Initial import of HEROLL source and design documents
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# 26 NPC好感与特殊养成商店:原作模块设计
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## 功能定位
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保留NPC好感档位、签到轮次和特殊属性商店。
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## 功能流程
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提升NPC好感 → 变化对话、服饰与收益档位 → 参与签到或特殊商店养成 → 获得道具或属性增益。
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以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
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## 子功能构成
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| 子功能 | 设计内容 |
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| --- | --- |
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| NPC好感档 | likePoint定位档位,slotRarity记录槽位品质配置,goldUP/diaUP分别记录金币收益与钻石获得概率字段,对话、服饰及折扣随档保存。 |
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| NPC签到轮次 | groupKey/round及startDay/day组织签到轮次与日序,itemID/itemCount为奖励。 |
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| 特殊养成商店 | 每项保存启用、品质、权重、基础增益、成长增量和等级上限;两个金币字段原注释标为不使用,不能据其推定售价。 |
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## 功能构成与规则关系
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deoksun 按 likePoint 配置 slotRarity、goldUP、diaUP、服饰对话与 ingameDiscount;deoksunattendance 以 groupKey/round/day 发奖;deokjashop 包含属性、权重、基础与增量、maxLevel。
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## 关键规则与数值
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| 原作规则 | 数值 | 来源 |
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| --- | --- | --- |
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| NPC好感1:金币倍率字段1.1、钻石获得概率字段5;缩放及生效时机仍需消费者 | likePoint=1;goldUP=1.1;diaUP=5;slotRarity=0,1,-1,2,-1;ingameDiscount=0 | E-deoksun / StringId=likePoint1 / CSV记录5 |
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| 特殊商店攻击升级:权重30、基础与增量1;maxLevel=-1不自动解释无限 | isEnabled=True;probabilityWeight=30;baseAdditionalValue=1;additionalValue=1;maxLevel=-1 | E-deokjashop / StringId=attackUpgrade / CSV记录4 |
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## 完整数值表
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| 配置表 | 记录数 | 完整数据 |
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| --- | --- | --- |
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| deoksun | 7 | [CSV](./03-表格/deoksun.csv) |
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| deoksunattendance | 28 | [CSV](./03-表格/deoksunattendance.csv) |
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| deokjashop | 8 | [CSV](./03-表格/deokjashop.csv) |
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[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
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[返回总纲](../00-局外系统模块总纲.md)
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## 相关功能模块
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| 模块 | 关联内容 |
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| --- | --- |
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| [资源背包与体力](../02-资源背包与体力/01-模块设计文档.md) | 统一道具类型、礼包内容、资源来源以及大厅到局内的资源映射。 |
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| [商店礼包与广告](../14-商店礼包与广告/01-模块设计文档.md) | 管理常驻商品、每日商店、连续礼包、存钱罐、兑换和触发式促销。 |
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# 26 NPC好感与特殊养成商店:规则与数值
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## 已恢复的配置关系
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deoksun 按 likePoint 配置 slotRarity、goldUP、diaUP、服饰对话与 ingameDiscount;deoksunattendance 以 groupKey/round/day 发奖;deokjashop 包含属性、权重、基础与增量、maxLevel。
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证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
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## 核心规则核对
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| 规则解读 | 源字段原值 | 证据定位 |
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| --- | --- | --- |
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| NPC好感1:金币倍率字段1.1、钻石获得概率字段5;缩放及生效时机仍需消费者 | likePoint=1;goldUP=1.1;diaUP=5;slotRarity=0,1,-1,2,-1;ingameDiscount=0 | E-deoksun / StringId=likePoint1 / CSV记录5 |
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| 特殊商店攻击升级:权重30、基础与增量1;maxLevel=-1不自动解释无限 | isEnabled=True;probabilityWeight=30;baseAdditionalValue=1;additionalValue=1;maxLevel=-1 | E-deokjashop / StringId=attackUpgrade / CSV记录4 |
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## 子功能规则
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### NPC好感档
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likePoint定位档位,slotRarity记录槽位品质配置,goldUP/diaUP分别记录金币收益与钻石获得概率字段,对话、服饰及折扣随档保存。
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对应原表:`deoksun`,7条。[完整数值](./04-数值明细/deoksun.md)。
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### NPC签到轮次
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groupKey/round及startDay/day组织签到轮次与日序,itemID/itemCount为奖励。
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对应原表:`deoksunattendance`,28条。[完整数值](./04-数值明细/deoksunattendance.md)。
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### 特殊养成商店
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每项保存启用、品质、权重、基础增益、成长增量和等级上限;两个金币字段原注释标为不使用,不能据其推定售价。
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对应原表:`deokjashop`,8条。[完整数值](./04-数值明细/deokjashop.md)。
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## 关联全局配置
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| 键 | 原值 | CSV记录序号 |
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| --- | --- | --- |
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| DeokjaShopCoinNeed | 1000, 500, 20000 | 59 |
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[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
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## 尚待补充的原作细节
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deokjashop 的金币字段原注释标注不使用,不能据其数值写实际价格公式;NPC中文正式名称、好感获取和商店解锁消费逻辑尚待本地化/消费者补证。
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# NPC好感与特殊养成商店:数值说明
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本模块按3项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
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## 数值目录
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| 子功能 | 记录数 | 可读文档 | 配置表 |
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| --- | --- | --- | --- |
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| NPC好感档 | 7 | [数值明细](./04-数值明细/deoksun.md) | [CSV](./03-表格/deoksun.csv) |
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| NPC签到轮次 | 28 | [数值明细](./04-数值明细/deoksunattendance.md) | [CSV](./03-表格/deoksunattendance.csv) |
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| 特殊养成商店 | 8 | [数值明细](./04-数值明细/deokjashop.md) | [CSV](./03-表格/deokjashop.csv) |
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## 数值读取约定
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- 等级、星级、品质和节点序号是不同维度,不互相替代。
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- 数组明细使用零基索引;索引不是默认的玩家等级。
