Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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# 05-遗物与合成
遗物是一套独立于永久装备的长期配置。剪刀、冰冷的书、战舰号角等遗物分别具有装备槽、属性或技能,通过品质星级合成推进成长。
[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 遗物属性与技能 | [relic.csv](./relic.csv) | 20 | [中文目录](./relic-中文目录.csv) |
| 遗物品质星级与合成 | [relicdata.csv](./relicdata.csv) | 10 | [中文目录](./relicdata-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,relicTitle,relicSubTitle,IconName,slotNum,isMaterial,baseStatus,statusValue,isPercent,skill,skillValue,extraValue
剪刀,,100,Scissors,relic_title_Scissors,relic_subtitle_Scissors,relic_11,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL","1,100,3,0,5","0,0,0,0,0"
冰冷的书,,101,ColdBook,relic_title_ColdBook,relic_subtitle_ColdBook,relic_13,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE","1,1,3,1,5","0,0,0,0,0"
战舰号角,,102,HornPipe,relic_title_HornPipe,relic_subtitle_HornPipe,relic_06,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE","1,30,3,25,5","0,0,0,0,0"
防毒面具,,103,GasMask,relic_title_GasMask,relic_subtitle_GasMask,relic_12,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK","1,50,3,30,5","0,0,0,0,0"
元气茶,,104,CupOfTea,relic_title_CupOfTea,relic_subtitle_CupOfTea,relic_03,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED","1,10,3,0,5","0,0,0,0,0"
铁勺,,105,IronScoop,relic_title_IronScoop,relic_subtitle_IronScoop,relic_01,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH","1,10,3,10,5","0,0,0,0,0"
相机,,106,DigitalCamera,relic_title_DigitalCamera,relic_subtitle_DigitalCamera,relic_16,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION","1,10,3,1,5","0,0,0,0,0"
沉重的皇冠,,107,HeavyCrown,relic_title_HeavyCrown,relic_subtitle_HeavyCrown,relic_09,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE","1,2,3,1,10","0,0,0,0,0"
左轮手枪,,108,Revolver,relic_title_Revolver,relic_subtitle_Revolver,relic_05,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER","1,40,3,1,5","0,0,0,0,0"
勇士登录证,,109,IDcard,relic_title_IDcard,relic_subtitle_IDcard,relic_10,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE","1,5,3,5,5","0,0,0,0,0"
坚固的铲子,,110,IronShovel,relic_title_IronShovel,relic_subtitle_IronShovel,relic_18,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE","1,5,3,40,5","0,0,0,0,0"
模型炸弹,,111,Bomb,relic_title_Bomb,relic_subtitle_Bomb,relic_14,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED","1,10,3,100,5","0,0,0,0,0"
神兽面具,,112,MythicalBeastMask,relic_title_MythicalBeastMask,relic_subtitle_MythicalBeastMask,relic_07,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM","1,15,3,10,5","0,0,0,0,0"
折叠椅,,113,FoldableChair,relic_title_FoldableChair,relic_subtitle_FoldableChair,relic_04,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND","1,3,3,1,5","0,0,0,0,0"
骰子妖怪,,114,MonsterDice,relic_title_MonsterDice,relic_subtitle_MonsterDice,relic_15,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL","1,35,3,15,5","0,0,0,0,0"
油灯,,115,OilLamp,relic_title_OilLamp,relic_subtitle_OilLamp,relic_02,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL","1,50,3,1,5","0,0,0,0,0"
攻击文物合成材料,,500,attack_material,relic_title_attack_material,,relic_19,0,True,,,,,,
生命值文物合成材料,,501,health_material,relic_title_health_material,,relic_20,1,True,,,,,,
命中文物合成材料,,502,aim_material,relic_title_aim_material,,relic_21,2,True,,,,,,
防禦文物合成材料,,503,defense_material,relic_title_defense_material,,relic_22,3,True,,,,,,
1 原作中文名称 原作效果文本 Id StringId relicTitle relicSubTitle IconName slotNum isMaterial baseStatus statusValue isPercent skill skillValue extraValue
