Initial import of HEROLL source and design documents
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# 22-药水竞技与段位
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药水竞技把药水养成、重量配置、竞技门票和段位评分结合起来。药水的重量、冷却、作用值是不同维度;不能用药水等级直接替代整套配装条件。
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[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
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| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
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| --- | --- | --- | --- |
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| 竞技药水成长 | [battlepotion.csv](./battlepotion.csv) | 10 | [中文目录](./battlepotion-中文目录.csv) |
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| 竞技角色基础属性 | [battleplayerdefaultstat.csv](./battleplayerdefaultstat.csv) | 13 | [中文目录](./battleplayerdefaultstat-中文目录.csv) |
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| 竞技赛季与门票 | [potionbattleconfig.csv](./potionbattleconfig.csv) | 2 | [中文目录](./potionbattleconfig-中文目录.csv) |
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| 竞技加成条件 | [potionbattlebonus.csv](./potionbattlebonus.csv) | 13 | [中文目录](./potionbattlebonus-中文目录.csv) |
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| 竞技加成名称 | [potionbattlebonuskey.csv](./potionbattlebonuskey.csv) | 5 | [中文目录](./potionbattlebonuskey-中文目录.csv) |
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| 段位赛季关联 | [rankbasedata.csv](./rankbasedata.csv) | 1 | [中文目录](./rankbasedata-中文目录.csv) |
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| 竞技积分修正参数 | [rankmmradjust.csv](./rankmmradjust.csv) | 1 | [中文目录](./rankmmradjust-中文目录.csv) |
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| 段位阶梯与奖励 | [ranktier.csv](./ranktier.csv) | 6 | [中文目录](./ranktier-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,EMonoStatus,value
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ATTACK_POWER,,100,ATTACK_POWER,ATTACK_POWER,20
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HEALTH,,101,HEALTH,HEALTH,500
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AIM,,102,AIM,AIM,1.5
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DEFENSE,,103,DEFENSE,DEFENSE,10
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EVASION,,104,EVASION,EVASION,1
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REGEN_PER_SECOND,,105,REGEN_PER_SECOND,REGEN_PER_SECOND,0
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TOTAL_DAMAGE,,106,TOTAL_DAMAGE,TOTAL_DAMAGE,0
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TRUE_DAMAGE,,107,TRUE_DAMAGE,TRUE_DAMAGE,0
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KILL_HEAL,,108,KILL_HEAL,KILL_HEAL,0
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COUNTER_ATTACK,,109,COUNTER_ATTACK,COUNTER_ATTACK,10
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ATTACK_SPEED,,110,ATTACK_SPEED,ATTACK_SPEED,100
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CRITICAL_RATE,,111,CRITICAL_RATE,CRITICAL_RATE,10
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LIFE_STEAL,,112,LIFE_STEAL,LIFE_STEAL,0
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Id,StringId,EMonoStatus,value
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100,ATTACK_POWER,ATTACK_POWER,20
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101,HEALTH,HEALTH,500
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102,AIM,AIM,1.5
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103,DEFENSE,DEFENSE,10
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104,EVASION,EVASION,1
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105,REGEN_PER_SECOND,REGEN_PER_SECOND,0
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106,TOTAL_DAMAGE,TOTAL_DAMAGE,0
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107,TRUE_DAMAGE,TRUE_DAMAGE,0
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108,KILL_HEAL,KILL_HEAL,0
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109,COUNTER_ATTACK,COUNTER_ATTACK,10
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110,ATTACK_SPEED,ATTACK_SPEED,100
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111,CRITICAL_RATE,CRITICAL_RATE,10
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112,LIFE_STEAL,LIFE_STEAL,0
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原作中文名称,原作效果文本,Id,StringId,potionTitle,isEnabled,aiUseTiming,isBuff,EMonoStatus,potionDesc,isPercent,useFeedbackKey,colorHex,IconName,PrefabName,baseWeight,plusWeight,baseCoolTime,plusCoolTime,baseValue,plusValue,baseExtraValue,plusExtraVaue,needPiece,needCost