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- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
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- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
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[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
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## 主要数值范围
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### NPC好感档
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原表记录7条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/deoksun.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 好感档 | likePoint | 7 | 0 | 6 |
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| 金币收益参数 | goldUP | 7 | 1 | 1.6 |
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| 钻石获得概率参数 | diaUP | 7 | 0 | 20 |
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| 局内折扣参数 | ingameDiscount | 7 | 0 | 15 |
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### NPC签到轮次
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原表记录28条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/deoksunattendance.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| round | round | 28 | -1 | 3 |
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| 日序/星期枚举(按表) | day | 28 | 0 | 6 |
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### 特殊养成商店
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原表记录8条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/deokjashop.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 候选权重 | probabilityWeight | 8 | 10 | 30 |
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| baseAdditionalValue | baseAdditionalValue | 8 | 0.2 | 11 |
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| additionalValue | additionalValue | 8 | 0.2 | 6 |
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| 基础额外值 | baseExtraValue | 1 | 60 | 60 |
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| 额外值增量(原拼写) | plusExtraVaue | 1 | 10 | 10 |
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| 等级上限(负值语义需消费者) | maxLevel | 8 | -1 | 10 |
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| baseGoldGargantua | baseGoldGargantua | 8 | 1000 | 5000 |
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| plusGoldGargantua | plusGoldGargantua | 8 | 1000 | 2500 |
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[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
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Id,StringId,isEnabled,deokjaShop_item_titleKey,deokjaShop_item_descKey,grade,probabilityWeight,baseAdditionalValue,additionalValue,baseExtraValue,plusExtraVaue,maxLevel,baseGoldGargantua,plusGoldGargantua,EMonoStatus,icon
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1,attackUpgrade,True,deokjaShop_attackUpgrade_titleKey,deokjaShop_attackUpgrade_descKey,NORMAL,30,1,1,,,-1,1000,1000,ATTACK_POWER,upgrade_attackPower
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2,defenseUpgrade,True,deokjaShop_defenseUpgrade_titleKey,deokjaShop_defenseUpgrade_descKey,NORMAL,30,0.3,0.3,,,-1,1000,1000,DEFENSE,upgrade_defense
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3,hpUpgrade,True,deokjaShop_hpUpgrade_titleKey,deokjaShop_hpUpgrade_descKey,NORMAL,30,6,6,,,-1,1000,1000,HEALTH,upgrade_health
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4,aimUpgrade,True,deokjaShop_aimUpgrade_titleKey,deokjaShop_aimUpgrade_descKey,NORMAL,30,2,2,,,-1,1000,1000,AIM,upgrade_aim
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5,evasionUpgrade,True,deokjaShop_evasionUpgrade_titleKey,deokjaShop_evasionUpgrade_descKey,NORMAL,30,5,5,,,-1,1000,1000,EVASION,upgrade_looting
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6,weightUpgrade,True,deokjaShop_weightUpgrade_titleKey,deokjaShop_weightUpgrade_descKey,LEGEND,10,0.2,0.2,,,10,5000,2500,NONE,upgrade_good
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7,potionSaving,True,deokjaShop_potionSaving_titleKey,deokjaShop_potionSaving_descKey,LEGEND,10,6,1,,,10,5000,2500,NONE,upgrade_savingpotion
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8,thunderUsingPotion,True,deokjaShop_thunderUsingPotion_titleKey,deokjaShop_thunderUsingPotion_descKey,LEGEND,10,11,1,60,10,10,5000,2500,NONE,upgrade_thunderpotion
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Id,StringId,likePoint,slotRarity,goldUP,diaUP,EDeoksunTalk,EDeoksunCloth,ingameDiscount
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0,likePoint0,0,"-1,-1,-1,-1,-1",1,0,normal,normal,0
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1,likePoint1,1,"0,1,-1,2,-1",1.1,5,normal,maid,0
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2,likePoint2,2,"1,2,1,-1,-1",1.2,10,tsundere,maid,0
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3,likePoint3,3,"2,3,-1,4,-1",1.3,15,tsundere,bunny ,0
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4,likePoint4,4,"3,4,3,-1,2",1.4,20,flirting,bunny ,5
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5,likePoint5,5,"4,4,-1,-1,3",1.5,20,flirting,bunny ,10
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6,likePoint7,6,"5,4,5,6,4",1.6,20,warm,princess,15
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Id,StringId,groupKey,round,startDay,day,itemID,itemCount
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0,0,attendance_1,1,2026. 7. 14,0,"100,111","3000,1"
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1,1,attendance_1,1,,1,"204,111","1,1"
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2,2,attendance_1,1,,2,"101,111","50,1"
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3,3,attendance_1,1,,3,"125,111","500,1"
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4,4,attendance_1,1,,4,"101,111","100,1"
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5,5,attendance_1,1,,5,"125,111","500,1"
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6,6,attendance_1,1,,6,"63001,111","1,1"
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7,7,attendance_2,2,2026. 7. 14,0,"100000,111","20,1"
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8,8,attendance_2,2,,1,"100000,111","30,1"
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9,9,attendance_2,2,,2,"101,111","20,1"
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10,10,attendance_2,2,,3,"63002,111","1,1"
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11,11,attendance_2,2,,4,"101,111","20,1"
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12,12,attendance_2,2,,5,"101,111","20,1"
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13,13,attendance_2,2,,6,"10038,111","3,1"
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14,14,attendance_3,3,2026. 7. 14,0,"204,111","1,1"
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15,15,attendance_3,3,,1,"101,111","20,1"
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16,16,attendance_3,3,,2,"100,111","100000,1"