2 剪刀 100 Scissors relic_title_Scissors relic_subtitle_Scissors relic_11 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL 1,100,3,0,5 0,0,0,0,0
3 冰冷的书 101 ColdBook relic_title_ColdBook relic_subtitle_ColdBook relic_13 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE 1,1,3,1,5 0,0,0,0,0
4 战舰号角 102 HornPipe relic_title_HornPipe relic_subtitle_HornPipe relic_06 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE 1,30,3,25,5 0,0,0,0,0
5 防毒面具 103 GasMask relic_title_GasMask relic_subtitle_GasMask relic_12 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK 1,50,3,30,5 0,0,0,0,0
6 元气茶 104 CupOfTea relic_title_CupOfTea relic_subtitle_CupOfTea relic_03 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED 1,10,3,0,5 0,0,0,0,0
7 铁勺 105 IronScoop relic_title_IronScoop relic_subtitle_IronScoop relic_01 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH 1,10,3,10,5 0,0,0,0,0
8 相机 106 DigitalCamera relic_title_DigitalCamera relic_subtitle_DigitalCamera relic_16 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION 1,10,3,1,5 0,0,0,0,0
9 沉重的皇冠 107 HeavyCrown relic_title_HeavyCrown relic_subtitle_HeavyCrown relic_09 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE 1,2,3,1,10 0,0,0,0,0
10 左轮手枪 108 Revolver relic_title_Revolver relic_subtitle_Revolver relic_05 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER 1,40,3,1,5 0,0,0,0,0
11 勇士登录证 109 IDcard relic_title_IDcard relic_subtitle_IDcard relic_10 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE 1,5,3,5,5 0,0,0,0,0
12 坚固的铲子 110 IronShovel relic_title_IronShovel relic_subtitle_IronShovel relic_18 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE 1,5,3,40,5 0,0,0,0,0
13 模型炸弹 111 Bomb relic_title_Bomb relic_subtitle_Bomb relic_14 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED 1,10,3,100,5 0,0,0,0,0
14 神兽面具 112 MythicalBeastMask relic_title_MythicalBeastMask relic_subtitle_MythicalBeastMask relic_07 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM 1,15,3,10,5 0,0,0,0,0
15 折叠椅 113 FoldableChair relic_title_FoldableChair relic_subtitle_FoldableChair relic_04 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND 1,3,3,1,5 0,0,0,0,0
16 骰子妖怪 114 MonsterDice relic_title_MonsterDice relic_subtitle_MonsterDice relic_15 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL 1,35,3,15,5 0,0,0,0,0
17 油灯 115 OilLamp relic_title_OilLamp relic_subtitle_OilLamp relic_02 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL 1,50,3,1,5 0,0,0,0,0
18 攻击文物合成材料 500 attack_material relic_title_attack_material relic_19 0 True
19 生命值文物合成材料 501 health_material relic_title_health_material relic_20 1 True
20 命中文物合成材料 502 aim_material relic_title_aim_material relic_21 2 True
21 防禦文物合成材料 503 defense_material relic_title_defense_material relic_22 3 True
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Id,StringId,relicTitle,relicSubTitle,IconName,slotNum,isMaterial,baseStatus,statusValue,isPercent,skill,skillValue,extraValue
100,Scissors,relic_title_Scissors,relic_subtitle_Scissors,relic_11,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL","1,100,3,0,5","0,0,0,0,0"
101,ColdBook,relic_title_ColdBook,relic_subtitle_ColdBook,relic_13,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE","1,1,3,1,5","0,0,0,0,0"
102,HornPipe,relic_title_HornPipe,relic_subtitle_HornPipe,relic_06,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE","1,30,3,25,5","0,0,0,0,0"
103,GasMask,relic_title_GasMask,relic_subtitle_GasMask,relic_12,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK","1,50,3,30,5","0,0,0,0,0"
104,CupOfTea,relic_title_CupOfTea,relic_subtitle_CupOfTea,relic_03,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED","1,10,3,0,5","0,0,0,0,0"
