Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,31 @@
asset_id,category,logical_use,source_asset_or_key,prototype_path,import_rule,rights_boundary,source_tag
AS-001,scene,Grass back layer,chapter_select_back_grass,analysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_back_grass.png,"Point filter|no mipmap|pixelsPerUnit source-native|integer scale",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-002,scene,Grass front layer,chapter_select_front_grass,analysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_front_grass.png,"Point filter|no mipmap|separate parallax layer",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-003,ui,common 9-slice panel,ingame_common_bg,analysis/visual-study/unity-samples/ui/sharedassets3__ingame_common_bg.png,"Point filter|9-slice borders from source|integer scale",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-004,ui,normal board tile,tile_normal,analysis/visual-study/unity-samples/ui/sharedassets3__tile_normal.png,"Point filter|pivot center|no rotation interpolation",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-005,ui,good event tile,tile_goodEvent,analysis/visual-study/unity-samples/ui/sharedassets3__tile_goodEvent.png,"Point filter|green semantic frame retained",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-006,ui,dice primary button,dice_btn_2,analysis/visual-study/unity-samples/ui/sharedassets3__dice_btn_2.png,"Point filter|pressed frame separate|minimum hit 180x96 at 750 canvas",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-007,ui,equipment status frame,weapon_status_bg,analysis/visual-study/unity-samples/ui/sharedassets3__weapon_status_bg.png,"Point filter|quality border overlays separate",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-008,ui,tutorial bubble,tutorial_bubble_bg,analysis/visual-study/unity-samples/ui/sharedassets3__tutorial_bubble_bg.png,"Point filter|9-slice|pointer separate",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-009,ui,boss icon,ingame_boss_icon,analysis/visual-study/unity-samples/ui/sharedassets3__ingame_boss_icon.png,"Point filter|render >=2x integer",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-010,ui,blessing card motif,joker_card_hero,analysis/visual-study/unity-samples/ui/sharedassets3__joker_card_hero.png,"Point filter|preserve HEROLL source colors",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-011,vfx,tile glow,Fx_T_TileGlow02,analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_TileGlow02.png,"Point filter|additive only for core|<=48 live particles",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-012,vfx,sword slash,Fx_T_Sword01,analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_Sword01.png,"Point filter|sprite sheet|direction mirrors with actor",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-013,vfx,slash sequence,fx_T_slashSeq02,analysis/visual-study/unity-samples/vfx/sharedassets3__fx_T_slashSeq02.png,"Point filter|alpha then additive|one instance per hit",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-014,vfx,dice machine burst,game_machine_dice_VFX_3,analysis/visual-study/unity-samples/vfx/sharedassets4__game_machine_dice_VFX_3.png,"Point filter|reuse only for dice-machine result",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-015,player,player sword battle set,HEROLL current sword hero prefab,SliceDice/analysis/heroll/assets-inventory/objects.csv,"extract sprite/anim clips from owning Unity bundle|Point filter|preserve pivots",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-016,enemy,melee family,enemy_sword_0|enemy_sword_1|enemy_sword_2|enemy_sword_3|enemy_sword_4,SliceDice/analysis/heroll/assets-inventory/objects.csv,"map idle move attack hit death by prefab key",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-017,enemy,straight family,enemy_straight_0|enemy_straight_1,SliceDice/analysis/heroll/assets-inventory/objects.csv,"map projectile origin anchor explicitly",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-018,enemy,curved family,enemy_curved_0|enemy_curved_1,SliceDice/analysis/heroll/assets-inventory/objects.csv,"separate projectile and ground-target sprites",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-019,enemy,rush family,enemy_rush_0|enemy_rush_1,SliceDice/analysis/heroll/assets-inventory/objects.csv,"separate prepare rush collision recovery clips",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-020,boss,boss