Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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表,字段,含义,原类型,原注释
dayoftheweekdungeon,Id,数值主键,Key<int>,
dayoftheweekdungeon,StringId,字符串主键,Key<string>,
dayoftheweekdungeon,day,日序/星期枚举(按表),int,
dayoftheweekdungeon,difficulty,按本模块功能规则与原注释解释,int,
dayoftheweekdungeon,itemId,道具ID,int[],
dayoftheweekdungeon,itemCount,道具数量,int[],
dayoftheweekdungeonconfig,Id,数值主键,Key<int>,
dayoftheweekdungeonconfig,StringId,字符串主键,Key<string>,
dayoftheweekdungeonconfig,difficultyPreferStage,按本模块功能规则与原注释解释,int[],
weekdungeonboard,Id,数值主键,Key<int>,
weekdungeonboard,StringId,字符串主键,Key<string>,
weekdungeonboard,EDayOfWeekDifficulty,按本模块功能规则与原注释解释,EDayOfWeekDifficulty,
weekdungeonboard,loop,按本模块功能规则与原注释解释,int,
weekdungeonboard,monsterGroupIDs,按本模块功能规则与原注释解释,int[],
weekdungeonboard,AttackPower,按本模块功能规则与原注释解释,float,
weekdungeonboard,Health,按本模块功能规则与原注释解释,float,
weekdungeonboard,Defense,按本模块功能规则与原注释解释,float,
weekdungeonboard,AttackSpeed,按本模块功能规则与原注释解释,float,
weekdungeonboard,Evasion,按本模块功能规则与原注释解释,float,
weekdungeonboard,Aim,按本模块功能规则与原注释解释,float,
weekdungeonboard,LifeSteal,按本模块功能规则与原注释解释,float,
idledungeon,Id,数值主键,Key<int>,
idledungeon,StringId,字符串主键,Key<string>,
idledungeon,graphID,按本模块功能规则与原注释解释,string,
idledungeon,treasureCount,按本模块功能规则与原注释解释,int,
idledungeon,percentPerTreasure,按本模块功能规则与原注释解释,int,
idledungeon,enemyGroupCount,按本模块功能规则与原注释解释,int[],
idledungeon,enemyHP,按本模块功能规则与原注释解释,long[],
idledungeon,enemySprites,按本模块功能规则与原注释解释,string[],
idledungeon,enemyATK,按本模块功能规则与原注释解释,long,
idledungeon,enemyDEF,按本模块功能规则与原注释解释,long,
idledungeon,enemyAIM,按本模块功能规则与原注释解释,long,
idledungeon,enemyEVA,按本模块功能规则与原注释解释,long,
idledungeonconfig,Id,数值主键,Key<int>,
idledungeonconfig,StringId,字符串主键,Key<string>,
idledungeonconfig,ticketChargeTime,门票恢复时间(单位按表注释),int,티켓 충전 시간 (초)
idledungeonconfig,maxTicket,门票上限,int,최대 티켓 보유량
idledungeonconfig,startTicket,初始门票,int,시작 티켓 보유량
idledungeonconfig,maxInvSize,未装备物容量,int,최대 인벤토리 (장착한 것 제외)
idledungeondrop,Id,数值主键,Key<int>,
idledungeondrop,StringId,字符串主键,Key<string>,
idledungeondrop,currentDropItemCount,按本模块功能规则与原注释解释,int,"스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)"
idledungeondrop,failWeights,按本模块功能规则与原注释解释,float,실패 확률 웨이트
idledungeondrop,normalWeights,按本模块功能规则与原注释解释,float,
idledungeondrop,rareWeights,按本模块功能规则与原注释解释,float,
idledungeondrop,epikWeights,按本模块功能规则与原注释解释,float,
idledungeondrop,legendWeights,按本模块功能规则与原注释解释,float,
idledungeondrop,mythWeights,按本模块功能规则与原注释解释,float,
idledungeonequipmentsalvage,Id,数值主键,Key<int>,
idledungeonequipmentsalvage,StringId,字符串主键,Key<string>,
idledungeonequipmentsalvage,level,阶段/等级,int,레벨
idledungeonequipmentsalvage,salvage_normal,按本模块功能规则与原注释解释,int[],"분해 시, 아이템 타입"
idledungeonequipmentsalvage,salvage_rare,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_epic,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_legend,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_myth,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_count_normal,按本模块功能规则与原注释解释,int[],"분해 시, 획득 아이템 > 골드 / 조각"
