Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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kind,slot_or_status,formula,rounding,source_tag
main,Ingame_Weapon,"ATTACK_POWER; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",integer,源码确认
main,Ingame_Ring,"HEALTH; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",integer,源码确认
main,Ingame_Gauntlet,"AIM; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",integer,源码确认
main,Ingame_Boots,"DEFENSE; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",one_decimal,源码确认
affix,all,"effectiveLevel=GearLevel+plusLevel-1; min=baseMin+plusValue*effectiveLevel; max=baseMax+plusValue*effectiveLevel",by_weaponstatus_isFloat,源码确认
boss_mid_drop,boss_0,"first downward crossing HP<=50%; spawn 1 additional gear; idempotent per battle",n/a,验证版新增
1 kind slot_or_status formula rounding source_tag
2 main Ingame_Weapon ATTACK_POWER; effectiveLevel=GearLevel-1+(rarity==Myth?1:0) integer 源码确认
3 main Ingame_Ring HEALTH; effectiveLevel=GearLevel-1+(rarity==Myth?1:0) integer 源码确认
4 main Ingame_Gauntlet AIM; effectiveLevel=GearLevel-1+(rarity==Myth?1:0) integer 源码确认
5 main Ingame_Boots DEFENSE; effectiveLevel=GearLevel-1+(rarity==Myth?1:0) one_decimal 源码确认
6 affix all effectiveLevel=GearLevel+plusLevel-1; min=baseMin+plusValue*effectiveLevel; max=baseMax+plusValue*effectiveLevel by_weaponstatus_isFloat 源码确认
7 boss_mid_drop boss_0 first downward crossing HP<=50%; spawn 1 additional gear; idempotent per battle n/a 验证版新增