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立即恢復药水,立即恢復{1}生命值,100,InstantHealPotion,potion_title_InstantHealPotion,True,"70,70",False,NONE,potion_desc_InstantHealPotion,False,potionUse_InstantHealPotion_feedbackKey,#49b3ca,potion_01,Pet01,0.8,0,0,0,0,0,60,5,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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持续恢復药水,花费{0}秒恢復{1}生命值,101,RegenerationPotion,potion_title_RegenerationPotion,True,"70,70",True,NONE,potion_desc_RegenerationPotion,False,potionUse_RegenerationPotion_feedbackKey,#3b88ab,potion_02,Pet02,0.6,0,0,0,5,0,70,10,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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骰子恢復药水,骰点等比恢復生命值 / (最多{1}),102,DiceHealPotion,potion_title_DiceHealPotion,True,"50,50",False,NONE,potion_desc_DiceHealPotion,False,potionUse_DiceHealPotion_feedbackKey,#50d2c7,potion_03,Pet03,0.6,0,0,0,0,0,90,15,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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攻击药水,持续{0}秒攻击力增加{1}%,103,AttackPotion,potion_title_AttackPotion,True,50,True,ATTACK_POWER,potion_desc_AttackPotion,True,potionUse_AttackPotion_feedbackKey,#d73357,potion_04,Pet04,1.2,0,0,0,3,0,10,2,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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命中药水,-,104,AccuracyPotion,potion_title_AccuracyPotion,True,50,True,AIM,potion_desc_AccuracyPotion,True,potionUse_AccuracyPotion_feedbackKey,#5c95a1,potion_05,Pet05,0.4,0,0,0,3,0,15,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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暴击药水,持续{0}秒暴击率增加{1}%,105,CriticalPotion,potion_title_CriticalPotion,True,50,True,CRITICAL_RATE,potion_desc_CriticalPotion,False,potionUse_CriticalPotion_feedbackKey,#9345c1,potion_06,Pet06,0.8,0,0,0,3,0,18,1.5,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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吸血药水,持续{0}秒吸血增加{1}%,106,LifestealPotion,potion_title_LifestealPotion,True,50,True,LIFE_STEAL,potion_desc_LifestealPotion,False,potionUse_LifestealPotion_feedbackKey,#d91919,potion_07,Pet07,1,0,0,0,3,0,15,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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防禦药水,持续{0}秒防禦力强化{1}%,107,DefensePotion,potion_title_DefensePotion,True,50,True,DEFENSE,potion_desc_DefensePotion,True,potionUse_DefensePotion_feedbackKey,#de6a37,potion_08,Pet08,0.8,0,0,0,3,0,15,2,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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反击药水,持续{0}秒反击增加{1}%,108,CounterattackPotion,potion_title_CounterattackPotion,True,50,True,COUNTER_ATTACK,potion_desc_CounterattackPotion,False,potionUse_CounterattackPotion_feedbackKey,#335096,potion_09,Pet09,0.8,0,0,0,3,0,15,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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迴避药水,持续{0}秒迴避增加{1}%,109,EvadePotion,potion_title_EvadePotion,True,50,True,EVASION,potion_desc_EvadePotion,False,potionUse_EvadePotion_feedbackKey,#9345c2,potion_10,Pet10,0.4,0,0,0,3,0,30,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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Id,StringId,potionTitle,isEnabled,aiUseTiming,isBuff,EMonoStatus,potionDesc,isPercent,useFeedbackKey,colorHex,IconName,PrefabName,baseWeight,plusWeight,baseCoolTime,plusCoolTime,baseValue,plusValue,baseExtraValue,plusExtraVaue,needPiece,needCost
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100,InstantHealPotion,potion_title_InstantHealPotion,True,"70,70",False,NONE,potion_desc_InstantHealPotion,False,potionUse_InstantHealPotion_feedbackKey,#49b3ca,potion_01,Pet01,0.8,0,0,0,0,0,60,5,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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101,RegenerationPotion,potion_title_RegenerationPotion,True,"70,70",True,NONE,potion_desc_RegenerationPotion,False,potionUse_RegenerationPotion_feedbackKey,#3b88ab,potion_02,Pet02,0.6,0,0,0,5,0,70,10,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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102,DiceHealPotion,potion_title_DiceHealPotion,True,"50,50",False,NONE,potion_desc_DiceHealPotion,False,potionUse_DiceHealPotion_feedbackKey,#50d2c7,potion_03,Pet03,0.6,0,0,0,0,0,90,15,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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103,AttackPotion,potion_title_AttackPotion,True,50,True,ATTACK_POWER,potion_desc_AttackPotion,True,potionUse_AttackPotion_feedbackKey,#d73357,potion_04,Pet04,1.2,0,0,0,3,0,10,2,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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104,AccuracyPotion,potion_title_AccuracyPotion,True,50,True,AIM,potion_desc_AccuracyPotion,True,potionUse_AccuracyPotion_feedbackKey,#5c95a1,potion_05,Pet05,0.4,0,0,0,3,0,15,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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105,CriticalPotion,potion_title_CriticalPotion,True,50,True,CRITICAL_RATE,potion_desc_CriticalPotion,False,potionUse_CriticalPotion_feedbackKey,#9345c1,potion_06,Pet06,0.8,0,0,0,3,0,18,1.5,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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106,LifestealPotion,potion_title_LifestealPotion,True,50,True,LIFE_STEAL,potion_desc_LifestealPotion,False,potionUse_LifestealPotion_feedbackKey,#d91919,potion_07,Pet07,1,0,0,0,3,0,15,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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107,DefensePotion,potion_title_DefensePotion,True,50,True,DEFENSE,potion_desc_DefensePotion,True,potionUse_DefensePotion_feedbackKey,#de6a37,potion_08,Pet08,0.8,0,0,0,3,0,15,2,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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108,CounterattackPotion,potion_title_CounterattackPotion,True,50,True,COUNTER_ATTACK,potion_desc_CounterattackPotion,False,potionUse_CounterattackPotion_feedbackKey,#335096,potion_09,Pet09,0.8,0,0,0,3,0,15,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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109,EvadePotion,potion_title_EvadePotion,True,50,True,EVASION,potion_desc_EvadePotion,False,potionUse_EvadePotion_feedbackKey,#9345c2,potion_10,Pet10,0.4,0,0,0,3,0,30,1,"1,1,2,3,4,5,5,5,5,5,5","50,100,150,200,250,300,400,500,600,700"
