1,-1,3,-1,-1,-1 |
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| 32 | marble_map6_row_2 | marble_map6 | True | 2 | -1,-1,0,2,2,1,-1,-1 |
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| 33 | marble_map6_row_3 | marble_map6 | True | 3 | -1,2,0,2,1,3,-1 |
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| 34 | marble_map6_row_4 | marble_map6 | True | 4 | -1,-1,2,0,1,3,-1,-1 |
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| 35 | marble_map6_row_5 | marble_map6 | True | 5 | -1,1,2,-1,3,0,-1 |
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| 36 | marble_map6_row_6 | marble_map6 | True | 6 | -1,1,1,-1,-1,0,0,-1 |
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# 拆卡包成本与奖励:原作数值明细
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packIndex区分包档,cost记录消耗,spriteTier描述展示档,rewardCount/prob保存奖励数量和概率参数。
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源表:`cardunpackingeventgame`,共3条记录。[完整CSV](../03-表格/cardunpackingeventgame.csv) · [原始表](../03-表格/原始表/cardunpackingeventgame.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| packIndex | 原字段名,含义见功能规则及原注释 | int | |
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| cost | 原字段名,含义见功能规则及原注释 | int | |
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| rewardCount | 奖励数量 | int[] | 보상 갯수 |
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| prob | 概率/权重原值(未归一化) | float[] | 등장 가중치 |
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## 数值组1
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### 记录1—3
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| Id | StringId | packIndex | cost | 奖励数量(rewardCount) | 概率/权重原值(未归一化)(prob) |
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| --- | --- | --- | --- | --- | --- |
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| 0 | cardPack0 | 0 | 5 | 3,4,5,7 | 65,20,10,5 |
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| 1 | cardPack1 | 1 | 10 | 6,8,10,15 | 60,20,15,5 |
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| 2 | cardPack2 | 2 | 15 | 8,12,15,25 | 55,20,15,10 |
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# 抓娃娃奖励配置:原作数值明细
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goodProb/Prob保存概率参数,capsuleTier和grade区分胶囊品质,rewardType/rewardValue记录奖励,minSize/maxSize保留尺寸范围。
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源表:`clawcraneminigame`,共10条记录。[完整CSV](../03-表格/clawcraneminigame.csv) · [原始表](../03-表格/原始表/clawcraneminigame.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| goodProb | 原字段名,含义见功能规则及原注释 | float | 등장확률 |
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| Prob | 概率/权重原值(未归一化) | float | 등장 확률 |
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| capsuleTier | 原字段名,含义见功能规则及原注释 | int | |
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| grade | 品质枚举 | EMonoWeaponGrade | |
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| rewardType | 原字段名,含义见功能规则及原注释 | string | 보상 종류 |
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| rewardValue | 原字段名,含义见功能规则及原注释 | int | 보상량 |
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| minSize | 原字段名,含义见功能规则及原注释 | float | |
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| maxSize | 原字段名,含义见功能规则及原注释 | float | |
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## 数值组1
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### 记录1—10
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| Id | StringId | goodProb | 概率/权重原值(未归一化)(Prob) | capsuleTier | 品质枚举(grade) | rewardType | rewardValue |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| 100 | claw_6_empty_0 | 0 | 40 | 6 | NORMAL | empty | 0 |
