表,字段,类型,中文含义,原始注释,空值条数 achievement,Id,Key,数值主键,,0 achievement,StringId,Key,字符串主键,,0 achievement,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,prerequisiteId,string,前置成就ID,선행조건(앞선 도전과제가 깨질 때까지 UI에 보이지 않음),100 achievement,isEnabled,bool,配置启用标志,,0 achievement,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재 사용하지 않음(아이콘이 보상으로 대체),0 achievement,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,conditionType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,EAchievementGrade,EAchievementGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,goalCount,int,目标次数,,0 achievement,extraValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,98 achievement,isPerGameReset,bool,每局重置标记,인게임 시작할 때마다 진행도 리셋할지 여부,0 achievement,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,rewardId,int,奖励ID(按奖励类型解析),,0 achievement,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 achievement,isHidden,bool,隐藏标记,히든 도전과제,0 achievement,stringIdParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 주는 것과 관련,0 achievement,stringIdParamExtra,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,99 afkconfig,Id,Key,数值主键,,0 afkconfig,StringId,Key,字符串主键,,0 afkconfig,checkTime,int,巡逻检查间隔(分钟,原注释),순찰 체크 시간 (분),0 afkconfig,maxAfkTime,int,巡逻累计上限(分钟),순찰 최대 시간 (분) 60으로 나누어 떨어지게,0 afkconfig,quickAfkTime,int,快速巡逻奖励时长(分钟),빠른 순찰 시 n분의 보상을 획득,0 afkconfig,dailyMaxQuickAfkCount,int,每日快速巡逻上限,일일 최대 빠른 순찰 횟수,0 afkconfig,quickAfkEnergy,int,快速巡逻体力消耗,빠른 순찰 필요 에너지량,0 afkconfig,dailyMaxQuickAfkAdCount,int,每日广告快速巡逻上限,일일 최대 광고 횟수,0 afkconfig,multipleValue,float[],奖励倍数数组,획득 배율,0 afkconfig,multipleWeight,float[],奖励倍数权重数组,획득 배율 등장 가중치,0 afkreward,Id,Key,数值主键,,0 afkreward,StringId,Key,字符串主键,,0 afkreward,lastClearStage,int[],最后通关阶段,클리어 스테이지 기준 (min <= n <= max),0 afkreward,goldPerHour,int,每小时金币,60으로 나누어 떨어지게,0 afkreward,rewards,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0 afkreward,amountPerCheckTime,int[],每检查周期奖励数量,체크 마다 획득하는 갯수,0 afkreward,maxAmount,int[],奖励数量上限,최대 갯수,0 afkreward,dropPercent,float[],掉落百分数字段(缩放待消费者),각 reward가 드랍될 확률% (가중치X),0 attendance,Id,Key,数值主键, ,0 attendance,StringId,Key,字符串主键,,0 attendance,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendance,day,int,日序/星期枚举(按表),,0 attendance,EAttendanceRecovery,EAttendanceRecovery,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendance,price,int,价格字段,,42 attendance,itemId,int[],道具ID,,0 attendance,itemCount,int[],道具数量,,0 attendanceconfig,Id,Key,数值主键,,0 attendanceconfig,StringId,Key,字符串主键,EAttendanceType와 동일,0 attendanceconfig,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendanceconfig,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,혹시 시즌 이벤트 뿐 아니라 다른 곳에서도 사용 가능성이 있기에 날짜는 따로 지정,0 attendanceconfig,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendanceconfig,endDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendanceconfig,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendanceconfig,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 attendanceconfig,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,Id,Key,数值主键,,0 augment,StringId,Key,字符串主键,EAugment와 같음,0 augment,isEnabled,bool,配置启用标志,,0 augment,prob,float,概率/权重原值(未归一化),,0 augment,canStackable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,augmentTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,augmentDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,EAugment,EAugment,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,linearValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,일반모드용 스탯,18 augment,Value,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,무한모드용 스탯,3 augment,afterPlusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,value 이후 증가되는 값,35 augment,timeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 augment,maxAugmentCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 augment,statValue,EMonoStatus[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,43 augment,needIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,56 augment,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3 battleplayerdefaultstat,Id,Key,数值主键,,0 battleplayerdefaultstat,StringId,Key,字符串主键,,0 battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0 battleplayerdefaultstat,value,float,数值(单位按表),,0 battlepotion,Id,Key,数值主键,id값 수정 금지,0 battlepotion,StringId,Key,字符串主键,,0 battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,isEnabled,bool,配置启用标志,,0 battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0 battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0 battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,baseCoolTime,float,基础冷却,,0 battlepotion,plusCoolTime,float,冷却增量,,0 battlepotion,baseValue,float,基础值,몇초?,0 battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,baseExtraValue,float,基础额外值,기본값,0 battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0 battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0 battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0 board,Id,Key,数值主键,몬스터 링크,0 board,StringId,Key,字符串主键,,0 board,EPlayMode,EPlayMode,玩法模式枚举,,0 board,Stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,StageInfo stage 값,0 board,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,monsterCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"적 숫자가 Count 일 때,",111 board,monsterAtkReducePer,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,공격력 {index} % 감소,111 board,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 board,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 bonusstatus,Id,Key,数值主键,,0 bonusstatus,StringId,Key,字符串主键,,0 bonusstatus,EMonoStatus,EMonoStatus,属性枚举,,0 bonusstatus,statusTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 bonusstatus,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 bonusstatus,isPercent,bool,是否百分比标记(存储缩放需消费者),,0 bonusstatus,upgradeValue,float,升级增量字段,,0 bonusstatus,maxLevel,int,等级上限(负值语义需消费者),,0 bonusstatus,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 bubbleshooterminigame,Id,Key,数值主键,,0 bubbleshooterminigame,StringId,Key,字符串主键,,0 bubbleshooterminigame,templateKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 bubbleshooterminigame,isUse,bool,使用标志,,0 bubbleshooterminigame,rowOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 bubbleshooterminigame,bubbles,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 cardunpackingeventgame,Id,Key,数值主键,,0 cardunpackingeventgame,StringId,Key,字符串主键,,0 cardunpackingeventgame,packIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 cardunpackingeventgame,cost,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 cardunpackingeventgame,spriteTier,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 cardunpackingeventgame,rewardCount,int[],奖励数量,보상 갯수,0 cardunpackingeventgame,prob,float[],概率/权重原值(未归一化),등장 가중치,0 clawcraneminigame,Id,Key,数值主键,,0 clawcraneminigame,StringId,Key,字符串主键,미니게임에 캡슐 등장 갯수는 20개,0 clawcraneminigame,goodProb,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장확률,0 clawcraneminigame,Prob,float,概率/权重原值(未归一化),등장 확률,0 clawcraneminigame,capsuleTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 clawcraneminigame,grade,EMonoWeaponGrade,品质枚举,,0 clawcraneminigame,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0 clawcraneminigame,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상량,0 clawcraneminigame,minSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 clawcraneminigame,maxSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 collection,Id,Key,数值主键,,0 collection,StringId,Key,字符串主键,,0 collection,isEnabled,bool,配置启用标志,,0 collection,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 collection,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 collection,equipmentIds,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 collection,equipmentLevels,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 collection,equipmentGrades,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 collection,EMonoStatus,EMonoStatus,属性枚举,,0 collection,value,float,数值(单位按表),,0 comebackconfig,Id,Key,数值主键,,0 comebackconfig,StringId,Key,字符串主键,,0 comebackconfig,comebackTime,int,回归离线门槛(分钟),마지막 로그인으로 부터 복귀 시간 (분),0 comebackconfig,buffTime,int,加成持续分钟(以注释为准),버프 지속시간 (분),0 comebackconfig,rewardBuffPercent,int,额外奖励百分数,추가 보상 %,0 comebackconfig,rewardBuffCount,int,奖励加成次数,보상 배율 판 수,0 comebackconfig,playSpeedBuffCount,int,加速次数,게임 배속 버프 판 수,0 comebackconfig,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[퀘스트] 에 사용하는 seasonEventStringId,0 communitydata,Id,Key,数值主键,,0 communitydata,StringId,Key,字符串主键,,0 communitydata,title_key,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 communitydata,communityIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 communitydata,url,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 communitydata,language,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,Id,Key,数值主键,,0 d3package,StringId,Key,字符串主键,,0 d3package,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,itemID0,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,itemCount0,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,itemID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,itemCount1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,itemID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 d3package,itemCount2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dailypurchasereward,Id,Key,数值主键,,0 dailypurchasereward,StringId,Key,字符串主键,,0 dailypurchasereward,needPoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dailypurchasereward,rewardID,int,奖励ID(按奖励类型解析),,0 dailypurchasereward,rewardCount,int,奖励数量,,0 dailyshoplist,Id,Key,数值主键,Percent Table 사용,0 dailyshoplist,StringId,Key,字符串主键,,0 dailyshoplist,Prob,float,概率/权重原值(未归一化),,0 dailyshoplist,ItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dailyshoplist,ItemValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dailyshoplist,ECostType,CostType,消费类型枚举,,0 dailyshoplist,buyPrice,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dailyshoplist,Sale,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dayoftheweekdungeon,Id,Key,数值主键,,0 dayoftheweekdungeon,StringId,Key,字符串主键,,0 dayoftheweekdungeon,day,int,日序/星期枚举(按表),,0 dayoftheweekdungeon,difficulty,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dayoftheweekdungeon,itemId,int[],道具ID,,0 dayoftheweekdungeon,itemCount,int[],道具数量,,0 dayoftheweekdungeonconfig,Id,Key,数值主键,,0 dayoftheweekdungeonconfig,StringId,Key,字符串主键,,0 dayoftheweekdungeonconfig,difficultyPreferStage,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 debuffstatusdata,Id,Key,数值主键,,0 debuffstatusdata,StringId,Key,字符串主键,,0 debuffstatusdata,name,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 debuffstatusdata,nameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 debuffstatusdata,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 debuffstatusdata,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 debuffstatusdata,ECharacterBuff,ECharacterBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 debuffstatusdata,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deokjashop,Id,Key,数值主键,,0 