表,Id,StringId,源字段,文本键,原作中文,来源
equipment,100,outgame_weapon_spear_01,equipmentTitle,equipment_title_outgame_weapon_spear_01,骑士团长矛,原作本地化/zh-cn
equipment,100,outgame_weapon_spear_01,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,101,outgame_weapon_spear_02,equipmentTitle,equipment_title_outgame_weapon_spear_02,暗影长矛,原作本地化/zh-cn
equipment,101,outgame_weapon_spear_02,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,102,outgame_weapon_sword_01,equipmentTitle,equipment_title_outgame_weapon_sword_01,烈火之剑,原作本地化/zh-cn
equipment,102,outgame_weapon_sword_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,103,outgame_weapon_sword_02,equipmentTitle,equipment_title_outgame_weapon_sword_02,冒险者之剑,原作本地化/zh-cn
equipment,103,outgame_weapon_sword_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,104,outgame_weapon_axe_01,equipmentTitle,equipment_title_outgame_weapon_axe_01,狂战士斧头,原作本地化/zh-cn
equipment,104,outgame_weapon_axe_01,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,105,outgame_weapon_axe_02,equipmentTitle,equipment_title_outgame_weapon_axe_02,復仇者斧头,原作本地化/zh-cn
equipment,105,outgame_weapon_axe_02,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,106,outgame_helmet_hood_01,equipmentTitle,equipment_title_outgame_helmet_hood_01,刺客帽兜,原作本地化/zh-cn
equipment,106,outgame_helmet_hood_01,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
equipment,107,outgame_helmet_hood_02,equipmentTitle,equipment_title_outgame_helmet_hood_02,朝圣者帽兜,原作本地化/zh-cn
equipment,107,outgame_helmet_hood_02,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
equipment,108,outgame_helmet_mask_01,equipmentTitle,equipment_title_outgame_helmet_mask_01,瘟疫医师面具,原作本地化/zh-cn
equipment,108,outgame_helmet_mask_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,109,outgame_helmet_mask_02,equipmentTitle,equipment_title_outgame_helmet_mask_02,仪式面具,原作本地化/zh-cn
equipment,109,outgame_helmet_mask_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,110,outgame_helmet_headgear_01,equipmentTitle,equipment_title_outgame_helmet_headgear_01,弓箭手头盔,原作本地化/zh-cn
equipment,110,outgame_helmet_headgear_01,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,111,outgame_helmet_headgear_02,equipmentTitle,equipment_title_outgame_helmet_headgear_02,冒险者头盔,原作本地化/zh-cn
equipment,111,outgame_helmet_headgear_02,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,112,outgame_armor_robe_01,equipmentTitle,equipment_title_outgame_armor_robe_01,盗贼长袍,原作本地化/zh-cn
equipment,112,outgame_armor_robe_01,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
equipment,113,outgame_armor_robe_02,equipmentTitle,equipment_title_outgame_armor_robe_02,召唤长袍,原作本地化/zh-cn
equipment,113,outgame_armor_robe_02,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
equipment,114,outgame_armor_leather_01,equipmentTitle,equipment_title_outgame_armor_leather_01,商人皮革盔甲,原作本地化/zh-cn
equipment,114,outgame_armor_leather_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,115,outgame_armor_leather_02,equipmentTitle,equipment_title_outgame_armor_leather_02,棕熊皮革盔甲,原作本地化/zh-cn