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原作中文名称,原作效果文本,Id,StringId,EPotionBattleBonus,value,mmrBonus,isPercent,disapplyTier,bonusKey
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Win,,10,Win,Win,,50,,,
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Lose,,11,Lose,Lose,,-25,,,
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WinMmrGap,,20,WinMmrGap,WinMmrGap,"0.8,100,500",,,MYTH,
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LoseMmrGap,,21,LoseMmrGap,LoseMmrGap,"0.5,250,-200",,,MYTH,
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WinStreak_2,,100,WinStreak_2,WinStreak,2,10,False,,winStreakCorrectionKey
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WinStreak_3,,101,WinStreak_3,WinStreak,3,20,False,,winStreakCorrectionKey
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WinStreak_4,,102,WinStreak_4,WinStreak,4,30,False,,winStreakCorrectionKey
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WinStreak_5,,103,WinStreak_5,WinStreak,5,40,False,,winStreakCorrectionKey
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HpRemainPercent_5,,104,HpRemainPercent_5,HpRemainPercent,5,15,False,,willCorrectionKey
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HpRemainPercent_10,,105,HpRemainPercent_10,HpRemainPercent,10,10,False,,willCorrectionKey
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HpRemainPercent_20,,106,HpRemainPercent_20,HpRemainPercent,20,5,False,,willCorrectionKey
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NoPotion_0,,107,NoPotion_0,NoPotion,0,100,False,,perfectCorrectionKey
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KillInTime_3,,108,KillInTime_3,KillInTime,3,200,False,MYTH,excuteCorrectionKey
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Id,StringId,EPotionBattleBonus,value,mmrBonus,isPercent,disapplyTier,bonusKey
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10,Win,Win,,50,,,
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11,Lose,Lose,,-25,,,
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20,WinMmrGap,WinMmrGap,"0.8,100,500",,,MYTH,
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21,LoseMmrGap,LoseMmrGap,"0.5,250,-200",,,MYTH,
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100,WinStreak_2,WinStreak,2,10,False,,winStreakCorrectionKey
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101,WinStreak_3,WinStreak,3,20,False,,winStreakCorrectionKey
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102,WinStreak_4,WinStreak,4,30,False,,winStreakCorrectionKey
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103,WinStreak_5,WinStreak,5,40,False,,winStreakCorrectionKey
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104,HpRemainPercent_5,HpRemainPercent,5,15,False,,willCorrectionKey
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105,HpRemainPercent_10,HpRemainPercent,10,10,False,,willCorrectionKey
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106,HpRemainPercent_20,HpRemainPercent,20,5,False,,willCorrectionKey
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107,NoPotion_0,NoPotion,0,100,False,,perfectCorrectionKey
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108,KillInTime_3,KillInTime,3,200,False,MYTH,excuteCorrectionKey
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原作中文名称,原作效果文本,Id,StringId,titleKey
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连续击杀红利+{0},,100,winStreakCorrectionKey,potionBattle_result_formula_streak
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压倒性胜利红利+{0},,101,extraCpGapCorrectionKey,potionBattle_result_formula_overwhelming
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处刑红利+{0},,102,excuteCorrectionKey,potionBattle_result_formula_execute
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意志红利+{0},,103,willCorrectionKey,potionBattle_result_formula_will
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完美红利+{0},,104,perfectCorrectionKey,potionBattle_result_formula_perfect
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Id,StringId,titleKey
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100,winStreakCorrectionKey,potionBattle_result_formula_streak
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101,extraCpGapCorrectionKey,potionBattle_result_formula_overwhelming
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102,excuteCorrectionKey,potionBattle_result_formula_execute
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103,willCorrectionKey,potionBattle_result_formula_will