deokjashop,StringId,Key,字符串主键,string값 변경 금지,0 deokjashop,isEnabled,bool,配置启用标志,,0 deokjashop,deokjaShop_item_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deokjashop,deokjaShop_item_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deokjashop,grade,EMonoWeaponGrade,品质枚举,,0 deokjashop,probabilityWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deokjashop,baseAdditionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deokjashop,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deokjashop,baseExtraValue,float,基础额外值,,7 deokjashop,plusExtraVaue,float,额外值增量(原拼写),,7 deokjashop,maxLevel,int,等级上限(负值语义需消费者),,0 deokjashop,baseGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0 deokjashop,plusGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0 deokjashop,EMonoStatus,EMonoStatus,属性枚举,,0 deokjashop,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deoksun,Id,Key,数值主键,,0 deoksun,StringId,Key,字符串主键,,0 deoksun,likePoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,덕순이 호감도,0 deoksun,slotRarity,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,슬롯 레어도 표기,0 deoksun,goldUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,골드량,0 deoksun,diaUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,다이아 획득 확률,0 deoksun,EDeoksunTalk,EDeoksunTalk,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,성격,0 deoksun,EDeoksunCloth,EDeoksunCloth,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코스프레,0 deoksun,ingameDiscount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 deoksunattendance,Id,Key,数值主键,,0 deoksunattendance,StringId,Key,字符串主键,,0 deoksunattendance,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동일 라운드 일 때 구분 용,0 deoksunattendance,round,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 은 마지막 반복,0 deoksunattendance,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24 deoksunattendance,day,int,日序/星期枚举(按表),,0 deoksunattendance,itemID,int[],道具ID,,0 deoksunattendance,itemCount,int[],道具数量,,0 destinystat,Id,Key,数值主键,DestinyStat 에서 나올 수 있는 값들,0 destinystat,StringId,Key,字符串主键,,0 destinystat,isEnabled,bool,配置启用标志,1.6.3 업데이트 작업 중,0 destinystat,EDestinyStatGrade,EDestinyStatGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 destinystat,EMonoStatus,EMonoStatus,属性枚举,,0 destinystat,EDestinySpecialEffect,EDestinySpecialEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 destinystat,isPercent,bool,是否百分比标记(存储缩放需消费者),,0 destinystat,addValue,float,增加值,,0 destinystat,normalKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 destinystat,percentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 destinystat,normalWeight,float,普通权重,,0 destinystat,rareWeight,float,稀有权重,,0 dicebeteventgame,Id,Key,数值主键,,0 dicebeteventgame,StringId,Key,字符串主键,,0 dicebeteventgame,setNumber,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicebeteventgame,rewardCount,int,奖励数量,획득 보상 재화 수,0 dicebeteventgame,gap,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicemachine,Id,Key,数值主键,,0 dicemachine,StringId,Key,字符串主键,,0 dicemachine,diceValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicemachine,itemKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicemachine,rewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 dicemachine,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicemachine,value,int,数值(单位按表),,0 dicerate,Id,Key,数值主键,,0 dicerate,StringId,Key,字符串主键,,0 dicerate,diceA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicerate,diceB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 dicerate,ratio,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipment,Id,Key,数值主键,,0 equipment,StringId,Key,字符串主键,,0 equipment,equipmentTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipment,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipment,isSpecial,bool,特殊标记,,24 equipment,isMaterial,bool,材料标记,,31 equipment,slotNum,int,槽位编号,"칼,투구,방패,갑옷 순서",0 equipment,materialID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,강화 재료,4 equipment,weaponSprite,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 equipment,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 equipment,equipType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 equipment,tagType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 equipment,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4 equipment,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4 equipment,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4 equipment,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4 equipmentdata,Id,Key,数值主键,,0 equipmentdata,StringId,Key,字符串主键,,0 equipmentdata,level,int,等级/阶段索引(具体语义按表),,0 equipmentdata,starCount,int,星数,,0 equipmentdata,maxUpgradeLevel,int,强化等级上限,,0 equipmentdata,grade,EMonoEquipmentGrade,品质枚举,,0 equipmentdata,materialLevel,int,合成材料等级,합성 필요 재료,9 equipmentdata,materialCount,int,合成材料数量字段,,9 equipmentdata,sameGradeAnyEquipmentCount,int,同品质任意装备材料数量,별 등급 있는 건 재료 불가,6 equipmentdefaultstatdata,Id,Key,数值主键,,0 equipmentdefaultstatdata,StringId,Key,字符串主键,,0 equipmentdefaultstatdata,level,int,等级/阶段索引(具体语义按表),,0 equipmentdefaultstatdata,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipmentdefaultstatdata,baseValue,float,基础值,,0 equipmentdefaultstatdata,upgradeValue,float,升级增量字段,,0 equipmentdefaultstatdata,specialBaseValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipmentdefaultstatdata,specialUpgradeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipmenttype,Id,Key,数值主键,,0 equipmenttype,StringId,Key,字符串主键,,0 equipmenttype,typeTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipmenttype,typeDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipmenttype,slotNum,int,槽位编号,,0 equipmenttype,correctionStatusA,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯A,0 equipmenttype,correctionValueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값A(%),0 equipmenttype,correctionStatusB,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯B,0 equipmenttype,correctionValueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값B(%),0 equipmenttype,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipmentugradelevel,Id,Key,数值主键,,0 equipmentugradelevel,StringId,Key,字符串主键,,0 equipmentugradelevel,level,int,等级/阶段索引(具体语义按表),,0 equipmentugradelevel,needMaterial,int,所需材料数量,강화 재료,0 equipmentugradelevel,needGold,int,所需金币(数组按原索引),,0 equipskill,Id,Key,数值主键,ID 임의 수정 금지,0 equipskill,StringId,Key,字符串主键,EEquipSkill 과 같음,0 equipskill,skillDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipskill,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 equipskill,EEquipSkill,EEquipSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코드에서 참조하는 enum 값,0 gacha,Id,Key,数值主键,,0 gacha,StringId,Key,字符串主键,,0 gacha,type,string,类型/分组,,0 gacha,prob,float,概率/权重原值(未归一化),,0 gacha,grade,int,品质枚举,,0 gacha,rewardType,ERewardType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 gacha,rewardID,int,奖励ID(按奖励类型解析),-1은 특정 타입에서 전체풀,0 gacha,isSpecial,bool,特殊标记,,0 gacha,rewardCount,int,奖励数量,,0 gacha,effectAnimKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,39 gachaceildata,Id,Key,数值主键,,0 gachaceildata,StringId,Key,字符串主键,,0 gachaceildata,type,string,类型/分组,,0 gachaceildata,ceilCount,int,保底次数,천장 횟수,0 gachaceildata,isResetBeforeCeil,bool,保底前命中是否重置标记,천장 전에 뽑으면 초기화?,0 gachaceildata,ceilRewardString,string,保底奖励Gacha字符串键,천장 칠 때 당첨될 Gacha 의 stringID,0 gachaceildata,ceilTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,천장 설명 텍스트,0 gachatype,Id,Key,数值主键,,0 gachatype,StringId,Key,字符串主键,,0 gachatype,type,string,类型/分组,,0 gachatype,buttonNum,int,按钮编号,중복X,0 gachatype,gachaCount,int,抽取次数,,0 gachatype,isFree,bool,免费标记,,0 gachatype,isAD,bool,广告按钮标记,,0 gachatype,ADcooldown,ETimeType,广告重置周期枚举,,15 gachatype,needItemID,int,消耗道具ID,,8 gachatype,needCount,int,消耗数量,,8 gachatype,isOneTimeAni,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 gachatype,effectAnimKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14 gachatype,effectSoundKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,17 gachatype,isAlterBtn,bool,替代按钮标记,대체용 버튼인지,0 gachatype,alterItemID,int,替代道具ID,활성화 조건 아이템,15 gachatype,alterCount,int,单个替代道具抵扣量,조건 아이템1개가 대체 할 재화 량,15 gameconfig,Id,Key,数值主键,,0 gameconfig,StringId,Key,字符串主键,,0 gameconfig,Values,int[],全局配置原数组(单位/索引不得自行推定),,0 goldcarriage,Id,Key,数值主键,,0 goldcarriage,StringId,Key,字符串主键,,0 goldcarriage,percent,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체력이 {}% 이하 보상,0 goldcarriage,pointRanges,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,포인트 범위,0 goldcarriage,maxPointCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 포인트 개수,0 goldcarriage,pointPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,포인트 얻을 확률,0 goldcarriage,maxPotionCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 물약 개수,0 goldcarriage,potionPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,물약 얻을 확률,0 goldcarriage,maxGearCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 장비 개수,0 goldcarriage,gearPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,장비 얻을 확률,0 groupbmshop,Id,Key,数值主键,,0 groupbmshop,StringId,Key,字符串主键,,0 groupbmshop,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,같은 groupKey면 같은 RefType으로 통일,0 groupbmshop,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupbmshop,targetStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ETimeType SEASON은 시즌 전체 범위 [패스] 혹은 [시즌이벤트] StringId,0 groupbmshop,shopProductStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ShopProductList 테이블에 있는 StringId,0 groupexchangeshop,Id,Key,数值主键,,0 groupexchangeshop,StringId,Key,字符串主键,,0 groupexchangeshop,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,같은 groupKey면 같은 RefType으로 통일,0 groupexchangeshop,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupexchangeshop,targetStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupexchangeshop,ECoolTimeType,ETimeType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,144 groupexchangeshop,exchangeCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupexchangeshop,exchangeItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 재화,0 groupexchangeshop,exchangeItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupexchangeshop,rewardId,int,奖励ID(按奖励类型解析),,0 groupexchangeshop,rewardCount,int,奖励数量,,0 groupquestlist,Id,Key,数值主键,,0 groupquestlist,StringId,Key,字符串主键,,0 groupquestlist,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,그룹id,0 groupquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0 groupquestlist,goalCount,int[],目标次数,,0 groupquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,130 groupquestlist,EClaimType,EClaimType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 groupquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,10 groupquestlist,rewardId,int[],奖励ID(按奖励类型解析),,0 groupquestlist,rewardCount,int[],奖励数量,신속 순찰. 루프 클리어. 스테이지 클리어. 장비 뽑기. 