equipment,115,outgame_armor_leather_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,116,outgame_armor_metal_01,equipmentTitle,equipment_title_outgame_armor_metal_01,冒险者盔甲,原作本地化/zh-cn
equipment,116,outgame_armor_metal_01,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,117,outgame_armor_metal_02,equipmentTitle,equipment_title_outgame_armor_metal_02,誓约盔甲,原作本地化/zh-cn
equipment,117,outgame_armor_metal_02,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,118,outgame_shield_small_01,equipmentTitle,equipment_title_outgame_shield_small_01,冒险者小型盾牌,原作本地化/zh-cn
equipment,118,outgame_shield_small_01,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
equipment,119,outgame_shield_small_02,equipmentTitle,equipment_title_outgame_shield_small_02,生鏽小型盾牌,原作本地化/zh-cn
equipment,119,outgame_shield_small_02,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
equipment,120,outgame_shield_middle_01,equipmentTitle,equipment_title_outgame_shield_middle_01,吸血尖刺中型盾牌,原作本地化/zh-cn
equipment,120,outgame_shield_middle_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,121,outgame_shield_middle_02,equipmentTitle,equipment_title_outgame_shield_middle_02,罪犯中型盾牌,原作本地化/zh-cn
equipment,121,outgame_shield_middle_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,122,outgame_shield_large_01,equipmentTitle,equipment_title_outgame_shield_large_01,骑士团大型盾牌,原作本地化/zh-cn
equipment,122,outgame_shield_large_01,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
equipment,123,outgame_shield_large_02,equipmentTitle,equipment_title_outgame_shield_large_02,布穀大型盾牌,原作本地化/zh-cn
equipment,123,outgame_shield_large_02,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
equipment,124,outgame_armor_metal_03,equipmentTitle,Elevens,Elevens的荆棘盔甲,原作本地化/zh-cn
equipment,124,outgame_armor_metal_03,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,125,outgame_weapon_axe_03,equipmentTitle,equipment_title_outgame_weapon_axe_03,灵魂收割者的斧头,原作本地化/zh-cn
equipment,125,outgame_weapon_axe_03,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,126,outgame_helmet_headgear_03,equipmentTitle,equipment_title_outgame_helmet_headgear_03,Leonax的头盔,原作本地化/zh-cn
equipment,126,outgame_helmet_headgear_03,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,127,outgame_armor_metal_04,equipmentTitle,equipment_title_outgame_armor_metal_04,守护者盔甲,原作本地化/zh-cn
equipment,127,outgame_armor_metal_04,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,128,outgame_helmet_headgear_04,equipmentTitle,equipment_title_outgame_helmet_headgear_04,王室头盔,原作本地化/zh-cn
equipment,128,outgame_helmet_headgear_04,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,129,outgame_weapon_spear_03,equipmentTitle,equipment_title_outgame_weapon_spear_03,命运之矛,原作本地化/zh-cn
equipment,129,outgame_weapon_spear_03,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,130,outgame_weapon_axe_04,equipmentTitle,equipment_title_outgame_weapon_axe_04,巨神兵斧头,原作本地化/zh-cn
equipment,130,outgame_weapon_axe_04,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,500,weapon_material,equipmentTitle,equipment_title_weapon_material,武器装备合成材料,原作本地化/zh-cn