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17,17,attendance_3,3,,3,"10026,111","3,1"
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18,18,attendance_3,3,,4,"204,111","1,1"
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19,19,attendance_3,3,,5,"101,111","20,1"
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20,20,attendance_3,3,,6,"20011,111","1,1"
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21,21,attendance_-1,-1,2026. 7. 14,0,"204,111","1,1"
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22,22,attendance_-1,-1,,1,"171,111","1,1"
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23,23,attendance_-1,-1,,2,"101,111","30,1"
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24,24,attendance_-1,-1,,3,"100,111","30000,1"
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25,25,attendance_-1,-1,,4,"204,111","1,1"
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26,26,attendance_-1,-1,,5,"171,111","1,1"
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27,27,attendance_-1,-1,,6,"101,111","100,1"
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类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
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2981,,<ClaimAllAvailableDeoksunAttendanceRewards>d__3,fields,12673,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
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2981,,<ClaimAllAvailableDeoksunAttendanceRewards>d__3,fields,12674,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
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2981,,<ClaimAllAvailableDeoksunAttendanceRewards>d__3,fields,12675,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
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2981,,<ClaimAllAvailableDeoksunAttendanceRewards>d__3,fields,12676,Server,E-metadata,名称检索命中,仅结构证据;非原生实现
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2981,,<ClaimAllAvailableDeoksunAttendanceRewards>d__3,methods,24241,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,fields,16312,ents.ITextEdition.set_multiline,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,fields,16313,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,fields,16314,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,fields,16315,<nowLike>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,fields,16316,de,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,methods,27221,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
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3662,,<<DeokSunLikeRecover>b__0>d,methods,27222,eShort,E-metadata,名称检索命中,仅结构证据;非原生实现
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3670,,<DeokSunLikeRecover>d__43,fields,16335,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
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3670,,<DeokSunLikeRecover>d__43,fields,16336,potionBattleWinStreak,E-metadata,名称检索命中,仅结构证据;非原生实现
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3670,,<DeokSunLikeRecover>d__43,fields,16337,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
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3670,,<DeokSunLikeRecover>d__43,fields,16338,likeAmount,E-metadata,名称检索命中,仅结构证据;非原生实现
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3670,,<DeokSunLikeRecover>d__43,methods,27237,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
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3670,,<DeokSunLikeRecover>d__43,methods,27238,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
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3680,,DeokjaEventTeeth,fields,16393,teethImage,E-metadata,名称检索命中,仅结构证据;非原生实现
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3680,,DeokjaEventTeeth,fields,16394,normalTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
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||||
3680,,DeokjaEventTeeth,fields,16395,clickedTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,fields,16396,"System.Collections.Generic.KeyValuePair<System.String,System.String>>.get_Current",E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,fields,16397,isClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,fields,16398,isCanClick,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,fields,16399,teethIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,fields,16400,Data>b__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,fields,16401,isTargetTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,methods,27262,ActiveClick,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,methods,27263,InactiveClick,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,methods,27264,ClickTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3680,,DeokjaEventTeeth,methods,27265,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16402,dimdBackground,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16403,cardTransform,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16404,ected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16405,item,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16406,infoText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16407,animationDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16408,nsafeView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16409,moveEase,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,fields,16410,onCloseCallback,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,methods,27266,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,methods,27267,Show,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3681,,DeokjaItemInfoView,methods,27268,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16411,dimdBackground,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16412,SafeAllNodes>d__19,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16413,animator,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16414,item,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16415,uiShiny,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16416,gSpacing,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16417,onCloseCallback,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16418,canClose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16419,newLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,fields,16421,startRect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27270,CanClose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27272,HandleAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27273,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27274,gate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27275,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27276,<HandleAnimation>b__14_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27277,<HandleAnimation>b__14_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3684,,DeokjaNewItemView,methods,27278,<ClickCloseViewAsync>b