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| 101 | claw_6_point_1 | 0 | 70 | 6 | NORMAL | point | 1 |
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| 102 | claw_0_trash_1 | 0 | 0 | 0 | NORMAL | trash | 1 |
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| 103 | claw_0_potion_1 | 0 | 14 | 0 | NORMAL | potion | 1 |
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| 104 | claw_1_equipment_1 | 0 | 40 | 1 | NORMAL | equipment | 1 |
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| 105 | claw_2_equipment_1 | 0 | 0 | 2 | RARE | equipment | 1 |
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| 106 | claw_3_equipment_1 | 0 | 0 | 3 | EPIC | equipment | 1 |
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| 107 | claw_4_equipment_1 | 1 | 0 | 4 | LEGEND | equipment | 1 |
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| 108 | claw_5_augment_1 | 0 | 0 | 5 | NORMAL | augment | 1 |
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| 109 | claw_5_potionAugment_1 | 0 | 0 | 5 | NORMAL | potionAugment | 1 |
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## 数值组2
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### 记录1—10
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| Id | StringId | minSize | maxSize |
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| --- | --- | --- | --- |
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| 100 | claw_6_empty_0 | 0.5 | 0.5 |
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| 101 | claw_6_point_1 | 0.9 | 0.9 |
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| 102 | claw_0_trash_1 | 1 | 1.2 |
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| 103 | claw_0_potion_1 | 0.8 | 0.8 |
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| 104 | claw_1_equipment_1 | 0.8 | 0.8 |
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| 105 | claw_2_equipment_1 | 0.8 | 0.8 |
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| 106 | claw_3_equipment_1 | 0.8 | 0.8 |
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| 107 | claw_4_equipment_1 | 0.8 | 0.8 |
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| 108 | claw_5_augment_1 | 0.8 | 0.8 |
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| 109 | claw_5_potionAugment_1 | 0.8 | 0.8 |
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# 骰子投注档:原作数值明细
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setNumber、rewardCount和gap记录每档骰子目标、收益数量和间隔参数,胜负语义不从字段名补造。
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源表:`dicebeteventgame`,共11条记录。[完整CSV](../03-表格/dicebeteventgame.csv) · [原始表](../03-表格/原始表/dicebeteventgame.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| setNumber | 原字段名,含义见功能规则及原注释 | int | |
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| rewardCount | 奖励数量 | int | 획득 보상 재화 수 |
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| gap | 原字段名,含义见功能规则及原注释 | int | |
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## 数值组1
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### 记录1—11
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| Id | StringId | setNumber | 奖励数量(rewardCount) | gap |
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| --- | --- | --- | --- | --- |
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| 100 | 1 | 2 | 0 | 0 |
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| 101 | 2 | 3 | 5 | 5 |
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| 102 | 3 | 4 | 12 | 7 |