105,IronScoop,relic_title_IronScoop,relic_subtitle_IronScoop,relic_01,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH","1,10,3,10,5","0,0,0,0,0"
106,DigitalCamera,relic_title_DigitalCamera,relic_subtitle_DigitalCamera,relic_16,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION","1,10,3,1,5","0,0,0,0,0"
107,HeavyCrown,relic_title_HeavyCrown,relic_subtitle_HeavyCrown,relic_09,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE","1,2,3,1,10","0,0,0,0,0"
108,Revolver,relic_title_Revolver,relic_subtitle_Revolver,relic_05,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER","1,40,3,1,5","0,0,0,0,0"
109,IDcard,relic_title_IDcard,relic_subtitle_IDcard,relic_10,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE","1,5,3,5,5","0,0,0,0,0"
110,IronShovel,relic_title_IronShovel,relic_subtitle_IronShovel,relic_18,3,,DEFENSE,"0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6",False,"Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE","1,5,3,40,5","0,0,0,0,0"
111,Bomb,relic_title_Bomb,relic_subtitle_Bomb,relic_14,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED","1,10,3,100,5","0,0,0,0,0"
112,MythicalBeastMask,relic_title_MythicalBeastMask,relic_subtitle_MythicalBeastMask,relic_07,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM","1,15,3,10,5","0,0,0,0,0"
113,FoldableChair,relic_title_FoldableChair,relic_subtitle_FoldableChair,relic_04,0,,ATTACK_POWER,"2,4,6,8,10,12,14,16,18,20",False,"Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND","1,3,3,1,5","0,0,0,0,0"
114,MonsterDice,relic_title_MonsterDice,relic_subtitle_MonsterDice,relic_15,1,,HEALTH,"12,24,36,48,60,72,84,96,108,120",False,"Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL","1,35,3,15,5","0,0,0,0,0"
115,OilLamp,relic_title_OilLamp,relic_subtitle_OilLamp,relic_02,2,,AIM,"3,6,9,12,15,18,21,24,27,30",False,"Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL","1,50,3,1,5","0,0,0,0,0"
500,attack_material,relic_title_attack_material,,relic_19,0,True,,,,,,
501,health_material,relic_title_health_material,,relic_20,1,True,,,,,,
502,aim_material,relic_title_aim_material,,relic_21,2,True,,,,,,
503,defense_material,relic_title_defense_material,,relic_22,3,True,,,,,,
1 Id StringId relicTitle relicSubTitle IconName slotNum isMaterial baseStatus statusValue isPercent skill skillValue extraValue
2 100 Scissors relic_title_Scissors relic_subtitle_Scissors relic_11 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL 1,100,3,0,5 0,0,0,0,0
3 101 ColdBook relic_title_ColdBook relic_subtitle_ColdBook relic_13 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE 1,1,3,1,5 0,0,0,0,0
4 102 HornPipe relic_title_HornPipe relic_subtitle_HornPipe relic_06 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE 1,30,3,25,5 0,0,0,0,0
5 103 GasMask relic_title_GasMask relic_subtitle_GasMask relic_12 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK 1,50,3,30,5 0,0,0,0,0
6 104 CupOfTea relic_title_CupOfTea relic_subtitle_CupOfTea relic_03 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED 1,10,3,0,5 0,0,0,0,0
7 105 IronScoop relic_title_IronScoop relic_subtitle_IronScoop relic_01 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH 1,10,3,10,5 0,0,0,0,0
8 106 DigitalCamera relic_title_DigitalCamera relic_subtitle_DigitalCamera relic_16 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION 1,10,3,1,5 0,0,0,0,0
9 107 HeavyCrown relic_title_HeavyCrown relic_subtitle_HeavyCrown relic_09 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE 1,2,3,1,10 0,0,0,0,0