prefab,boss_0|Board_Boss001,SliceDice/analysis/heroll/assets-inventory/objects.csv,"preserve source scale ratios|separate skill_0 timeline",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-021,boss,boss start sprite,boss_start,analysis/visual-study/unity-samples/character_boss/sharedassets3__boss_start.png,"Point filter|one-shot entrance",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-022,boss,boss idle reference,014_boss_idle_1|001_boss_idle_2,analysis/visual-study/unity-samples/character_boss,"Point filter|preserve frame duration",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-023,boss,boss attack reference,019_boss_attack_8|001_boss_attack_2,analysis/visual-study/unity-samples/character_boss,"Point filter|damage tick authored separately",internal-only HEROLL asset,RUNTIME_OBSERVED
AS-024,event,smithy installation icon,Installtile_smithy,SliceDice/analysis/heroll/assets-inventory/objects.csv,"Point filter|green good-event frame",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-025,event,recovery installation icon,Installtile_healing,SliceDice/analysis/heroll/assets-inventory/objects.csv,"Point filter|green good-event frame",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-026,event,legend installation icon,Installtile_legend,SliceDice/analysis/heroll/assets-inventory/objects.csv,"Point filter|gold inner cue plus shape",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-027,event,dig installation icon,Installtile_corpse,SliceDice/analysis/heroll/assets-inventory/objects.csv,"Point filter|do not gore-enhance",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-028,event,chest installation icon,Installtile_treasure_chest,SliceDice/analysis/heroll/assets-inventory/objects.csv,"Point filter|closed/open frames",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-029,event,minigame icons,Installtile_lotto|Installtile_blackjack|Installtile_clwa|Installtile_goldCarriage|Installtile_dice_machine|Installtile_bubble_shooter,SliceDice/analysis/heroll/assets-inventory/objects.csv,"Point filter|each retains unique silhouette",internal-only HEROLL asset,SOURCE_CONFIRMED
AS-030,audio,functional SFX set,HEROLL extracted FMOD/audio entries,SliceDice/analysis/heroll/assets-inventory,"decode for local prototype only|no BGM banks|mono short clips preferred",internal-only HEROLL asset,RUNTIME_OBSERVED
1 asset_id category logical_use source_asset_or_key prototype_path import_rule rights_boundary source_tag
2 AS-001 scene Grass back layer chapter_select_back_grass analysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_back_grass.png Point filter|no mipmap|pixelsPerUnit source-native|integer scale internal-only HEROLL asset RUNTIME_OBSERVED
3 AS-002 scene Grass front layer chapter_select_front_grass analysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_front_grass.png Point filter|no mipmap|separate parallax layer internal-only HEROLL asset RUNTIME_OBSERVED
4 AS-003 ui common 9-slice panel ingame_common_bg analysis/visual-study/unity-samples/ui/sharedassets3__ingame_common_bg.png Point filter|9-slice borders from source|integer scale internal-only HEROLL asset RUNTIME_OBSERVED
5 AS-004 ui normal board tile tile_normal analysis/visual-study/unity-samples/ui/sharedassets3__tile_normal.png Point filter|pivot center|no rotation interpolation internal-only HEROLL asset RUNTIME_OBSERVED
6 AS-005 ui good event tile tile_goodEvent analysis/visual-study/unity-samples/ui/sharedassets3__tile_goodEvent.png Point filter|green semantic frame retained internal-only HEROLL asset RUNTIME_OBSERVED
7 AS-006 ui dice primary button dice_btn_2 analysis/visual-study/unity-samples/ui/sharedassets3__dice_btn_2.png Point filter|pressed frame separate|minimum hit 180x96 at 750 canvas internal-only HEROLL asset RUNTIME_OBSERVED
8 AS-007 ui equipment status frame weapon_status_bg analysis/visual-study/unity-samples/ui/sharedassets3__weapon_status_bg.png Point filter|quality border overlays separate internal-only HEROLL asset RUNTIME_OBSERVED
9 AS-008 ui tutorial bubble tutorial_bubble_bg analysis/visual-study/unity-samples/ui/sharedassets3__tutorial_bubble_bg.png Point filter|9-slice|pointer separate internal-only HEROLL asset RUNTIME_OBSERVED
10 AS-009 ui boss icon ingame_boss_icon analysis/visual-study/unity-samples/ui/sharedassets3__ingame_boss_icon.png Point filter|render >=2x integer internal-only HEROLL asset RUNTIME_OBSERVED
