Initial import of HEROLL source and design documents
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"key","value","execution_rule","source_status","source"
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"buildingCarrier","exterior house layer","A house is attached to a small tile's exterior slot and never replaces its movement tile, event, or enemy content","MVP frozen","v0.2.8 building-module decision"
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"exteriorSlotCapacity","1 per ordinary small tile","A slot is eligible only when it has no house and belongs to the configured upcoming board side","MVP frozen","v0.2.8 building-module decision"
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"housingSupportTileId","129","Landing on Housing Support opens the construction event and performs one two-die construction roll","source-aligned","newtile.csv + CornerDiceBuilding reverse"
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"baseConstructionAttempts","D6_A + D6_B","Roll two independent six-sided dice once; their sum is the number of base construction attempts","source-aligned","CornerDiceBuilding reverse"
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"urbanPlanningBlessingId","152","If owned, add 2 construction attempts once per Housing Support event; the blessing is unique and does not stack","source structure + MVP consumer freeze","augment.csv EmptyTripleBuild"
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"placementOrder","next clockwise board side","Starting after the Housing Support Corner, collect empty exterior slots on the following side and choose distinct slots without replacement using the run RNG seed","MVP executable edge","v0.2.8 geometry freeze"
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"actualBuiltCount","min(totalAttempts, eligibleSlotCount)","Every selected eligible slot succeeds; unused attempts are discarded","source-aligned cap + MVP edge","CornerDiceBuilding reverse + v0.2.8"
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"reward","actualBuiltCount * 1 spirit stone","Grant the reward after placement animation; the exact original reward conversion remains unknown","DEMO default","04-unknown-parameter-mvp-defaults.csv"
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"zeroEligibleSlots","build 0 and reward 0","Show a no-space result, complete the event, and do not reroll or relocate to another side","MVP frozen","v0.2.8 building-module decision"
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"persistence","until final Boss Floor","Houses survive loop/Floor progression and Good/Enemy/Empty mutations of the underlying tile because the exterior layer is independent","MVP frozen","v0.2.8 building-module decision"
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"ongoingEffect","none","A built house has no passive income, combat bonus, or tile-trigger modification in MVP","MVP scope freeze","v0.2.8 building-module decision"
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"finalBossCleanup","clear every exterior house","Clear houses in the same board-conversion transaction that replaces all 44 positions with Boss Tiles","MVP frozen","v0.2.8 final Boss rule"
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"saveState","slot occupancy + construction RNG result","Persist occupied slot IDs, both dice values, selected slot IDs, reward, seed, and ruleset version at the event safety point","MVP frozen","v0.2.8 determinism requirement"
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