idledungeonequipmentsalvage,salvage_count_rare,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_count_epic,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_count_legend,按本模块功能规则与原注释解释,int[],
idledungeonequipmentsalvage,salvage_count_myth,按本模块功能规则与原注释解释,int[],
idledungeonequipmentstatus,Id,数值主键,Key<int>,
idledungeonequipmentstatus,StringId,字符串主键,Key<string>,
idledungeonequipmentstatus,level,阶段/等级,int,
idledungeonequipmentstatus,type,类型/分组,EMonoStatus,
idledungeonequipmentstatus,value_normal,按本模块功能规则与原注释解释,long,
idledungeonequipmentstatus,value_rare,按本模块功能规则与原注释解释,long,
idledungeonequipmentstatus,value_epic,按本模块功能规则与原注释解释,long,
idledungeonequipmentstatus,value_legend,按本模块功能规则与原注释解释,long,
idledungeonequipmentstatus,value_myth,按本模块功能规则与原注释解释,long,
idledungeonplayerdefaultstat,Id,数值主键,Key<int>,
idledungeonplayerdefaultstat,StringId,字符串主键,Key<string>,
idledungeonplayerdefaultstat,EMonoStatus,属性枚举,EMonoStatus,
idledungeonplayerdefaultstat,value,数值(单位按表),float,
idledungeonstageinfo,Id,数值主键,Key<int>,stage와 동일
idledungeonstageinfo,StringId,字符串主键,Key<string>,빠르다
idledungeonstageinfo,stage,按本模块功能规则与原注释解释,int,완-벽-하-죠
idledungeonstageinfo,stageConcept,按本模块功能规则与原注释解释,string,
idledungeonstageinfo,chapter,按本模块功能规则与原注释解释,int,챕터 별로 그룹 지어서 생성
idledungeonstageinfo,rewardId,奖励ID(按奖励类型解析),int,
idledungeonstageinfo,rewardCount,奖励数量,int,
1 表 字段 含义 原类型 原注释
2 dayoftheweekdungeon Id 数值主键 Key<int>
3 dayoftheweekdungeon StringId 字符串主键 Key<string>
4 dayoftheweekdungeon day 日序/星期枚举(按表) int
5 dayoftheweekdungeon difficulty 按本模块功能规则与原注释解释 int
6 dayoftheweekdungeon itemId 道具ID int[]
7 dayoftheweekdungeon itemCount 道具数量 int[]
8 dayoftheweekdungeonconfig Id 数值主键 Key<int>
9 dayoftheweekdungeonconfig StringId 字符串主键 Key<string>
10 dayoftheweekdungeonconfig difficultyPreferStage 按本模块功能规则与原注释解释 int[]
11 weekdungeonboard Id 数值主键 Key<int>
12 weekdungeonboard StringId 字符串主键 Key<string>
13 weekdungeonboard EDayOfWeekDifficulty 按本模块功能规则与原注释解释 EDayOfWeekDifficulty
14 weekdungeonboard loop 按本模块功能规则与原注释解释 int
15 weekdungeonboard monsterGroupIDs 按本模块功能规则与原注释解释 int[]
16 weekdungeonboard AttackPower 按本模块功能规则与原注释解释 float
17 weekdungeonboard Health 按本模块功能规则与原注释解释 float
18 weekdungeonboard Defense 按本模块功能规则与原注释解释 float
19 weekdungeonboard AttackSpeed 按本模块功能规则与原注释解释 float
20 weekdungeonboard Evasion 按本模块功能规则与原注释解释 float
21 weekdungeonboard Aim 按本模块功能规则与原注释解释 float
22 weekdungeonboard LifeSteal 按本模块功能规则与原注释解释 float
23 idledungeon Id 数值主键 Key<int>
24 idledungeon StringId 字符串主键 Key<string>
25 idledungeon graphID 按本模块功能规则与原注释解释 string
26 idledungeon treasureCount 按本模块功能规则与原注释解释 int
27 idledungeon percentPerTreasure 按本模块功能规则与原注释解释 int
28 idledungeon enemyGroupCount 按本模块功能规则与原注释解释 int[]
29 idledungeon enemyHP 按本模块功能规则与原注释解释 long[]
30 idledungeon enemySprites 按本模块功能规则与原注释解释 string[]
31 idledungeon enemyATK 按本模块功能规则与原注释解释 long
32 idledungeon enemyDEF 按本模块功能规则与原注释解释 long