equipment,501,helmet_material,equipmentTitle,equipment_title_helmet_material,帽子装备合成材料,原作本地化/zh-cn
equipment,502,shield_material,equipmentTitle,equipment_title_shield_material,盾牌装备合成材料,原作本地化/zh-cn
equipment,503,armor_material,equipmentTitle,equipment_title_armor_material,衣服装备合成材料,原作本地化/zh-cn
equipmenttype,100,sword,typeTitleKey,sword_type_title_key,刀剑,原作本地化/zh-cn
equipmenttype,100,sword,typeDescKey,sword_type_desc_key,攻击力与攻击速度达到平衡。,原作本地化/zh-cn
equipmenttype,101,axe,typeTitleKey,axe_type_title_key,斧头,原作本地化/zh-cn
equipmenttype,101,axe,typeDescKey,axe_type_desc_key,攻击力强,但攻击速度慢。,原作本地化/zh-cn
equipmenttype,102,spear,typeTitleKey,spear_type_title_key,长矛,原作本地化/zh-cn
equipmenttype,102,spear,typeDescKey,spear_type_desc_key,攻击力弱,但攻击速度快。,原作本地化/zh-cn
equipmenttype,103,mask,typeTitleKey,mask_type_title_key,面具,原作本地化/zh-cn
equipmenttype,103,mask,typeDescKey,mask_type_desc_key,命中率与暴击率达到平衡。,原作本地化/zh-cn
equipmenttype,104,helmet,typeTitleKey,helmet_type_title_key,头盔,原作本地化/zh-cn
equipmenttype,104,helmet,typeDescKey,helmet_type_desc_key,命中率高,但暴击率低。,原作本地化/zh-cn
equipmenttype,105,hood,typeTitleKey,hood_type_title_key,帽兜,原作本地化/zh-cn
equipmenttype,105,hood,typeDescKey,hood_type_desc_key,命中率低,但暴击率高。,原作本地化/zh-cn
equipmenttype,106,middle_shield,typeTitleKey,middle_shield_type_title_key,中型盾牌,原作本地化/zh-cn
equipmenttype,106,middle_shield,typeDescKey,middle_shield_type_desc_key,防禦力与反击机率达到平衡。,原作本地化/zh-cn
equipmenttype,107,large_shield,typeTitleKey,large_shield_type_title_key,大型盾牌,原作本地化/zh-cn
equipmenttype,107,large_shield,typeDescKey,large_shield_type_desc_key,防禦力高,但反击机率低。,原作本地化/zh-cn
equipmenttype,108,small_shield,typeTitleKey,small_shield_type_title_key,小型盾牌,原作本地化/zh-cn
equipmenttype,108,small_shield,typeDescKey,small_shield_type_desc_key,防禦力低,但反击机率高。,原作本地化/zh-cn
equipmenttype,109,leather,typeTitleKey,leather_type_title_key,皮革盔甲,原作本地化/zh-cn
equipmenttype,109,leather,typeDescKey,leather_type_desc_key,生命值与迴避机率达到平衡。,原作本地化/zh-cn
equipmenttype,110,plate,typeTitleKey,plate_type_title_key,盔甲,原作本地化/zh-cn
equipmenttype,110,plate,typeDescKey,plate_type_desc_key,生命值高,但迴避机率低。,原作本地化/zh-cn
equipmenttype,111,robe,typeTitleKey,robe_type_title_key,长袍,原作本地化/zh-cn
equipmenttype,111,robe,typeDescKey,robe_type_desc_key,生命值低,但迴避机率高。,原作本地化/zh-cn
equipskill,100,DoubleAttack,skillDesc,relic_desc_DoubleAttack,双倍时,以攻击力{0}%攻击敌人,原作本地化/zh-cn
equipskill,100,DoubleAttack,feedbackDesKey,DoubleAttack_feedBackKey,双倍:敌人整体攻击,原作本地化/zh-cn
equipskill,101,DoubleAttackEnforce,skillDesc,relic_desc_DoubleAttackEnforce,双倍时,骰点等比额外攻击,原作本地化/zh-cn
equipskill,102,DoubleFreeze,skillDesc,relic_desc_DoubleFreeze,双倍时,持续{0}秒冰冻敌人,原作本地化/zh-cn
equipskill,102,DoubleFreeze,feedbackDesKey,DoubleFreeze_feedBackKey,双倍:敌人整体冰冻,原作本地化/zh-cn
equipskill,103,DoubleFreezeEnforce,skillDesc,relic_desc_DoubleFreezeEnforce,冰冻时间增加{0}秒,原作本地化/zh-cn
equipskill,104,FreezeSmite,skillDesc,relic_desc_FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,原作本地化/zh-cn
equipskill,105,DoubleAspdUp,skillDesc,relic_desc_DoubleAspdUp,双倍时,攻击速度增加{0}%,原作本地化/zh-cn
equipskill,105,DoubleAspdUp,feedbackDesKey,DoubleAspdUp_feedBackKey,双倍:攻击速度增加,原作本地化/zh-cn