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| 103 | 4 | 5 | 20 | 8 |
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| 104 | 5 | 6 | 32 | 12 |
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| 105 | 6 | 7 | 47 | 15 |
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| 106 | 7 | 8 | 64 | 17 |
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| 107 | 8 | 9 | 95 | 31 |
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| 108 | 9 | 10 | 140 | 45 |
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| 109 | 10 | 11 | 200 | 60 |
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| 110 | 11 | 12 | 300 | 100 |
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# 骰子机器奖励组合:原作数值明细
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diceValues定义骰子组合,itemKey与rewardKey/rewardValue关联资源和奖励,value保存附加配置。
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源表:`dicemachine`,共13条记录。[完整CSV](../03-表格/dicemachine.csv) · [原始表](../03-表格/原始表/dicemachine.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| diceValues | 原字段名,含义见功能规则及原注释 | int[] | |
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| itemKey | 原字段名,含义见功能规则及原注释 | string | |
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| rewardKey | 原字段名,含义见功能规则及原注释 | string | |
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| rewardValue | 原字段名,含义见功能规则及原注释 | int | |
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| value | 数值(单位按表) | int | |
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## 数值组1
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### 记录1—13
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| Id | StringId | diceValues | itemKey | rewardKey | rewardValue | 数值(单位按表)(value) |
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| --- | --- | --- | --- | --- | --- | --- |
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| 0 | 0 | 0,0,-1 | point | rewardKey_0 | 5 | 20 |
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| 1 | 1 | 1,1,-1 | normalWeapon | rewardKey_1 | 1 | 25 |
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| 2 | 2 | 2,2,-1 | free | rewardKey_2 | 1 | 50 |
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| 3 | 3 | 3,3,-1 | augment | rewardKey_3 | 1 | 20 |
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| 4 | 4 | 4,4,-1 | tile | rewardKey_4 | 1 | 30 |
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| 5 | 5 | 5,5,-1 | potion | rewardKey_5 | 1 | 35 |
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| 6 | 6 | 0,0,0 | point | rewardKey_0 | 20 | 4 |
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| 7 | 7 | 1,1,1 | rareWeapon | rewardKey_6 | 1 | 4 |
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| 8 | 8 | 2,2,2 | free | rewardKey_2 | 2 | 6 |
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| 9 | 9 | 3,3,3 | augment | rewardKey_3 | 2 | 2 |
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| 10 | 10 | 4,4,4 | tile | rewardKey_4 | 3 | 4 |
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| 11 | 11 | 5,5,5 | potion | rewardKey_5 | 3 | 4 |
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| 12 | 12 | -1,-1,-1 | none | | -1 | 50 |
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@@ -0,0 +1,39 @@
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# 拼形小游戏模板:原作数值明细
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shapeName、ColumnSort和shapeRow记录形状及列行布局,imageName为图形资源引用。
