Initial import of HEROLL source and design documents
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表,字段,含义,原类型,原注释
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infiniteconfig,Id,数值主键,Key<int>,
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infiniteconfig,StringId,字符串主键,Key<string>,
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infiniteconfig,playAssetId,入场资源ID,int,
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infiniteconfig,playAssetCount,入场消耗数量,int,
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infiniteconfig,excludeReward,按本模块功能规则与原注释解释,int[],미포함 보상 ID
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infiniteconfig,maxGold,按本模块功能规则与原注释解释,int[],난이도별 최대 골드량
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infiniteconfig,shopIncrease,按本模块功能规则与原注释解释,float[],1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리
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infiniteseason,Id,数值主键,Key<int>,
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infiniteseason,StringId,字符串主键,Key<string>,
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infiniteseason,season,赛季编号,int,
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infiniteseason,bossObj,按本模块功能规则与原注释解释,string,
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infiniteseason,bossID,按本模块功能规则与原注释解释,string,
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infiniteseason,bossProfile,按本模块功能规则与原注释解释,string,
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infiniteboard,Id,数值主键,Key<int>,
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infiniteboard,StringId,字符串主键,Key<string>,
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infiniteboard,EInfinityDifficulty,按本模块功能规则与原注释解释,EInfinityDifficulty,
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infiniteboard,loop,按本模块功能规则与原注释解释,int,
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infiniteboard,monsterGroupIDs,按本模块功能规则与原注释解释,int[],
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infiniteboard,AttackPower,按本模块功能规则与原注释解释,float,
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infiniteboard,Health,按本模块功能规则与原注释解释,float,
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infiniteboard,Defense,按本模块功能规则与原注释解释,float,
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infiniteboard,AttackSpeed,按本模块功能规则与原注释解释,float,
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infiniteboard,Evasion,按本模块功能规则与原注释解释,float,
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infiniteboard,Aim,按本模块功能规则与原注释解释,float,
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infiniteboard,LifeSteal,按本模块功能规则与原注释解释,float,
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infinitemodefevertiles,Id,数值主键,Key<int>,NewTile id와 일치
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infinitemodefevertiles,StringId,字符串主键,Key<string>,NewTile StringId와 일치
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infinitemodefevertiles,ETileEvent,按本模块功能规则与原注释解释,ETileEvent,
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infinitemodefevertiles,isEnabled,配置启用标志,bool,
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infinitemodefevertiles,weight,权重原值,float,
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