equipskill,106,DoubleShield,skillDesc,relic_desc_DoubleShield,双倍时,以{0}%机率获得防护罩,原作本地化/zh-cn
equipskill,106,DoubleShield,feedbackDesKey,DoubleShield_feedBackKey,双倍:获得防护罩,原作本地化/zh-cn
equipskill,107,ShieldBomb,skillDesc,relic_desc_ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,原作本地化/zh-cn
equipskill,107,ShieldBomb,feedbackDesKey,ShieldBomb_feedBackKey,防护罩爆炸,原作本地化/zh-cn
equipskill,108,DoubleExecute,skillDesc,relic_desc_DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
equipskill,108,DoubleExecute,feedbackDesKey,DoubleExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
equipskill,109,DoubleBonusStat,skillDesc,relic_desc_DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,原作本地化/zh-cn
equipskill,109,DoubleBonusStat,feedbackDesKey,DoubleBonusStat_feedBackKey,双倍:{0}+{1}%,原作本地化/zh-cn
equipskill,200,PetStartAttack,skillDesc,relic_desc_PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,原作本地化/zh-cn
equipskill,200,PetStartAttack,feedbackDesKey,PetStartAttack_feedBackKey,宠物立即攻击:{0},原作本地化/zh-cn
equipskill,201,PetCooldownReduce,skillDesc,relic_desc_PetCooldownReduce,宠物冷却时间减少{0}%,原作本地化/zh-cn
equipskill,201,PetCooldownReduce,feedbackDesKey,PetCooldownReduce_feedBackKey,宠物冷却时间减少,原作本地化/zh-cn
equipskill,300,PointLoopInterest,skillDesc,relic_desc_PointLoopInterest,每一楼层获得{0}%点数利息(最多10),原作本地化/zh-cn
equipskill,300,PointLoopInterest,feedbackDesKey,PointLoopInterest_feedBackKey,点数利息:{0},原作本地化/zh-cn
equipskill,301,PointLoopInterestEnforce,skillDesc,relic_desc_PointLoopInterestEnforce,利息利率增加{0}%,原作本地化/zh-cn
equipskill,302,PointBigHousePlus,skillDesc,relic_desc_PointBigHousePlus,建设城堡时,额外获得{0}点数,原作本地化/zh-cn
equipskill,302,PointBigHousePlus,feedbackDesKey,PointBigHousePlus_feedBackKey,建设城堡:红利,原作本地化/zh-cn
equipskill,303,PointGearPlus,skillDesc,relic_desc_PointGearPlus,分解装备时,以{0}%机率获得2倍点数,原作本地化/zh-cn
equipskill,303,PointGearPlus,feedbackDesKey,PointGearPlus_feedBackKey,分解装备:额外点数,原作本地化/zh-cn
equipskill,304,PointLoopPlus,skillDesc,relic_desc_PointLoopPlus,每一楼层获得{0}点数,原作本地化/zh-cn
equipskill,304,PointLoopPlus,feedbackDesKey,PointLoopPlus_feedBackKey,楼层攻略:{0}点数,原作本地化/zh-cn
equipskill,305,PointBigHouse,skillDesc,relic_desc_PointBigHouse,获得到达地板城堡数量相当的点数,原作本地化/zh-cn
equipskill,305,PointBigHouse,feedbackDesKey,PointBigHouse_feedBackKey,{0}个城堡:获得{1}点数,原作本地化/zh-cn
equipskill,306,PointTrashBonus,skillDesc,relic_desc_PointTrashBonus,分解垃圾道具时,获得1点数,原作本地化/zh-cn
equipskill,307,HouseBonus,skillDesc,relic_desc_HouseBonus,建设{0}个建筑时,额外建设1个,原作本地化/zh-cn
equipskill,307,HouseBonus,feedbackDesKey,HouseBonus_feedBackKey,额外建设建筑,原作本地化/zh-cn
equipskill,400,TileGoodNotConsume,skillDesc,relic_desc_TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,原作本地化/zh-cn
equipskill,400,TileGoodNotConsume,feedbackDesKey,TileGoodNotConsume_feedBackKey,防禦删除地板,原作本地化/zh-cn
equipskill,401,TileBossEventBonus,skillDesc,relic_desc_TileBossEventBonus,于首领活动地板战斗时,发放红利道具,原作本地化/zh-cn
equipskill,401,TileBossEventBonus,feedbackDesKey,TileBossEventBonus_feedBackKey,首领活动:红利道具!,原作本地化/zh-cn
equipskill,402,TileExecute,skillDesc,relic_desc_TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
