表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明 equipment,100,outgame_weapon_spear_01,skill,0,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skill,1,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skill,2,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skill,3,LowerHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skill,4,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skill,5,LowHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skill,0,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skill,1,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skill,2,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skill,3,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skill,4,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skill,5,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skill,0,null,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skill,1,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skill,2,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skill,3,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skill,4,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skill,5,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skill,0,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skill,1,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skill,2,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skill,3,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skill,4,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skill,5,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skill,0,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skill,1,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skill,2,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skill,3,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skill,4,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skill,5,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skill,0,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skill,1,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skill,2,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skill,3,AttackStun,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skill,4,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skill,5,StunMustCrit,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skill,0,null,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skill,1,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skill,2,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skill,3,Stat_Plus_CRITICAL_RATE,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skill,4,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skill,5,CritDmgUp,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skill,0,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skill,1,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skill,2,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skill,3,CritDefReduce,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skill,4,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skill,5,FirstAttackCritRateUp,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skill,0,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skill,1,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skill,2,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skill,3,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skill,4,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skill,5,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skill,0,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skill,1,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skill,2,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skill,3,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skill,4,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skill,5,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skill,0,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skill,1,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skill,2,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skill,3,TripleAttackDmg,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skill,4,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skill,5,TripleAttackDmgEnforce,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skill,0,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skill,1,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skill,2,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skill,3,BattleTimeAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skill,4,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skill,5,EnemyCountAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skill,0,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skill,1,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skill,2,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skill,3,EvaDagger,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skill,4,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skill,5,EvaDaggerEnforce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skill,0,null,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skill,1,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skill,2,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skill,3,SkeletonShield,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skill,4,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skill,5,SkeletonShieldEnforce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skill,0,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skill,1,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skill,2,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skill,3,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skill,4,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skill,5,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skill,0,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skill,1,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skill,2,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skill,3,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skill,4,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skill,5,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skill,0,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skill,1,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skill,2,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skill,3,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skill,4,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skill,5,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skill,0,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skill,1,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skill,2,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skill,3,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skill,4,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skill,5,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skill,0,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skill,1,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skill,2,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skill,3,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skill,4,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skill,5,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skill,0,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skill,1,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skill,2,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skill,3,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skill,4,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skill,5,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skill,0,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skill,1,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skill,2,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skill,3,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skill,4,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skill,5,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skill,0,null,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skill,1,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skill,2,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skill,3,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skill,4,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skill,5,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skill,0,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skill,1,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skill,2,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skill,3,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skill,4,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skill,5,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skill,0,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skill,1,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skill,2,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skill,3,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skill,4,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skill,5,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skill,0,null,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skill,1,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skill,2,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skill,3,SpikeCounter,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skill,4,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skill,5,SpikeCounterBurn,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skill,0,null,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skill,1,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skill,2,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skill,3,KillAttackUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skill,4,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skill,5,KillAttackUpEnforce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skill,0,null,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skill,1,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skill,2,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skill,3,TripleAttackDmg,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skill,4,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skill,5,TripleAttackDmgEnforce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skill,0,null,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skill,1,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skill,2,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skill,3,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skill,4,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skill,5,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skill,0,null,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skill,1,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skill,2,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skill,3,CritDmgUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skill,4,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skill,5,CritDefReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skill,0,null,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skill,1,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skill,2,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skill,3,AttackCountAspdUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skill,4,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skill,5,CritDmgUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skill,0,null,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skill,1,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skill,2,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skill,3,AdditionalAtkFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skill,4,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skill,5,AdditionalCritDmgFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skillValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skillValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skillValue,2,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skillValue,3,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skillValue,4,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,skillValue,5,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skillValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skillValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skillValue,2,