다이아 소비,0 groupquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 herobodyminigame,Id,Key,数值主键,,0 herobodyminigame,StringId,Key,字符串主键,,0 herobodyminigame,shapeName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 herobodyminigame,ColumnSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 herobodyminigame,imageName,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",9 herobodyminigame,shapeRow,bool[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,Id,Key,数值主键,,0 idledungeon,StringId,Key,字符串主键,,0 idledungeon,graphID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,treasureCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,percentPerTreasure,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemyGroupCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemyHP,long[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemySprites,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemyATK,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemyDEF,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemyAIM,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeon,enemyEVA,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonconfig,Id,Key,数值主键,,0 idledungeonconfig,StringId,Key,字符串主键,,0 idledungeonconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),티켓 충전 시간 (초),0 idledungeonconfig,maxTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 티켓 보유량,0 idledungeonconfig,startTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시작 티켓 보유량,0 idledungeonconfig,maxInvSize,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 인벤토리 (장착한 것 제외),0 idledungeondrop,Id,Key,数值主键,,0 idledungeondrop,StringId,Key,字符串主键,,0 idledungeondrop,currentDropItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)",0 idledungeondrop,failWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,실패 확률 웨이트,0 idledungeondrop,normalWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeondrop,rareWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeondrop,epikWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeondrop,legendWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeondrop,mythWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,Id,Key,数值主键,,0 idledungeonequipmentsalvage,StringId,Key,字符串主键,,0 idledungeonequipmentsalvage,level,int,等级/阶段索引(具体语义按表),레벨,0 idledungeonequipmentsalvage,salvage_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 아이템 타입",0 idledungeonequipmentsalvage,salvage_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_count_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 획득 아이템 > 골드 / 조각",0 idledungeonequipmentsalvage,salvage_count_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_count_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_count_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentsalvage,salvage_count_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentstatus,Id,Key,数值主键,,0 idledungeonequipmentstatus,StringId,Key,字符串主键,,0 idledungeonequipmentstatus,level,int,等级/阶段索引(具体语义按表),,0 idledungeonequipmentstatus,type,EMonoStatus,类型/分组,,0 idledungeonequipmentstatus,value_normal,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentstatus,value_rare,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentstatus,value_epic,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentstatus,value_legend,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonequipmentstatus,value_myth,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonplayerdefaultstat,Id,Key,数值主键,,0 idledungeonplayerdefaultstat,StringId,Key,字符串主键,,0 idledungeonplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0 idledungeonplayerdefaultstat,value,float,数值(单位按表),,0 idledungeonstageinfo,Id,Key,数值主键,stage와 동일,0 idledungeonstageinfo,StringId,Key,字符串主键,빠르다,0 idledungeonstageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,완-벽-하-죠,0 idledungeonstageinfo,stageConcept,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 idledungeonstageinfo,chapter,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터 별로 그룹 지어서 생성,0 idledungeonstageinfo,rewardId,int,奖励ID(按奖励类型解析),,0 idledungeonstageinfo,rewardCount,int,奖励数量,,0 infiniteboard,Id,Key,数值主键,,0 infiniteboard,StringId,Key,字符串主键,,0 infiniteboard,EInfinityDifficulty,EInfinityDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteconfig,Id,Key,数值主键,,0 infiniteconfig,StringId,Key,字符串主键,,0 infiniteconfig,playAssetId,int,入场资源ID,,0 infiniteconfig,playAssetCount,int,入场消耗数量,,0 infiniteconfig,excludeReward,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미포함 보상 ID,0 infiniteconfig,maxGold,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도별 최대 골드량,0 infiniteconfig,shopIncrease,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리,0 infinitemodefevertiles,Id,Key,数值主键,NewTile id와 일치,0 infinitemodefevertiles,StringId,Key,字符串主键,NewTile StringId와 일치,0 infinitemodefevertiles,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infinitemodefevertiles,isEnabled,bool,配置启用标志,,0 infinitemodefevertiles,weight,float,权重原值,,0 infiniteseason,Id,Key,数值主键,,0 infiniteseason,StringId,Key,字符串主键,,0 infiniteseason,season,int,赛季编号,,0 infiniteseason,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteseason,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteseason,bossProfile,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingamereward,Id,Key,数值主键,,0 ingamereward,StringId,Key,字符串主键,,0 ingamereward,when,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingamereward,targetStageRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,제로인덱스 int[0] <= x <= int[1],0 ingamereward,itemID,int[],道具ID,이 중에 하나 지급,0 ingamereward,stageMult,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingamereward,itemCount,int[],道具数量,,0 ingamereward,prob,float[],概率/权重原值(未归一化),획득 확률,0 ingameshopfixed,Id,Key,数值主键,,0 ingameshopfixed,StringId,Key,字符串主键,,0 ingameshopfixed,findKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 ingameshopfixed,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshopfixed,maxKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshopfixed,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshopfixed,desKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshopfixed,raidDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoplist,Id,Key,数值主键,,0 ingameshoplist,StringId,Key,字符串主键,,0 ingameshoplist,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoplist,itemID,int,道具ID,,31 ingameshoplist,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,고정 키는 동일 키 끼리 정렬하여 순서대로 구매할 수 있도록,66 ingameshoplist,fixedSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66 ingameshoplist,fixedSlot,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoplist,price,int,价格字段,,0 ingameshoplist,buyCount,int,限购数量,,0 ingameshoplist,isSubText,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoptag,Id,Key,数值主键,,0 ingameshoptag,StringId,Key,字符串主键,,0 ingameshoptag,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoptag,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoptag,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ingameshoptag,tagKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 installdata,Id,Key,数值主键,,0 installdata,StringId,Key,字符串主键,,0 installdata,isEnable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,isBig,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,tileTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,buildingIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,prob,float,概率/权重原值(未归一化),,0 installdata,buff,EInstallBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,buffDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 installdata,value,float,数值(单位按表),{A} 에 대체될 벨류값,0 interstitialexeptionregion,Id,Key,数值主键,,0 interstitialexeptionregion,StringId,Key,字符串主键,,0 interstitialexeptionregion,showDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,n일차 이후부터,0 interstitialexeptionregion,exeptionRegions,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"한국, 대만, 미국, 일본, 홍콩, 영국, 프랑스, 독일, 호주, 캐나다, 네덜란드 [참고]",0 item,Id,Key,数值主键,,0 item,StringId,Key,字符串主键,,0 item,ERewardType,ERewardType,奖励类型枚举,,68 item,refStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,263 item,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 item,itemDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 item,isStackable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 item,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,39 item,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,700 item,effectPriority,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 item,effectPrefab,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 item,previewPopup,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,741 item,customPreview,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,790 item,afterSelectGroup,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,743 item,selectCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤 아닐 시,770 item,useRandom,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤시 1개 제공,742 itemgroup,Id,Key,数值主键,,0 itemgroup,StringId,Key,字符串主键,코드에선 얘 참조,0 itemgroup,itemIds,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 itemgroup,itemCounts,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 itemgroup,weights,float[],权重数组,등장 가중치,4 itemgroup,sameItem,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤 아이템 n개를 동일한 아이템으로 주는 로직,0 itemsource,Id,Key,数值主键,아이템 획득처(숏컷),0 itemsource,StringId,Key,字符串主键,,0 itemsource,itemID,int[],道具ID,대상 아이템 Id,3 itemsource,itemGroup,ItemSourceGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동적 획득처 그룹(None=정적),0 itemsource,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이동 탭(-1 무시),0 itemsource,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,커스텀 탭/스테이지 번호,26 itemsource,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,열 뷰 이름,4 itemsource,moveParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,customKey 예비,19 itemsource,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,획득처 표시 키,0 itemsource,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아이콘 리소스명,0 itemsource,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,해금 영구키(빈 값이면 항상 노출),12 joker,Id,Key,数值主键,,0 joker,StringId,Key,字符串主键,,0 joker,isEnabled,bool,配置启用标志,,0 joker,EJokerGrade,EJokerGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 joker,EJokerEffect,EJokerEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 joker,effectValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6 joker,isGood,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 joker,weight,float,权重原值,,0 joker,ranges,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 범위 (-1이면 전범위) n <= loop <= m,0 joker,avoidEffects,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,59 joker,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 joker,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 joker,feedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 joker,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 lobbyticket,Id,Key,数值主键,,0 lobbyticket,StringId,Key,字符串主键,,0 lobbyticket,EAsset,EAsset,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 lobbyticket,ELobbyAsset,EAsset,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 lobbyticket,defaultValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 lobbyticket,boostValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 localpush,Id,Key,数值主键,,0 