__16_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16430,id,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16431,deokjaDB,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16432,ryPageSettings,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16433,TitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16434,LVText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16435,upgradeImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16437,cardBackside,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16438,cardBGTier,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16439,CostText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16440,electLanguageStrings,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16441,needGoldGargantua,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16442,comingSoonSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16443,cardButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16444,atedLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,fields,16445,isComingSoon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27283,InitCard,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27285,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27286,UpdateCard,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27287,ter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27288,InitForNewCardView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27289,GetStringId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27290,InitAsComingSoon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27291,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27292,<InitCard>b__16_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27293,<Refresh>b__18_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3685,,DeokjaShopItem,methods,27294,<OnCardClick>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16446,cardPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16447,content,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16448,ffs,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16449,pickUpButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16450,pickUpAmount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16451,goldMultiverseCoinView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,fields,16452,cltq_u8,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27296,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27298,OnClickPickUpButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27299,RefreshItems,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27300,gField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27301,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27302,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27303,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27304,SetMultiverseText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27305,FormatNumberWithCommas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3691,,DeokjaShopView,methods,27306,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3693,,<DeokjaTask>d__10,fields,16479,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3693,,<DeokjaTask>d__10,fields,16480,eNode,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3693,,<DeokjaTask>d__10,fields,16481,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3693,,<DeokjaTask>d__10,fields,16482,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3693,,<DeokjaTask>d__10,methods,27337,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3693,,<DeokjaTask>d__10,methods,27338,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16465,itemSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16466,isClickEndEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16467,deokjaEventTeeths,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16469,guideText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16470,eventPhase,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16471,targetIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16472,Changes,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,fields,16473,exitButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27324,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27325,DeokjaTask,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27326,CallbackId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27327,InactiveAllClickTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27328,ActiveAllClickTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27329,ClickTeeth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27330,ClickStop,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27331,ClickExit,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27332,OnClickTargetIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3694,,DeokjaView,methods,27333,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4170,,DeokjaEventItemMeta,fields,19521,key,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4170,,DeokjaEventItemMeta,fields,19522,itemSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4170,,DeokjaEventItemMeta,fields,19523,itemDescKey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4170,,DeokjaEventItemMeta,methods,29772,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19514,InactiveStateObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19515,readyStateObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19516,Sha3Digest,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19517,itemIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19518,itemCountText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19519,itemID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,fields,19520,hRoot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,methods,29764,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,methods,29766,SetReadyState,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,methods,29768,OnClickItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,methods,29769,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,methods,29770,unt,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4171,,ItemSlotForDeokjaEvent,methods,29771,<OnClickItemSlot>b__12_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5332,,BossAttackDeokja,fields,25884,roup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5332,,BossAttackDeokja,methods,34777,ExecuteAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5332,,BossAttackDeokja,methods,34778,ClickExit,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5332,,BossAttackDeokja,methods,34779,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5332,,BossAttackDeokja,methods,34780,<ExecuteAsync>b__0_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,fields,28171,<stringId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,fields,28172,ParseAttributeValueChunk,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