equipskill,402,TileExecute,feedbackDesKey,TileExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
equipskill,500,LoopBossAttackDelay,skillDesc,relic_desc_LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,原作本地化/zh-cn
equipskill,500,LoopBossAttackDelay,feedbackDesKey,LoopBossAttackDelay_feedBackKey,楼层攻略:首领攻击延迟,原作本地化/zh-cn
equipskill,501,LoopRandomExecute,skillDesc,relic_desc_LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,原作本地化/zh-cn
equipskill,501,LoopRandomExecute,feedbackDesKey,LoopRandomExecute_feedBackKey,楼层攻略:移除随机敌人,原作本地化/zh-cn
equipskill,502,LoopGoodTile,skillDesc,relic_desc_LoopGoodTile,每一楼层以{0}%机率增加好活动地板,原作本地化/zh-cn
equipskill,502,LoopGoodTile,feedbackDesKey,LoopGoodTile_feedBackKey,楼层攻略:额外地板,原作本地化/zh-cn
equipskill,600,PotionNotConsume,skillDesc,relic_desc_PotionNotConsume,使用药水时,以{0}%机率不消耗药水,原作本地化/zh-cn
equipskill,600,PotionNotConsume,feedbackDesKey,PotionNotConsume_feedBackKey,防禦消耗药水,原作本地化/zh-cn
equipskill,601,PotionLoopCharge,skillDesc,relic_desc_PotionLoopCharge,每升上{0}楼层,补充1个药水,原作本地化/zh-cn
equipskill,601,PotionLoopCharge,feedbackDesKey,PotionLoopCharge_feedBackKey,楼层攻略:额外药水,原作本地化/zh-cn
equipskill,602,PotionUpgradeSale,skillDesc,relic_desc_PotionUpgradeSale,于商店进行药水强化{0}%折扣,原作本地化/zh-cn
equipskill,602,PotionUpgradeSale,feedbackDesKey,PotionUpgradeSale_feedBackKey,药水强化特惠,原作本地化/zh-cn
equipskill,603,PotionStartCountLevel,skillDesc,relic_desc_PotionStartCountLevel,起始药水持有量等级+{0},原作本地化/zh-cn
equipskill,603,PotionStartCountLevel,feedbackDesKey,PotionStartCountLevel_feedBackKey,药水持有量等级增加,原作本地化/zh-cn
equipskill,604,PotionStartHealLevel,skillDesc,relic_desc_PotionStartHealLevel,起始药水恢復量等级+{0},原作本地化/zh-cn
equipskill,604,PotionStartHealLevel,feedbackDesKey,PotionStartHealLevel_feedBackKey,药水恢復量等级增加,原作本地化/zh-cn
equipskill,605,PotionUseThrow,skillDesc,relic_desc_PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,原作本地化/zh-cn
equipskill,700,EnemyCountAtkUp,skillDesc,relic_desc_EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,原作本地化/zh-cn
equipskill,700,EnemyCountAtkUp,feedbackDesKey,EnemyCountAtkUp_feedBackKey,{0}个敌人:攻击力增加{1}%,原作本地化/zh-cn
equipskill,701,BossEventAtkUp,skillDesc,relic_desc_BossEventAtkUp,于首领活动地板,攻击力增加{0}%,原作本地化/zh-cn
equipskill,701,BossEventAtkUp,feedbackDesKey,BossEventAtkUp_feedBackKey,首领活动:攻击力增加,原作本地化/zh-cn
equipskill,702,LowerHpAspdUp,skillDesc,relic_desc_LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),原作本地化/zh-cn
equipskill,703,LowHpAspdUp,skillDesc,relic_desc_LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,原作本地化/zh-cn
equipskill,704,AttackCountAspdUp,skillDesc,relic_desc_AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,705,AttackBurn,skillDesc,relic_desc_AttackBurn,攻击命中时,以{0}%机率使敌人+{1},原作本地化/zh-cn
equipskill,705,AttackBurn,feedbackDesKey,AttackBurn_feedBackKey,敌人烧伤+{0},原作本地化/zh-cn
equipskill,706,AttackBurnEnforce,skillDesc,relic_desc_AttackBurnEnforce,烧伤伤害+{0}%,原作本地化/zh-cn
equipskill,707,AttackStun,skillDesc,relic_desc_AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,原作本地化/zh-cn
