Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,58 @@
表,字段,含义,原类型,原注释
equipment,Id,数值主键,Key<int>,
equipment,StringId,字符串主键,Key<string>,
equipment,equipmentTitle,按本模块功能规则与原注释解释,string,
equipment,IconName,按本模块功能规则与原注释解释,string,
equipment,isSpecial,特殊装备,bool,
equipment,isMaterial,材料标记,bool,
equipment,slotNum,槽位编号,int,"칼,투구,방패,갑옷 순서"
equipment,materialID,按本模块功能规则与原注释解释,int,강화 재료
equipment,weaponSprite,按本模块功能规则与原注释解释,string,
equipment,animationID,按本模块功能规则与原注释解释,string,
equipment,equipType,按本模块功能规则与原注释解释,string,
equipment,tagType,按本模块功能规则与原注释解释,string,
equipment,baseStatus,主属性,EMonoStatus,WeaponStatus
equipment,skill,按本模块功能规则与原注释解释,string[],각 티어별로 스킬 지정
equipment,skillValue,按本模块功能规则与原注释解释,float[],스킬 값
equipment,extraValue,按本模块功能规则与原注释解释,float[],추가 값
equipmentdata,Id,数值主键,Key<int>,
equipmentdata,StringId,字符串主键,Key<string>,
equipmentdata,level,阶段/等级,int,
equipmentdata,starCount,星数,int,
equipmentdata,maxUpgradeLevel,强化等级上限,int,
equipmentdata,grade,品质,EMonoEquipmentGrade,
equipmentdata,materialLevel,合成材料等级,int,합성 필요 재료
equipmentdata,materialCount,指定材料数,int,
equipmentdata,sameGradeAnyEquipmentCount,任意同品质材料数,int,별 등급 있는 건 재료 불가
equipmentdefaultstatdata,Id,数值主键,Key<int>,
equipmentdefaultstatdata,StringId,字符串主键,Key<string>,
equipmentdefaultstatdata,level,阶段/等级,int,
equipmentdefaultstatdata,baseStatus,主属性,EMonoStatus,
equipmentdefaultstatdata,baseValue,基础值,float,
equipmentdefaultstatdata,upgradeValue,升级增量字段,float,
equipmentdefaultstatdata,specialBaseValue,按本模块功能规则与原注释解释,float,
equipmentdefaultstatdata,specialUpgradeValue,按本模块功能规则与原注释解释,float,
equipmentugradelevel,Id,数值主键,Key<int>,
equipmentugradelevel,StringId,字符串主键,Key<string>,
equipmentugradelevel,level,阶段/等级,int,
equipmentugradelevel,needMaterial,所需材料数量,int,강화 재료
equipmentugradelevel,needGold,所需金币(数组按原索引),int,
equipmenttype,Id,数值主键,Key<int>,
equipmenttype,StringId,字符串主键,Key<string>,
equipmenttype,typeTitleKey,按本模块功能规则与原注释解释,string,
equipmenttype,typeDescKey,按本模块功能规则与原注释解释,string,
equipmenttype,slotNum,槽位编号,int,
equipmenttype,correctionStatusA,按本模块功能规则与原注释解释,EMonoStatus,보정 스탯A
equipmenttype,correctionValueA,按本模块功能规则与原注释解释,int,보정값A(%)
equipmenttype,correctionStatusB,按本模块功能规则与原注释解释,EMonoStatus,보정 스탯B
equipmenttype,correctionValueB,按本模块功能规则与原注释解释,int,보정값B(%)
equipmenttype,iconName,按本模块功能规则与原注释解释,string,
equipskill,Id,数值主键,Key<int>,ID 임의 수정 금지
equipskill,StringId,字符串主键,Key<string>,EEquipSkill 과 같음
equipskill,skillDesc,按本模块功能规则与原注释解释,string,
equipskill,feedbackDesKey,按本模块功能规则与原注释解释,string,
equipskill,EEquipSkill,按本模块功能规则与原注释解释,EEquipSkill,코드에서 참조하는 enum 값
mainequipmentscore,Id,数值主键,Key<int>,
mainequipmentscore,StringId,字符串主键,Key<string>,
mainequipmentscore,level,阶段/等级,int,장비 등급
mainequipmentscore,score,按本模块功能规则与原注释解释,int,치환 점수
1 表 字段 含义 原类型 原注释
