Initial import of HEROLL source and design documents
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# 05-遗物与合成
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遗物是一套独立于永久装备的长期配置。剪刀、冰冷的书、战舰号角等遗物分别具有装备槽、属性或技能,通过品质星级合成推进成长。
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[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
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| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
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| --- | --- | --- | --- |
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| 遗物属性与技能 | [relic.csv](./relic.csv) | 20 | [中文目录](./relic-中文目录.csv) |
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| 遗物品质星级与合成 | [relicdata.csv](./relicdata.csv) | 10 | [中文目录](./relicdata-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,relicTitle,relicSubTitle,IconName,slotNum,isMaterial,baseStatus,statusValue,isPercent,skill,skillValue,extraValue
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剪刀,,100,Scissors,relic_title_Scissors,relic_subtitle_Scissors,relic_11,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL","1,100,3,0,5","0,0,0,0,0"
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冰冷的书,,101,ColdBook,relic_title_ColdBook,relic_subtitle_ColdBook,relic_13,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE","1,1,3,1,5","0,0,0,0,0"
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战舰号角,,102,HornPipe,relic_title_HornPipe,relic_subtitle_HornPipe,relic_06,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE","1,30,3,25,5","0,0,0,0,0"
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防毒面具,,103,GasMask,relic_title_GasMask,relic_subtitle_GasMask,relic_12,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK","1,50,3,30,5","0,0,0,0,0"
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元气茶,,104,CupOfTea,relic_title_CupOfTea,relic_subtitle_CupOfTea,relic_03,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED","1,10,3,0,5","0,0,0,0,0"
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铁勺,,105,IronScoop,relic_title_IronScoop,relic_subtitle_IronScoop,relic_01,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH","1,10,3,10,5","0,0,0,0,0"
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相机,,106,DigitalCamera,relic_title_DigitalCamera,relic_subtitle_DigitalCamera,relic_16,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION","1,10,3,1,5","0,0,0,0,0"
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沉重的皇冠,,107,HeavyCrown,relic_title_HeavyCrown,relic_subtitle_HeavyCrown,relic_09,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE","1,2,3,1,10","0,0,0,0,0"
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左轮手枪,,108,Revolver,relic_title_Revolver,relic_subtitle_Revolver,relic_05,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER","1,40,3,1,5","0,0,0,0,0"
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勇士登录证,,109,IDcard,relic_title_IDcard,relic_subtitle_IDcard,relic_10,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE","1,5,3,5,5","0,0,0,0,0"
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坚固的铲子,,110,IronShovel,relic_title_IronShovel,relic_subtitle_IronShovel,relic_18,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE","1,5,3,40,5","0,0,0,0,0"
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模型炸弹,,111,Bomb,relic_title_Bomb,relic_subtitle_Bomb,relic_14,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED","1,10,3,100,5","0,0,0,0,0"
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神兽面具,,112,MythicalBeastMask,relic_title_MythicalBeastMask,relic_subtitle_MythicalBeastMask,relic_07,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM","1,15,3,10,5","0,0,0,0,0"
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折叠椅,,113,FoldableChair,relic_title_FoldableChair,relic_subtitle_FoldableChair,relic_04,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND","1,3,3,1,5","0,0,0,0,0"
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骰子妖怪,,114,MonsterDice,relic_title_MonsterDice,relic_subtitle_MonsterDice,relic_15,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL","1,35,3,15,5","0,0,0,0,0"