10 108 Revolver relic_title_Revolver relic_subtitle_Revolver relic_05 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER 1,40,3,1,5 0,0,0,0,0
11 109 IDcard relic_title_IDcard relic_subtitle_IDcard relic_10 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE 1,5,3,5,5 0,0,0,0,0
12 110 IronShovel relic_title_IronShovel relic_subtitle_IronShovel relic_18 3 DEFENSE 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 False Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE 1,5,3,40,5 0,0,0,0,0
13 111 Bomb relic_title_Bomb relic_subtitle_Bomb relic_14 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED 1,10,3,100,5 0,0,0,0,0
14 112 MythicalBeastMask relic_title_MythicalBeastMask relic_subtitle_MythicalBeastMask relic_07 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM 1,15,3,10,5 0,0,0,0,0
15 113 FoldableChair relic_title_FoldableChair relic_subtitle_FoldableChair relic_04 0 ATTACK_POWER 2,4,6,8,10,12,14,16,18,20 False Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND 1,3,3,1,5 0,0,0,0,0
16 114 MonsterDice relic_title_MonsterDice relic_subtitle_MonsterDice relic_15 1 HEALTH 12,24,36,48,60,72,84,96,108,120 False Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL 1,35,3,15,5 0,0,0,0,0
17 115 OilLamp relic_title_OilLamp relic_subtitle_OilLamp relic_02 2 AIM 3,6,9,12,15,18,21,24,27,30 False Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL 1,50,3,1,5 0,0,0,0,0
18 500 attack_material relic_title_attack_material relic_19 0 True
19 501 health_material relic_title_health_material relic_20 1 True
20 502 aim_material relic_title_aim_material relic_21 2 True
21 503 defense_material relic_title_defense_material relic_22 3 True
@@ -0,0 +1,11 @@
原作中文名称,原作效果文本,Id,StringId,level,starCount,grade,materialLevel,materialCount,sameGradeAnyRelicCount
relic_NORMAL_0,,100,relic_NORMAL_0,0,0,NORMAL,0,2,
relic_RARE_0,,101,relic_RARE_0,1,0,RARE,1,2,
relic_EPIC_0,,102,relic_EPIC_0,2,0,EPIC,2,2,
relic_LEGEND_0,,103,relic_LEGEND_0,3,0,LEGEND,,,1
relic_LEGEND_1,,104,relic_LEGEND_1,4,1,LEGEND,,,2
relic_LEGEND_2,,105,relic_LEGEND_2,5,2,LEGEND,5,1,
relic_MYTH_0,,106,relic_MYTH_0,6,0,MYTH,,,1
relic_MYTH_1,,107,relic_MYTH_1,7,1,MYTH,,,1
relic_MYTH_2,,108,relic_MYTH_2,8,2,MYTH,,,1
relic_MYTH_3,,109,relic_MYTH_3,9,3,MYTH,,,
1 原作中文名称 原作效果文本 Id StringId level starCount grade materialLevel materialCount sameGradeAnyRelicCount
2 relic_NORMAL_0 100 relic_NORMAL_0 0 0 NORMAL 0 2
3 relic_RARE_0 101 relic_RARE_0 1 0 RARE 1 2
4 relic_EPIC_0 102 relic_EPIC_0 2 0 EPIC 2 2
5 relic_LEGEND_0 103 relic_LEGEND_0 3 0 LEGEND 1
6 relic_LEGEND_1 104 relic_LEGEND_1 4 1 LEGEND 2
7 relic_LEGEND_2 105 relic_LEGEND_2 5 2 LEGEND 5 1
8 relic_MYTH_0 106 relic_MYTH_0 6 0 MYTH 1
9 relic_MYTH_1 107 relic_MYTH_1 7 1 MYTH 1
10 relic_MYTH_2 108 relic_MYTH_2 8 2 MYTH 1
11 relic_MYTH_3 109 relic_MYTH_3 9 3 MYTH
@@ -0,0 +1,11 @@
Id,StringId,level,starCount,grade,materialLevel,materialCount,sameGradeAnyRelicCount
100,relic_NORMAL_0,0,0,NORMAL,0,2,
101,relic_RARE_0,1,0,RARE,1,2,
102,relic_EPIC_0,2,0,EPIC,2,2,
103,relic_LEGEND_0,3,0,LEGEND,,,1
104,relic_LEGEND_1,4,1,LEGEND,,,2
105,relic_LEGEND_2,5,2,LEGEND,5,1,
106,relic_MYTH_0,6,0,MYTH,,,1
107,relic_MYTH_1,7,1,MYTH,,,1
108,relic_MYTH_2,8,2,MYTH,,,1
109,relic_MYTH_3,9,3,MYTH,,,
1 Id StringId level starCount grade materialLevel materialCount sameGradeAnyRelicCount
2 100 relic_NORMAL_0 0 0 NORMAL 0 2
3 101 relic_RARE_0 1 0 RARE 1 2
4 102 relic_EPIC_0 2 0 EPIC 2 2
5 103 relic_LEGEND_0 3 0 LEGEND 1
6 104 relic_LEGEND_1 4 1 LEGEND 2
7 105 relic_LEGEND_2 5 2 LEGEND 5 1
8 106 relic_MYTH_0 6 0 MYTH 1
9 107 relic_MYTH_1 7 1 MYTH 1
10 108 relic_MYTH_2 8 2 MYTH 1