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skillValue,3,3,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skillValue,4,10,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,skillValue,5,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skillValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skillValue,1,5,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skillValue,2,10,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skillValue,3,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skillValue,4,15,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,skillValue,5,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skillValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skillValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skillValue,2,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skillValue,3,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skillValue,4,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,skillValue,5,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skillValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skillValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skillValue,2,5,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skillValue,3,15,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skillValue,4,10,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,skillValue,5,25,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skillValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skillValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skillValue,2,5,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skillValue,3,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skillValue,4,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,skillValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skillValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skillValue,1,5,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skillValue,2,10,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skillValue,3,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skillValue,4,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,skillValue,5,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skillValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skillValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skillValue,2,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skillValue,3,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skillValue,4,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,skillValue,5,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skillValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skillValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skillValue,2,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skillValue,3,15,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skillValue,4,10,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,skillValue,5,25,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skillValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skillValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skillValue,2,5,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skillValue,3,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skillValue,4,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,skillValue,5,15,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skillValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skillValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skillValue,2,5,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skillValue,3,4,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skillValue,4,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,skillValue,5,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skillValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skillValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skillValue,2,5,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skillValue,3,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skillValue,4,10,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,skillValue,5,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skillValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skillValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skillValue,2,5,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skillValue,3,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skillValue,4,10,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,skillValue,5,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skillValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skillValue,1,5,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skillValue,2,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skillValue,3,40,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skillValue,4,15,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,skillValue,5,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skillValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skillValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skillValue,2,5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skillValue,3,1.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skillValue,4,10,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,skillValue,5,3.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skillValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skillValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skillValue,2,5,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skillValue,3,15,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skillValue,4,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,skillValue,5,30,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skillValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skillValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skillValue,2,5,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skillValue,3,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skillValue,4,10,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,skillValue,5,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skillValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skillValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skillValue,2,5,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skillValue,3,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skillValue,4,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,skillValue,5,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skillValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skillValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skillValue,2,5,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skillValue,3,20,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skillValue,4,10,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,skillValue,5,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skillValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skillValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skillValue,2,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skillValue,3,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skillValue,4,10,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,skillValue,5,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skillValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skillValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skillValue,2,5,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skillValue,3,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skillValue,4,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,skillValue,5,15,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skillValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skillValue,1,5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skillValue,2,10,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skillValue,3,7.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skillValue,4,15,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,skillValue,5,12.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skillValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skillValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skillValue,2,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skillValue,3,3,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skillValue,4,10,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,skillValue,5,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skillValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skillValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skillValue,2,5,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skillValue,3,15,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skillValue,4,10,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,skillValue,5,30,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skillValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skillValue,1,5,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skillValue,2,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skillValue,3,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skillValue,4,15,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,skillValue,5,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skillValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skillValue,1,5,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skillValue,2,10,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skillValue,3,2,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skillValue,4,15,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,skillValue,5,70,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skillValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skillValue,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skillValue,2,10,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skillValue,3,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skillValue,4,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,skillValue,5,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skillValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skillValue,1,5,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skillValue,2,10,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skillValue,3,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skillValue,4,15,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,skillValue,5,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skillValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skillValue,1,5,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skillValue,2,10,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skillValue,3,35,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skillValue,4,15,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,skillValue,5,25,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skillValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skillValue,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skillValue,2,10,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skillValue,3,4,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skillValue,4,15,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,skillValue,5,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skillValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skillValue,1,5,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skillValue,2,10,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skillValue,3,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skillValue,4,15,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,skillValue,5,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,extraValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,extraValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,extraValue,2,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,extraValue,3,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,extraValue,4,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,100,outgame_weapon_spear_01,extraValue,5,15,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,extraValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,extraValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,extraValue,2,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,extraValue,3,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,extraValue,4,