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油灯,,115,OilLamp,relic_title_OilLamp,relic_subtitle_OilLamp,relic_02,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL","1,50,3,1,5","0,0,0,0,0"
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攻击文物合成材料,,500,attack_material,relic_title_attack_material,,relic_19,0,True,,,,,,
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生命值文物合成材料,,501,health_material,relic_title_health_material,,relic_20,1,True,,,,,,
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命中文物合成材料,,502,aim_material,relic_title_aim_material,,relic_21,2,True,,,,,,
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防禦文物合成材料,,503,defense_material,relic_title_defense_material,,relic_22,3,True,,,,,,
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Id,StringId,relicTitle,relicSubTitle,IconName,slotNum,isMaterial,baseStatus,statusValue,isPercent,skill,skillValue,extraValue
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100,Scissors,relic_title_Scissors,relic_subtitle_Scissors,relic_11,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL","1,100,3,0,5","0,0,0,0,0"
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101,ColdBook,relic_title_ColdBook,relic_subtitle_ColdBook,relic_13,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE","1,1,3,1,5","0,0,0,0,0"
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102,HornPipe,relic_title_HornPipe,relic_subtitle_HornPipe,relic_06,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE","1,30,3,25,5","0,0,0,0,0"
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103,GasMask,relic_title_GasMask,relic_subtitle_GasMask,relic_12,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK","1,50,3,30,5","0,0,0,0,0"
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104,CupOfTea,relic_title_CupOfTea,relic_subtitle_CupOfTea,relic_03,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED","1,10,3,0,5","0,0,0,0,0"
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105,IronScoop,relic_title_IronScoop,relic_subtitle_IronScoop,relic_01,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH","1,10,3,10,5","0,0,0,0,0"
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106,DigitalCamera,relic_title_DigitalCamera,relic_subtitle_DigitalCamera,relic_16,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION","1,10,3,1,5","0,0,0,0,0"
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107,HeavyCrown,relic_title_HeavyCrown,relic_subtitle_HeavyCrown,relic_09,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE","1,2,3,1,10","0,0,0,0,0"
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108,Revolver,relic_title_Revolver,relic_subtitle_Revolver,relic_05,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER","1,40,3,1,5","0,0,0,0,0"
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109,IDcard,relic_title_IDcard,relic_subtitle_IDcard,relic_10,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE","1,5,3,5,5","0,0,0,0,0"
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110,IronShovel,relic_title_IronShovel,relic_subtitle_IronShovel,relic_18,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE","1,5,3,40,5","0,0,0,0,0"
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111,Bomb,relic_title_Bomb,relic_subtitle_Bomb,relic_14,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED","1,10,3,100,5","0,0,0,0,0"
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112,MythicalBeastMask,relic_title_MythicalBeastMask,relic_subtitle_MythicalBeastMask,relic_07,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM","1,15,3,10,5","0,0,0,0,0"
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113,FoldableChair,relic_title_FoldableChair,relic_subtitle_FoldableChair,relic_04,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND","1,3,3,1,5","0,0,0,0,0"
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114,MonsterDice,relic_title_MonsterDice,relic_subtitle_MonsterDice,relic_15,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL","1,35,3,15,5","0,0,0,0,0"