11 109 relic_MYTH_3 9 3 MYTH
@@ -0,0 +1,37 @@
表,Id,StringId,源字段,文本键,原作中文,来源
relic,100,Scissors,relicTitle,relic_title_Scissors,剪刀,原作本地化/zh-cn
relic,100,Scissors,relicSubTitle,relic_subtitle_Scissors,稍微用力就能剪断物品。,原作本地化/zh-cn
relic,101,ColdBook,relicTitle,relic_title_ColdBook,冰冷的书,原作本地化/zh-cn
relic,101,ColdBook,relicSubTitle,relic_subtitle_ColdBook,「哎呀,好冰!」 / -大魔法师-,原作本地化/zh-cn
relic,102,HornPipe,relicTitle,relic_title_HornPipe,战舰号角,原作本地化/zh-cn
relic,102,HornPipe,relicSubTitle,relic_subtitle_HornPipe,叭噗~,原作本地化/zh-cn
relic,103,GasMask,relicTitle,relic_title_GasMask,防毒面具,原作本地化/zh-cn
relic,103,GasMask,relicSubTitle,relic_subtitle_GasMask,可阻挡毒气魔法跟一些物理攻击。,原作本地化/zh-cn
relic,104,CupOfTea,relicTitle,relic_title_CupOfTea,元气茶,原作本地化/zh-cn
relic,104,CupOfTea,relicSubTitle,relic_subtitle_CupOfTea,闻起来又香又甜。,原作本地化/zh-cn
relic,105,IronScoop,relicTitle,relic_title_IronScoop,铁勺,原作本地化/zh-cn
relic,105,IronScoop,relicSubTitle,relic_subtitle_IronScoop,这可不能在宠物面前挥来挥去喔。,原作本地化/zh-cn
relic,106,DigitalCamera,relicTitle,relic_title_DigitalCamera,相机,原作本地化/zh-cn
relic,106,DigitalCamera,relicSubTitle,relic_subtitle_DigitalCamera,以照片留下回忆。,原作本地化/zh-cn
relic,107,HeavyCrown,relicTitle,relic_title_HeavyCrown,沉重的皇冠,原作本地化/zh-cn
relic,107,HeavyCrown,relicSubTitle,relic_subtitle_HeavyCrown,一切由我主宰。,原作本地化/zh-cn
relic,108,Revolver,relicTitle,relic_title_Revolver,左轮手枪,原作本地化/zh-cn
relic,108,Revolver,relicSubTitle,relic_subtitle_Revolver,哦!有了这个就好办事了!,原作本地化/zh-cn
relic,109,IDcard,relicTitle,relic_title_IDcard,勇士登录证,原作本地化/zh-cn
relic,109,IDcard,relicSubTitle,relic_subtitle_IDcard,于酒吧可享有10%折扣。,原作本地化/zh-cn
relic,110,IronShovel,relicTitle,relic_title_IronShovel,坚固的铲子,原作本地化/zh-cn
relic,110,IronShovel,relicSubTitle,relic_subtitle_IronShovel,是什么在土里动来动去?,原作本地化/zh-cn
relic,111,Bomb,relicTitle,relic_title_Bomb,模型炸弹,原作本地化/zh-cn
relic,111,Bomb,relicSubTitle,relic_subtitle_Bomb,嘿嘿,上当了吧?,原作本地化/zh-cn
relic,112,MythicalBeastMask,relicTitle,relic_title_MythicalBeastMask,神兽面具,原作本地化/zh-cn
relic,112,MythicalBeastMask,relicSubTitle,relic_subtitle_MythicalBeastMask,特级咒术师使用的面具。,原作本地化/zh-cn
relic,113,FoldableChair,relicTitle,relic_title_FoldableChair,折叠椅,原作本地化/zh-cn
relic,113,FoldableChair,relicSubTitle,relic_subtitle_FoldableChair,无论到哪都能坐着休息。,原作本地化/zh-cn
relic,114,MonsterDice,relicTitle,relic_title_MonsterDice,骰子妖怪,原作本地化/zh-cn
relic,114,MonsterDice,relicSubTitle,relic_subtitle_MonsterDice,哇啊!,原作本地化/zh-cn
relic,115,OilLamp,relicTitle,relic_title_OilLamp,油灯,原作本地化/zh-cn
relic,115,OilLamp,relicSubTitle,relic_subtitle_OilLamp,虽然会发光,但很烫。,原作本地化/zh-cn
relic,500,attack_material,relicTitle,relic_title_attack_material,攻击文物合成材料,原作本地化/zh-cn
relic,501,health_material,relicTitle,relic_title_health_material,生命值文物合成材料,原作本地化/zh-cn
relic,502,aim_material,relicTitle,relic_title_aim_material,命中文物合成材料,原作本地化/zh-cn
relic,503,defense_material,relicTitle,relic_title_defense_material,防禦文物合成材料,原作本地化/zh-cn
1 表 Id StringId 源字段 文本键 原作中文 来源
2 relic 100 Scissors relicTitle relic_title_Scissors 剪刀 原作本地化/zh-cn
3 relic 100 Scissors relicSubTitle relic_subtitle_Scissors 稍微用力就能剪断物品。 原作本地化/zh-cn
4 relic 101 ColdBook relicTitle relic_title_ColdBook 冰冷的书 原作本地化/zh-cn
5 relic 101 ColdBook relicSubTitle relic_subtitle_ColdBook 「哎呀,好冰!」 / -大魔法师- 原作本地化/zh-cn
6 relic 102 HornPipe relicTitle relic_title_HornPipe 战舰号角 原作本地化/zh-cn
7 relic 102 HornPipe relicSubTitle relic_subtitle_HornPipe 叭噗~ 原作本地化/zh-cn
8 relic 103 GasMask relicTitle relic_title_GasMask 防毒面具 原作本地化/zh-cn
9 relic 103 GasMask relicSubTitle relic_subtitle_GasMask 可阻挡毒气魔法跟一些物理攻击。 原作本地化/zh-cn
10 relic 104 CupOfTea relicTitle relic_title_CupOfTea 元气茶 原作本地化/zh-cn