localpush,StringId,Key,字符串主键,,0 localpush,MailType,ELocalPushType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,중복 XXXXX,0 localpush,MailValue,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 localpush,TitleKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 키 값 중 랜덤으로 출력 ,0 localpush,TextKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 키 값 중 랜덤으로 출력,0 loopreward,Id,Key,数值主键,,0 loopreward,StringId,Key,字符串主键,레거시,0 loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 loopreward,itemID,int,道具ID,,1 loopreward,itemCount,int,道具数量,,1 loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mainequipmentscore,Id,Key,数值主键,,0 mainequipmentscore,StringId,Key,字符串主键,,0 mainequipmentscore,level,int,等级/阶段索引(具体语义按表),장비 등급,0 mainequipmentscore,score,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,치환 점수,0 modesortingorder,Id,Key,数值主键,,0 modesortingorder,StringId,Key,字符串主键,,0 modesortingorder,bannerName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 modesortingorder,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monstergroup,Id,Key,数值主键,,0 monstergroup,StringId,Key,字符串主键,,0 monstergroup,monsterIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monstergroup,EAttackTypes,EAttackType[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,125 monsterinfo,Id,Key,数值主键, ,0 monsterinfo,StringId,Key,字符串主键,,0 monsterinfo,prefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,89 monsterinfo,EBattleType,EBattleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,EAttackType,EAttackType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,range,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,moveSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,AttackPowerMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,HealthMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,DefenseMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,LifeStealMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,AttackSpeedMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,EvasionMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterinfo,AimMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterpassive,Id,Key,数值主键,,0 monsterpassive,StringId,Key,字符串主键,,0 monsterpassive,EMonsterPassive,EMonsterPassive,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterpassive,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterpassive,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterpassive,mainValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 monsterpassive,extraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,7 monsterpassive,stackCount,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,발동 횟수 카운트표기,1 monsterpassive,valueCount,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,총 수치 카운트표기,1 monsterpassive,suffixText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,끝 텍스트 표기 (단위 같은거),1 mount,Id,Key,数值主键,,0 mount,StringId,Key,字符串主键,,0 mount,mountTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,isEnabled,bool,配置启用标志,,0 mount,grade,EMonoMountGrade,品质枚举,,0 mount,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,refundItemId,int,溢出返还道具ID,초과 보유한 조각 반환,0 mount,refundItemCount,int,溢出返还数量,,0 mount,unlockPiece,int,解锁碎片数量,,0 mount,unlockDia,int,解锁钻石字段,,5 mount,unlockProductId,string,解锁商品键,[상품테이블],4 mount,atk,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,def,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,plusAtk,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,plusHealth,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,plusAim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,plusDef,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mount,passiveSkill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 그룹],0 mount,passiveSkillAni,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,빈칸일 시 현재 재생 중인 애니 유지,0 mountawaken,Id,Key,数值主键,,0 mountawaken,StringId,Key,字符串主键,,0 mountawaken,grade,EMonoMountGrade,品质枚举,,0 mountawaken,level,int,等级/阶段索引(具体语义按表),,0 mountawaken,piece,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 mountawaken,isOwnEffect,bool,持有效果标记,,0 mountawaken,baseStatus0,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24 mountawaken,value0,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24 mountawaken,baseStatus1,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36 mountawaken,value1,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36 mountawaken,passiveSkill1Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountawaken,passiveSkill2Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,8 mountawaken,passiveSkill3Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36 mounteventcount,Id,Key,数值主键,,0 mounteventcount,StringId,Key,字符串主键,,0 mounteventcount,season,int,赛季编号,혹시 시즌 구분 있을 수 있으니,9 mounteventcount,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mounteventcount,needCount,int,消耗数量,,0 mounteventcount,rewardId,int,奖励ID(按奖励类型解析),,0 mounteventcount,rewardCount,int,奖励数量,,0 mounteventseasonitem,Id,Key,数值主键,,0 mounteventseasonitem,StringId,Key,字符串主键,,0 mounteventseasonitem,seasonStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,연결되는 시즌,0 mounteventseasonitem,gachaResourceIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,뽑기권 아이템 (사라짐),0 mounteventseasonitem,gachaResourceTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mounteventseasonitem,gachaResourceDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mounteventseasonitem,gachaItemExchangeGoldValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"이벤트 종료 시, 골드 반환 값",0 mounteventseasonitem,exchangeResourceIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,일반 교환 아이템 (사라짐),0 mounteventseasonitem,exchangeResourceTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mounteventseasonitem,exchangeResourceDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mounteventseasonitem,exchangItemExchangeGoldValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"이벤트 종료 시, 골드 반환 값",0 mountlevel,Id,Key,数值主键,데이터 수식 검증,0 mountlevel,StringId,Key,字符串主键,결과 = 정상,0 mountlevel,level,int,等级/阶段索引(具体语义按表),,0 mountlevel,exp,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[탈 것 가루],1 mountlevel,isOwnEffect,bool,持有效果标记,레벨업 효과 적용 대상,0 mountlevel,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,100 mountlevel,RareValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100 mountlevel,EpicValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100 mountlevel,LegendValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100 mountlevel,MythValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100 mountskilldesc,Id,Key,数值主键,,0 mountskilldesc,StringId,Key,字符串主键,,0 mountskilldesc,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 이펙트 그룹],0 mountskilldesc,level,int,等级/阶段索引(具体语义按表),,0 mountskilldesc,desc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountskilldesc,value0,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{0} 텍스트 대체,2 mountskilldesc,value1,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{1} 텍스트 대체,29 mountskilldesc,value2,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{2} 텍스트 대체,44 mountskilleffectgroup,Id,Key,数值主键,,0 mountskilleffectgroup,StringId,Key,字符串主键,,0 mountskilleffectgroup,isMainSkill,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountskilleffectgroup,skillIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 mountskilleffectgroup,skillTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 mountskilleffectgroup,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountskilleffectgroup,minLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountskilleffectgroup,maxLevel,int,等级上限(负值语义需消费者),,0 mountskilleffectgroup,sfxKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11 mountskilleffectgroup,skillEffect,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 이펙트],0 mountskilleffectgroup,target,EMonoSkillTarget,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountskilleffectgroup,isResetActiveEventValueByBattle,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"전투 시, 스킬 발동 조건 초기화?",0 mountskilleffectgroup,activeEvent,EMonoActiveEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 mountskilleffectgroup,activeEventValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 mountskilleffectgroup,skillValue1,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,곱연산,1 mountskilleffectgroup,skillValue2,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,합연산,17 mountskilleffectgroup,duration,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 무한,12 mountskilleffectgroup,prob,float[],概率/权重原值(未归一化),,0 mountskilleffectgroup,stackLimit,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,17 newbiebuffconfig,Id,Key,数值主键,,0 newbiebuffconfig,StringId,Key,字符串主键,,0 newbiebuffconfig,buffTime,int,加成持续分钟(以注释为准),버프 지속시간 (분),0 newbiebuffconfig,additionalSpeed,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 배속%,0 newbiebuffconfig,rewardBuffPercent,int,额外奖励百分数,추가 보상 %,0 newbiebuffconfig,playSpeedBuffCount,int,加速次数,게임 배속 버프 판 수,0 newbiebuffconfig,rewardBuffCount,int,奖励加成次数,보상 배율 판 수,0 newbieguide,Id,Key,数值主键,,0 newbieguide,StringId,Key,字符串主键,임의 수정 절대 금지,0 newbieguide,rewardID,int,奖励ID(按奖励类型解析),,0 newbieguide,rewardCount,int,奖励数量,,0 newbieguide,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newbieguide,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newbieguide,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 newbieguide,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 newbieguide,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newbieguide,textKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newbieguide,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,Id,Key,数值主键,id수정 X,0 newtile,StringId,Key,字符串主键,ETileEvent와 동일한 값,0 newtile,isEnabled,bool,配置启用标志,자연생성 가능여부?,0 newtile,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,minStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최소 등장 스테이지,0 newtile,minLoop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최소 등장 루프(층),0 newtile,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14 newtile,maxCornerPerGame,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,한 게임에서 나올 수 있는 코너 타일의 최대 수,0 newtile,ETileTypeV2,ETileTypeV2,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,tileTagKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,tileTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,tileDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,howToPlayKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,44 newtile,tileImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 newtile,cardImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,55 newtile,cardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 outgamereward,Id,Key,数值主键,,0 outgamereward,StringId,Key,字符串主键,,0 outgamereward,when,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgamereward,itemID,int[],道具ID,이 중에 하나 지급,0 outgamereward,itemCount,int[],道具数量,,0 outgamereward,prob,float[],概率/权重原值(未归一化),획득 확률,0 outgametile,Id,Key,数值主键,,0 outgametile,StringId,Key,字符串主键,,0 