2 equipment Id 数值主键 Key<int>
3 equipment StringId 字符串主键 Key<string>
4 equipment equipmentTitle 按本模块功能规则与原注释解释 string
5 equipment IconName 按本模块功能规则与原注释解释 string
6 equipment isSpecial 特殊装备 bool
7 equipment isMaterial 材料标记 bool
8 equipment slotNum 槽位编号 int 칼,투구,방패,갑옷 순서
9 equipment materialID 按本模块功能规则与原注释解释 int 강화 재료
10 equipment weaponSprite 按本模块功能规则与原注释解释 string
11 equipment animationID 按本模块功能规则与原注释解释 string
12 equipment equipType 按本模块功能规则与原注释解释 string
13 equipment tagType 按本模块功能规则与原注释解释 string
14 equipment baseStatus 主属性 EMonoStatus WeaponStatus
15 equipment skill 按本模块功能规则与原注释解释 string[] 각 티어별로 스킬 지정
16 equipment skillValue 按本模块功能规则与原注释解释 float[] 스킬 값
17 equipment extraValue 按本模块功能规则与原注释解释 float[] 추가 값
18 equipmentdata Id 数值主键 Key<int>
19 equipmentdata StringId 字符串主键 Key<string>
20 equipmentdata level 阶段/等级 int
21 equipmentdata starCount 星数 int
22 equipmentdata maxUpgradeLevel 强化等级上限 int
23 equipmentdata grade 品质 EMonoEquipmentGrade
24 equipmentdata materialLevel 合成材料等级 int 합성 필요 재료
25 equipmentdata materialCount 指定材料数 int
26 equipmentdata sameGradeAnyEquipmentCount 任意同品质材料数 int 별 등급 있는 건 재료 불가
27 equipmentdefaultstatdata Id 数值主键 Key<int>
28 equipmentdefaultstatdata StringId 字符串主键 Key<string>
29 equipmentdefaultstatdata level 阶段/等级 int
30 equipmentdefaultstatdata baseStatus 主属性 EMonoStatus
31 equipmentdefaultstatdata baseValue 基础值 float
32 equipmentdefaultstatdata upgradeValue 升级增量字段 float
33 equipmentdefaultstatdata specialBaseValue 按本模块功能规则与原注释解释 float
34 equipmentdefaultstatdata specialUpgradeValue 按本模块功能规则与原注释解释 float
35 equipmentugradelevel Id 数值主键 Key<int>
36 equipmentugradelevel StringId 字符串主键 Key<string>
37 equipmentugradelevel level 阶段/等级 int
38 equipmentugradelevel needMaterial 所需材料数量 int 강화 재료
39 equipmentugradelevel needGold 所需金币(数组按原索引) int
40 equipmenttype Id 数值主键 Key<int>
41 equipmenttype StringId 字符串主键 Key<string>
42 equipmenttype typeTitleKey 按本模块功能规则与原注释解释 string
43 equipmenttype typeDescKey 按本模块功能规则与原注释解释 string
44 equipmenttype slotNum 槽位编号 int
45 equipmenttype correctionStatusA 按本模块功能规则与原注释解释 EMonoStatus 보정 스탯A
46 equipmenttype correctionValueA 按本模块功能规则与原注释解释 int 보정값A(%)
47 equipmenttype correctionStatusB 按本模块功能规则与原注释解释 EMonoStatus 보정 스탯B
48 equipmenttype correctionValueB 按本模块功能规则与原注释解释 int 보정값B(%)
49 equipmenttype iconName 按本模块功能规则与原注释解释 string
50 equipskill Id 数值主键 Key<int> ID 임의 수정 금지
51 equipskill StringId 字符串主键 Key<string> EEquipSkill 과 같음
52 equipskill skillDesc 按本模块功能规则与原注释解释 string
53 equipskill feedbackDesKey 按本模块功能规则与原注释解释 string
54 equipskill EEquipSkill 按本模块功能规则与原注释解释 EEquipSkill 코드에서 참조하는 enum 값
55 mainequipmentscore Id 数值主键 Key<int>
56 mainequipmentscore StringId 字符串主键 Key<string>
57 mainequipmentscore level 阶段/等级 int 장비 등급
58 mainequipmentscore score 按本模块功能规则与原注释解释 int 치환 점수