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115,OilLamp,relic_title_OilLamp,relic_subtitle_OilLamp,relic_02,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL","1,50,3,1,5","0,0,0,0,0"
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500,attack_material,relic_title_attack_material,,relic_19,0,True,,,,,,
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501,health_material,relic_title_health_material,,relic_20,1,True,,,,,,
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502,aim_material,relic_title_aim_material,,relic_21,2,True,,,,,,
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503,defense_material,relic_title_defense_material,,relic_22,3,True,,,,,,
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原作中文名称,原作效果文本,Id,StringId,level,starCount,grade,materialLevel,materialCount,sameGradeAnyRelicCount
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relic_NORMAL_0,,100,relic_NORMAL_0,0,0,NORMAL,0,2,
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relic_RARE_0,,101,relic_RARE_0,1,0,RARE,1,2,
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relic_EPIC_0,,102,relic_EPIC_0,2,0,EPIC,2,2,
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relic_LEGEND_0,,103,relic_LEGEND_0,3,0,LEGEND,,,1
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relic_LEGEND_1,,104,relic_LEGEND_1,4,1,LEGEND,,,2
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relic_LEGEND_2,,105,relic_LEGEND_2,5,2,LEGEND,5,1,
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relic_MYTH_0,,106,relic_MYTH_0,6,0,MYTH,,,1
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relic_MYTH_1,,107,relic_MYTH_1,7,1,MYTH,,,1
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relic_MYTH_2,,108,relic_MYTH_2,8,2,MYTH,,,1
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relic_MYTH_3,,109,relic_MYTH_3,9,3,MYTH,,,
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Id,StringId,level,starCount,grade,materialLevel,materialCount,sameGradeAnyRelicCount
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100,relic_NORMAL_0,0,0,NORMAL,0,2,
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101,relic_RARE_0,1,0,RARE,1,2,
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102,relic_EPIC_0,2,0,EPIC,2,2,
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103,relic_LEGEND_0,3,0,LEGEND,,,1
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104,relic_LEGEND_1,4,1,LEGEND,,,2
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105,relic_LEGEND_2,5,2,LEGEND,5,1,
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106,relic_MYTH_0,6,0,MYTH,,,1
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107,relic_MYTH_1,7,1,MYTH,,,1
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108,relic_MYTH_2,8,2,MYTH,,,1
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109,relic_MYTH_3,9,3,MYTH,,,
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表,Id,StringId,源字段,文本键,原作中文,来源
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relic,100,Scissors,relicTitle,relic_title_Scissors,剪刀,原作本地化/zh-cn
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relic,100,Scissors,relicSubTitle,relic_subtitle_Scissors,稍微用力就能剪断物品。,原作本地化/zh-cn
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relic,101,ColdBook,relicTitle,relic_title_ColdBook,冰冷的书,原作本地化/zh-cn
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relic,101,ColdBook,relicSubTitle,relic_subtitle_ColdBook,「哎呀,好冰!」 / -大魔法师-,原作本地化/zh-cn
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relic,102,HornPipe,relicTitle,relic_title_HornPipe,战舰号角,原作本地化/zh-cn
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relic,102,HornPipe,relicSubTitle,relic_subtitle_HornPipe,叭噗~,原作本地化/zh-cn
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relic,103,GasMask,relicTitle,relic_title_GasMask,防毒面具,原作本地化/zh-cn
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relic,103,GasMask,relicSubTitle,relic_subtitle_GasMask,可阻挡毒气魔法跟一些物理攻击。,原作本地化/zh-cn
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relic,104,CupOfTea,relicTitle,relic_title_CupOfTea,元气茶,原作本地化/zh-cn
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relic,104,CupOfTea,relicSubTitle,relic_subtitle_CupOfTea,闻起来又香又甜。,原作本地化/zh-cn
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relic,105,IronScoop,relicTitle,relic_title_IronScoop,铁勺,原作本地化/zh-cn
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relic,105,IronScoop,relicSubTitle,relic_subtitle_IronScoop,这可不能在宠物面前挥来挥去喔。,原作本地化/zh-cn
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relic,106,DigitalCamera,relicTitle,relic_title_DigitalCamera,相机,原作本地化/zh-cn
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relic,106,DigitalCamera,relicSubTitle,relic_subtitle_DigitalCamera,以照片留下回忆。,原作本地化/zh-cn
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relic,107,HeavyCrown,relicTitle,relic_title_HeavyCrown,沉重的皇冠,原作本地化/zh-cn
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relic,107,HeavyCrown,relicSubTitle,relic_subtitle_HeavyCrown,一切由我主宰。,原作本地化/zh-cn
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relic,108,Revolver,relicTitle,relic_title_Revolver,左轮手枪,原作本地化/zh-cn
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relic,108,Revolver,relicSubTitle,relic_subtitle_Revolver,哦!有了这个就好办事了!,原作本地化/zh-cn
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relic,109,IDcard,relicTitle,relic_title_IDcard,勇士登录证,原作本地化/zh-cn
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relic,109,IDcard,relicSubTitle,relic_subtitle_IDcard,于酒吧可享有10%折扣。,原作本地化/zh-cn
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relic,110,IronShovel,relicTitle,relic_title_IronShovel,坚固的铲子,原作本地化/zh-cn
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relic,110,IronShovel,relicSubTitle,relic_subtitle_IronShovel,是什么在土里动来动去?,原作本地化/zh-cn
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relic,111,Bomb,relicTitle,relic_title_Bomb,模型炸弹,原作本地化/zh-cn
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relic,111,Bomb,relicSubTitle,relic_subtitle_Bomb,嘿嘿,上当了吧?,原作本地化/zh-cn
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relic,112,MythicalBeastMask,relicTitle,relic_title_MythicalBeastMask,神兽面具,原作本地化/zh-cn
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relic,112,MythicalBeastMask,relicSubTitle,relic_subtitle_MythicalBeastMask,特级咒术师使用的面具。,原作本地化/zh-cn
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relic,113,FoldableChair,relicTitle,relic_title_FoldableChair,折叠椅,原作本地化/zh-cn
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relic,113,FoldableChair,relicSubTitle,relic_subtitle_FoldableChair,无论到哪都能坐着休息。,原作本地化/zh-cn
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relic,114,MonsterDice,relicTitle,relic_title_MonsterDice,骰子妖怪,原作本地化/zh-cn
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relic,114,MonsterDice,relicSubTitle,relic_subtitle_MonsterDice,哇啊!,原作本地化/zh-cn
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relic,115,OilLamp,relicTitle,relic_title_OilLamp,油灯,原作本地化/zh-cn
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relic,115,OilLamp,relicSubTitle,relic_subtitle_OilLamp,虽然会发光,但很烫。,原作本地化/zh-cn
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relic,500,attack_material,relicTitle,relic_title_attack_material,攻击文物合成材料,原作本地化/zh-cn
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relic,501,health_material,relicTitle,relic_title_health_material,生命值文物合成材料,原作本地化/zh-cn
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relic,502,aim_material,relicTitle,relic_title_aim_material,命中文物合成材料,原作本地化/zh-cn
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relic,503,defense_material,relicTitle,relic_title_defense_material,防禦文物合成材料,原作本地化/zh-cn
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Id,StringId,Values
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127,relicContentsUnlockStage,"0,7"
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表,字段,含义,原类型,原注释
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relic,Id,数值主键,Key<int>,
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relic,StringId,字符串主键,Key<string>,
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relic,relicTitle,按本模块功能规则与原注释解释,string,
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relic,relicSubTitle,按本模块功能规则与原注释解释,string,
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relic,IconName,按本模块功能规则与原注释解释,string,
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relic,slotNum,槽位编号,int,
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relic,isMaterial,材料标记,bool,
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relic,baseStatus,主属性,EMonoStatus,WeaponStatus
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relic,statusValue,按本模块功能规则与原注释解释,float[],레벨별로 증가되는 수치
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relic,isPercent,是否百分比标记(存储缩放需消费者),bool,% 수치인가?
|
||||
relic,skill,按本模块功能规则与原注释解释,string[],각 티어별로 스킬 지정
|
||||
relic,skillValue,按本模块功能规则与原注释解释,float[],스킬 값
|
||||
relic,extraValue,按本模块功能规则与原注释解释,float[],추가 값
|
||||
relicdata,Id,数值主键,Key<int>,
|
||||
relicdata,StringId,字符串主键,Key<string>,
|
||||
relicdata,level,阶段/等级,int,
|
||||
relicdata,starCount,星数,int,
|
||||
relicdata,grade,品质,EMonoRelicGrade,
|
||||
relicdata,materialLevel,合成材料等级,int,합성 필요 재료
|
||||
relicdata,materialCount,指定材料数,int,
|
||||
relicdata,sameGradeAnyRelicCount,同品质任意遗物材料数量,int,별 등급 있는 건 재료 불가
|
||||
|
@@ -0,0 +1,7 @@
|
||||
规则ID,规则项目,执行说明,规则状态,来源,边界
|
||||
O05-01,遗物效果,遗物可同时有基础属性和技能参数。属性数值是否按百分比解释读取本条标记,不把遗物描述中的风味文本当作技能规则。,原作部分确认,relic;relicdata,材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
|
||||
O05-02,品质合成,普通、稀有、史诗的材料数量字段为2。传说及以上存在任意同品质材料条件,必须按各行分别显示需求。材料字段的数量不直接证明总计消耗几件遗物。,原作部分确认,relic;relicdata,材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
|
||||
O05-03,装备与材料,遗物材料标记与遗物装备槽是独立字段;品质阶段和星数与永久装备也不能共用同一数据行。,原作部分确认,relic;relicdata,材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
|
||||
O05-N01,普通遗物合成材料字段,level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2,原作配置确认,relicdata.csv/StringId=relic_NORMAL_0,原字段值;复合公式以正文边界为准
|
||||
O05-N02,传说遗物材料分支,level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1,原作配置确认,relicdata.csv/StringId=relic_LEGEND_0,原字段值;复合公式以正文边界为准
|
||||
O05-N03,遗物开放条件原数组,"Values=0,7",原作配置确认,gameconfig.csv/StringId=relicContentsUnlockStage,原字段值;复合公式以正文边界为准
|
||||
|
@@ -0,0 +1,5 @@
|
||||
状态,用途,规则状态
|
||||
遗物身份ID,决定属性与技能,开发映射
|
||||
品质星级阶段,决定当前合成条件,开发映射
|
||||
遗物槽位,记录配置对象,开发映射
|
||||
遗物材料,区分材料身份与阶段,开发映射
|
||||
|
@@ -0,0 +1,147 @@
|
||||
# 遗物与合成:原作设计与规则
|
||||
|
||||
版本:HEROLL 2.0.1 原作还原文档 v1.0。
|
||||
|
||||
## 1. 功能定位
|
||||
|
||||
遗物是一套独立于永久装备的长期配置。剪刀、冰冷的书、战舰号角等遗物分别具有装备槽、属性或技能,通过品质星级合成推进成长。
|
||||
|
||||
## 2. 主要状态
|
||||
|
||||
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
|
||||
|
||||
| 状态 | 用途 |
|
||||
| --- | --- |
|
||||
| 遗物身份ID | 决定属性与技能 |
|
||||
| 品质星级阶段 | 决定当前合成条件 |
|
||||
| 遗物槽位 | 记录配置对象 |
|
||||
| 遗物材料 | 区分材料身份与阶段 |
|
||||
|
||||
## 3. 功能规则
|
||||
|
||||
### 3.1 遗物效果
|
||||
|
||||
遗物可同时有基础属性和技能参数。属性数值是否按百分比解释读取本条标记,不把遗物描述中的风味文本当作技能规则。
|
||||
|
||||
### 3.2 品质合成
|
||||
|
||||
普通、稀有、史诗的材料数量字段为2。传说及以上存在任意同品质材料条件,必须按各行分别显示需求。材料字段的数量不直接证明总计消耗几件遗物。
|
||||
|
||||
### 3.3 装备与材料
|
||||
|
||||
遗物材料标记与遗物装备槽是独立字段;品质阶段和星数与永久装备也不能共用同一数据行。
|
||||
|
||||
## 4. 操作流程
|
||||
|
||||
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
|
||||
|
||||
1. 查看遗物身份与当前品质星级。
|
||||
2. 按遗物槽位配置使用对象。
|
||||
3. 准备合成时读取遗物合成表,展示该阶段材料要求。
|
||||
4. 结果按遗物属性和技能配置重新展示。
|
||||
|
||||
## 5. 关键数值与计算
|
||||
|
||||
| 项目 | 数值 | 状态 |
|
||||
| --- | --- | --- |
|
||||
| 普通遗物合成材料字段 | level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2 | 原作配置确认 |
|
||||
| 传说遗物材料分支 | level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1 | 原作配置确认 |
|
||||
| 遗物开放条件原数组 | Values=0,7 | 原作配置确认 |
|
||||
|
||||
### 遗物品质星级与合成(全表)
|
||||
|
||||
| ID | 名称/键 | 品质 | 星数 | 合成材料等级 | 指定材料数 | 同品质任意遗物材料数量 |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | relic_NORMAL_0 | NORMAL | 0 | 0 | 2 | |
|
||||
| 101 | relic_RARE_0 | RARE | 0 | 1 | 2 | |
|
||||
| 102 | relic_EPIC_0 | EPIC | 0 | 2 | 2 | |
|
||||
| 103 | relic_LEGEND_0 | LEGEND | 0 | | | 1 |
|
||||
| 104 | relic_LEGEND_1 | LEGEND | 1 | | | 2 |
|
||||
| 105 | relic_LEGEND_2 | LEGEND | 2 | 5 | 1 | |
|
||||
| 106 | relic_MYTH_0 | MYTH | 0 | | | 1 |
|
||||
| 107 | relic_MYTH_1 | MYTH | 1 | | | 1 |
|
||||