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,101,outgame_weapon_spear_02,extraValue,5,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,extraValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,extraValue,1,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,extraValue,2,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,extraValue,3,3,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,extraValue,4,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,102,outgame_weapon_sword_01,extraValue,5,2,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,extraValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,extraValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,extraValue,2,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,extraValue,3,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,extraValue,4,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,103,outgame_weapon_sword_02,extraValue,5,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,extraValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,extraValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,extraValue,2,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,extraValue,3,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,extraValue,4,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,104,outgame_weapon_axe_01,extraValue,5,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,extraValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,extraValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,extraValue,2,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,extraValue,3,1.3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,extraValue,4,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,105,outgame_weapon_axe_02,extraValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,extraValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,extraValue,1,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,extraValue,2,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,extraValue,3,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,extraValue,4,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,106,outgame_helmet_hood_01,extraValue,5,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,extraValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,extraValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,extraValue,2,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,extraValue,3,3,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,extraValue,4,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,107,outgame_helmet_hood_02,extraValue,5,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,extraValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,extraValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,extraValue,2,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,extraValue,3,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,extraValue,4,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,108,outgame_helmet_mask_01,extraValue,5,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,extraValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,extraValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,extraValue,2,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,extraValue,3,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,extraValue,4,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,109,outgame_helmet_mask_02,extraValue,5,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,extraValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,extraValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,extraValue,2,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,extraValue,3,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,extraValue,4,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,110,outgame_helmet_headgear_01,extraValue,5,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,extraValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,extraValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,extraValue,2,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,extraValue,3,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,extraValue,4,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,111,outgame_helmet_headgear_02,extraValue,5,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,extraValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,extraValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,extraValue,2,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,extraValue,3,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,extraValue,4,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,112,outgame_armor_robe_01,extraValue,5,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,extraValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,extraValue,1,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,extraValue,2,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,extraValue,3,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,extraValue,4,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,113,outgame_armor_robe_02,extraValue,5,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,extraValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,extraValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,extraValue,2,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,extraValue,3,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,extraValue,4,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,114,outgame_armor_leather_01,extraValue,5,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,extraValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,extraValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,extraValue,2,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,extraValue,3,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,extraValue,4,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,115,outgame_armor_leather_02,extraValue,5,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,extraValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,extraValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,extraValue,2,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,extraValue,3,20,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,extraValue,4,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,116,outgame_armor_metal_01,extraValue,5,40,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,extraValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,extraValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,extraValue,2,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,extraValue,3,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,extraValue,4,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,117,outgame_armor_metal_02,extraValue,5,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,extraValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,extraValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,extraValue,2,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,extraValue,3,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,extraValue,4,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,118,outgame_shield_small_01,extraValue,5,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,extraValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,extraValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,extraValue,2,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,extraValue,3,1,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,extraValue,4,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,119,outgame_shield_small_02,extraValue,5,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,extraValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,extraValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,extraValue,2,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,extraValue,3,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,extraValue,4,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,120,outgame_shield_middle_01,extraValue,5,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,extraValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,extraValue,1,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,extraValue,2,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,extraValue,3,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,extraValue,4,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,121,outgame_shield_middle_02,extraValue,5,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,extraValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,extraValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,extraValue,2,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,extraValue,3,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,extraValue,4,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,122,outgame_shield_large_01,extraValue,5,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,extraValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,extraValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,extraValue,2,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,extraValue,3,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,extraValue,4,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,123,outgame_shield_large_02,extraValue,5,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,extraValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,extraValue,1,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,extraValue,2,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,extraValue,3,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,extraValue,4,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,124,outgame_armor_metal_03,extraValue,5,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,extraValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,extraValue,1,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,extraValue,2,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,extraValue,3,40,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,extraValue,4,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,125,outgame_weapon_axe_03,extraValue,5,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,extraValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,extraValue,1,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,extraValue,2,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,extraValue,3,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,extraValue,4,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,126,outgame_helmet_headgear_03,extraValue,5,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,extraValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,extraValue,1,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,extraValue,2,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,extraValue,3,40,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,extraValue,4,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,127,outgame_armor_metal_04,extraValue,5,80,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,extraValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,extraValue,1,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,extraValue,2,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,extraValue,3,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,extraValue,4,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,128,outgame_helmet_headgear_04,extraValue,5,2,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,extraValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,extraValue,1,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,extraValue,2,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,extraValue,3,40,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,extraValue,4,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,129,outgame_weapon_spear_03,extraValue,5,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,extraValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,extraValue,1,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,extraValue,2,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,extraValue,3,60,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,extraValue,4,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵 equipment,130,outgame_weapon_axe_04,extraValue,5,90,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