Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,24 @@
,,,제로인덱스 int[0] <= x <= int[1],이 중에 하나 지급,,,획득 확률
Id,StringId,when,targetStageRange,itemID,stageMult,itemCount,prob
Key<int>,Key<string>,string,int[],int[],float,int[],float[]
1,0_killStrong_101_0_0,killStrong,"-1,99",101,0,0,0
2,1_loopClear_101_1_80,loopClear,"-1,99",101,0,1,80
3,2_loopEndTileMove_100_10_100,loopEndTileMove,"-1,16",100,0.3,10,100
4,3_loopClear_100_330_100,loopClear,"-1,16",100,0.3,330,100
5,4_loopEndTileMove_100_10_100,loopEndTileMove,"17,21",100,0.29,10,100
6,5_loopClear_100_330_100,loopClear,"17,21",100,0.29,330,100
7,"6_loopClear_119,120,121,122_1,1,1,1_20,20,20,20",loopClear,"-1,99","119,120,121,122",0,"1,1,1,1","20,20,20,20"
8,"7_loopClear_126,127,128,129_1,1,1,1_20,20,20,20",loopClear,"-1,99","126,127,128,129",0,"1,1,1,1","20,20,20,20"
9,8_gameEnd_111_1_100,gameEnd,"-1,99",111,0,1,100
10,9_loopEndTileMove_100_10_100_28,loopEndTileMove,"22,25",100,0.28,10,100
11,10_loopClear_100_330_100_28,loopClear,"22,25",100,0.28,330,100
12,11_loopEndTileMove_100_10_100_27,loopEndTileMove,"26,30",100,0.27,10,100
13,12_loopClear_100_330_100_27,loopClear,"26,30",100,0.27,330,100
14,13_loopEndTileMove_100_10_100_26,loopEndTileMove,"31,33",100,0.26,10,100
15,14_loopClear_100_330_100_26,loopClear,"31,33",100,0.26,330,100
16,15_loopEndTileMove_100_10_100_25,loopEndTileMove,"34,37",100,0.25,10,100
17,16_loopClear_100_330_100_25,loopClear,"34,37",100,0.25,330,100
18,17_loopEndTileMove_100_10_100_24,loopEndTileMove,"38,44",100,0.24,10,100
19,18_loopClear_100_330_100_24,loopClear,"38,44",100,0.24,330,100
20,19_loopEndTileMove_100_10_100_23,loopEndTileMove,"45,99",100,0.23,10,100
21,20_loopClear_100_330_100_23,loopClear,"45,99",100,0.23,330,100
1 제로인덱스 int[0] <= x <= int[1] 이 중에 하나 지급 획득 확률
2 Id StringId when targetStageRange itemID stageMult itemCount prob
3 Key<int> Key<string> string int[] int[] float int[] float[]
4 1 0_killStrong_101_0_0 killStrong -1,99 101 0 0 0
5 2 1_loopClear_101_1_80 loopClear -1,99 101 0 1 80
6 3 2_loopEndTileMove_100_10_100 loopEndTileMove -1,16 100 0.3 10 100
7 4 3_loopClear_100_330_100 loopClear -1,16 100 0.3 330 100
8 5 4_loopEndTileMove_100_10_100 loopEndTileMove 17,21 100 0.29 10 100
9 6 5_loopClear_100_330_100 loopClear 17,21 100 0.29 330 100
10 7 6_loopClear_119,120,121,122_1,1,1,1_20,20,20,20 loopClear -1,99 119,120,121,122 0 1,1,1,1 20,20,20,20
11 8 7_loopClear_126,127,128,129_1,1,1,1_20,20,20,20 loopClear -1,99 126,127,128,129 0 1,1,1,1 20,20,20,20
12 9 8_gameEnd_111_1_100 gameEnd -1,99 111 0 1 100
13 10 9_loopEndTileMove_100_10_100_28 loopEndTileMove 22,25 100 0.28 10 100
14 11 10_loopClear_100_330_100_28 loopClear 22,25 100 0.28 330 100
15 12 11_loopEndTileMove_100_10_100_27 loopEndTileMove 26,30 100 0.27 10 100
16 13 12_loopClear_100_330_100_27 loopClear 26,30 100 0.27 330 100
17 14 13_loopEndTileMove_100_10_100_26 loopEndTileMove 31,33 100 0.26 10 100
18 15 14_loopClear_100_330_100_26 loopClear 31,33 100 0.26 330 100
19 16 15_loopEndTileMove_100_10_100_25 loopEndTileMove 34,37 100 0.25 10 100
20 17 16_loopClear_100_330_100_25 loopClear 34,37 100 0.25 330 100
21 18 17_loopEndTileMove_100_10_100_24 loopEndTileMove 38,44 100 0.24 10 100
22 19 18_loopClear_100_330_100_24 loopClear 38,44 100 0.24 330 100
23 20 19_loopEndTileMove_100_10_100_23 loopEndTileMove 45,99 100 0.23 10 100
24 21 20_loopClear_100_330_100_23 loopClear 45,99 100 0.23 330 100