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104,perfectCorrectionKey,potionBattle_result_formula_perfect
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原作中文名称,原作效果文本,Id,StringId,targetSeason,searchMmrRange,searchRange,maxTicketCount,ticketChargeTime,ticketProductList,isRelayProduct
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setting2,,101,setting2,"4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19","0,900",100,10,3600,"potionBattle_ticket_1,potionBattle_ticket_2,potionBattle_ticket_3,potionBattle_ticket_5,potionBattle_ticket_6",True
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setting1,,100,setting1,3,,,10,3600,potionBattle_ticket_4,False
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Id,StringId,targetSeason,searchMmrRange,searchRange,maxTicketCount,ticketChargeTime,ticketProductList,isRelayProduct
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101,setting2,"4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19","0,900",100,10,3600,"potionBattle_ticket_1,potionBattle_ticket_2,potionBattle_ticket_3,potionBattle_ticket_5,potionBattle_ticket_6",True
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100,setting1,3,,,10,3600,potionBattle_ticket_4,False
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原作中文名称,原作效果文本,Id,StringId,gameMode,followingPassId,mmrKey,resetSeasonAdjustTier
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potionBattle,,100,potionBattle,potionBattle,potionBattlePass,potionBattle,-5
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Id,StringId,gameMode,followingPassId,mmrKey,resetSeasonAdjustTier
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100,potionBattle,potionBattle,potionBattlePass,potionBattle,-5
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原作中文名称,原作效果文本,Id,StringId,gameMode,cpGap,cpGapKey,gapCorrection,baseWinMMR,baseLoseMMR,extraCorrection,finalCorrection
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potionBattle,,100,potionBattle,potionBattle,"-150,150","difficulty_easy,difficulty_normal,difficulty_hard","1.5,5,6.5","30,100,130","-100,-60,-40","3,10,20,35,50,100,200,300,400,500",10
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Id,StringId,gameMode,cpGap,cpGapKey,gapCorrection,baseWinMMR,baseLoseMMR,extraCorrection,finalCorrection
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100,potionBattle,potionBattle,"-150,150","difficulty_easy,difficulty_normal,difficulty_hard","1.5,5,6.5","30,100,130","-100,-60,-40","3,10,20,35,50,100,200,300,400,500",10
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原作中文名称,原作效果文本,Id,StringId,gameMode,tier,tierTextKey,tierOrder,minMMR,maxMMR,stepMMR,properCp,stepPassXP,tierIcon,miniTierIcon
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potionBattle_BRONZE,,100,potionBattle_BRONZE,potionBattle,BRONZE,BRONZE_text,0,0,749,"0,250, 500","300,325,350","0,100,100",potion_battle_tier_bronze,BRONZE_miniIcon
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potionBattle_SILVER,,101,potionBattle_SILVER,potionBattle,SILVER,SILVER_text,1,750,1499,"750, 1000, 1250","400,450,500","100,100,100",potion_battle_tier_silver,SILVER_miniIcon
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potionBattle_GOLD,,102,potionBattle_GOLD,potionBattle,GOLD,GOLD_text,2,1500,2999,"1500, 2000, 2500","550,600,650","100,100,100",potion_battle_tier_gold,GOLD_miniIcon
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potionBattle_DIAMOND,,103,potionBattle_DIAMOND,potionBattle,DIAMOND,DIAMOND_text,3,3000,5999,"3000, 4000, 5000","700,750,800","100,100,100",potion_battle_tier_diamond,DIAMOND_miniIcon
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potionBattle_LEGEND,,104,potionBattle_LEGEND,potionBattle,LEGEND,LEGEND_text,4,6000,8999,"6000, 7000, 8000","850,900,950","100,100,100",potion_battle_tier_platinum,PLATINUM_miniIcon
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potionBattle_MYTH,,105,potionBattle_MYTH,potionBattle,MYTH,MYTH_text,5,9000,-1,-1,1000,"100,100,100",potion_battle_tier_legend,LEGEND_miniIcon
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Id,StringId,gameMode,tier,tierTextKey,tierOrder,minMMR,maxMMR,stepMMR,properCp,stepPassXP,tierIcon,miniTierIcon
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100,potionBattle_BRONZE,potionBattle,BRONZE,BRONZE_text,0,0,749,"0,250, 500","300,325,350","0,100,100",potion_battle_tier_bronze,BRONZE_miniIcon
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101,potionBattle_SILVER,potionBattle,SILVER,SILVER_text,1,750,1499,"750, 1000, 1250","400,450,500","100,100,100",potion_battle_tier_silver,SILVER_miniIcon
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102,potionBattle_GOLD,potionBattle,GOLD,GOLD_text,2,1500,2999,"1500, 2000, 2500","550,600,650","100,100,100",potion_battle_tier_gold,GOLD_miniIcon
|
||||
103,potionBattle_DIAMOND,potionBattle,DIAMOND,DIAMOND_text,3,3000,5999,"3000, 4000, 5000","700,750,800","100,100,100",potion_battle_tier_diamond,DIAMOND_miniIcon
|
||||
104,potionBattle_LEGEND,potionBattle,LEGEND,LEGEND_text,4,6000,8999,"6000, 7000, 8000","850,900,950","100,100,100",potion_battle_tier_platinum,PLATINUM_miniIcon
