Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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表,字段,含义,原类型,原注释
infiniteconfig,Id,数值主键,Key<int>,
infiniteconfig,StringId,字符串主键,Key<string>,
infiniteconfig,playAssetId,入场资源ID,int,
infiniteconfig,playAssetCount,入场消耗数量,int,
infiniteconfig,excludeReward,按本模块功能规则与原注释解释,int[],미포함 보상 ID
infiniteconfig,maxGold,按本模块功能规则与原注释解释,int[],난이도별 최대 골드량
infiniteconfig,shopIncrease,按本模块功能规则与原注释解释,float[],1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리
infiniteseason,Id,数值主键,Key<int>,
infiniteseason,StringId,字符串主键,Key<string>,
infiniteseason,season,赛季编号,int,
infiniteseason,bossObj,按本模块功能规则与原注释解释,string,
infiniteseason,bossID,按本模块功能规则与原注释解释,string,
infiniteseason,bossProfile,按本模块功能规则与原注释解释,string,
infiniteboard,Id,数值主键,Key<int>,
infiniteboard,StringId,字符串主键,Key<string>,
infiniteboard,EInfinityDifficulty,按本模块功能规则与原注释解释,EInfinityDifficulty,
infiniteboard,loop,按本模块功能规则与原注释解释,int,
infiniteboard,monsterGroupIDs,按本模块功能规则与原注释解释,int[],
infiniteboard,AttackPower,按本模块功能规则与原注释解释,float,
infiniteboard,Health,按本模块功能规则与原注释解释,float,
infiniteboard,Defense,按本模块功能规则与原注释解释,float,
infiniteboard,AttackSpeed,按本模块功能规则与原注释解释,float,
infiniteboard,Evasion,按本模块功能规则与原注释解释,float,
infiniteboard,Aim,按本模块功能规则与原注释解释,float,
infiniteboard,LifeSteal,按本模块功能规则与原注释解释,float,
infinitemodefevertiles,Id,数值主键,Key<int>,NewTile id와 일치
infinitemodefevertiles,StringId,字符串主键,Key<string>,NewTile StringId와 일치
infinitemodefevertiles,ETileEvent,按本模块功能规则与原注释解释,ETileEvent,
infinitemodefevertiles,isEnabled,配置启用标志,bool,
infinitemodefevertiles,weight,权重原值,float,
1 表 字段 含义 原类型 原注释
2 infiniteconfig Id 数值主键 Key<int>
3 infiniteconfig StringId 字符串主键 Key<string>
4 infiniteconfig playAssetId 入场资源ID int
5 infiniteconfig playAssetCount 入场消耗数量 int
6 infiniteconfig excludeReward 按本模块功能规则与原注释解释 int[] 미포함 보상 ID
7 infiniteconfig maxGold 按本模块功能规则与原注释解释 int[] 난이도별 최대 골드량
8 infiniteconfig shopIncrease 按本模块功能规则与原注释解释 float[] 1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리
9 infiniteseason Id 数值主键 Key<int>
10 infiniteseason StringId 字符串主键 Key<string>
11 infiniteseason season 赛季编号 int
12 infiniteseason bossObj 按本模块功能规则与原注释解释 string
13 infiniteseason bossID 按本模块功能规则与原注释解释 string
14 infiniteseason bossProfile 按本模块功能规则与原注释解释 string
15 infiniteboard Id 数值主键 Key<int>
16 infiniteboard StringId 字符串主键 Key<string>
17 infiniteboard EInfinityDifficulty 按本模块功能规则与原注释解释 EInfinityDifficulty
18 infiniteboard loop 按本模块功能规则与原注释解释 int
19 infiniteboard monsterGroupIDs 按本模块功能规则与原注释解释 int[]
20 infiniteboard AttackPower 按本模块功能规则与原注释解释 float
21 infiniteboard Health 按本模块功能规则与原注释解释 float
22 infiniteboard Defense 按本模块功能规则与原注释解释 float
23 infiniteboard AttackSpeed 按本模块功能规则与原注释解释 float
24 infiniteboard Evasion 按本模块功能规则与原注释解释 float
25 infiniteboard Aim 按本模块功能规则与原注释解释 float
26 infiniteboard LifeSteal 按本模块功能规则与原注释解释 float
27 infinitemodefevertiles Id 数值主键 Key<int> NewTile id와 일치
28 infinitemodefevertiles StringId 字符串主键 Key<string> NewTile StringId와 일치
29 infinitemodefevertiles ETileEvent 按本模块功能规则与原注释解释 ETileEvent
30 infinitemodefevertiles isEnabled 配置启用标志 bool
31 infinitemodefevertiles weight 权重原值 float