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源表:`herobodyminigame`,共16条记录。[完整CSV](../03-表格/herobodyminigame.csv) · [原始表](../03-表格/原始表/herobodyminigame.csv) · [模块数值说明](../03-数值说明.md)。
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保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
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## 字段说明
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| 字段 | 含义 | 原类型 | 原注释 |
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| --- | --- | --- | --- |
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| shapeName | 原字段名,含义见功能规则及原注释 | string | |
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| ColumnSort | 原字段名,含义见功能规则及原注释 | int | |
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| shapeRow | 原字段名,含义见功能规则及原注释 | bool[] | |
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## 数值组1
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### 记录1—16
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| Id | StringId | shapeName | ColumnSort | shapeRow |
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| --- | --- | --- | --- | --- |
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| 100 | dot_1 | dot | 1 | TRUE |
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| 101 | small_I_1 | small_I | 1 | TRUE,FALSE |
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| 102 | small_I_2 | small_I | 2 | TRUE,FALSE |
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| 103 | boomerang_1 | boomerang | 1 | TRUE,FALSE |
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| 104 | boomerang_2 | boomerang | 2 | TRUE,TRUE |
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| 105 | square_1 | square | 1 | TRUE,TRUE |
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| 106 | square_2 | square | 2 | TRUE,TRUE |
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| 107 | large_I_1 | large_I | 1 | TRUE,FALSE,FALSE |
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| 108 | large_I_2 | large_I | 2 | TRUE,FALSE,FALSE |
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| 109 | large_I_3 | large_I | 3 | TRUE,FALSE,FALSE |
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| 110 | large_L_1 | large_L | 1 | TRUE,FALSE,FALSE |
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| 111 | large_L_2 | large_L | 2 | TRUE,FALSE,FALSE |
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| 112 | large_L_3 | large_L | 3 | TRUE,TRUE,FALSE |
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| 113 | large_T_1 | large_T | 1 | TRUE,TRUE,TRUE |
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| 114 | large_T_2 | large_T | 2 | FALSE,TRUE,FALSE |
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| 115 | large_T_3 | large_T | 3 | FALSE,FALSE,FALSE |
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@@ -0,0 +1,31 @@
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# 弹珠落点奖励:原作数值明细
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ratio保存奖励权重参数,itemID/itemCount记录落点收益。
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|
||||
源表:`plinko`,共8条记录。[完整CSV](../03-表格/plinko.csv) · [原始表](../03-表格/原始表/plinko.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| ratio | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| itemID | 道具ID | int | |
|
||||
| itemCount | 道具数量 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—8
|
||||
|
||||
| Id | StringId | ratio | 道具ID(itemID) | 道具数量(itemCount) |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 0 | goal0 | 500 | 125 | 1 |
|
||||
| 1 | goal1 | 100 | 125 | 5 |
|
||||
| 2 | goal2 | 50 | 125 | 20 |
|
||||