|
||||
105,potionBattle_MYTH,potionBattle,MYTH,MYTH_text,5,9000,-1,-1,1000,"100,100,100",potion_battle_tier_legend,LEGEND_miniIcon
|
||||
|
@@ -0,0 +1,32 @@
|
||||
表,Id,StringId,源字段,文本键,原作中文,来源
|
||||
battlepotion,100,InstantHealPotion,potionTitle,potion_title_InstantHealPotion,立即恢復药水,原作本地化/zh-cn
|
||||
battlepotion,100,InstantHealPotion,potionDesc,potion_desc_InstantHealPotion,立即恢復{1}生命值,原作本地化/zh-cn
|
||||
battlepotion,101,RegenerationPotion,potionTitle,potion_title_RegenerationPotion,持续恢復药水,原作本地化/zh-cn
|
||||
battlepotion,101,RegenerationPotion,potionDesc,potion_desc_RegenerationPotion,花费{0}秒恢復{1}生命值,原作本地化/zh-cn
|
||||
battlepotion,102,DiceHealPotion,potionTitle,potion_title_DiceHealPotion,骰子恢復药水,原作本地化/zh-cn
|
||||
battlepotion,102,DiceHealPotion,potionDesc,potion_desc_DiceHealPotion,骰点等比恢復生命值 / (最多{1}),原作本地化/zh-cn
|
||||
battlepotion,103,AttackPotion,potionTitle,potion_title_AttackPotion,攻击药水,原作本地化/zh-cn
|
||||
battlepotion,103,AttackPotion,potionDesc,potion_desc_AttackPotion,持续{0}秒攻击力增加{1}%,原作本地化/zh-cn
|
||||
battlepotion,104,AccuracyPotion,potionTitle,potion_title_AccuracyPotion,命中药水,原作本地化/zh-cn
|
||||
battlepotion,104,AccuracyPotion,potionDesc,potion_desc_AccuracyPotion,-,原作本地化/zh-cn
|
||||
battlepotion,105,CriticalPotion,potionTitle,potion_title_CriticalPotion,暴击药水,原作本地化/zh-cn
|
||||
battlepotion,105,CriticalPotion,potionDesc,potion_desc_CriticalPotion,持续{0}秒暴击率增加{1}%,原作本地化/zh-cn
|
||||
battlepotion,106,LifestealPotion,potionTitle,potion_title_LifestealPotion,吸血药水,原作本地化/zh-cn
|
||||
battlepotion,106,LifestealPotion,potionDesc,potion_desc_LifestealPotion,持续{0}秒吸血增加{1}%,原作本地化/zh-cn
|
||||
battlepotion,107,DefensePotion,potionTitle,potion_title_DefensePotion,防禦药水,原作本地化/zh-cn
|
||||
battlepotion,107,DefensePotion,potionDesc,potion_desc_DefensePotion,持续{0}秒防禦力强化{1}%,原作本地化/zh-cn
|
||||
battlepotion,108,CounterattackPotion,potionTitle,potion_title_CounterattackPotion,反击药水,原作本地化/zh-cn
|
||||
battlepotion,108,CounterattackPotion,potionDesc,potion_desc_CounterattackPotion,持续{0}秒反击增加{1}%,原作本地化/zh-cn
|
||||
battlepotion,109,EvadePotion,potionTitle,potion_title_EvadePotion,迴避药水,原作本地化/zh-cn
|
||||
battlepotion,109,EvadePotion,potionDesc,potion_desc_EvadePotion,持续{0}秒迴避增加{1}%,原作本地化/zh-cn
|
||||
potionbattlebonuskey,100,winStreakCorrectionKey,titleKey,potionBattle_result_formula_streak,连续击杀红利+{0},原作本地化/zh-cn
|
||||
potionbattlebonuskey,101,extraCpGapCorrectionKey,titleKey,potionBattle_result_formula_overwhelming,压倒性胜利红利+{0},原作本地化/zh-cn
|
||||
potionbattlebonuskey,102,excuteCorrectionKey,titleKey,potionBattle_result_formula_execute,处刑红利+{0},原作本地化/zh-cn
|
||||
potionbattlebonuskey,103,willCorrectionKey,titleKey,potionBattle_result_formula_will,意志红利+{0},原作本地化/zh-cn
|
||||
potionbattlebonuskey,104,perfectCorrectionKey,titleKey,potionBattle_result_formula_perfect,完美红利+{0},原作本地化/zh-cn
|
||||
ranktier,100,potionBattle_BRONZE,tierTextKey,BRONZE_text,青铜,原作本地化/zh-cn
|
||||
ranktier,101,potionBattle_SILVER,tierTextKey,SILVER_text,白银,原作本地化/zh-cn
|
||||
ranktier,102,potionBattle_GOLD,tierTextKey,GOLD_text,黄金,原作本地化/zh-cn
|
||||
ranktier,103,potionBattle_DIAMOND,tierTextKey,DIAMOND_text,鑽石,原作本地化/zh-cn
|
||||
ranktier,104,potionBattle_LEGEND,tierTextKey,LEGEND_text,传说,原作本地化/zh-cn
|
||||
ranktier,105,potionBattle_MYTH,tierTextKey,MYTH_text,神话,原作本地化/zh-cn
|
||||
|
@@ -0,0 +1,21 @@
|
||||
Id,StringId,Values
|
||||
133,potionBattleBaseMaxWeight,10
|
||||
134,potionBattleGlobalBuff,"100,35,100,100"
|
||||
135,potionBattlePotionPullCost,100
|
||||
140,potionBattleUnlockStage,3
|
||||
141,potionBattleResultXP,"2,4"
|
||||
142,potionBattleResultCoin,"85, 50"
|
||||
143,potionBattleTimeLimitAttackValue,50
|
||||
144,potionBattleTimeLimitAttackSpeedValue,50
|
||||
146,potionBattleBlock,0
|
||||
148,maxPotionBattleTicket,10
|
||||
149,chargePotionBattleTicket,"3600,1"
|
||||
150,potionBattleWinstreakHoldDiaCost,100
|
||||
157,potionBattleResetAddCoin,500
|
||||
159,potionBattleEvasionRate,20
|
||||
161,pvpBonousA0,"3,10"
|
||||
162,pvpBonousB0,"20,10"
|
||||
163,pvpBonousB1,"10,20"
|
||||
164,pvpBonousB2,"5,30"
|
||||
165,pvpBonousC0,10
|
||||
177,potionBattleCodeBotDemerit,0
|
||||
|
@@ -0,0 +1,77 @@
|
||||
表,字段,含义,原类型,原注释
|
||||
battlepotion,Id,数值主键,Key<int>,id값 수정 금지
|
||||
battlepotion,StringId,字符串主键,Key<string>,
|
||||
battlepotion,potionTitle,按本模块功能规则与原注释解释,string,
|
||||
battlepotion,isEnabled,配置启用标志,bool,
|
||||
battlepotion,aiUseTiming,按本模块功能规则与原注释解释,float[],
|
||||
battlepotion,isBuff,按本模块功能规则与原注释解释,bool,
|
||||
battlepotion,EMonoStatus,属性枚举,EMonoStatus,
|
||||
battlepotion,potionDesc,按本模块功能规则与原注释解释,string,
|
||||
battlepotion,isPercent,是否百分比标记(存储缩放需消费者),bool,
|
||||
battlepotion,useFeedbackKey,按本模块功能规则与原注释解释,string,
|
||||
battlepotion,colorHex,按本模块功能规则与原注释解释,string,
|
||||
battlepotion,IconName,按本模块功能规则与原注释解释,string,
|
||||
battlepotion,PrefabName,按本模块功能规则与原注释解释,string,
|
||||
battlepotion,baseWeight,按本模块功能规则与原注释解释,float,
|
||||
battlepotion,plusWeight,按本模块功能规则与原注释解释,float,
|
||||
battlepotion,baseCoolTime,基础冷却,float,
|
||||
battlepotion,plusCoolTime,冷却增量,float,
|
||||
battlepotion,baseValue,基础值,float,몇초?