,fields,28173,<isNew>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,methods,37016,get_stringId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,methods,37017,set_stringId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,methods,37018,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,methods,37020,get_isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5818,,DeokjaMetaData,methods,37022,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,fields,28174,<stringId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,fields,28175,<level>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,methods,37023,get_stringId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,methods,37024,yOcclusionDataL0L1>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,methods,37025,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,methods,37026,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5819,,SimpleDeokjaMetaData,methods,37027,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,2 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,59,156,DeokjaShopCoinNeed,"1000, 500, 20000"
|
||||
|
@@ -0,0 +1,11 @@
|
||||
,string값 변경 금지,,,,,,,,,,,사용 X,사용 X,,
|
||||
Id,StringId,isEnabled,deokjaShop_item_titleKey,deokjaShop_item_descKey,grade,probabilityWeight,baseAdditionalValue,additionalValue,baseExtraValue,plusExtraVaue,maxLevel,baseGoldGargantua,plusGoldGargantua,EMonoStatus,icon
|
||||
Key<int>,Key<string>,bool,string,string,EMonoWeaponGrade,float,float,float,float,float,int,int,int,EMonoStatus,string
|
||||
1,attackUpgrade,True,deokjaShop_attackUpgrade_titleKey,deokjaShop_attackUpgrade_descKey,NORMAL,30,1,1,,,-1,1000,1000,ATTACK_POWER,upgrade_attackPower
|
||||
2,defenseUpgrade,True,deokjaShop_defenseUpgrade_titleKey,deokjaShop_defenseUpgrade_descKey,NORMAL,30,0.3,0.3,,,-1,1000,1000,DEFENSE,upgrade_defense
|
||||
3,hpUpgrade,True,deokjaShop_hpUpgrade_titleKey,deokjaShop_hpUpgrade_descKey,NORMAL,30,6,6,,,-1,1000,1000,HEALTH,upgrade_health
|
||||
4,aimUpgrade,True,deokjaShop_aimUpgrade_titleKey,deokjaShop_aimUpgrade_descKey,NORMAL,30,2,2,,,-1,1000,1000,AIM,upgrade_aim
|
||||
5,evasionUpgrade,True,deokjaShop_evasionUpgrade_titleKey,deokjaShop_evasionUpgrade_descKey,NORMAL,30,5,5,,,-1,1000,1000,EVASION,upgrade_looting
|
||||
6,weightUpgrade,True,deokjaShop_weightUpgrade_titleKey,deokjaShop_weightUpgrade_descKey,LEGEND,10,0.2,0.2,,,10,5000,2500,NONE,upgrade_good
|
||||
7,potionSaving,True,deokjaShop_potionSaving_titleKey,deokjaShop_potionSaving_descKey,LEGEND,10,6,1,,,10,5000,2500,NONE,upgrade_savingpotion
|
||||
8,thunderUsingPotion,True,deokjaShop_thunderUsingPotion_titleKey,deokjaShop_thunderUsingPotion_descKey,LEGEND,10,11,1,60,10,10,5000,2500,NONE,upgrade_thunderpotion
|
||||
|
@@ -0,0 +1,10 @@
|
||||
,,덕순이 호감도,슬롯 레어도 표기,골드량,다이아 획득 확률,성격,코스프레,
|
||||
Id,StringId,likePoint,slotRarity,goldUP,diaUP,EDeoksunTalk,EDeoksunCloth,ingameDiscount
|
||||
Key<int>,Key<string>,int,int[],float,float,EDeoksunTalk,EDeoksunCloth,int
|
||||
0,likePoint0,0,"-1,-1,-1,-1,-1",1,0,normal,normal,0
|
||||
1,likePoint1,1,"0,1,-1,2,-1",1.1,5,normal,maid,0
|
||||
2,likePoint2,2,"1,2,1,-1,-1",1.2,10,tsundere,maid,0
|
||||
3,likePoint3,3,"2,3,-1,4,-1",1.3,15,tsundere,bunny ,0
|
||||
4,likePoint4,4,"3,4,3,-1,2",1.4,20,flirting,bunny ,5
|
||||
5,likePoint5,5,"4,4,-1,-1,3",1.5,20,flirting,bunny ,10
|
||||
6,likePoint7,6,"5,4,5,6,4",1.6,20,warm,princess,15
|
||||
|
@@ -0,0 +1,31 @@
|
||||
,,동일 라운드 일 때 구분 용,-1 은 마지막 반복,,,,
|
||||
Id,StringId,groupKey,round,startDay,day,itemID,itemCount
|
||||
Key<int>,Key<string>,string,int,DateTime,int,int[],int[]
|
||||
0,0,attendance_1,1,2026. 7. 14,0,"100,111","3000,1"
|
||||
1,1,attendance_1,1,,1,"204,111","1,1"
|
||||
2,2,attendance_1,1,,2,"101,111","50,1"
|
||||
3,3,attendance_1,1,,3,"125,111","500,1"
|
||||
4,4,attendance_1,1,,4,"101,111","100,1"
|
||||
5,5,attendance_1,1,,5,"125,111","500,1"
|
||||
6,6,attendance_1,1,,6,"63001,111","1,1"
|
||||
7,7,attendance_2,2,2026. 7. 14,0,"100000,111","20,1"
|
||||
8,8,attendance_2,2,,1,"100000,111","30,1"
|
||||
9,9,attendance_2,2,,2,"101,111","20,1"
|
||||
10,10,attendance_2,2,,3,"63002,111","1,1"
|
||||
11,11,attendance_2,2,,4,"101,111","20,1"
|
||||
12,12,attendance_2,2,,5,"101,111","20,1"
|
||||
13,13,attendance_2,2,,6,"10038,111","3,1"
|
||||
14,14,attendance_3,3,2026. 7. 14,0,"204,111","1,1"
|
||||
15,15,attendance_3,3,,1,"101,111","20,1"
|
||||
16,16,attendance_3,3,,2,"100,111","100000,1"
|
||||
17,17,attendance_3,3,,3,"10026,111","3,1"
|
||||
18,18,attendance_3,3,,4,"204,111","1,1"
|
||||
19,19,attendance_3,3,,5,"101,111","20,1"
|
||||
20,20,attendance_3,3,,6,"20011,111","1,1"
|
||||
21,21,attendance_-1,-1,2026. 7. 14,0,"204,111","1,1"
|
||||
22,22,attendance_-1,-1,,1,"171,111","1,1"
|
||||
23,23,attendance_-1,-1,,2,"101,111","30,1"
|
||||
24,24,attendance_-1,-1,,3,"100,111","30000,1"
|
||||
25,25,attendance_-1,-1,,4,"204,111","1,1"
|
||||
26,26,attendance_-1,-1,,5,"171,111","1,1"
|
||||
27,27,attendance_-1,-1,,6,"101,111","100,1"
|
||||
|
@@ -0,0 +1,34 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
deokjashop,Id,Key<int>,数值主键,,0
|
||||
deokjashop,StringId,Key<string>,字符串主键,string값 변경 금지,0
|
||||
deokjashop,isEnabled,bool,配置启用标志,,0
|
||||
deokjashop,deokjaShop_item_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deokjashop,deokjaShop_item_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deokjashop,grade,EMonoWeaponGrade,品质枚举,,0
|
||||
deokjashop,probabilityWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deokjashop,baseAdditionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deokjashop,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deokjashop,baseExtraValue,float,基础额外值,,7
|
||||
deokjashop,plusExtraVaue,float,额外值增量(原拼写),,7
|
||||
deokjashop,maxLevel,int,等级上限(负值语义需消费者),,0
|
||||
deokjashop,baseGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0
|
||||
deokjashop,plusGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0
|
||||
deokjashop,EMonoStatus,EMonoStatus,属性枚举,,0
|
||||
deokjashop,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deoksun,Id,Key<int>,数值主键,,0
|
||||
deoksun,StringId,Key<string>,字符串主键,,0
|
||||
deoksun,likePoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,덕순이 호감도,0
|
||||
deoksun,slotRarity,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,슬롯 레어도 표기,0
|
||||
deoksun,goldUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,골드량,0
|
||||
deoksun,diaUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,다이아 획득 확률,0
|
||||
deoksun,EDeoksunTalk,EDeoksunTalk,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,성격,0
|
||||
deoksun,EDeoksunCloth,EDeoksunCloth,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코스프레,0
|
||||
deoksun,ingameDiscount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
deoksunattendance,Id,Key<int>,数值主键,,0
|
||||
deoksunattendance,StringId,Key<string>,字符串主键,,0
|
||||
