表,字段,类型,中文含义,原始注释,空值条数 loopreward,Id,Key,数值主键,,0 loopreward,StringId,Key,字符串主键,레거시,0 loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 loopreward,itemID,int,道具ID,,1 loopreward,itemCount,int,道具数量,,1 loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,Id,Key,数值主键,용사의 별이 이 값 참조함,0 stageinfo,StringId,Key,字符串主键,미사용,0 stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0 stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0 stageinfo,isEnabled,bool,配置启用标志,,0 stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13 stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11 stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11 stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0 stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0 stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33 stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0 stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0 stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9 stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33 stagerewardinfo,Id,Key,数值主键,,0 stagerewardinfo,StringId,Key,字符串主键,,0 stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0 stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53 stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53 stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106 stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0 stagerewardinfo,rewardCount,int[],奖励数量,,0 starchallenge,Id,Key,数值主键,,0 starchallenge,StringId,Key,字符串主键,,0 starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallenge,value,int,数值(单位按表),,0 starchallengereward,Id,Key,数值主键,,0 starchallengereward,StringId,Key,字符串主键,,0 starchallengereward,starCount,int,星数,,0 starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201 starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201