|
||||
battlepotion,plusValue,按本模块功能规则与原注释解释,float,
|
||||
battlepotion,baseExtraValue,基础额外值,float,기본값
|
||||
battlepotion,plusExtraVaue,额外值增量(原拼写),float,증가값
|
||||
battlepotion,needPiece,所需碎片数组,int[],(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행
|
||||
battlepotion,needCost,消耗字段(资源类别看消费者),int[],131 multiverse_coin 가르강튀아 코인 사용
|
||||
battleplayerdefaultstat,Id,数值主键,Key<int>,
|
||||
battleplayerdefaultstat,StringId,字符串主键,Key<string>,
|
||||
battleplayerdefaultstat,EMonoStatus,属性枚举,EMonoStatus,
|
||||
battleplayerdefaultstat,value,数值(单位按表),float,
|
||||
potionbattleconfig,Id,数值主键,Key<int>,
|
||||
potionbattleconfig,StringId,字符串主键,Key<string>,
|
||||
potionbattleconfig,targetSeason,按本模块功能规则与原注释解释,int[],패스 시즌
|
||||
potionbattleconfig,searchMmrRange,按本模块功能规则与原注释解释,int[],
|
||||
potionbattleconfig,searchRange,按本模块功能规则与原注释解释,int,
|
||||
potionbattleconfig,maxTicketCount,门票上限,int,
|
||||
potionbattleconfig,ticketChargeTime,门票恢复时间(单位按表注释),int,초
|
||||
potionbattleconfig,ticketProductList,按本模块功能规则与原注释解释,string[],
|
||||
potionbattleconfig,isRelayProduct,按本模块功能规则与原注释解释,bool,순서대로 1개씩 팔기
|
||||
potionbattlebonus,Id,数值主键,Key<int>,
|
||||
potionbattlebonus,StringId,字符串主键,Key<string>,StringId 임의수정 금지
|
||||
potionbattlebonus,EPotionBattleBonus,按本模块功能规则与原注释解释,EPotionBattleBonus,16시즌부터 적용
|
||||
potionbattlebonus,value,数值(单位按表),float[],
|
||||
potionbattlebonus,mmrBonus,按本模块功能规则与原注释解释,int,
|
||||
potionbattlebonus,isPercent,是否百分比标记(存储缩放需消费者),bool,
|
||||
potionbattlebonus,disapplyTier,按本模块功能规则与原注释解释,ETier[],
|
||||
potionbattlebonus,bonusKey,按本模块功能规则与原注释解释,string,
|
||||
potionbattlebonuskey,Id,数值主键,Key<int>,
|
||||
potionbattlebonuskey,StringId,字符串主键,Key<string>,
|
||||
potionbattlebonuskey,titleKey,按本模块功能规则与原注释解释,string,
|
||||
rankbasedata,Id,数值主键,Key<int>,
|
||||
rankbasedata,StringId,字符串主键,Key<string>,gameMode 와 동일
|
||||
rankbasedata,gameMode,按本模块功能规则与原注释解释,string,
|
||||
rankbasedata,followingPassId,按本模块功能规则与原注释解释,string,패스 시즌 따라감
|
||||
rankbasedata,mmrKey,按本模块功能规则与原注释解释,string,
|
||||
rankbasedata,resetSeasonAdjustTier,按本模块功能规则与原注释解释,int,시즌 변경 시 조정 티어
|
||||
rankmmradjust,Id,数值主键,Key<int>,
|
||||
rankmmradjust,StringId,字符串主键,Key<string>,gameMode 와 동일
|
||||
rankmmradjust,gameMode,按本模块功能规则与原注释解释,string,
|
||||
rankmmradjust,cpGap,按本模块功能规则与原注释解释,float[],난이도 cp 차이 기준
|
||||
rankmmradjust,cpGapKey,按本模块功能规则与原注释解释,string[],
|
||||
rankmmradjust,gapCorrection,按本模块功能规则与原注释解释,float[],난이도 보정치
|
||||
rankmmradjust,baseWinMMR,按本模块功能规则与原注释解释,float[],기본 승리 MMR
|
||||
rankmmradjust,baseLoseMMR,按本模块功能规则与原注释解释,float[],기본 패배 MMR
|
||||
rankmmradjust,extraCorrection,按本模块功能规则与原注释解释,float[],특수 케이스 보정치
|
||||
rankmmradjust,finalCorrection,按本模块功能规则与原注释解释,float,최종 보정치
|
||||
ranktier,Id,数值主键,Key<int>,
|
||||
ranktier,StringId,字符串主键,Key<string>,
|
||||
ranktier,gameMode,按本模块功能规则与原注释解释,string,
|
||||
ranktier,tier,按本模块功能规则与原注释解释,ETier,min <= mmr <= max
|
||||
ranktier,tierTextKey,按本模块功能规则与原注释解释,string,
|
||||
ranktier,tierOrder,按本模块功能规则与原注释解释,int,
|
||||
ranktier,minMMR,MMR下界,float,mmr 0 이하론 안떨어지게
|
||||
ranktier,maxMMR,MMR上界,float,-1 은 무한대
|
||||
ranktier,stepMMR,MMR步长,float[],"단계 I, II, III, IV, V"
|
||||
ranktier,properCp,按本模块功能规则与原注释解释,float[],적절한 전투력
|
||||
ranktier,stepPassXP,按本模块功能规则与原注释解释,int[],각 티어 도달 시 보상 패스 XP
|
||||
ranktier,tierIcon,按本模块功能规则与原注释解释,string,
|
||||
ranktier,miniTierIcon,按本模块功能规则与原注释解释,string,
|
||||
|
@@ -0,0 +1,7 @@
|
||||
规则ID,规则项目,执行说明,规则状态,来源,边界
|
||||
O22-01,药水养成,每种药水分别有基础重量及增量、基础冷却及增量、主值和额外值以及碎片成本。技能文字保留原作模板,升级公式不套用宠物公式。,原作部分确认,battlepotion;battleplayerdefaultstat;potionbattleconfig;potionbattlebonus;potionbattlebonuskey;rankbasedata;rankmmradjust;ranktier,重量组合约束、完整MMR公式与全局参数和专表的优先关系尚待确认。
|
||||