11 relic 104 CupOfTea relicSubTitle relic_subtitle_CupOfTea 闻起来又香又甜。 原作本地化/zh-cn
12 relic 105 IronScoop relicTitle relic_title_IronScoop 铁勺 原作本地化/zh-cn
13 relic 105 IronScoop relicSubTitle relic_subtitle_IronScoop 这可不能在宠物面前挥来挥去喔。 原作本地化/zh-cn
14 relic 106 DigitalCamera relicTitle relic_title_DigitalCamera 相机 原作本地化/zh-cn
15 relic 106 DigitalCamera relicSubTitle relic_subtitle_DigitalCamera 以照片留下回忆。 原作本地化/zh-cn
16 relic 107 HeavyCrown relicTitle relic_title_HeavyCrown 沉重的皇冠 原作本地化/zh-cn
17 relic 107 HeavyCrown relicSubTitle relic_subtitle_HeavyCrown 一切由我主宰。 原作本地化/zh-cn
18 relic 108 Revolver relicTitle relic_title_Revolver 左轮手枪 原作本地化/zh-cn
19 relic 108 Revolver relicSubTitle relic_subtitle_Revolver 哦!有了这个就好办事了! 原作本地化/zh-cn
20 relic 109 IDcard relicTitle relic_title_IDcard 勇士登录证 原作本地化/zh-cn
21 relic 109 IDcard relicSubTitle relic_subtitle_IDcard 于酒吧可享有10%折扣。 原作本地化/zh-cn
22 relic 110 IronShovel relicTitle relic_title_IronShovel 坚固的铲子 原作本地化/zh-cn
23 relic 110 IronShovel relicSubTitle relic_subtitle_IronShovel 是什么在土里动来动去? 原作本地化/zh-cn
24 relic 111 Bomb relicTitle relic_title_Bomb 模型炸弹 原作本地化/zh-cn
25 relic 111 Bomb relicSubTitle relic_subtitle_Bomb 嘿嘿,上当了吧? 原作本地化/zh-cn
26 relic 112 MythicalBeastMask relicTitle relic_title_MythicalBeastMask 神兽面具 原作本地化/zh-cn
27 relic 112 MythicalBeastMask relicSubTitle relic_subtitle_MythicalBeastMask 特级咒术师使用的面具。 原作本地化/zh-cn
28 relic 113 FoldableChair relicTitle relic_title_FoldableChair 折叠椅 原作本地化/zh-cn
29 relic 113 FoldableChair relicSubTitle relic_subtitle_FoldableChair 无论到哪都能坐着休息。 原作本地化/zh-cn
30 relic 114 MonsterDice relicTitle relic_title_MonsterDice 骰子妖怪 原作本地化/zh-cn
31 relic 114 MonsterDice relicSubTitle relic_subtitle_MonsterDice 哇啊! 原作本地化/zh-cn
32 relic 115 OilLamp relicTitle relic_title_OilLamp 油灯 原作本地化/zh-cn
33 relic 115 OilLamp relicSubTitle relic_subtitle_OilLamp 虽然会发光,但很烫。 原作本地化/zh-cn
34 relic 500 attack_material relicTitle relic_title_attack_material 攻击文物合成材料 原作本地化/zh-cn
35 relic 501 health_material relicTitle relic_title_health_material 生命值文物合成材料 原作本地化/zh-cn
36 relic 502 aim_material relicTitle relic_title_aim_material 命中文物合成材料 原作本地化/zh-cn
37 relic 503 defense_material relicTitle relic_title_defense_material 防禦文物合成材料 原作本地化/zh-cn
@@ -0,0 +1,2 @@
Id,StringId,Values
127,relicContentsUnlockStage,"0,7"
1 Id StringId Values
2 127 relicContentsUnlockStage 0,7
@@ -0,0 +1,22 @@
表,字段,含义,原类型,原注释
relic,Id,数值主键,Key<int>,
relic,StringId,字符串主键,Key<string>,
relic,relicTitle,按本模块功能规则与原注释解释,string,
relic,relicSubTitle,按本模块功能规则与原注释解释,string,
relic,IconName,按本模块功能规则与原注释解释,string,
relic,slotNum,槽位编号,int,
relic,isMaterial,材料标记,bool,
relic,baseStatus,主属性,EMonoStatus,WeaponStatus
relic,statusValue,按本模块功能规则与原注释解释,float[],레벨별로 증가되는 수치
relic,isPercent,是否百分比标记(存储缩放需消费者),bool,% 수치인가?
relic,skill,按本模块功能规则与原注释解释,string[],각 티어별로 스킬 지정
relic,skillValue,按本模块功能规则与原注释解释,float[],스킬 값
relic,extraValue,按本模块功能规则与原注释解释,float[],추가 값
relicdata,Id,数值主键,Key<int>,
relicdata,StringId,字符串主键,Key<string>,
relicdata,level,阶段/等级,int,
relicdata,starCount,星数,int,
relicdata,grade,品质,EMonoRelicGrade,
relicdata,materialLevel,合成材料等级,int,합성 필요 재료
relicdata,materialCount,指定材料数,int,
relicdata,sameGradeAnyRelicCount,同品质任意遗物材料数量,int,별 등급 있는 건 재료 불가
1 表 字段 含义 原类型 原注释
2 relic Id 数值主键 Key<int>
3 relic StringId 字符串主键 Key<string>
4 relic relicTitle 按本模块功能规则与原注释解释 string
5 relic relicSubTitle 按本模块功能规则与原注释解释 string
6 relic IconName 按本模块功能规则与原注释解释 string
7 relic slotNum 槽位编号 int
8 relic isMaterial 材料标记 bool
9 relic baseStatus 主属性 EMonoStatus WeaponStatus
10 relic statusValue 按本模块功能规则与原注释解释 float[] 레벨별로 증가되는 수치
11 relic isPercent 是否百分比标记(存储缩放需消费者) bool % 수치인가?