outgametile,IsUse,bool,使用标志,3,0 outgametile,refNewTileId,string,关联局内newtile主键,[뉴타일 StringId],0 outgametile,grade,EMonoTileGrade,品质枚举,,0 outgametile,baseAdditionalStatus,float,基础附加属性,기본 스탯 모두 증가,0 outgametile,plusAdditionalStatus,float,附加属性增量,,0 outgametile,isPercent,bool,是否百分比标记(存储缩放需消费者),,0 outgametile,defaultEquip,bool,默认装备标记,8,0 outgametile,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값,0 outgametile,unlockStage,int,解锁阶段,제로인덱스 0 = 1스테이지,0 outgametile,skillUnlockLevel,int[],技能解锁等级,동일레벨의 경우 스킬 선택,0 outgametile,ETileSkill,ETileSkill[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileafkconfig,Id,Key,数值主键,,0 outgametileafkconfig,StringId,Key,字符串主键,,0 outgametileafkconfig,afkTime,int,每包累计时间(分钟),팩 1개 시간 (분),0 outgametileafkconfig,maxPackCount,int,最多累计包数,15시간 방치 가능,0 outgametileafkconfig,startAddPack,int,内容解锁初始包数,컨텐츠 해금 시 지급 팩 수,0 outgametileafkconfig,packList,int[],实际地块包ID数组,실제 타일 팩 지급 용,0 outgametileafkconfig,packAfkList,int[],挂机奖励用包ID数组,방치 보상 지급 용,0 outgametileafkconfig,probList,float[],概率/权重列表原值,,0 outgametileafkconfig,getMileage,int[],每类包里程数组,,0 outgametileafkconfig,needMileage,int,里程奖励需求,,0 outgametileafkconfig,mileageRewardId,int,里程奖励道具ID,,0 outgametileafkconfig,mileageRewardCount,int,里程奖励数量,,0 outgametileafkconfig,questGroupId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[그룹 퀘스트],0 outgametileresearch,Id,Key,数值主键,,0 outgametileresearch,StringId,Key,字符串主键,,0 outgametileresearch,totalUpgradeCount,int,总升级次数,,0 outgametileresearch,researchLevel,int,研究等级,연구 레벨,0 outgametileresearch,weaponPlusLevel,int,武器额外等级,,0 outgametileresearch,EMonoWeapon,EMonoWeapon,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 outgametileresearchexp,Id,Key,数值主键,,0 outgametileresearchexp,StringId,Key,字符串主键,,0 outgametileresearchexp,EMonoTileGrade,EMonoTileGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileresearchexp,level,int,等级/阶段索引(具体语义按表),,0 outgametileresearchexp,reward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileresearchstatus,Id,Key,数值主键,,0 outgametileresearchstatus,StringId,Key,字符串主键,,0 outgametileresearchstatus,needResearchLevel,int,研究等级需求,[연구 레벨],0 outgametileresearchstatus,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,해당 index 에 바라보는 행,0 outgametileresearchstatus,EMonoStatus,EMonoStatus,属性枚举,,0 outgametileresearchstatus,value,float,数值(单位按表),,0 outgametileresearchstatus,needCost,int,消耗字段(资源类别看消费者),,0 outgametileskill,Id,Key,数值主键,,0 outgametileskill,StringId,Key,字符串主键,,0 outgametileskill,refNewTileId,string,关联局内newtile主键,[뉴타일 StringId],0 outgametileskill,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileskill,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileskill,ETileSkill,ETileSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileskill,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 outgametileskill,skillIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passdata,Id,Key,数值主键,,0 passdata,StringId,Key,字符串主键,passID 와 동일,0 passdata,passID,string,通行证ID,,0 passdata,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passdata,xpIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passdata,dailyQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,QuestList의 퀘스트 갯수를 넘지말것! (쓰읍.. 뭔가 normalPass 말고는 이 퀘스트 구조를 못쓰는데..),0 passdata,weeklyQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passdata,challengeQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,3개 고정,0 passdata,dailyXP,int,每日经验,매일 주는 경험치,0 passdata,playMaxXP,int,每日游玩经验上限,플레이 시 얻을 수 있는 하루 최대 경험치,0 passdata,primiumPlayMaxXP,int,高级通行证游玩经验上限(原拼写),,0 passdata,dailyQuestRerollCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 리롤 가능 횟수,0 passdata,loopClearXP,int,每层通关经验,층 공략 당 얻는 경험치,0 passdata,savingXpPer,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프리미엄 시 추가로 저장되는 XP %,10 passquestlist,Id,Key,数值主键,,0 passquestlist,StringId,Key,字符串主键,,0 passquestlist,usePassID,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용하는 패스,0 passquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0 passquestlist,goalCount,int,目标次数,,0 passquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,35 passquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,35 passquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,35 passquestlist,xpCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passquestlist,rewardId,int,奖励ID(按奖励类型解析),,35 passquestlist,rewardCount,int,奖励数量,,35 passquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passrewarddata,Id,Key,数值主键,,0 passrewarddata,StringId,Key,字符串主键,,0 passrewarddata,passID,string,通行证ID,,0 passrewarddata,level,int,等级/阶段索引(具体语义按表),-1 은 반복,0 passrewarddata,repeatCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,292 passrewarddata,season,int,赛季编号,빈값 (0) 이면 공통 사용,215 passrewarddata,needXP,int,经验需求,다음 레벨 필요 경험치,0 passrewarddata,normalRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,35 passrewarddata,normalRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,35 passrewarddata,normalRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,25 passrewarddata,premiumRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,31 passrewarddata,premiumRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,31 passrewarddata,premiumRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,21 passrewarddata,premiumPlusRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,233 passrewarddata,premiumPlusRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,233 passrewarddata,premiumPlusRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,21 passseasondata,Id,Key,数值主键,,0 passseasondata,StringId,Key,字符串主键,,0 passseasondata,passID,string,通行证ID,,0 passseasondata,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,클리어 스테이지 (제로인덱스),0 passseasondata,season,int,赛季编号,-1 이면 유저 날짜 기준,0 passseasondata,isRepeat,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,반복성인가?,161 passseasondata,isEvent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passseasondata,isBeta,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 passseasondata,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,110 passseasondata,purchaseBlockTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 전 구매 불가 시간 (분),106 passseasondata,seasonStartDay,DateTime,赛季起日,utc 기준 00시,4 passseasondata,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌이 -1 이면 테이블의 DateTime 을 참조함,0 passseasondata,playEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,141 passseasondata,seasonEndDay,DateTime,赛季止日,utc 기준 00시,4 passseasondata,ticketChargeMode,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,0 => 시간당 충전 1 => 일일 리셋. 이건 왜 여기있지 potionBattleConfig 가 나을거 같은데,135 passseasondata,bannerPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,빈 값일 경우 프리팹에 박힌 이미지 사용,133 passseasondata,targetRankingStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹],0 passseasondata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],38 passseasondata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],110 passseasondata,GroupQuestKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[그룹 퀘스트 테이블],61 passseasondata,useGachaTypeKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 테이블],133 passseasondata,triggerKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[트리거 테이블] 로비 아이콘 및 연결 뷰 관리용. 기간은 seasonEndDay 자동으로 따라가기,61 permanentkeyremoveschedule,Id,Key,数值主键,,0 permanentkeyremoveschedule,StringId,Key,字符串主键,,0 permanentkeyremoveschedule,removeDate,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0 permanentkeyremoveschedule,targetKeyList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 pet,Id,Key,数值主键,,0 pet,StringId,Key,字符串主键,,0 pet,petTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,isEnabled,bool,配置启用标志,,0 pet,isRemake,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,grade,EMonoPetGrade,品质枚举,,0 pet,ifOwnAutoConvert,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보유 시 자동 변환,0 pet,convertItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,조각 1개당 변환량,0 pet,convertCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,subInfoStringKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,petDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,attackFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,ECoolTimeType,ECoolTimeType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,baseCoolTime,float,基础冷却,,0 pet,plusCoolTime,float,冷却增量,,0 pet,baseDamageValue,float,基础伤害字段,,0 pet,plusDamageValue,float,伤害增量,,0 pet,baseExtraValue,float,基础额外值,,1 pet,plusExtraVaue,float,额外值增量(原拼写),,1 pet,petRole,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0 pet,needGold,int[],所需金币(数组按原索引),,0 pet,unlockPrice,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,EMonoStatus,EMonoStatus,属性枚举,,0 pet,baseAdditionalStatus,float,基础附加属性,,0 pet,plusAdditionalStatus,float,附加属性增量,,0 pet,previewAnimationKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pet,appearKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 키,17 pet,appearDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 일,17 petgrowthdata,Id,Key,数值主键,,0 petgrowthdata,StringId,Key,字符串主键,,0 petgrowthdata,petId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 레벨 싱크용(이었는데 이제는 안씀),1 petgrowthdata,useItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 키우기 재화,0 petgrowthdata,useItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 키우기 재화,0 petgrowthdata,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0 petgrowthdata,seasonDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthdata,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0 petgrowthevent,Id,Key,数值主键,,0 petgrowthevent,StringId,Key,字符串主键,,0 petgrowthevent,eventId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthevent,eventKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이벤트 그룹 키,0 petgrowthevent,EPetGrowthEventType,EPetGrowthEventType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthevent,weight,float,权重原值,이벤트 등장 가중치,0 petgrowthevent,grade,int,品质枚举,연출용 등급,0 petgrowthevent,eventParams,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36 petgrowthevent,extraParams,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,46 petgrowthevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthevent,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthevent,encounterObjKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthevent,infoTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,18 petgrowthevent,infoDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,18 petgrowthevent,selectProb,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14 petgrowthevent,selectBubbleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26 petgrowthevent,selectTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14 petgrowthevent,selectSuccessTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26 petgrowthevent,selectFailTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26 petgrowthevent,rewardId,int[],奖励ID(按奖励类型解析),,14 petgrowthevent,rewardCount,int[],奖励数量,,14 petgrowthevent,rewardXp,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14 petgrowthlevel,Id,Key,数值主键,,0 