11 AS-010 ui blessing card motif joker_card_hero analysis/visual-study/unity-samples/ui/sharedassets3__joker_card_hero.png Point filter|preserve HEROLL source colors internal-only HEROLL asset RUNTIME_OBSERVED
12 AS-011 vfx tile glow Fx_T_TileGlow02 analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_TileGlow02.png Point filter|additive only for core|<=48 live particles internal-only HEROLL asset RUNTIME_OBSERVED
13 AS-012 vfx sword slash Fx_T_Sword01 analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_Sword01.png Point filter|sprite sheet|direction mirrors with actor internal-only HEROLL asset RUNTIME_OBSERVED
14 AS-013 vfx slash sequence fx_T_slashSeq02 analysis/visual-study/unity-samples/vfx/sharedassets3__fx_T_slashSeq02.png Point filter|alpha then additive|one instance per hit internal-only HEROLL asset RUNTIME_OBSERVED
15 AS-014 vfx dice machine burst game_machine_dice_VFX_3 analysis/visual-study/unity-samples/vfx/sharedassets4__game_machine_dice_VFX_3.png Point filter|reuse only for dice-machine result internal-only HEROLL asset RUNTIME_OBSERVED
16 AS-015 player player sword battle set HEROLL current sword hero prefab SliceDice/analysis/heroll/assets-inventory/objects.csv extract sprite/anim clips from owning Unity bundle|Point filter|preserve pivots internal-only HEROLL asset RUNTIME_OBSERVED
17 AS-016 enemy melee family enemy_sword_0|enemy_sword_1|enemy_sword_2|enemy_sword_3|enemy_sword_4 SliceDice/analysis/heroll/assets-inventory/objects.csv map idle move attack hit death by prefab key internal-only HEROLL asset SOURCE_CONFIRMED
18 AS-017 enemy straight family enemy_straight_0|enemy_straight_1 SliceDice/analysis/heroll/assets-inventory/objects.csv map projectile origin anchor explicitly internal-only HEROLL asset SOURCE_CONFIRMED
19 AS-018 enemy curved family enemy_curved_0|enemy_curved_1 SliceDice/analysis/heroll/assets-inventory/objects.csv separate projectile and ground-target sprites internal-only HEROLL asset SOURCE_CONFIRMED
20 AS-019 enemy rush family enemy_rush_0|enemy_rush_1 SliceDice/analysis/heroll/assets-inventory/objects.csv separate prepare rush collision recovery clips internal-only HEROLL asset SOURCE_CONFIRMED
21 AS-020 boss boss prefab boss_0|Board_Boss001 SliceDice/analysis/heroll/assets-inventory/objects.csv preserve source scale ratios|separate skill_0 timeline internal-only HEROLL asset SOURCE_CONFIRMED
22 AS-021 boss boss start sprite boss_start analysis/visual-study/unity-samples/character_boss/sharedassets3__boss_start.png Point filter|one-shot entrance internal-only HEROLL asset RUNTIME_OBSERVED
23 AS-022 boss boss idle reference 014_boss_idle_1|001_boss_idle_2 analysis/visual-study/unity-samples/character_boss Point filter|preserve frame duration internal-only HEROLL asset RUNTIME_OBSERVED
24 AS-023 boss boss attack reference 019_boss_attack_8|001_boss_attack_2 analysis/visual-study/unity-samples/character_boss Point filter|damage tick authored separately internal-only HEROLL asset RUNTIME_OBSERVED
25 AS-024 event smithy installation icon Installtile_smithy SliceDice/analysis/heroll/assets-inventory/objects.csv Point filter|green good-event frame internal-only HEROLL asset SOURCE_CONFIRMED
26 AS-025 event recovery installation icon Installtile_healing SliceDice/analysis/heroll/assets-inventory/objects.csv Point filter|green good-event frame internal-only HEROLL asset SOURCE_CONFIRMED
27 AS-026 event legend installation icon Installtile_legend SliceDice/analysis/heroll/assets-inventory/objects.csv Point filter|gold inner cue plus shape internal-only HEROLL asset SOURCE_CONFIRMED
28 AS-027 event dig installation icon Installtile_corpse SliceDice/analysis/heroll/assets-inventory/objects.csv Point filter|do not gore-enhance internal-only HEROLL asset SOURCE_CONFIRMED
29 AS-028 event chest installation icon Installtile_treasure_chest SliceDice/analysis/heroll/assets-inventory/objects.csv Point filter|closed/open frames internal-only HEROLL asset SOURCE_CONFIRMED
30 AS-029 event minigame icons Installtile_lotto|Installtile_blackjack|Installtile_clwa|Installtile_goldCarriage|Installtile_dice_machine|Installtile_bubble_shooter SliceDice/analysis/heroll/assets-inventory/objects.csv Point filter|each retains unique silhouette internal-only HEROLL asset SOURCE_CONFIRMED
31 AS-030 audio functional SFX set HEROLL extracted FMOD/audio entries SliceDice/analysis/heroll/assets-inventory decode for local prototype only|no BGM banks|mono short clips preferred internal-only HEROLL asset RUNTIME_OBSERVED