| 3 | goal3 | 4 | 125 | 100 |
|
||||
| 4 | goal4 | 4 | 125 | 100 |
|
||||
| 5 | goal5 | 50 | 125 | 20 |
|
||||
| 6 | goal6 | 100 | 125 | 5 |
|
||||
| 7 | goal7 | 500 | 125 | 1 |
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
# 弹珠广告增益:原作数值明细
|
||||
|
||||
maxADPerDay和buffSecond记录每日次数与持续秒数,values数组描述该增益不同档参数。
|
||||
|
||||
源表:`plinkoad`,共4条记录。[完整CSV](../03-表格/plinkoad.csv) · [原始表](../03-表格/原始表/plinkoad.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| maxADPerDay | 每日广告次数 | int | |
|
||||
| buffSecond | 增益持续秒数 | int | |
|
||||
| values | 原字段名,含义见功能规则及原注释 | int[] | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—4
|
||||
|
||||
| Id | StringId | 每日广告次数(maxADPerDay) | 增益持续秒数(buffSecond) | values |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 0 | adGoldPin | 3 | 180 | 150,200,250,300,330 |
|
||||
| 1 | adMultiplyArea | 3 | 180 | 3,4,5,6,7,8,9,10 |
|
||||
| 2 | adRewardUp | 3 | 180 | 140, 150, 160 |
|
||||
| 3 | adAddNormalDropBall | 3 | -1 | 20,30,40 |
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
# 弹珠容量与恢复:原作数值明细
|
||||
|
||||
maxBallCount和chargeSecond记录球容量与恢复秒数,adKey连接广告增益,level保存原等级索引。
|
||||
|
||||
源表:`plinkolevel`,共121条记录。[完整CSV](../03-表格/plinkolevel.csv) · [原始表](../03-表格/原始表/plinkolevel.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| maxBallCount | 弹珠容量 | int | 최대 공 개수 |
|
||||
| chargeSecond | 恢复秒数 | int | 충전 시간 |
|
||||
| adKey | 原字段名,含义见功能规则及原注释 | string | 광고 해금 |
|
||||
| level | 等级或阶段索引 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—120
|
||||
|
||||
| Id | StringId | 弹珠容量(maxBallCount) | 恢复秒数(chargeSecond) | adKey | 等级或阶段索引(level) |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 0 | level0 | 15 | 900 | null | -1 |
|
||||
| 1 | level1 | 20 | 900 | adGoldPin | 0 |
|
||||
| 2 | level2 | 25 | 900 | adMultiplyArea | 0 |
|
||||
| 3 | level3 | 30 | 900 | adRewardUp | 0 |
|
||||
| 4 | level4 | 35 | 900 | adGoldPin | 1 |
|
||||
| 5 | level5 | 40 | 900 | adMultiplyArea | 1 |
|
||||
| 6 | level6 | 45 | 900 | adRewardUp | 1 |
|
||||
| 7 | level7 | 50 | 900 | adGoldPin | 2 |
|
||||
| 8 | level8 | 55 | 900 | adMultiplyArea | 2 |
|
||||
| 9 | level9 | 60 | 900 | adRewardUp | 2 |
|
||||
| 10 | level10 | 65 | 900 | adMultiplyArea | 3 |
|
||||
| 11 | level11 | 65 | 900 | null | -1 |
|
||||
| 12 | level12 | 65 | 900 | null | -1 |
|
||||
| 13 | level13 | 65 | 900 | null | -1 |
|
||||
| 14 | level14 | 65 | 900 | null | -1 |
|
||||
| 15 | level15 | 65 | 900 | null | -1 |
|
||||
| 16 | level16 | 65 | 900 | null | -1 |
|
||||
| 17 | level17 | 65 | 900 | null | -1 |
|
||||
| 18 | level18 | 65 | 900 | null | -1 |
|
||||
| 19 | level19 | 65 | 900 | null | -1 |
|
||||
| 20 | level20 | 65 | 900 | null | -1 |
|
||||
| 21 | level21 | 65 | 900 | null | -1 |
|
||||
| 22 | level22 | 65 | 900 | null | -1 |
|
||||
| 23 | level23 | 65 | 900 | null | -1 |
|
||||
| 24 | level24 | 65 | 900 | null | -1 |
|
||||
| 25 | level25 | 65 | 900 | null | -1 |
|
||||
| 26 | level26 | 65 | 900 | null | -1 |
|
||||
| 27 | level27 | 65 | 900 | null | -1 |
|
||||
| 28 | level28 | 65 | 900 | null | -1 |
|
||||
| 29 | level29 | 65 | 900 | null | -1 |
|
||||
| 30 | level30 | 65 | 900 | null | -1 |
|
||||
| 31 | level31 | 65 | 900 | null | -1 |
|
||||
| 32 | level32 | 65 | 900 | null | -1 |
|
||||
| 33 | level33 | 65 | 900 | null | -1 |
|
||||
| 34 | level34 | 65 | 900 | null | -1 |
|
||||
| 35 | level35 | 65 | 900 | null | -1 |
|
||||
| 36 | level36 | 65 | 900 | null | -1 |
|
||||
| 37 | level37 | 65 | 900 | null | -1 |
|
||||
| 38 | level38 | 65 | 900 | null | -1 |
