Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
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event,total_duration_ms,anticipation_ms,active_ms,recovery_ms,hit_stop_ms,logic_marker,vfx_layer,audio_cue,performance_budget,acceptance,source_tag
UIPrimaryPress,180,0,70,110,0,onPointerDown,HUD,sfx_ui_confirm,0 particles,feedback begins within 50ms,VALIDATION_ADDED
DiceRoll,1267,120,650,247,0,diceResultCommitted,WorldUI,sfx_dice_roll|sfx_dice_settle,1 trail + 1 result halo,result still readable >=250ms,RUNTIME_OBSERVED
DiceThirdChoice,300,60,100,140,0,thirdChoiceCommitted,ModalFront,sfx_ui_select,1 replacement streak,A B C values remain visible through choice,VALIDATION_ADDED
MoveOneTile,160,20,100,40,0,tileStepAdvanced,World,sfx_step,1 dust burst,actor settles on integer pixels,VALIDATION_ADDED
FloorTransition,900,150,300,450,0,floorStateCommitted,WorldUI,sfx_floor_up,2 tile glows + heal burst,HP and layer update only once,VALIDATION_ADDED
BossCountdownTick,300,40,160,100,0,bossCounterCommitted,HUD,sfx_boss_warn,1 meter pulse,number and rail color visibly update before tile resolution,VALIDATION_ADDED
BossConvertFourTiles,2240,520,1360,360,0,bossTilesCommitted,WorldUI,sfx_boss_warn|sfx_boss_hit,4 sequential tile flashes,each selected tile visibly changes once and blessing tile never changes,VALIDATION_ADDED
BattleEnter,700,0,420,280,0,battleSnapshotCreated,Camera|HUD,sfx_battle_enter,no heavy particles,repeat entrance completes <=700ms,RUNTIME_OBSERVED
EnemySpawn,350,100,100,150,0,entitySpawned,CharacterUnderlay,sfx_spawn,<=24 particles per entity,collider active only after spawn marker,VALIDATION_ADDED
NormalAttack,240,60,90,90,70,damageResolved,CharacterFront,sfx_sword_hit,<=80 live particles,weapon crosses target during active window,RUNTIME_OBSERVED
StraightShot,420,80,220,120,40,projectileImpact,ProjectileFront,sfx_arrow,1 projectile + <=16 impact particles,origin and target line unambiguous,VALIDATION_ADDED
CurvedShot,800,350,250,200,50,projectileImpact,GroundTell|ProjectileFront,sfx_arc_launch|sfx_arc_hit,1 decal + 1 projectile,landing tell visible >=300ms,VALIDATION_ADDED
RushAttack,850,500,180,170,90,rushCollision,GroundTell|CharacterFront,sfx_rush_prepare|sfx_rush_hit,1 strip + <=32 particles,warning strip equals collision path,VALIDATION_ADDED
CriticalAttack,1000,250,120,630,120,criticalDamageResolved,VFXFront,sfx_critical,<=120 particles + 1 flash,no white frame >33ms,VALIDATION_ADDED
BossSkill0,1100,550,200,350,150,bossSkillDamage,GroundTell|VFXFront,sfx_boss_warn|sfx_boss_hit,<=200 live particles,tell and damage area mismatch <=4 logical px,SOURCE_CONFIRMED
DamageNumber,667,0,80,587,0,damageResolved,HUDFront,sfx_none,<=24 visible numbers,merge same source hits within150ms,RUNTIME_OBSERVED
HealEffect,650,80,250,320,0,healCommitted,CharacterFront,sfx_heal,<=60 particles,green cyan-white core visible on Grass,VALIDATION_ADDED
ShieldEffect,300,80,120,100,0,shieldCommitted,CharacterUnderlay,sfx_shield,<=32 persistent particles,persistent opacity <=45%,VALIDATION_ADDED
BattleVictory,750,0,250,500,100,postBattleCommitted,HUDFront,sfx_victory,1 banner burst,reward values appear after commit,RUNTIME_OBSERVED
GearRevealCommon,250,40,120,90,0,gearOfferCreated,ModalFront,sfx_gear_reveal,1 rim light,item icon readable by180ms,RUNTIME_OBSERVED
GearRevealLegend,633,120,250,263,0,gearOfferCreated,ModalFront,sfx_gear_legend,<=80 particles,legend reveal longer but skippable after marker,RUNTIME_OBSERVED
GearEquip,500,80,180,240,0,equipCommitted,HUDFront,sfx_equip,1 fly trail + slot flash,old gear exits before salvage number,VALIDATION_ADDED
GearSalvage,400,60,120,220,0,salvageCommitted,HUDFront,sfx_salvage,<=32 shard particles,point delta matches transaction once,VALIDATION_ADDED
BlessingReveal,450,80,180,190,0,blessingOfferCreated,ModalFront,sfx_blessing,<=48 particles,title readable by250ms,VALIDATION_ADDED
BoostCommit,360,40,100,220,0,rewardBoostCommitted,ModalFront,sfx_boost,play icon pulse + one reward burst,legacy animation only; no current UI trigger,DEFERRED_NOT_EXPOSED
Revive,900,250,250,400,0,sourceReviveBlessingResolved,CharacterFront,sfx_revive,<=100 particles,source blessing only; no ad revive UI,SOURCE_CONFIRMED
BossDeath,1183,150,350,683,180,bossVictoryCommitted,VFXFront,sfx_boss_death,<=240 particles,reward modal waits for silhouette settle,RUNTIME_OBSERVED
Toast,1740,180,1400,160,0,toastQueued,HUD,sfx_toast,0 particles,does not cover Roll potion or boss tell,VALIDATION_ADDED
