表,字段,类型,中文含义,原始注释,空值条数 infiniteboard,Id,Key,数值主键,,0 infiniteboard,StringId,Key,字符串主键,,0 infiniteboard,EInfinityDifficulty,EInfinityDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteconfig,Id,Key,数值主键,,0 infiniteconfig,StringId,Key,字符串主键,,0 infiniteconfig,playAssetId,int,入场资源ID,,0 infiniteconfig,playAssetCount,int,入场消耗数量,,0 infiniteconfig,excludeReward,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미포함 보상 ID,0 infiniteconfig,maxGold,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도별 최대 골드량,0 infiniteconfig,shopIncrease,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리,0 infinitemodefevertiles,Id,Key,数值主键,NewTile id와 일치,0 infinitemodefevertiles,StringId,Key,字符串主键,NewTile StringId와 일치,0 infinitemodefevertiles,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infinitemodefevertiles,isEnabled,bool,配置启用标志,,0 infinitemodefevertiles,weight,float,权重原值,,0 infiniteseason,Id,Key,数值主键,,0 infiniteseason,StringId,Key,字符串主键,,0 infiniteseason,season,int,赛季编号,,0 infiniteseason,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteseason,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 infiniteseason,bossProfile,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0