deoksunattendance,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동일 라운드 일 때 구분 용,0
|
||||
deoksunattendance,round,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 은 마지막 반복,0
|
||||
deoksunattendance,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
|
||||
deoksunattendance,day,int,日序/星期枚举(按表),,0
|
||||
deoksunattendance,itemID,int[],道具ID,,0
|
||||
deoksunattendance,itemCount,int[],道具数量,,0
|
||||
|
@@ -0,0 +1,15 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
deoksun,likePoint,int,7,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deoksun,goldUP,float,7,1.0,1.6,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deoksun,diaUP,float,7,0.0,20.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deoksun,ingameDiscount,int,7,0.0,15.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deoksunattendance,round,int,28,-1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deoksunattendance,day,int,28,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,probabilityWeight,float,8,10.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,baseAdditionalValue,float,8,0.2,11.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,additionalValue,float,8,0.2,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,baseExtraValue,float,1,60.0,60.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,plusExtraVaue,float,1,10.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,maxLevel,int,8,-1.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,baseGoldGargantua,int,8,1000.0,5000.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
deokjashop,plusGoldGargantua,int,8,1000.0,2500.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1,148 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
deoksun,0,likePoint0,slotRarity,0,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,0,likePoint0,slotRarity,1,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,0,likePoint0,slotRarity,2,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,0,likePoint0,slotRarity,3,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,0,likePoint0,slotRarity,4,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,1,likePoint1,slotRarity,0,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,1,likePoint1,slotRarity,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,1,likePoint1,slotRarity,2,-1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,1,likePoint1,slotRarity,3,2,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,1,likePoint1,slotRarity,4,-1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,2,likePoint2,slotRarity,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,2,likePoint2,slotRarity,1,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,2,likePoint2,slotRarity,2,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,2,likePoint2,slotRarity,3,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,2,likePoint2,slotRarity,4,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,3,likePoint3,slotRarity,0,2,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,3,likePoint3,slotRarity,1,3,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,3,likePoint3,slotRarity,2,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,3,likePoint3,slotRarity,3,4,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,3,likePoint3,slotRarity,4,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,4,likePoint4,slotRarity,0,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,4,likePoint4,slotRarity,1,4,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,4,likePoint4,slotRarity,2,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,4,likePoint4,slotRarity,3,-1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,4,likePoint4,slotRarity,4,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,5,likePoint5,slotRarity,0,4,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,5,likePoint5,slotRarity,1,4,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,5,likePoint5,slotRarity,2,-1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,5,likePoint5,slotRarity,3,-1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,5,likePoint5,slotRarity,4,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,6,likePoint7,slotRarity,0,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,6,likePoint7,slotRarity,1,4,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,6,likePoint7,slotRarity,2,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,6,likePoint7,slotRarity,3,6,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksun,6,likePoint7,slotRarity,4,4,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,0,0,itemID,0,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,0,0,itemID,1,111,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,1,1,itemID,0,204,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,1,1,itemID,1,111,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,2,2,itemID,0,101,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,2,2,itemID,1,111,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,3,3,itemID,0,125,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,3,3,itemID,1,111,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,4,4,itemID,0,101,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,4,4,itemID,1,111,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,5,5,itemID,0,125,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,5,5,itemID,1,111,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,6,6,itemID,0,63001,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,6,6,itemID,1,111,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,7,7,itemID,0,100000,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,7,7,itemID,1,111,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,8,8,itemID,0,100000,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,8,8,itemID,1,111,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,9,9,itemID,0,101,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,9,9,itemID,1,111,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,10,10,itemID,0,63002,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,10,10,itemID,1,111,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,11,11,itemID,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,11,11,itemID,1,111,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,12,12,itemID,0,101,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,12,12,itemID,1,111,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,13,13,itemID,0,10038,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,13,13,itemID,1,111,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,14,14,itemID,0,204,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,14,14,itemID,1,111,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,15,15,itemID,0,101,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,15,15,itemID,1,111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,16,16,itemID,0,100,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