|
||||
| 39 | level39 | 65 | 900 | null | -1 |
|
||||
| 40 | level40 | 65 | 900 | null | -1 |
|
||||
| 41 | level41 | 65 | 900 | null | -1 |
|
||||
| 42 | level42 | 65 | 900 | null | -1 |
|
||||
| 43 | level43 | 65 | 900 | null | -1 |
|
||||
| 44 | level44 | 65 | 900 | null | -1 |
|
||||
| 45 | level45 | 65 | 900 | null | -1 |
|
||||
| 46 | level46 | 65 | 900 | null | -1 |
|
||||
| 47 | level47 | 65 | 900 | null | -1 |
|
||||
| 48 | level48 | 65 | 900 | null | -1 |
|
||||
| 49 | level49 | 65 | 900 | null | -1 |
|
||||
| 50 | level50 | 65 | 900 | null | -1 |
|
||||
| 51 | level51 | 65 | 900 | null | -1 |
|
||||
| 52 | level52 | 65 | 900 | null | -1 |
|
||||
| 53 | level53 | 65 | 900 | null | -1 |
|
||||
| 54 | level54 | 65 | 900 | null | -1 |
|
||||
| 55 | level55 | 65 | 900 | null | -1 |
|
||||
| 56 | level56 | 65 | 900 | null | -1 |
|
||||
| 57 | level57 | 65 | 900 | null | -1 |
|
||||
| 58 | level58 | 65 | 900 | null | -1 |
|
||||
| 59 | level59 | 65 | 900 | null | -1 |
|
||||
| 60 | level60 | 65 | 900 | null | -1 |
|
||||
| 61 | level61 | 65 | 900 | null | -1 |
|
||||
| 62 | level62 | 65 | 900 | null | -1 |
|
||||
| 63 | level63 | 65 | 900 | null | -1 |
|
||||
| 64 | level64 | 65 | 900 | null | -1 |
|
||||
| 65 | level65 | 65 | 900 | null | -1 |
|
||||
| 66 | level66 | 65 | 900 | null | -1 |
|
||||
| 67 | level67 | 65 | 900 | null | -1 |
|
||||
| 68 | level68 | 65 | 900 | null | -1 |
|
||||
| 69 | level69 | 65 | 900 | null | -1 |
|
||||
| 70 | level70 | 65 | 900 | null | -1 |
|
||||
| 71 | level71 | 65 | 900 | null | -1 |
|
||||
| 72 | level72 | 65 | 900 | null | -1 |
|
||||
| 73 | level73 | 65 | 900 | null | -1 |
|
||||
| 74 | level74 | 65 | 900 | null | -1 |
|
||||
| 75 | level75 | 65 | 900 | null | -1 |
|
||||
| 76 | level76 | 65 | 900 | null | -1 |
|
||||
| 77 | level77 | 65 | 900 | null | -1 |
|
||||
| 78 | level78 | 65 | 900 | null | -1 |
|
||||
| 79 | level79 | 65 | 900 | null | -1 |
|
||||
| 80 | level80 | 65 | 900 | null | -1 |
|
||||
| 81 | level81 | 65 | 900 | null | -1 |
|
||||
| 82 | level82 | 65 | 900 | null | -1 |
|
||||
| 83 | level83 | 65 | 900 | null | -1 |
|
||||
| 84 | level84 | 65 | 900 | null | -1 |
|
||||
| 85 | level85 | 65 | 900 | null | -1 |
|
||||
| 86 | level86 | 65 | 900 | null | -1 |
|
||||
| 87 | level87 | 65 | 900 | null | -1 |
|
||||
| 88 | level88 | 65 | 900 | null | -1 |
|
||||
| 89 | level89 | 65 | 900 | null | -1 |
|
||||
| 90 | level90 | 65 | 900 | null | -1 |
|
||||
| 91 | level91 | 65 | 900 | null | -1 |
|
||||
| 92 | level92 | 65 | 900 | null | -1 |
|
||||
| 93 | level93 | 65 | 900 | null | -1 |
|
||||
| 94 | level94 | 65 | 900 | null | -1 |
|
||||
| 95 | level95 | 65 | 900 | null | -1 |
|
||||
| 96 | level96 | 65 | 900 | null | -1 |
|
||||
| 97 | level97 | 65 | 900 | null | -1 |
|
||||
| 98 | level98 | 65 | 900 | null | -1 |
|
||||
| 99 | level99 | 65 | 900 | null | -1 |
|
||||
| 100 | level100 | 65 | 900 | null | -1 |
|
||||
| 101 | level101 | 65 | 900 | null | -1 |
|
||||
| 102 | level102 | 65 | 900 | null | -1 |
|
||||
| 103 | level103 | 65 | 900 | null | -1 |
|
||||
| 104 | level104 | 65 | 900 | null | -1 |
|
||||
| 105 | level105 | 65 | 900 | null | -1 |
|
||||
| 106 | level106 | 65 | 900 | null | -1 |
|
||||
| 107 | level107 | 65 | 900 | null | -1 |
|
||||
| 108 | level108 | 65 | 900 | null | -1 |
|
||||
| 109 | level109 | 65 | 900 | null | -1 |
|
||||
| 110 | level110 | 65 | 900 | null | -1 |
|
||||
| 111 | level111 | 65 | 900 | null | -1 |
|
||||
| 112 | level112 | 65 | 900 | null | -1 |