12 relic skill 按本模块功能规则与原注释解释 string[] 각 티어별로 스킬 지정
13 relic skillValue 按本模块功能规则与原注释解释 float[] 스킬 값
14 relic extraValue 按本模块功能规则与原注释解释 float[] 추가 값
15 relicdata Id 数值主键 Key<int>
16 relicdata StringId 字符串主键 Key<string>
17 relicdata level 阶段/等级 int
18 relicdata starCount 星数 int
19 relicdata grade 品质 EMonoRelicGrade
20 relicdata materialLevel 合成材料等级 int 합성 필요 재료
21 relicdata materialCount 指定材料数 int
22 relicdata sameGradeAnyRelicCount 同品质任意遗物材料数量 int 별 등급 있는 건 재료 불가
@@ -0,0 +1,7 @@
规则ID,规则项目,执行说明,规则状态,来源,边界
O05-01,遗物效果,遗物可同时有基础属性和技能参数。属性数值是否按百分比解释读取本条标记,不把遗物描述中的风味文本当作技能规则。,原作部分确认,relic;relicdata,材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
O05-02,品质合成,普通、稀有、史诗的材料数量字段为2。传说及以上存在任意同品质材料条件,必须按各行分别显示需求。材料字段的数量不直接证明总计消耗几件遗物。,原作部分确认,relic;relicdata,材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
O05-03,装备与材料,遗物材料标记与遗物装备槽是独立字段;品质阶段和星数与永久装备也不能共用同一数据行。,原作部分确认,relic;relicdata,材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
O05-N01,普通遗物合成材料字段,level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2,原作配置确认,relicdata.csv/StringId=relic_NORMAL_0,原字段值;复合公式以正文边界为准
O05-N02,传说遗物材料分支,level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1,原作配置确认,relicdata.csv/StringId=relic_LEGEND_0,原字段值;复合公式以正文边界为准
O05-N03,遗物开放条件原数组,"Values=0,7",原作配置确认,gameconfig.csv/StringId=relicContentsUnlockStage,原字段值;复合公式以正文边界为准
1 规则ID 规则项目 执行说明 规则状态 来源 边界
2 O05-01 遗物效果 遗物可同时有基础属性和技能参数。属性数值是否按百分比解释读取本条标记,不把遗物描述中的风味文本当作技能规则。 原作部分确认 relic;relicdata 材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
3 O05-02 品质合成 普通、稀有、史诗的材料数量字段为2。传说及以上存在任意同品质材料条件,必须按各行分别显示需求。材料字段的数量不直接证明总计消耗几件遗物。 原作部分确认 relic;relicdata 材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
4 O05-03 装备与材料 遗物材料标记与遗物装备槽是独立字段;品质阶段和星数与永久装备也不能共用同一数据行。 原作部分确认 relic;relicdata 材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
5 O05-N01 普通遗物合成材料字段 level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2 原作配置确认 relicdata.csv/StringId=relic_NORMAL_0 原字段值;复合公式以正文边界为准
6 O05-N02 传说遗物材料分支 level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1 原作配置确认 relicdata.csv/StringId=relic_LEGEND_0 原字段值;复合公式以正文边界为准
7 O05-N03 遗物开放条件原数组 Values=0,7 原作配置确认 gameconfig.csv/StringId=relicContentsUnlockStage 原字段值;复合公式以正文边界为准
@@ -0,0 +1,5 @@
状态,用途,规则状态
遗物身份ID,决定属性与技能,开发映射
品质星级阶段,决定当前合成条件,开发映射
遗物槽位,记录配置对象,开发映射
遗物材料,区分材料身份与阶段,开发映射
1 状态 用途 规则状态
2 遗物身份ID 决定属性与技能 开发映射
3 品质星级阶段 决定当前合成条件 开发映射
4 遗物槽位 记录配置对象 开发映射
5 遗物材料 区分材料身份与阶段 开发映射
@@ -0,0 +1,147 @@
# 遗物与合成:原作设计与规则
版本:HEROLL 2.0.1 原作还原文档 v1.0。
## 1. 功能定位
遗物是一套独立于永久装备的长期配置。剪刀、冰冷的书、战舰号角等遗物分别具有装备槽、属性或技能,通过品质星级合成推进成长。
## 2. 主要状态
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
| 状态 | 用途 |
| --- | --- |
| 遗物身份ID | 决定属性与技能 |
| 品质星级阶段 | 决定当前合成条件 |
| 遗物槽位 | 记录配置对象 |
| 遗物材料 | 区分材料身份与阶段 |
## 3. 功能规则
### 3.1 遗物效果
遗物可同时有基础属性和技能参数。属性数值是否按百分比解释读取本条标记,不把遗物描述中的风味文本当作技能规则。
### 3.2 品质合成
普通、稀有、史诗的材料数量字段为2。传说及以上存在任意同品质材料条件,必须按各行分别显示需求。材料字段的数量不直接证明总计消耗几件遗物。
### 3.3 装备与材料
遗物材料标记与遗物装备槽是独立字段;品质阶段和星数与永久装备也不能共用同一数据行。
## 4. 操作流程
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
1. 查看遗物身份与当前品质星级。
2. 按遗物槽位配置使用对象。
3. 准备合成时读取遗物合成表,展示该阶段材料要求。
4. 结果按遗物属性和技能配置重新展示。
## 5. 关键数值与计算
| 项目 | 数值 | 状态 |
| --- | --- | --- |
| 普通遗物合成材料字段 | level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2 | 原作配置确认 |
| 传说遗物材料分支 | level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1 | 原作配置确认 |
| 遗物开放条件原数组 | Values=0,7 | 原作配置确认 |
### 遗物品质星级与合成(全表)
| ID | 名称/键 | 品质 | 星数 | 合成材料等级 | 指定材料数 | 同品质任意遗物材料数量 |
| --- | --- | --- | --- | --- | --- | --- |
| 100 | relic_NORMAL_0 | NORMAL | 0 | 0 | 2 | |
| 101 | relic_RARE_0 | RARE | 0 | 1 | 2 | |
| 102 | relic_EPIC_0 | EPIC | 0 | 2 | 2 | |
| 103 | relic_LEGEND_0 | LEGEND | 0 | | | 1 |
| 104 | relic_LEGEND_1 | LEGEND | 1 | | | 2 |
| 105 | relic_LEGEND_2 | LEGEND | 2 | 5 | 1 | |
| 106 | relic_MYTH_0 | MYTH | 0 | | | 1 |