petgrowthlevel,StringId,Key,字符串主键,,0 petgrowthlevel,eventKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이벤트 키,0 petgrowthlevel,level,int,等级/阶段索引(具体语义按表),,0 petgrowthlevel,repeatMaxCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24 petgrowthlevel,needXp,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petgrowthlevel,rewardId,int,奖励ID(按奖励类型解析),,2 petgrowthlevel,rewardCount,int,奖励数量,,2 petskill,Id,Key,数值主键,,0 petskill,StringId,Key,字符串主键,,0 petskill,petId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petskill,isUse,bool,使用标志,,0 petskill,skillUnlockLevel,int,技能解锁等级,,0 petskill,EPetSkill,EPetSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,중복 EPetSkill 은 override,0 petskill,skillValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petskill,subValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,103 petskill,extraValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,103 petskill,desckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 petskill,feedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,94 petskill,useBaseText,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 스킬 대사로 쓸지,61 petskill,notificationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,96 pigbank,Id,Key,数值主键,,0 pigbank,StringId,Key,字符串主键,,0 pigbank,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pigbank,startValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pigbank,endValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pigbank,winUpValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pigbank,loseUpValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 pigbank,purchaseAvailableMinutes,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,구매 가능한 시간(Minute),0 pigbank,cooldownMinutes,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시간 초과 시 쿨다운,0 playerdefaultstat,Id,Key,数值主键,,0 playerdefaultstat,StringId,Key,字符串主键,,0 playerdefaultstat,defaultStat,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinko,Id,Key,数值主键,,0 plinko,StringId,Key,字符串主键,,0 plinko,ratio,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinko,itemID,int,道具ID,,0 plinko,itemCount,int,道具数量,,0 plinkoad,Id,Key,数值主键,,0 plinkoad,StringId,Key,字符串主键,,0 plinkoad,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinkoad,description,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinkoad,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 plinkoad,adPreviewImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 plinkoad,maxADPerDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinkoad,buffSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinkoad,values,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 plinkolevel,Id,Key,数值主键,,0 plinkolevel,StringId,Key,字符串主键,,0 plinkolevel,maxBallCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 공 개수,0 plinkolevel,chargeSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,충전 시간,0 plinkolevel,adKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,광고 해금,0 plinkolevel,level,int,等级/阶段索引(具体语义按表),,0 potion,Id,Key,数值主键,,0 potion,StringId,Key,字符串主键,,0 potion,type,string,类型/分组,,0 potion,level,int,等级/阶段索引(具体语义按表),,0 potion,value,int,数值(单位按表),,0 potionaugment,Id,Key,数值主键,,0 potionaugment,StringId,Key,字符串主键,ePotionAugment 와 동일,0 potionaugment,isEnabled,bool,配置启用标志,,0 potionaugment,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionaugment,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionaugment,ePotionAugment,EPotionAugment,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionaugment,potionPrefixKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionaugment,textAniKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 potionaugment,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionaugment,valueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionaugment,valueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionbattlebonus,Id,Key,数值主键,,0 potionbattlebonus,StringId,Key,字符串主键,StringId 임의수정 금지,0 potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0 potionbattlebonus,value,float[],数值(单位按表),,2 potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4 potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10 potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 potionbattlebonuskey,Id,Key,数值主键,,0 potionbattlebonuskey,StringId,Key,字符串主键,,0 potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionbattleconfig,Id,Key,数值主键,,0 potionbattleconfig,StringId,Key,字符串主键,,0 potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0 potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 potionbattleconfig,maxTicketCount,int,门票上限,,0 potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0 potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0 prefixtitle,Id,Key,数值主键,,0 prefixtitle,StringId,Key,字符串主键,,0 prefixtitle,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,칭호 변경 창 에서 order 순서로 정렬됨,0 prefixtitle,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 prefixtitle,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 profile,Id,Key,数值主键,0번째는 기본 증정,0 profile,StringId,Key,字符串主键,,0 profile,isEnabled,bool,配置启用标志,,0 profile,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프로필 창 에서 order 순서로 정렬됨,0 profile,type,string,类型/分组,,0 profile,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 profile,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 profile,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 profileframe,Id,Key,数值主键,0번째는 기본 증정,0 profileframe,StringId,Key,字符串主键,,0 profileframe,isEnabled,bool,配置启用标志,,0 profileframe,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프로필 창 에서 order 순서로 정렬됨,0 profileframe,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 profileframe,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 profileframe,frameName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,Id,Key,数值主键,,0 promotioninfo,StringId,Key,字符串主键,,0 promotioninfo,startTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,endTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,EPromotionLocation,EPromotionLocation,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,promotionKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 promotioninfo,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 promotioninfo,prefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 promotioninfo,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 promotioninfo,customKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 questdata,Id,Key,数值主键,,0 questdata,StringId,Key,字符串主键,,0 questdata,questType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 questdata,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 questdata,useSubValue,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 questdata,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,47 questdata,ERewardType,ERewardType,奖励类型枚举,subValue {1} 의 참조 타입,47 questdata,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,0 questdata,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,44 questdata,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,9 qutoes,Id,Key,数值主键,,0 qutoes,StringId,Key,字符串主键,,0 qutoes,qutoeKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidaugmentoverride,Id,Key,数值主键,,0 raidaugmentoverride,StringId,Key,字符串主键,,0 raidaugmentoverride,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidaugmentoverride,itemID,int,道具ID,,5 raidaugmentoverride,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,20 raidaugmentoverride,count,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,지급 갯수,0 raidaugmentoverride,overrideValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,Augment 와 Potion 타입의 value 를 덮어쓰는 용의 변수. -1 이면 기본 값 사용,5 raidaugmentoverride,overrideExtraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5 raidboard,Id,Key,数值主键,,0 raidboard,StringId,Key,字符串主键,,0 raidboard,bossKillCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 횟수,0 raidboard,killScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 점수,0 raidboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레이드 모드에서는 해당 스탯이 그대로 상대 몬스터에게 적용,0 raidboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidconfig,Id,Key,数值主键,,0 raidconfig,StringId,Key,字符串主键,,0 raidconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,타겟 시즌 (없을 시 최상단 값 사용),0 raidconfig,startTicketCount,int,初始门票数,,0 raidconfig,maxTicketCount,int,门票上限,,0 raidconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0 raidconfig,playAssetId,int,入场资源ID,,0 raidconfig,playAssetCount,int,入场消耗数量,,0 raidhighscorereward,Id,Key,数值主键,,0 raidhighscorereward,StringId,Key,字符串主键,,0 raidhighscorereward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0 raidhighscorereward,season,int,赛季编号,[시즌 정보],0 raidhighscorereward,highScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidhighscorereward,rewardId,int[],奖励ID(按奖励类型解析),,0 raidhighscorereward,rewardCount,int[],奖励数量,,0 raidreward,Id,Key,数值主键,,0 raidreward,StringId,Key,字符串主键,,0 raidreward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0 raidreward,season,int,赛季编号,[시즌 정보],0 raidreward,minScore,int,分数下界,minScore <= score <= maxScore,0 raidreward,maxScore,int,分数上界,,0 raidreward,rewardId,int[],奖励ID(按奖励类型解析),,0 raidreward,rewardCount,int[],奖励数量,,0 raidseasonpetlist,Id,Key,数值主键,,0 raidseasonpetlist,StringId,Key,字符串主键,,0 raidseasonpetlist,season,int,赛季编号,[시즌 정보],0 raidseasonpetlist,deckIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidseasonpetlist,petId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidseasonpetlist,trialLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체험판 레벨,0 raidseasonpreset,Id,Key,数值主键,,0 raidseasonpreset,StringId,Key,字符串主键,,0 raidseasonpreset,season,int,赛季编号,[시즌 정보],0 raidseasonpreset,bonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidseasonpreset,overrideAugmentIdList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드용 증강 정보],0 raidseasonpreset,presetTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidtier,Id,Key,数值主键,,0 raidtier,StringId,Key,字符串主键,,0 raidtier,visualText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidtier,bgIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 raidtier,smallIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankbasedata,Id,Key,数值主键,,0 rankbasedata,StringId,Key,字符串主键,gameMode 와 동일,0 rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0 rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0 rankingdata,Id,Key,数值主键,,0 rankingdata,StringId,Key,字符串主键,,0 rankingdata,isSeasonRanking,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankingdata,isAutoSeason,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankingdata,rankDivideQaDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,rankDevSeason랑 rankDevKey 는 rankDivideDay 배열 갯수보다 1 크게 작성 각 rankSeason은 운영툴 랭킹 시즌 정보 참조함,64 rankingdata,rankQaSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6 rankingdata,rankQaKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 rankingdata,rankDivideDevDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,64 rankingdata,rankDevSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6 