,16,16,itemID,1,111,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,17,17,itemID,0,10026,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,17,17,itemID,1,111,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,18,18,itemID,0,204,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,18,18,itemID,1,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,19,19,itemID,0,101,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,19,19,itemID,1,111,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,20,20,itemID,0,20011,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,20,20,itemID,1,111,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,21,21,itemID,0,204,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,21,21,itemID,1,111,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,22,22,itemID,0,171,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,22,22,itemID,1,111,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,23,23,itemID,0,101,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,23,23,itemID,1,111,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,24,24,itemID,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,24,24,itemID,1,111,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,25,25,itemID,0,204,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,25,25,itemID,1,111,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,26,26,itemID,0,171,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,26,26,itemID,1,111,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,27,27,itemID,0,101,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,27,27,itemID,1,111,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,0,0,itemCount,0,3000,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,0,0,itemCount,1,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,1,1,itemCount,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,1,1,itemCount,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,2,2,itemCount,0,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,2,2,itemCount,1,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,3,3,itemCount,0,500,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,3,3,itemCount,1,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,4,4,itemCount,0,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,4,4,itemCount,1,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,5,5,itemCount,0,500,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,5,5,itemCount,1,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,6,6,itemCount,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,6,6,itemCount,1,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,7,7,itemCount,0,20,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,7,7,itemCount,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,8,8,itemCount,0,30,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,8,8,itemCount,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,9,9,itemCount,0,20,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,9,9,itemCount,1,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,10,10,itemCount,0,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,10,10,itemCount,1,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,11,11,itemCount,0,20,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,11,11,itemCount,1,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,12,12,itemCount,0,20,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,12,12,itemCount,1,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,13,13,itemCount,0,3,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,13,13,itemCount,1,1,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,14,14,itemCount,0,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,14,14,itemCount,1,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,15,15,itemCount,0,20,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,15,15,itemCount,1,1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,16,16,itemCount,0,100000,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,16,16,itemCount,1,1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,17,17,itemCount,0,3,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,17,17,itemCount,1,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,18,18,itemCount,0,1,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,18,18,itemCount,1,1,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,19,19,itemCount,0,20,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,19,19,itemCount,1,1,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,20,20,itemCount,0,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,20,20,itemCount,1,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,21,21,itemCount,0,1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,21,21,itemCount,1,1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,22,22,itemCount,0,1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,22,22,itemCount,1,1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,23,23,itemCount,0,30,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,23,23,itemCount,1,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,24,24,itemCount,0,30000,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,24,24,itemCount,1,1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,25,25,itemCount,0,1,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,25,25,itemCount,1,1,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,26,26,itemCount,0,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,26,26,itemCount,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,27,27,itemCount,0,100,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
deoksunattendance,27,27,itemCount,1,1,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
@@ -0,0 +1,6 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-26-001,A,"NPC好感1:金币倍率字段1.1、钻石获得概率字段5;缩放及生效时机仍需消费者;likePoint=1;goldUP=1.1;diaUP=5;slotRarity=0,1,-1,2,-1;ingameDiscount=0",E-deoksun,StringId=likePoint1;CSV记录5,字段原值及原注释;尚未验证运行时消费者
|
||||
R-26-002,A,特殊商店攻击升级:权重30、基础与增量1;maxLevel=-1不自动解释无限;isEnabled=True;probabilityWeight=30;baseAdditionalValue=1;additionalValue=1;maxLevel=-1,E-deokjashop,StringId=attackUpgrade;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-26-003,A,deoksun 配置含 7 条数据;字段及所有原值见同名表,E-deoksun,全表,表存在不证明运行时全部启用
|
||||
R-26-004,A,deoksunattendance 配置含 28 条数据;字段及所有原值见同名表,E-deoksunattendance,全表,表存在不证明运行时全部启用
|
||||
R-26-005,A,deokjashop 配置含 8 条数据;字段及所有原值见同名表,E-deokjashop,全表,表存在不证明运行时全部启用
|
||||
|
@@ -0,0 +1,54 @@
|
||||
# 特殊养成商店:原作数值明细
|
||||
|
||||
每项保存启用、品质、权重、基础增益、成长增量和等级上限;两个金币字段原注释标为不使用,不能据其推定售价。
|
||||
|
||||
源表:`deokjashop`,共8条记录。[完整CSV](../03-表格/deokjashop.csv) · [原始表](../03-表格/原始表/deokjashop.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| isEnabled | 配置启用标志 | bool | |
|
||||
| grade | 品质枚举 | EMonoWeaponGrade | |
|
||||
| probabilityWeight | 候选权重 | float | |