| 107 | relic_MYTH_1 | MYTH | 1 | | | 1 |
| 108 | relic_MYTH_2 | MYTH | 2 | | | 1 |
| 109 | relic_MYTH_3 | MYTH | 3 | | | |
### 遗物属性与技能(全表)
| ID | 名称/键 | 槽位编号 | 主属性 | statusValue | 是否百分比标记(存储缩放需消费者) |
| --- | --- | --- | --- | --- | --- |
| 100 | 剪刀 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
| 101 | 冰冷的书 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
| 102 | 战舰号角 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
| 103 | 防毒面具 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
| 104 | 元气茶 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
| 105 | 铁勺 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
| 106 | 相机 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
| 107 | 沉重的皇冠 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
| 108 | 左轮手枪 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
| 109 | 勇士登录证 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
| 110 | 坚固的铲子 | 3 | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False |
| 111 | 模型炸弹 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
| 112 | 神兽面具 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
| 113 | 折叠椅 | 0 | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False |
| 114 | 骰子妖怪 | 1 | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False |
| 115 | 油灯 | 2 | AIM | 3,6,9,12,15,18,21,24,27,30 | False |
| 500 | 攻击文物合成材料 | 0 | | | |
| 501 | 生命值文物合成材料 | 1 | | | |
| 502 | 命中文物合成材料 | 2 | | | |
| 503 | 防禦文物合成材料 | 3 | | | |
## 6. 原作中文内容
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
| 来源表 | ID | 名称 | 效果/条件文本 |
| --- | --- | --- | --- |
| relic | 100 | 剪刀 | |
| relic | 101 | 冰冷的书 | |
| relic | 102 | 战舰号角 | |
| relic | 103 | 防毒面具 | |
| relic | 104 | 元气茶 | |
| relic | 105 | 铁勺 | |
| relic | 106 | 相机 | |
| relic | 107 | 沉重的皇冠 | |
| relic | 108 | 左轮手枪 | |
| relic | 109 | 勇士登录证 | |
| relic | 110 | 坚固的铲子 | |
| relic | 111 | 模型炸弹 | |
| relic | 112 | 神兽面具 | |
| relic | 113 | 折叠椅 | |
| relic | 114 | 骰子妖怪 | |
| relic | 115 | 油灯 | |
| relic | 500 | 攻击文物合成材料 | |
| relic | 501 | 生命值文物合成材料 | |
| relic | 502 | 命中文物合成材料 | |
| relic | 503 | 防禦文物合成材料 | |
## 7. 开发权威表
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 遗物属性与技能 | [relic.csv](./relic.csv) | 20 | [中文目录](./relic-中文目录.csv) |
| 遗物品质星级与合成 | [relicdata.csv](./relicdata.csv) | 10 | [中文目录](./relicdata-中文目录.csv) |
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
| 配置键 | 原值 |
| --- | --- |
| relicContentsUnlockStage | 0,7 |
## 8. 开发验收与禁止误写
| 输入 | 检查内容 | 预期 |
| --- | --- | --- |
| 读取relicdata中StringId=relic_NORMAL_0 | 查询本条配置并核对界面/配置输出 | level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2 |
| 读取relicdata中StringId=relic_LEGEND_0 | 查询本条配置并核对界面/配置输出 | level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1 |
| 读取gameconfig中StringId=relicContentsUnlockStage | 查询本条配置并核对界面/配置输出 | Values=0,7 |
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
## 9. 当前待补充边界
材料是否含目标本体、遗物技能叠加及合成后的继承规则尚待确认。
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
@@ -0,0 +1,4 @@
用例ID,输入,检查动作,预期,验收范围
T05-01,读取relicdata中StringId=relic_NORMAL_0,查询本条配置并核对界面/配置输出,level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2,配置数值与显示;不覆盖未知执行分支
T05-02,读取relicdata中StringId=relic_LEGEND_0,查询本条配置并核对界面/配置输出,level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1,配置数值与显示;不覆盖未知执行分支
T05-03,读取gameconfig中StringId=relicContentsUnlockStage,查询本条配置并核对界面/配置输出,"Values=0,7",配置数值与显示;不覆盖未知执行分支
1 用例ID 输入 检查动作 预期 验收范围
2 T05-01 读取relicdata中StringId=relic_NORMAL_0 查询本条配置并核对界面/配置输出 level=0;starCount=0;grade=NORMAL;materialLevel=0;materialCount=2 配置数值与显示;不覆盖未知执行分支
3 T05-02 读取relicdata中StringId=relic_LEGEND_0 查询本条配置并核对界面/配置输出 level=3;starCount=0;grade=LEGEND;sameGradeAnyRelicCount=1 配置数值与显示;不覆盖未知执行分支
4 T05-03 读取gameconfig中StringId=relicContentsUnlockStage 查询本条配置并核对界面/配置输出 Values=0,7 配置数值与显示;不覆盖未知执行分支