1 event total_duration_ms anticipation_ms active_ms recovery_ms hit_stop_ms logic_marker vfx_layer audio_cue performance_budget acceptance source_tag
2 UIPrimaryPress 180 0 70 110 0 onPointerDown HUD sfx_ui_confirm 0 particles feedback begins within 50ms VALIDATION_ADDED
3 DiceRoll 1267 120 650 247 0 diceResultCommitted WorldUI sfx_dice_roll|sfx_dice_settle 1 trail + 1 result halo result still readable >=250ms RUNTIME_OBSERVED
4 DiceThirdChoice 300 60 100 140 0 thirdChoiceCommitted ModalFront sfx_ui_select 1 replacement streak A B C values remain visible through choice VALIDATION_ADDED
5 MoveOneTile 160 20 100 40 0 tileStepAdvanced World sfx_step 1 dust burst actor settles on integer pixels VALIDATION_ADDED
6 FloorTransition 900 150 300 450 0 floorStateCommitted WorldUI sfx_floor_up 2 tile glows + heal burst HP and layer update only once VALIDATION_ADDED
7 BossCountdownTick 300 40 160 100 0 bossCounterCommitted HUD sfx_boss_warn 1 meter pulse number and rail color visibly update before tile resolution VALIDATION_ADDED
8 BossConvertFourTiles 2240 520 1360 360 0 bossTilesCommitted WorldUI sfx_boss_warn|sfx_boss_hit 4 sequential tile flashes each selected tile visibly changes once and blessing tile never changes VALIDATION_ADDED
9 BattleEnter 700 0 420 280 0 battleSnapshotCreated Camera|HUD sfx_battle_enter no heavy particles repeat entrance completes <=700ms RUNTIME_OBSERVED
10 EnemySpawn 350 100 100 150 0 entitySpawned CharacterUnderlay sfx_spawn <=24 particles per entity collider active only after spawn marker VALIDATION_ADDED
11 NormalAttack 240 60 90 90 70 damageResolved CharacterFront sfx_sword_hit <=80 live particles weapon crosses target during active window RUNTIME_OBSERVED
12 StraightShot 420 80 220 120 40 projectileImpact ProjectileFront sfx_arrow 1 projectile + <=16 impact particles origin and target line unambiguous VALIDATION_ADDED
13 CurvedShot 800 350 250 200 50 projectileImpact GroundTell|ProjectileFront sfx_arc_launch|sfx_arc_hit 1 decal + 1 projectile landing tell visible >=300ms VALIDATION_ADDED
14 RushAttack 850 500 180 170 90 rushCollision GroundTell|CharacterFront sfx_rush_prepare|sfx_rush_hit 1 strip + <=32 particles warning strip equals collision path VALIDATION_ADDED
15 CriticalAttack 1000 250 120 630 120 criticalDamageResolved VFXFront sfx_critical <=120 particles + 1 flash no white frame >33ms VALIDATION_ADDED
16 BossSkill0 1100 550 200 350 150 bossSkillDamage GroundTell|VFXFront sfx_boss_warn|sfx_boss_hit <=200 live particles tell and damage area mismatch <=4 logical px SOURCE_CONFIRMED
17 DamageNumber 667 0 80 587 0 damageResolved HUDFront sfx_none <=24 visible numbers merge same source hits within150ms RUNTIME_OBSERVED
18 HealEffect 650 80 250 320 0 healCommitted CharacterFront sfx_heal <=60 particles green cyan-white core visible on Grass VALIDATION_ADDED
19 ShieldEffect 300 80 120 100 0 shieldCommitted CharacterUnderlay sfx_shield <=32 persistent particles persistent opacity <=45% VALIDATION_ADDED
20 BattleVictory 750 0 250 500 100 postBattleCommitted HUDFront sfx_victory 1 banner burst reward values appear after commit RUNTIME_OBSERVED
21 GearRevealCommon 250 40 120 90 0 gearOfferCreated ModalFront sfx_gear_reveal 1 rim light item icon readable by180ms RUNTIME_OBSERVED
22 GearRevealLegend 633 120 250 263 0 gearOfferCreated ModalFront sfx_gear_legend <=80 particles legend reveal longer but skippable after marker RUNTIME_OBSERVED
23 GearEquip 500 80 180 240 0 equipCommitted HUDFront sfx_equip 1 fly trail + slot flash old gear exits before salvage number VALIDATION_ADDED
24 GearSalvage 400 60 120 220 0 salvageCommitted HUDFront sfx_salvage <=32 shard particles point delta matches transaction once VALIDATION_ADDED
25 BlessingReveal 450 80 180 190 0 blessingOfferCreated ModalFront sfx_blessing <=48 particles title readable by250ms VALIDATION_ADDED
26 BoostCommit 360 40 100 220 0 rewardBoostCommitted ModalFront sfx_boost play icon pulse + one reward burst legacy animation only; no current UI trigger DEFERRED_NOT_EXPOSED
27 Revive 900 250 250 400 0 sourceReviveBlessingResolved CharacterFront sfx_revive <=100 particles source blessing only; no ad revive UI SOURCE_CONFIRMED
28 BossDeath 1183 150 350 683 180 bossVictoryCommitted VFXFront sfx_boss_death <=240 particles reward modal waits for silhouette settle RUNTIME_OBSERVED
29 Toast 1740 180 1400 160 0 toastQueued HUD sfx_toast 0 particles does not cover Roll potion or boss tell VALIDATION_ADDED