|
||||
| 113 | level113 | 65 | 900 | null | -1 |
|
||||
| 114 | level114 | 65 | 900 | null | -1 |
|
||||
| 115 | level115 | 65 | 900 | null | -1 |
|
||||
| 116 | level116 | 65 | 900 | null | -1 |
|
||||
| 117 | level117 | 65 | 900 | null | -1 |
|
||||
| 118 | level118 | 65 | 900 | null | -1 |
|
||||
| 119 | level119 | 65 | 900 | null | -1 |
|
||||
|
||||
### 记录121—121
|
||||
|
||||
| Id | StringId | 弹珠容量(maxBallCount) | 恢复秒数(chargeSecond) | adKey | 等级或阶段索引(level) |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 120 | level120 | 65 | 900 | null | -1 |
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
# 通用转盘奖励池:原作数值明细
|
||||
|
||||
rouletteKey分组,itemID/itemCount给奖励,tier和weight描述档位及候选权重。
|
||||
|
||||
源表:`roulettedata`,共22条记录。[完整CSV](../03-表格/roulettedata.csv) · [原始表](../03-表格/原始表/roulettedata.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| rouletteKey | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| itemID | 道具ID | int | |
|
||||
| itemCount | 道具数量 | int | |
|
||||
| tier | 原字段名,含义见功能规则及原注释 | int | 1티어는 노란색 |
|
||||
| weight | 权重原值 | float | 룰렛 범위 비율 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—22
|
||||
|
||||
| Id | StringId | rouletteKey | 道具ID(itemID) | 道具数量(itemCount) | tier | 权重原值(weight) |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 1 | Roulette_101_150_15 | spinTreasure | 101 | 150 | 1 | 15 |
|
||||
| 2 | Roulette_101_50_30 | spinTreasure | 101 | 50 | 2 | 30 |
|
||||
| 3 | Roulette_126_3_30 | spinTreasure | 126 | 3 | 2 | 30 |
|
||||
| 4 | Roulette_119_3_50 | spinTreasure | 119 | 3 | 3 | 50 |
|
||||
| 5 | Roulette_127_3_30 | spinTreasure | 127 | 3 | 2 | 30 |
|
||||
| 6 | Roulette_120_3_50 | spinTreasure | 120 | 3 | 3 | 50 |
|
||||
| 7 | Roulette_129_3_30 | spinTreasure | 129 | 3 | 2 | 30 |
|
||||
| 8 | Roulette_121_3_50 | spinTreasure | 121 | 3 | 3 | 50 |
|
||||
| 9 | Roulette_128_3_30 | spinTreasure | 128 | 3 | 2 | 30 |
|
||||
| 10 | Roulette_122_3_50 | spinTreasure | 122 | 3 | 3 | 50 |
|
||||
| 11 | Roulette_603_3_50 | spinTreasure | 603 | 3 | 3 | 50 |
|
||||
| 12 | Roulette_604_3_50 | spinTreasure | 604 | 3 | 3 | 50 |
|
||||
| 13 | Roulette_602_3_50 | spinTreasure | 602 | 3 | 3 | 50 |
|
||||
| 14 | Roulette_111_3_30 | spinTreasure | 111 | 3 | 2 | 30 |
|
||||
| 15 | Roulette_111_1_50 | spinTreasure | 111 | 1 | 3 | 50 |
|
||||
| 16 | Roulette_138_5_50 | spinTreasure | 138 | 5 | 3 | 50 |
|
||||
| 17 | Roulette_petGrowth_306_1200_30 | petGrowth | 306 | 1200 | 3 | 30 |
|
||||
| 18 | Roulette_petGrowth_306_1500_25 | petGrowth | 306 | 1500 | 3 | 25 |
|
||||
| 19 | Roulette_petGrowth_306_2100_20 | petGrowth | 306 | 2100 | 2 | 20 |
|
||||
| 20 | Roulette_petGrowth_306_2400_10 | petGrowth | 306 | 2400 | 2 | 10 |
|
||||
| 21 | Roulette_petGrowth_306_3000_10 | petGrowth | 306 | 3000 | 2 | 10 |
|
||||
| 22 | Roulette_petGrowth_306_4500_5 | petGrowth | 306 | 4500 | 1 | 5 |
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
# 小游戏资源与活动入口:原作数值明细
|
||||
|
||||
gamePackIndex定位玩法包,初始资源、游玩资源和消费量分别记录;兑换资源、排行榜及商品兑换组连接活动外围。
|
||||
|
||||
源表:`seasoneventminigamedata`,共5条记录。[完整CSV](../03-表格/seasoneventminigamedata.csv) · [原始表](../03-表格/原始表/seasoneventminigamedata.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| gamePackIndex | 原字段名,含义见功能规则及原注释 | int[] | 활성화 하는 게임 인덱스 |
|
||||
| defaultGameItemCount | 原字段名,含义见功能规则及原注释 | int | 시즌 시작 시 최초 지급 재화량 |
|
||||
| gameItemID | 原字段名,含义见功能规则及原注释 | int | 인게임 드랍 |
|
||||
| playItemID | 原字段名,含义见功能规则及原注释 | int | 게임용 재화 |
|
||||
| playItemUseCount | 每次游玩消耗 | int | 1회 게임에 사용하는 비용 |