rankingdata,rankDevKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 rankingdata,rankDivideProdDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,64 rankingdata,rankProdSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6 rankingdata,rankProdKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 rankingreferencedata,Id,Key,数值主键,,0 rankingreferencedata,StringId,Key,字符串主键,,0 rankingreferencedata,RankKey,ERankKey,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankingreferencedata,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참조할 타입 종류,0 rankingreferencedata,referenceKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참조 StringId,0 rankingrewarddata,Id,Key,数值主键,,0 rankingrewarddata,StringId,Key,字符串主键,,0 rankingrewarddata,rankingDataKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 데이터 StringId],0 rankingrewarddata,imageKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankingrewarddata,minRank,int,名次区间下界,,0 rankingrewarddata,maxRank,int,名次区间上界,,0 rankingrewarddata,rewardId,int[],奖励ID(按奖励类型解析),,0 rankingrewarddata,rewardCount,int[],奖励数量,,0 rankmmradjust,Id,Key,数值主键,,0 rankmmradjust,StringId,Key,字符串主键,gameMode 와 동일,0 rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0 rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0 rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0 rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0 rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0 rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0 ranktier,Id,Key,数值主键,,0 ranktier,StringId,Key,字符串主键,,0 ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0 ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0 ranktier,maxMMR,float,MMR上界,-1 은 무한대,0 ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0 ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0 ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0 ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relaypackagedata,Id,Key,数值主键,,0 relaypackagedata,StringId,Key,字符串主键,,0 relaypackagedata,relayPackageId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relaypackagedata,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relaypackagedata,isFree,bool,免费标记,,0 relaypackagedata,freeItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3 relaypackagedata,freeItemCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3 relaypackagedata,productKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,58 relic,Id,Key,数值主键,,0 relic,StringId,Key,字符串主键,,0 relic,relicTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relic,relicSubTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 relic,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relic,slotNum,int,槽位编号,,0 relic,isMaterial,bool,材料标记,,16 relic,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4 relic,statusValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레벨별로 증가되는 수치,4 relic,isPercent,bool,是否百分比标记(存储缩放需消费者),% 수치인가?,4 relic,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4 relic,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4 relic,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4 relicdata,Id,Key,数值主键,,0 relicdata,StringId,Key,字符串主键,,0 relicdata,level,int,等级/阶段索引(具体语义按表),,0 relicdata,starCount,int,星数,,0 relicdata,grade,EMonoRelicGrade,品质枚举,,0 relicdata,materialLevel,int,合成材料等级,합성 필요 재료,6 relicdata,materialCount,int,合成材料数量字段,,6 relicdata,sameGradeAnyRelicCount,int,同品质任意遗物材料数量,별 등급 있는 건 재료 불가,5 roulettedata,Id,Key,数值主键,,0 roulettedata,StringId,Key,字符串主键,,0 roulettedata,rouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 roulettedata,itemID,int,道具ID,,0 roulettedata,itemCount,int,道具数量,,0 roulettedata,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0 roulettedata,weight,float,权重原值,룰렛 범위 비율,0 seasonevent,Id,Key,数值主键,,0 seasonevent,StringId,Key,字符串主键,,0 seasonevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasonevent,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0 seasonevent,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasonevent,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0 seasonevent,exchangeEndDay,DateTime,兑换截止日,교환 상점 종료 날짜 이벤트UI 사라지는 날,0 seasonevent,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0 seasonevent,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,여기는 PROD용,0 seasonevent,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0 seasonevent,prodExchangeEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 상점 종료 날짜 이벤트UI 사라지는 날,0 seasonevent,seasonIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 아이콘,0 seasonevent,openViewName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 뷰,0 seasonevent,openTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 오픈 시 텍스트,0 seasonevent,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,출석체크 [출쳌 테이블],3 seasonevent,ingameRouletteIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 용 [룰렛 테이블],0 seasonevent,ingameRouletteCornerIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasonevent,ingameRouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasonevent,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],3 seasonevent,exchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],3 seasonevent,minigameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 [테이블],0 seasonevent,firstRewardId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3 seasonevent,firstRewardCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3 seasoneventminigamedata,Id,Key,数值主键,,0 seasoneventminigamedata,StringId,Key,字符串主键,,0 seasoneventminigamedata,gamePackIndex,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,활성화 하는 게임 인덱스,0 seasoneventminigamedata,defaultGameItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 시작 시 최초 지급 재화량,0 seasoneventminigamedata,gameItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 드랍,0 seasoneventminigamedata,playItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,게임용 재화,0 seasoneventminigamedata,playItemUseCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1회 게임에 사용하는 비용,0 seasoneventminigamedata,exchangeItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 보상 상품 교환용 재화,0 seasoneventminigamedata,targetRankingStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 테이블],0 seasoneventminigamedata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],0 seasoneventminigamedata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],0 seasoneventroulette,Id,Key,数值主键,,0 seasoneventroulette,StringId,Key,字符串主键,,0 seasoneventroulette,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasoneventroulette,reward,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasoneventroulette,rewardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasoneventroulette,rewardValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasoneventroulette,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0 seasoneventroulette,weight,float,权重原值,룰렛 범위 비율,0 seasoneventroulette,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasoneventroulette,itemDesckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasonquestlist,Id,Key,数值主键,,0 seasonquestlist,StringId,Key,字符串主键,,0 seasonquestlist,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 키,0 seasonquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0 seasonquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 seasonquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,0 seasonquestlist,goalCount,int[],目标次数,,0 seasonquestlist,relativePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이건 연관된 패스에 경험치 주는 것,66 seasonquestlist,xpAmount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66 seasonquestlist,rewardId,int[],奖励ID(按奖励类型解析),반복 보상의 형태로 배열 갯수 동일하게,10 seasonquestlist,rewardCount,int[],奖励数量,,10 seasonquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,Id,Key,数值主键,,0 shopproductlist,StringId,Key,字符串主键,,0 shopproductlist,textValue,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,343 shopproductlist,worth,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,productGroup,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,productTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,BuyPrice,float,包内购买价格字段,,0 shopproductlist,Dollar,float,包内美元价格字段,,0 shopproductlist,AppleProductId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,GoogleProductId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,ProductTypeStr,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,ECostType,CostType,消费类型枚举,,0 shopproductlist,buyCount,int,限购数量,,190 shopproductlist,buyResetCooldown,ETimeType,限购重置周期,,244 shopproductlist,ItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,ItemValue,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,dailyItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,dailyItemValue,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 shopproductlist,dailyObtainDay,int,每日奖励持续天数,,0 skilleffect,Id,Key,数值主键,,0 skilleffect,StringId,Key,字符串主键,,0 skilleffect,skillType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skilleffect,skillEffect,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,바뀌면 안됨..! 코드에서 이거 찾음,0 skilleffect,EDamageType,EDamageType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9 skilleffect,noti,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skilleffect,isStack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skilleffect,buffIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5 skilleffect,effectPrefab,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,8 skilleffect,effectSfx,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11 skin,Id,Key,数值主键,unequip이 0,0 skin,StringId,Key,字符串主键,item 시트,0 skin,isEnabled,bool,配置启用标志,,0 skin,EEquipmentSlot,EEquipmentSlot,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,animationType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,무기만 해당,0 skin,additionalStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,maxSetCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,setName_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이 값이 같아야 세트로 인정,0 skin,setName_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 skin,setAdditionalValueList,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1/2/3/4 시너지,0 slotupgrade,Id,Key,数值主键,,0 slotupgrade,StringId,Key,字符串主键,,0 slotupgrade,slotNum,int,槽位编号,,0 slotupgrade,level,int,等级/阶段索引(具体语义按表),,0 slotupgrade,needItemID,int,消耗道具ID,,0 slotupgrade,needCount,int,消耗数量,다음 레벨로 가는데 필요한 재화량,0 slotupgrade,needGold,int,所需金币(数组按原索引),,0 slotupgrade,specialKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,344 slotupgrade,specialValue,float,特殊数值,,344 slotupgrade,upgradeValue,float,升级增量字段,,0 slotupgrade,slotImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 slotupgradekey,Id,Key,数值主键,,0 slotupgradekey,StringId,Key,字符串主键,,0 slotupgradekey,status,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 slotupgradekey,mainStatSlot,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 slotupgradekey,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 slotupgradekey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 