|
||||
| baseAdditionalValue | 原字段名,含义见功能规则及原注释 | float | |
|
||||
| additionalValue | 原字段名,含义见功能规则及原注释 | float | |
|
||||
| baseExtraValue | 基础额外值 | float | |
|
||||
| plusExtraVaue | 额外值增量(原拼写) | float | |
|
||||
| maxLevel | 等级上限(负值语义需消费者) | int | |
|
||||
| baseGoldGargantua | 原字段名,含义见功能规则及原注释 | int | 사용 X |
|
||||
| plusGoldGargantua | 原字段名,含义见功能规则及原注释 | int | 사용 X |
|
||||
| EMonoStatus | 属性枚举 | EMonoStatus | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—8
|
||||
|
||||
| Id | StringId | 配置启用标志(isEnabled) | 品质枚举(grade) | 候选权重(probabilityWeight) | baseAdditionalValue | additionalValue | 基础额外值(baseExtraValue) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 1 | attackUpgrade | True | NORMAL | 30 | 1 | 1 | |
|
||||
| 2 | defenseUpgrade | True | NORMAL | 30 | 0.3 | 0.3 | |
|
||||
| 3 | hpUpgrade | True | NORMAL | 30 | 6 | 6 | |
|
||||
| 4 | aimUpgrade | True | NORMAL | 30 | 2 | 2 | |
|
||||
| 5 | evasionUpgrade | True | NORMAL | 30 | 5 | 5 | |
|
||||
| 6 | weightUpgrade | True | LEGEND | 10 | 0.2 | 0.2 | |
|
||||
| 7 | potionSaving | True | LEGEND | 10 | 6 | 1 | |
|
||||
| 8 | thunderUsingPotion | True | LEGEND | 10 | 11 | 1 | 60 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—8
|
||||
|
||||
| Id | StringId | 额外值增量(原拼写)(plusExtraVaue) | 等级上限(负值语义需消费者)(maxLevel) | baseGoldGargantua | plusGoldGargantua | 属性枚举(EMonoStatus) |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 1 | attackUpgrade | | -1 | 1000 | 1000 | ATTACK_POWER |
|
||||
| 2 | defenseUpgrade | | -1 | 1000 | 1000 | DEFENSE |
|
||||
| 3 | hpUpgrade | | -1 | 1000 | 1000 | HEALTH |
|
||||
| 4 | aimUpgrade | | -1 | 1000 | 1000 | AIM |
|
||||
| 5 | evasionUpgrade | | -1 | 1000 | 1000 | EVASION |
|
||||
| 6 | weightUpgrade | | 10 | 5000 | 2500 | NONE |
|
||||
| 7 | potionSaving | | 10 | 5000 | 2500 | NONE |
|
||||
| 8 | thunderUsingPotion | 10 | 10 | 5000 | 2500 | NONE |
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
# NPC好感档:原作数值明细
|
||||
|
||||
likePoint定位档位,slotRarity记录槽位品质配置,goldUP/diaUP分别记录金币收益与钻石获得概率字段,对话、服饰及折扣随档保存。
|
||||
|
||||
源表:`deoksun`,共7条记录。[完整CSV](../03-表格/deoksun.csv) · [原始表](../03-表格/原始表/deoksun.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| likePoint | 好感档 | int | 덕순이 호감도 |
|
||||
| slotRarity | 原字段名,含义见功能规则及原注释 | int[] | 슬롯 레어도 표기 |
|
||||
| goldUP | 金币收益参数 | float | 골드량 |
|
||||
| diaUP | 钻石获得概率参数 | float | 다이아 획득 확률 |
|
||||
| EDeoksunTalk | 枚举原名 | EDeoksunTalk | 성격 |
|
||||
| EDeoksunCloth | 枚举原名 | EDeoksunCloth | 코스프레 |
|
||||
| ingameDiscount | 局内折扣参数 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—7
|
||||
|
||||
| Id | StringId | 好感档(likePoint) | slotRarity | 金币收益参数(goldUP) | 钻石获得概率参数(diaUP) | EDeoksunTalk | EDeoksunCloth |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | likePoint0 | 0 | -1,-1,-1,-1,-1 | 1 | 0 | normal | normal |
|
||||
| 1 | likePoint1 | 1 | 0,1,-1,2,-1 | 1.1 | 5 | normal | maid |
|
||||
| 2 | likePoint2 | 2 | 1,2,1,-1,-1 | 1.2 | 10 | tsundere | maid |
|
||||
| 3 | likePoint3 | 3 | 2,3,-1,4,-1 | 1.3 | 15 | tsundere | bunny |
|
||||
| 4 | likePoint4 | 4 | 3,4,3,-1,2 | 1.4 | 20 | flirting | bunny |
|
||||
| 5 | likePoint5 | 5 | 4,4,-1,-1,3 | 1.5 | 20 | flirting | bunny |
|
||||
| 6 | likePoint7 | 6 | 5,4,5,6,4 | 1.6 | 20 | warm | princess |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—7
|
||||
|
||||
| Id | StringId | 局内折扣参数(ingameDiscount) |
|
||||
| --- | --- | --- |
|
||||
| 0 | likePoint0 | 0 |
|
||||
| 1 | likePoint1 | 0 |
|
||||
| 2 | likePoint2 | 0 |
|
||||
| 3 | likePoint3 | 0 |
|
||||
| 4 | likePoint4 | 5 |
|
||||
| 5 | likePoint5 | 10 |
|
||||
| 6 | likePoint7 | 15 |
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
# NPC签到轮次:原作数值明细
|
||||
|
||||
groupKey/round及startDay/day组织签到轮次与日序,itemID/itemCount为奖励。
|
||||
|
||||
源表:`deoksunattendance`,共28条记录。[完整CSV](../03-表格/deoksunattendance.csv) · [原始表](../03-表格/原始表/deoksunattendance.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| groupKey | 分组键 | string | 동일 라운드 일 때 구분 용 |
|
||||
| round | 原字段名,含义见功能规则及原注释 | int | -1 은 마지막 반복 |
|
||||
| startDay | 原字段名,含义见功能规则及原注释 | DateTime | |
|
||||
| day | 日序/星期枚举(按表) | int | |
|
||||
| itemID | 道具ID | int[] | |
|
||||
| itemCount | 道具数量 | int[] | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—28
|
||||
|
||||
| Id | StringId | 分组键(groupKey) | round | startDay | 日序/星期枚举(按表)(day) | 道具ID(itemID) | 道具数量(itemCount) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | 0 | attendance_1 | 1 | 2026. 7. 14 | 0 | 100,111 | 3000,1 |
|
||||
| 1 | 1 | attendance_1 | 1 | | 1 | 204,111 | 1,1 |
|
||||
| 2 | 2 | attendance_1 | 1 | | 2 | 101,111 | 50,1 |
|
||||
| 3 | 3 | attendance_1 | 1 | | 3 | 125,111 | 500,1 |
|
||||
| 4 | 4 | attendance_1 | 1 | | 4 | 101,111 | 100,1 |
|
||||
| 5 | 5 | attendance_1 | 1 | | 5 | 125,111 | 500,1 |
|
||||
| 6 | 6 | attendance_1 | 1 | | 6 | 63001,111 | 1,1 |
|
||||
| 7 | 7 | attendance_2 | 2 | 2026. 7. 14 | 0 | 100000,111 | 20,1 |
|
||||
| 8 | 8 | attendance_2 | 2 | | 1 | 100000,111 | 30,1 |
|
||||
| 9 | 9 | attendance_2 | 2 | | 2 | 101,111 | 20,1 |
|
||||
| 10 | 10 | attendance_2 | 2 | | 3 | 63002,111 | 1,1 |
|
||||
| 11 | 11 | attendance_2 | 2 | | 4 | 101,111 | 20,1 |
|
||||
| 12 | 12 | attendance_2 | 2 | | 5 | 101,111 | 20,1 |
|
||||
| 13 | 13 | attendance_2 | 2 | | 6 | 10038,111 | 3,1 |
|
||||
| 14 | 14 | attendance_3 | 3 | 2026. 7. 14 | 0 | 204,111 | 1,1 |
|
||||
| 15 | 15 | attendance_3 | 3 | | 1 | 101,111 | 20,1 |
|
||||
| 16 | 16 | attendance_3 | 3 | | 2 | 100,111 | 100000,1 |
|
||||
| 17 | 17 | attendance_3 | 3 | | 3 | 10026,111 | 3,1 |
|
||||
| 18 | 18 | attendance_3 | 3 | | 4 | 204,111 | 1,1 |
|
||||
| 19 | 19 | attendance_3 | 3 | | 5 | 101,111 | 20,1 |
|
||||
| 20 | 20 | attendance_3 | 3 | | 6 | 20011,111 | 1,1 |
|
||||
| 21 | 21 | attendance_-1 | -1 | 2026. 7. 14 | 0 | 204,111 | 1,1 |
|
||||
| 22 | 22 | attendance_-1 | -1 | | 1 | 171,111 | 1,1 |
|
||||
| 23 | 23 | attendance_-1 | -1 | | 2 | 101,111 | 30,1 |
|
||||
| 24 | 24 | attendance_-1 | -1 | | 3 | 100,111 | 30000,1 |
|
||||
| 25 | 25 | attendance_-1 | -1 | | 4 | 204,111 | 1,1 |
|
||||
| 26 | 26 | attendance_-1 | -1 | | 5 | 171,111 | 1,1 |
|
||||
| 27 | 27 | attendance_-1 | -1 | | 6 | 101,111 | 100,1 |
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
# 26-NPC好感与特殊养成商店
|
||||
|
||||
保留NPC好感档位、签到轮次和特殊属性商店。
|
||||
|
||||
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
|
||||
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
|
||||
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
|
||||
|
||||
| 子功能 | 记录数 | 数值文档 | CSV |
|
||||
| --- | --- | --- | --- |
|
||||
| NPC好感档 | 7 | [数值明细](./04-数值明细/deoksun.md) | [CSV](./03-表格/deoksun.csv) |
|
||||
| NPC签到轮次 | 28 | [数值明细](./04-数值明细/deoksunattendance.md) | [CSV](./03-表格/deoksunattendance.csv) |
|
||||
| 特殊养成商店 | 8 | [数值明细](./04-数值明细/deokjashop.md) | [CSV](./03-表格/deokjashop.csv) |
|
||||
|
||||
[返回分类导航](../01-功能分类导航.md)
|
||||
Reference in New Issue
Block a user