equipskill,707,AttackStun,feedbackDesKey,AttackStun_feedBackKey,敌人晕眩{0}秒,原作本地化/zh-cn
equipskill,708,StunMustCrit,skillDesc,relic_desc_StunMustCrit,攻击晕眩敌人时,必定使出暴击,原作本地化/zh-cn
equipskill,708,StunMustCrit,feedbackDesKey,StunMustCrit_feedBackKey,晕眩保证暴击,原作本地化/zh-cn
equipskill,709,EvaDagger,skillDesc,relic_desc_EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,原作本地化/zh-cn
equipskill,709,EvaDagger,feedbackDesKey,EvaDagger_feedBackKey,迴避:发射匕首,原作本地化/zh-cn
equipskill,710,EvaDaggerEnforce,skillDesc,relic_desc_EvaDaggerEnforce,匕首伤害+{0}%,原作本地化/zh-cn
equipskill,711,SkeletonShield,skillDesc,relic_desc_SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,原作本地化/zh-cn
equipskill,711,SkeletonShield,feedbackDesKey,SkeletonShield_feedBackKey,召唤骷髅盾牌兵,原作本地化/zh-cn
equipskill,712,SkeletonShieldEnforce,skillDesc,relic_desc_SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,原作本地化/zh-cn
equipskill,713,AdditionalHpAddAtk,skillDesc,relic_desc_AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,原作本地化/zh-cn
equipskill,714,MaxHpaddHp,skillDesc,relic_desc_MaxHpaddHp,使生命值增加目前生命值的{0}%,原作本地化/zh-cn
equipskill,715,CritDmgUp,skillDesc,relic_desc_CritDmgUp,暴击伤害+{0}%,原作本地化/zh-cn
equipskill,716,CritDefReduce,skillDesc,relic_desc_CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),原作本地化/zh-cn
equipskill,716,CritDefReduce,feedbackDesKey,CritDefReduce_feedBackKey,暴击:敌人防禦力减少{0}%,原作本地化/zh-cn
equipskill,717,FirstAttackCritRateUp,skillDesc,relic_desc_FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,原作本地化/zh-cn
equipskill,718,TripleAttackDmg,skillDesc,relic_desc_TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,原作本地化/zh-cn
equipskill,719,BattleTimeAimUp,skillDesc,relic_desc_BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),原作本地化/zh-cn
equipskill,720,EnemyCountAimUp,skillDesc,relic_desc_EnemyCountAimUp,敌人越多,命中越高(最多{0}%),原作本地化/zh-cn
equipskill,720,EnemyCountAimUp,feedbackDesKey,EnemyCountAimUp_feedBackKey,{0}个敌人:命中增加{1}%,原作本地化/zh-cn
equipskill,721,CounterAllAttack,skillDesc,relic_desc_CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,原作本地化/zh-cn
equipskill,721,CounterAllAttack,feedbackDesKey,CounterAllAttack_feedBackKey,反击:整体攻击,原作本地化/zh-cn
equipskill,722,CounterGetGear,skillDesc,relic_desc_CounterGetGear,反击时,以{0}%机率获得{1}个装备,原作本地化/zh-cn
equipskill,722,CounterGetGear,feedbackDesKey,CounterGetGear_feedBackKey,反击:获得装备,原作本地化/zh-cn
equipskill,723,BattleHitDefUp,skillDesc,relic_desc_BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,725,TripleAttackDmgEnforce,skillDesc,relic_desc_TripleAttackDmgEnforce,标记爆炸伤害+{0}%,原作本地化/zh-cn
equipskill,724,LowerHpDefUp,skillDesc,relic_desc_LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),原作本地化/zh-cn
equipskill,726,SpikeCounter,skillDesc,relic_desc_SpikeCounter,对敌人反射所受到的{0}%伤害,原作本地化/zh-cn
equipskill,726,SpikeCounter,feedbackDesKey,SpikeCounter_feedBackKey,伤害反射,原作本地化/zh-cn
equipskill,727,SpikeCounterBurn,skillDesc,relic_desc_SpikeCounterBurn,反射伤害时,以{0}%机率使+1,原作本地化/zh-cn
equipskill,727,SpikeCounterBurn,feedbackDesKey,SpikeCounterBurn_feedBackKey,增加烧伤,原作本地化/zh-cn