O22-02,门票,setting2适用赛季列表为4至19,门票上限10,恢复3600秒,即1小时;setting1是赛季3的独立配置,不按ID大小选择配置。,原作部分确认,battlepotion;battleplayerdefaultstat;potionbattleconfig;potionbattlebonus;potionbattlebonuskey;rankbasedata;rankmmradjust;ranktier,重量组合约束、完整MMR公式与全局参数和专表的优先关系尚待确认。
|
||||
O22-03,段位,段位表给出MMR上下界和步长,另有推荐战力、通行证经验。竞技赛季跟随potionBattlePass,赛季调整字段-5是段位调整配置,不能解释成直接减5MMR。,原作部分确认,battlepotion;battleplayerdefaultstat;potionbattleconfig;potionbattlebonus;potionbattlebonuskey;rankbasedata;rankmmradjust;ranktier,重量组合约束、完整MMR公式与全局参数和专表的优先关系尚待确认。
|
||||
O22-04,积分修正,胜败基础分、战力差修正、额外修正和最终修正分别保存,顺序不明时不生成最终积分算式。,原作部分确认,battlepotion;battleplayerdefaultstat;potionbattleconfig;potionbattlebonus;potionbattlebonuskey;rankbasedata;rankmmradjust;ranktier,重量组合约束、完整MMR公式与全局参数和专表的优先关系尚待确认。
|
||||
O22-N01,竞技setting2配置:10张上限、3600秒恢复;限定targetSeason列表,"targetSeason=4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19;searchMmrRange=0,900;searchRange=100;maxTicketCount=10;ticketChargeTime=3600;isRelayProduct=True",原作配置确认,potionbattleconfig.csv/StringId=setting2,原字段值;复合公式以正文边界为准
|
||||
O22-N02,竞技跟随potionBattlePass赛季;重置调整字段=-5,不直接解释为MMR减少5,followingPassId=potionBattlePass;mmrKey=potionBattle;resetSeasonAdjustTier=-5,原作配置确认,rankbasedata.csv/StringId=potionBattle,原字段值;复合公式以正文边界为准
|
||||
|
@@ -0,0 +1,6 @@
|
||||
状态,用途,规则状态
|
||||
药水等级与组合,决定重量及效果,开发映射
|
||||
门票与恢复进度,控制参加次数,开发映射
|
||||
当前MMR及段位,对应竞技进度,开发映射
|
||||
当前赛季,关联通行证,开发映射
|
||||
竞技加成,按条件生效,开发映射
|
||||
|
@@ -0,0 +1,142 @@
|
||||
# 药水竞技与段位:原作设计与规则
|
||||
|
||||
版本:HEROLL 2.0.1 原作还原文档 v1.0。
|
||||
|
||||
## 1. 功能定位
|
||||
|
||||
药水竞技把药水养成、重量配置、竞技门票和段位评分结合起来。药水的重量、冷却、作用值是不同维度;不能用药水等级直接替代整套配装条件。
|
||||
|
||||
## 2. 主要状态
|
||||
|
||||
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
|
||||
|
||||
| 状态 | 用途 |
|
||||
| --- | --- |
|
||||
| 药水等级与组合 | 决定重量及效果 |
|
||||
| 门票与恢复进度 | 控制参加次数 |
|
||||
| 当前MMR及段位 | 对应竞技进度 |
|
||||
| 当前赛季 | 关联通行证 |
|
||||
| 竞技加成 | 按条件生效 |
|
||||
|
||||
## 3. 功能规则
|
||||
|
||||
### 3.1 药水养成
|
||||
|
||||
每种药水分别有基础重量及增量、基础冷却及增量、主值和额外值以及碎片成本。技能文字保留原作模板,升级公式不套用宠物公式。
|
||||
|
||||
### 3.2 门票
|
||||
|
||||
setting2适用赛季列表为4至19,门票上限10,恢复3600秒,即1小时;setting1是赛季3的独立配置,不按ID大小选择配置。
|
||||
|
||||
### 3.3 段位
|
||||
|
||||
段位表给出MMR上下界和步长,另有推荐战力、通行证经验。竞技赛季跟随potionBattlePass,赛季调整字段-5是段位调整配置,不能解释成直接减5MMR。
|
||||
|
||||
### 3.4 积分修正
|
||||
|
||||
胜败基础分、战力差修正、额外修正和最终修正分别保存,顺序不明时不生成最终积分算式。
|
||||
|
||||
## 4. 操作流程
|
||||
|
||||
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
|
||||
|
||||
1. 显示药水等级、组合重量和效果。
|
||||
2. 按适用赛季选择竞技配置,显示门票与当前段位。
|
||||
3. 结算后根据MMR映射段位;积分变化公式只使用已确认部分。
|
||||
|
||||
## 5. 关键数值与计算
|
||||
|
||||
| 项目 | 数值 | 状态 |
|
||||
| --- | --- | --- |
|
||||
| 竞技setting2配置:10张上限、3600秒恢复;限定targetSeason列表 | targetSeason=4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19;searchMmrRange=0,900;searchRange=100;maxTicketCount=10;ticketChargeTime=3600;isRelayProduct=True | 原作配置确认 |
|
||||
| 竞技跟随potionBattlePass赛季;重置调整字段=-5,不直接解释为MMR减少5 | followingPassId=potionBattlePass;mmrKey=potionBattle;resetSeasonAdjustTier=-5 | 原作配置确认 |
|
||||
|
||||
### 竞技赛季与门票(全表)
|
||||
|
||||
| ID | 名称/键 | targetSeason | searchMmrRange | searchRange | 门票上限 | 门票恢复时间(单位按表注释) |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 101 | setting2 | 4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 | 0,900 | 100 | 10 | 3600 |
|
||||
| 100 | setting1 | 3 | | | 10 | 3600 |
|
||||
|
||||
### 段位赛季关联(全表)
|
||||
|
||||
| ID | 名称/键 | gameMode | followingPassId | resetSeasonAdjustTier |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 100 | potionBattle | potionBattle | potionBattlePass | -5 |
|
||||
|
||||
## 6. 原作中文内容
|
||||
|
||||
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
|
||||
|
||||
| 来源表 | ID | 名称 | 效果/条件文本 |
|
||||
| --- | --- | --- | --- |
|
||||
| battlepotion | 100 | 立即恢復药水 | 立即恢復{1}生命值 |
|
||||
| battlepotion | 101 | 持续恢復药水 | 花费{0}秒恢復{1}生命值 |
|
||||
| battlepotion | 102 | 骰子恢復药水 | 骰点等比恢復生命值 / (最多{1}) |
|
||||
| battlepotion | 103 | 攻击药水 | 持续{0}秒攻击力增加{1}% |
|
||||
| battlepotion | 104 | 命中药水 | - |
|
||||
| battlepotion | 105 | 暴击药水 | 持续{0}秒暴击率增加{1}% |
|
||||
| battlepotion | 106 | 吸血药水 | 持续{0}秒吸血增加{1}% |
|
||||
| battlepotion | 107 | 防禦药水 | 持续{0}秒防禦力强化{1}% |
|
||||
| battlepotion | 108 | 反击药水 | 持续{0}秒反击增加{1}% |
|
||||
| battlepotion | 109 | 迴避药水 | 持续{0}秒迴避增加{1}% |
|
||||
| potionbattlebonuskey | 100 | 连续击杀红利+{0} | |
|
||||
| potionbattlebonuskey | 101 | 压倒性胜利红利+{0} | |
|
||||
| potionbattlebonuskey | 102 | 处刑红利+{0} | |
|
||||
| potionbattlebonuskey | 103 | 意志红利+{0} | |
|
||||
| potionbattlebonuskey | 104 | 完美红利+{0} | |
|
||||
|
||||
## 7. 开发权威表
|
||||
|
||||
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
|
||||
| --- | --- | --- | --- |
|
||||
| 竞技药水成长 | [battlepotion.csv](./battlepotion.csv) | 10 | [中文目录](./battlepotion-中文目录.csv) |
|
||||
| 竞技角色基础属性 | [battleplayerdefaultstat.csv](./battleplayerdefaultstat.csv) | 13 | [中文目录](./battleplayerdefaultstat-中文目录.csv) |
|
||||
| 竞技赛季与门票 | [potionbattleconfig.csv](./potionbattleconfig.csv) | 2 | [中文目录](./potionbattleconfig-中文目录.csv) |
|
||||
| 竞技加成条件 | [potionbattlebonus.csv](./potionbattlebonus.csv) | 13 | [中文目录](./potionbattlebonus-中文目录.csv) |
|
||||
| 竞技加成名称 | [potionbattlebonuskey.csv](./potionbattlebonuskey.csv) | 5 | [中文目录](./potionbattlebonuskey-中文目录.csv) |
|
||||
| 段位赛季关联 | [rankbasedata.csv](./rankbasedata.csv) | 1 | [中文目录](./rankbasedata-中文目录.csv) |
|
||||
| 竞技积分修正参数 | [rankmmradjust.csv](./rankmmradjust.csv) | 1 | [中文目录](./rankmmradjust-中文目录.csv) |
|
||||
| 段位阶梯与奖励 | [ranktier.csv](./ranktier.csv) | 6 | [中文目录](./ranktier-中文目录.csv) |
|
||||
|
||||
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
|
||||
|
||||
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
|
||||
|
||||
| 配置键 | 原值 |
|
||||
| --- | --- |
|
||||
| potionBattleBaseMaxWeight | 10 |
|
||||
| potionBattleGlobalBuff | 100,35,100,100 |
|
||||
| potionBattlePotionPullCost | 100 |
|
||||
| potionBattleUnlockStage | 3 |
|
||||
| potionBattleResultXP | 2,4 |
|
||||
| potionBattleResultCoin | 85, 50 |
|
||||
| potionBattleTimeLimitAttackValue | 50 |
|
||||
| potionBattleTimeLimitAttackSpeedValue | 50 |
|
||||
| potionBattleBlock | 0 |
|
||||
| maxPotionBattleTicket | 10 |
|
||||
| chargePotionBattleTicket | 3600,1 |
|
||||
| potionBattleWinstreakHoldDiaCost | 100 |
|
||||
| potionBattleResetAddCoin | 500 |
|
||||
| potionBattleEvasionRate | 20 |
|
||||
| pvpBonousA0 | 3,10 |
|
||||
| pvpBonousB0 | 20,10 |
|
||||
| pvpBonousB1 | 10,20 |
|
||||
| pvpBonousB2 | 5,30 |
|
||||
| pvpBonousC0 | 10 |
|
||||
| potionBattleCodeBotDemerit | 0 |
|
||||
|
||||
## 8. 开发验收与禁止误写
|
||||
|
||||
| 输入 | 检查内容 | 预期 |
|
||||
| --- | --- | --- |
|
||||
| 读取potionbattleconfig中StringId=setting2 | 查询本条配置并核对界面/配置输出 | targetSeason=4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19;searchMmrRange=0,900;searchRange=100;maxTicketCount=10;ticketChargeTime=3600;isRelayProduct=True |
|
||||
| 读取rankbasedata中StringId=potionBattle | 查询本条配置并核对界面/配置输出 | followingPassId=potionBattlePass;mmrKey=potionBattle;resetSeasonAdjustTier=-5 |
|
||||
|
||||
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
|
||||
|
||||
## 9. 当前待补充边界
|
||||
|
||||
重量组合约束、完整MMR公式与全局参数和专表的优先关系尚待确认。
|
||||
|
||||
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
|
||||
@@ -0,0 +1,3 @@
|
||||
用例ID,输入,检查动作,预期,验收范围
|
||||
T22-01,读取potionbattleconfig中StringId=setting2,查询本条配置并核对界面/配置输出,"targetSeason=4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19;searchMmrRange=0,900;searchRange=100;maxTicketCount=10;ticketChargeTime=3600;isRelayProduct=True",配置数值与显示;不覆盖未知执行分支
|
||||
T22-02,读取rankbasedata中StringId=potionBattle,查询本条配置并核对界面/配置输出,followingPassId=potionBattlePass;mmrKey=potionBattle;resetSeasonAdjustTier=-5,配置数值与显示;不覆盖未知执行分支
|
||||
|
Reference in New Issue
Block a user