slotupgradekey,cardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 spitoeventdailyreward,Id,Key,数值主键,,0 spitoeventdailyreward,StringId,Key,字符串主键,,0 spitoeventdailyreward,day,int,日序/星期枚举(按表),,0 spitoeventdailyreward,rewardID,int,奖励ID(按奖励类型解析),,0 spitoeventdailyreward,rewardCount,int,奖励数量,,0 spitoeventreward,Id,Key,数值主键,,0 spitoeventreward,StringId,Key,字符串主键,0일차는 default,0 spitoeventreward,itemIDList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 spitoeventreward,itemCountList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 spitoeventreward,percent,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,Id,Key,数值主键,용사의 별이 이 값 참조함,0 stageinfo,StringId,Key,字符串主键,미사용,0 stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0 stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0 stageinfo,isEnabled,bool,配置启用标志,,0 stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13 stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11 stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11 stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0 stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0 stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33 stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0 stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0 stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9 stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33 stagerewardinfo,Id,Key,数值主键,,0 stagerewardinfo,StringId,Key,字符串主键,,0 stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0 stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53 stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53 stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106 stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0 stagerewardinfo,rewardCount,int[],奖励数量,,0 starchallenge,Id,Key,数值主键,,0 starchallenge,StringId,Key,字符串主键,,0 starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallenge,value,int,数值(单位按表),,0 starchallengereward,Id,Key,数值主键,,0 starchallengereward,StringId,Key,字符串主键,,0 starchallengereward,starCount,int,星数,,0 starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201 starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201 statusanvillist,Id,Key,数值主键,,0 statusanvillist,playModes,EPlayMode[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,콘텐츠 타입!,0 statusanvillist,StringId,Key,字符串主键,,0 statusanvillist,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 statusanvillist,weight,float,权重原值,,0 statusanvillist,EMonoStatus,EMonoStatus,属性枚举,,0 statusanvillist,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 statusanvillist,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 superballschedule,Id,Key,数值主键,,0 superballschedule,StringId,Key,字符串主键,,0 superballschedule,rewardPerParticipant,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참여 당 증가 보상량 범위,0 superballschedule,startReward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 superballschedule,RewardPercent,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"1등, 2등, 3등 보상 비율",0 superballschedule,season,int,赛季编号,,0 superballschedule,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 superballschedule,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,0 superballschedule,superBallStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0 superballschedule,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 superballschedule,superBallEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0 superballschedule,countingTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,집계 시간 (분),0 superballschedule,gachaType,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 타입],0 superballschedule,targetItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이미지 출력용 item ID,0 textgroup,Id,Key,数值主键,,0 textgroup,StringId,Key,字符串主键,,0 textgroup,textType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 textgroup,num,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 textgroup,textKey0,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 textgroup,textKey1,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,츤데레,175 textgroup,textKey2,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,플러팅,175 textgroup,textKey3,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,따뜻함,175 tilebuff,Id,Key,数值主键,id수정 X,0 tilebuff,StringId,Key,字符串主键,,0 tilebuff,ETileBuff,ETileBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tilebuff,tagTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tilebuff,tagDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tilebuff,resourceType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tilebuff,isFullSprite,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 tilebuff,buffSpriteResourcePath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 tilebuff,value,int[],数值(单位按表),,1 tilebuff,colorCode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 triggerinfo,Id,Key,数值主键,,0 triggerinfo,StringId,Key,字符串主键,,0 triggerinfo,ProductKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ShopProductList에 있는 stringId,26 triggerinfo,subCountryCode,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,대체 상품 판매 국가코드 [참고],225 triggerinfo,subProductKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,대체 상품 stringId,225 triggerinfo,hideWhenBuy,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 목록을 모두 사면 패키지 미노출,224 triggerinfo,defaultMaxBuyCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 최대 구매 횟수,26 triggerinfo,resetPeriodAtTrigger,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 안된 상태에서 트리거 시 만료시간 초기화 여부,0 triggerinfo,TriggerAddBuyCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 시 추가 구매 횟수,225 triggerinfo,canRetrigger,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 혹은 품절 후 트리거 재사용 여부,0 triggerinfo,onlyPeriod,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,재트리거 여부 오직 만료만,0 triggerinfo,RetriggerCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 후 트리거 재사용 횟수,171 triggerinfo,RetriggerMinute,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 만료 후 조건 체크 쿨타임,195 triggerinfo,IconViewStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,220 triggerinfo,IconViewLoop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,220 triggerinfo,isPlayCheck,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,한판 플레이 한 것 여부 체크,0 triggerinfo,TriggerType,TriggerType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 triggerinfo,startTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이상,216 triggerinfo,endTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이하,216 triggerinfo,useEndTime,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,endTime에 만료,209 triggerinfo,GoalString,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,80 triggerinfo,GoalValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,65 triggerinfo,GoalValue2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,214 triggerinfo,useUtcDayTime,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc00시 기준 일자로 쓰기,209 triggerinfo,PeriodTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,0이면 무제한,9 triggerinfo,ReopenCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 후 재오픈 횟수,0 triggerinfo,ReopenMinute,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 triggerinfo,PopupAutoOpen,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 시 자동 뷰 오픈 여부,0 triggerinfo,UnlockNotice,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,로비 아이콘 등장 시 노티,0 triggerinfo,UnlockStringKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,노티에 쓸 스트링,223 triggerinfo,RightIcon,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,로비 아이콘 좌우 결정,0 triggerinfo,OpenViewObjName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,56 triggerinfo,MainPageIconPrefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이거 있으면 로비에 아이콘 나옴,198 triggerinfo,ETriggerBannerLocation,ETriggerBannerLocation,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,상품 배너 표기 위치,135 triggerinfo,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,정렬값,154 triggerinfo,isFoldVisible,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,탭 접어도 보일 지,0 triggerinfo,ActivePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 ID,221 triggerinfo,ReddotPassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레드닷 체크용 패스ID 연결,220 triggerinfo,ShopBannerPrefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이거 있으면 상점 or 스페셜 상점에 나옴,44 triggerinfo,IsUse,bool,使用标志,,0 tutorial,Id,Key,数值主键,,0 tutorial,StringId,Key,字符串主键,stringId를 맘대로 바꾸면 안됩니다!,0 tutorial,ETutorial,ETutorial,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,funnel_id,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,funnel_name,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,clearAllUIs,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,awaitBeforeTutorial,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,awaitAfterTutorial,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,unlockContentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,isFade,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,isBlockRaycast,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,talkAText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,71 tutorial,talkBText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,144 tutorial,unmaskSizeX,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33 tutorial,unmaskSizeY,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33 tutorial,unmaskPositionID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,102 tutorial,isPhasePassedByTouch,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 tutorial,isGuideArrow,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weapondrop,Id,Key,数值主键,,0 weapondrop,StringId,Key,字符串主键,,0 weapondrop,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weapondrop,WeaponName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weapondrop,EMonoWeapon,EMonoWeapon,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,Id,Key,数值主键,,0 weaponstatus,StringId,Key,字符串主键,,0 weaponstatus,EMonoStatus,EMonoStatus,属性枚举,,0 weaponstatus,statusTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,refStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9 weaponstatus,statType,EstatusType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,baseValue,float[],基础值,,0 weaponstatus,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,isFloat,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,isStaticAbility,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,확률성 고정 능력인지,0 weaponstatus,miniIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,combatPowerMultiplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,subText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,autoEquipWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weaponstatus,autoEquipDefaultOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,Id,Key,数值主键,,0 weekdungeonboard,StringId,Key,字符串主键,,0 weekdungeonboard,EDayOfWeekDifficulty,EDayOfWeekDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 weekdungeonboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0