33 idledungeon enemyAIM 按本模块功能规则与原注释解释 long
34 idledungeon enemyEVA 按本模块功能规则与原注释解释 long
35 idledungeonconfig Id 数值主键 Key<int>
36 idledungeonconfig StringId 字符串主键 Key<string>
37 idledungeonconfig ticketChargeTime 门票恢复时间(单位按表注释) int 티켓 충전 시간 (초)
38 idledungeonconfig maxTicket 门票上限 int 최대 티켓 보유량
39 idledungeonconfig startTicket 初始门票 int 시작 티켓 보유량
40 idledungeonconfig maxInvSize 未装备物容量 int 최대 인벤토리 (장착한 것 제외)
41 idledungeondrop Id 数值主键 Key<int>
42 idledungeondrop StringId 字符串主键 Key<string>
43 idledungeondrop currentDropItemCount 按本模块功能规则与原注释解释 int 스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)
44 idledungeondrop failWeights 按本模块功能规则与原注释解释 float 실패 확률 웨이트
45 idledungeondrop normalWeights 按本模块功能规则与原注释解释 float
46 idledungeondrop rareWeights 按本模块功能规则与原注释解释 float
47 idledungeondrop epikWeights 按本模块功能规则与原注释解释 float
48 idledungeondrop legendWeights 按本模块功能规则与原注释解释 float
49 idledungeondrop mythWeights 按本模块功能规则与原注释解释 float
50 idledungeonequipmentsalvage Id 数值主键 Key<int>
51 idledungeonequipmentsalvage StringId 字符串主键 Key<string>
52 idledungeonequipmentsalvage level 阶段/等级 int 레벨
53 idledungeonequipmentsalvage salvage_normal 按本模块功能规则与原注释解释 int[] 분해 시, 아이템 타입
54 idledungeonequipmentsalvage salvage_rare 按本模块功能规则与原注释解释 int[]
55 idledungeonequipmentsalvage salvage_epic 按本模块功能规则与原注释解释 int[]
56 idledungeonequipmentsalvage salvage_legend 按本模块功能规则与原注释解释 int[]
57 idledungeonequipmentsalvage salvage_myth 按本模块功能规则与原注释解释 int[]
58 idledungeonequipmentsalvage salvage_count_normal 按本模块功能规则与原注释解释 int[] 분해 시, 획득 아이템 > 골드 / 조각
59 idledungeonequipmentsalvage salvage_count_rare 按本模块功能规则与原注释解释 int[]
60 idledungeonequipmentsalvage salvage_count_epic 按本模块功能规则与原注释解释 int[]
61 idledungeonequipmentsalvage salvage_count_legend 按本模块功能规则与原注释解释 int[]
62 idledungeonequipmentsalvage salvage_count_myth 按本模块功能规则与原注释解释 int[]
63 idledungeonequipmentstatus Id 数值主键 Key<int>
64 idledungeonequipmentstatus StringId 字符串主键 Key<string>
65 idledungeonequipmentstatus level 阶段/等级 int
66 idledungeonequipmentstatus type 类型/分组 EMonoStatus
67 idledungeonequipmentstatus value_normal 按本模块功能规则与原注释解释 long
68 idledungeonequipmentstatus value_rare 按本模块功能规则与原注释解释 long
69 idledungeonequipmentstatus value_epic 按本模块功能规则与原注释解释 long
70 idledungeonequipmentstatus value_legend 按本模块功能规则与原注释解释 long
71 idledungeonequipmentstatus value_myth 按本模块功能规则与原注释解释 long
72 idledungeonplayerdefaultstat Id 数值主键 Key<int>
73 idledungeonplayerdefaultstat StringId 字符串主键 Key<string>
74 idledungeonplayerdefaultstat EMonoStatus 属性枚举 EMonoStatus
75 idledungeonplayerdefaultstat value 数值(单位按表) float
76 idledungeonstageinfo Id 数值主键 Key<int> stage와 동일
77 idledungeonstageinfo StringId 字符串主键 Key<string> 빠르다
78 idledungeonstageinfo stage 按本模块功能规则与原注释解释 int 완-벽-하-죠
79 idledungeonstageinfo stageConcept 按本模块功能规则与原注释解释 string
80 idledungeonstageinfo chapter 按本模块功能规则与原注释解释 int 챕터 별로 그룹 지어서 생성
81 idledungeonstageinfo rewardId 奖励ID(按奖励类型解析) int
82 idledungeonstageinfo rewardCount 奖励数量 int