| 108 | relic_MYTH_2 | MYTH | 2 | | | 1 |
|
||||
| 109 | relic_MYTH_3 | MYTH | 3 | | | |
|
||||
|
||||
### 遗物属性与技能(全表)
|
||||
|
||||
| ID | 名称/键 | 槽位编号 | 主属性 | statusValue | 是否百分比标记(存储缩放需消费者) |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 100 | 剪刀 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
|
||||
| 101 | 冰冷的书 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
|
||||
| 102 | 战舰号角 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
|
||||
| 103 | 防毒面具 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
|
||||
| 104 | 元气茶 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
|
||||
| 105 | 铁勺 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
|
||||
| 106 | 相机 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
|
||||
| 107 | 沉重的皇冠 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
|
||||
| 108 | 左轮手枪 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
|
||||
| 109 | 勇士登录证 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
|
||||
| 110 | 坚固的铲子 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
|
||||
| 111 | 模型炸弹 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
|
||||
| 112 | 神兽面具 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
|
||||
| 113 | 折叠椅 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
|
||||
| 114 | 骰子妖怪 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
|
||||
| 115 | 油灯 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
|
||||
| 500 | 攻击文物合成材料 | 0 | | | |
|
||||
| 501 | 生命值文物合成材料 | 1 | | | |
|
||||
| 502 | 命中文物合成材料 | 2 | | | |
|
||||
| 503 | 防禦文物合成材料 | 3 | | | |
|
||||
|
||||
## 6. 原作中文内容
|
||||
|
||||
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
|
||||
|
||||
| 来源表 | ID | 名称 | 效果/条件文本 |
|
||||
| --- | --- | --- | --- |
|
||||
| relic | 100 | 剪刀 | |
|
||||
| relic | 101 | 冰冷的书 | |
|
||||
| relic | 102 | 战舰号角 | |
|
||||
| relic | 103 | 防毒面具 | |
|
||||
| relic | 104 | 元气茶 | |
|
||||
| relic | 105 | 铁勺 | |
|
||||
| relic | 106 | 相机 | |
|
||||
| relic | 107 | 沉重的皇冠 | |
|
||||
| relic | 108 | 左轮手枪 | |
|
||||
| relic | 109 | 勇士登录证 | |
|
||||
| relic | 110 | 坚固的铲子 | |
|
||||
| relic | 111 | 模型炸弹 | |
|
||||
| relic | 112 | 神兽面具 | |
|
||||
| relic | 113 | 折叠椅 | |
|
||||
| relic | 114 | 骰子妖怪 | |
|
||||
| relic | 115 | 油灯 | |
|
||||
| relic | 500 | 攻击文物合成材料 | |
|
||||
| relic | 501 | 生命值文物合成材料 | |
|
||||
| relic | 502 | 命中文物合成材料 | |
|
||||
| relic | 503 | 防禦文物合成材料 | |
|
||||
|
||||
## 7. 开发权威表
|
||||
|
||||
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
|
||||
| --- | --- | --- | --- |
|
||||
| 遗物属性与技能 | [relic.csv](./relic.csv) | 20 | [中文目录](./relic-中文目录.csv) |
|
||||
| 遗物品质星级与合成 | [relicdata.csv](./relicdata.csv) | 10 | [中文目录](./relicdata-中文目录.csv) |
|
||||
|
||||
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
|
||||
|
||||
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
|
||||
|
||||
| 配置键 | 原值 |
|
||||
| --- | --- |
|
||||
| relicContentsUnlockStage | 0,7 |
|
||||
|
||||
## 8. 开发验收与禁止误写
|
||||
|
||||
| 输入 | 检查内容 | 预期 |
|
||||
| --- | --- | --- |
|
||||
| 读取relicdata中StringId=relic_NORMAL_0 | 查询本条配置并核对界面/配置输出 | level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2 |
|
||||
| 读取relicdata中StringId=relic_LEGEND_0 | 查询本条配置并核对界面/配置输出 | level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1 |
|
||||
| 读取gameconfig中StringId=relicContentsUnlockStage | 查询本条配置并核对界面/配置输出 | Values=0,7 |
|
||||
|
||||
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
|
||||
|
||||
## 9. 当前待补充边界
|
||||
|
||||
材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
|
||||
|
||||
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
|
||||
@@ -0,0 +1,4 @@
|
||||
用例ID,输入,检查动作,预期,验收范围
|
||||
T05-01,读取relicdata中StringId=relic_NORMAL_0,查询本条配置并核对界面/配置输出,level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2,配置数值与显示;不覆盖未知执行分支
|
||||
T05-02,读取relicdata中StringId=relic_LEGEND_0,查询本条配置并核对界面/配置输出,level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1,配置数值与显示;不覆盖未知执行分支
|
||||
T05-03,读取gameconfig中StringId=relicContentsUnlockStage,查询本条配置并核对界面/配置输出,"Values=0,7",配置数值与显示;不覆盖未知执行分支
|
||||
|
Reference in New Issue
Block a user