equipskill,728,KillAttackUp,skillDesc,relic_desc_KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),原作本地化/zh-cn
equipskill,728,KillAttackUp,feedbackDesKey,KillAttackUp_feedBackKey,击杀敌人:伤害增加{0}%,原作本地化/zh-cn
equipskill,729,KillAttackUpEnforce,skillDesc,relic_desc_KillAttackUpEnforce,攻击力增加上限量+{0}%,原作本地化/zh-cn
equipskill,730,AdditionalHpAddAtkLimit,skillDesc,relic_desc_AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),原作本地化/zh-cn
equipskill,731,AdditionalCritDmgFromTrueDmg,skillDesc,relic_desc_AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,732,AdditionalAtkFromTrueDmg,skillDesc,relic_desc_AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,3000,Stat_ATTACK_POWER,skillDesc,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
equipskill,3001,Stat_HEALTH,skillDesc,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
equipskill,3002,Stat_AIM,skillDesc,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
equipskill,3003,Stat_DEFENSE,skillDesc,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
equipskill,3004,Stat_EVASION,skillDesc,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
equipskill,3005,Stat_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
equipskill,3006,Stat_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
equipskill,3007,Stat_TRUE_DAMAGE,skillDesc,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
equipskill,3008,Stat_KILL_HEAL,skillDesc,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
equipskill,3009,Stat_COUNTER_ATTACK,skillDesc,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
equipskill,3010,Stat_ATTACK_SPEED,skillDesc,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
equipskill,3011,Stat_CRITICAL_RATE,skillDesc,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
equipskill,3012,Stat_LIFE_STEAL,skillDesc,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
equipskill,4000,Stat_Plus_ATTACK_POWER,skillDesc,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
equipskill,4001,Stat_Plus_HEALTH,skillDesc,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
equipskill,4002,Stat_Plus_AIM,skillDesc,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
equipskill,4003,Stat_Plus_DEFENSE,skillDesc,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
equipskill,4004,Stat_Plus_EVASION,skillDesc,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
equipskill,4005,Stat_Plus_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
equipskill,4006,Stat_Plus_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
equipskill,4007,Stat_Plus_TRUE_DAMAGE,skillDesc,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
equipskill,4008,Stat_Plus_KILL_HEAL,skillDesc,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
equipskill,4009,Stat_Plus_COUNTER_ATTACK,skillDesc,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
equipskill,4010,Stat_Plus_ATTACK_SPEED,skillDesc,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
equipskill,4011,Stat_Plus_CRITICAL_RATE,skillDesc,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
equipskill,4012,Stat_Plus_LIFE_STEAL,skillDesc,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn