表,字段,类型,中文含义,原始注释,空值条数 relic,Id,Key,数值主键,,0 relic,StringId,Key,字符串主键,,0 relic,relicTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relic,relicSubTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 relic,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 relic,slotNum,int,槽位编号,,0 relic,isMaterial,bool,材料标记,,16 relic,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4 relic,statusValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레벨별로 증가되는 수치,4 relic,isPercent,bool,是否百分比标记(存储缩放需消费者),% 수치인가?,4 relic,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4 relic,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4 relic,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4 relicdata,Id,Key,数值主键,,0 relicdata,StringId,Key,字符串主键,,0 relicdata,level,int,等级/阶段索引(具体语义按表),,0 relicdata,starCount,int,星数,,0 relicdata,grade,EMonoRelicGrade,品质枚举,,0 relicdata,materialLevel,int,合成材料等级,합성 필요 재료,6 relicdata,materialCount,int,合成材料数量字段,,6 relicdata,sameGradeAnyRelicCount,int,同品质任意遗物材料数量,별 등급 있는 건 재료 불가,5