|
||||
| exchangeItemID | 原字段名,含义见功能规则及原注释 | int | 미니게임 보상 상품 교환용 재화 |
|
||||
| targetRankingStringId | 原字段名,含义见功能规则及原注释 | string | [랭킹 테이블] |
|
||||
| BmGroupKey | 原字段名,含义见功能规则及原注释 | string | [이벤트 BM 테이블] |
|
||||
| ExchangeGroupKey | 枚举原名 | string | [교환 테이블] |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—5
|
||||
|
||||
| Id | StringId | gamePackIndex | defaultGameItemCount | gameItemID | playItemID | 每次游玩消耗(playItemUseCount) | exchangeItemID |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | halloween2025Event | 0 | 20 | 136 | 136 | 5 | 137 |
|
||||
| 101 | christmas2025Event | 0,1 | 20 | 143 | 143 | 5 | 137 |
|
||||
| 102 | firstAnniversary2026Event | 0,1 | 20 | 144 | 144 | 5 | 137 |
|
||||
| 103 | patrick2026Event | 0,1 | 20 | 158 | 158 | 5 | 137 |
|
||||
| 104 | summer2026Event | 0,1 | 20 | 166 | 166 | 5 | 137 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—5
|
||||
|
||||
| Id | StringId | targetRankingStringId | BmGroupKey | ExchangeGroupKey |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 100 | halloween2025Event | halloween2025Event | halloween2025EventMinigame | halloween2025EventMinigame |
|
||||
| 101 | christmas2025Event | christmas2025Event | christmas2025EventMinigame | christmas2025EventMinigame |
|
||||
| 102 | firstAnniversary2026Event | firstAnniversary2026Event | anniversary2026EventMinigame | anniversary2026EventMinigame |
|
||||
| 103 | patrick2026Event | patrick2026Event | patrick2026EventMinigame | patrick2026EventMinigame |
|
||||
| 104 | summer2026Event | summer2026Event | summer2026EventMinigame | summer2026EventMinigame |
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
# 刮奖活动日奖励:原作数值明细
|
||||
|
||||
day定义奖励日序,rewardID/rewardCount给对应道具及数量。
|
||||
|
||||
源表:`spitoeventdailyreward`,共7条记录。[完整CSV](../03-表格/spitoeventdailyreward.csv) · [原始表](../03-表格/原始表/spitoeventdailyreward.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| day | 日序/星期枚举(按表) | int | |
|
||||
| rewardID | 奖励ID(按奖励类型解析) | int | |
|
||||
| rewardCount | 奖励数量 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—7
|
||||
|
||||
| Id | StringId | 日序/星期枚举(按表)(day) | 奖励ID(按奖励类型解析)(rewardID) | 奖励数量(rewardCount) |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 0 | OutgameSpitoReward_0 | 0 | 134 | 1 |
|
||||
| 1 | OutgameSpitoReward_1 | 1 | 134 | 2 |
|
||||
| 2 | OutgameSpitoReward_2 | 2 | 134 | 3 |
|
||||
| 3 | OutgameSpitoReward_3 | 3 | 134 | 4 |
|
||||
| 4 | OutgameSpitoReward_4 | 4 | 134 | 5 |
|
||||
| 5 | OutgameSpitoReward_5 | 5 | 134 | 6 |
|
||||
| 6 | OutgameSpitoReward_6 | 6 | 134 | 7 |
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
# 刮奖候选奖励:原作数值明细
|
||||
|
||||
itemIDList与itemCountList为并列奖励数组,percent为概率字段原值。
|
||||
|
||||
源表:`spitoeventreward`,共2条记录。[完整CSV](../03-表格/spitoeventreward.csv) · [原始表](../03-表格/原始表/spitoeventreward.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| itemIDList | 原字段名,含义见功能规则及原注释 | int[] | |
|
||||
| itemCountList | 原字段名,含义见功能规则及原注释 | int[] | |
|
||||
| percent | 原字段名,含义见功能规则及原注释 | float[] | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—2
|
||||
|
||||
| Id | StringId | itemIDList | itemCountList | percent |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 0 | OutgameSpito_0 | 101,101,101,100,100,100,204,204,204 | 150,50,0,15000,10000,0,3,1,0 | 4,11,10,5,10,10,4,11,10 |
|
||||
| 1 | OutgameSpito_1 | 101,101,101,100,100,100,204,204,204 | 150,50,0,15000,10000,0,3,1,0 | 100,0,0,0,0,0,0,0,0 |
|
||||
|
||||
Reference in New Issue
Block a user