表,字段,类型,中文含义,原始注释,空值条数 battleplayerdefaultstat,Id,Key,数值主键,,0 battleplayerdefaultstat,StringId,Key,字符串主键,,0 battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0 battleplayerdefaultstat,value,float,数值(单位按表),,0 battlepotion,Id,Key,数值主键,id값 수정 금지,0 battlepotion,StringId,Key,字符串主键,,0 battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,isEnabled,bool,配置启用标志,,0 battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0 battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0 battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,baseCoolTime,float,基础冷却,,0 battlepotion,plusCoolTime,float,冷却增量,,0 battlepotion,baseValue,float,基础值,몇초?,0 battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 battlepotion,baseExtraValue,float,基础额外值,기본값,0 battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0 battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0 battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0 potionbattlebonus,Id,Key,数值主键,,0 potionbattlebonus,StringId,Key,字符串主键,StringId 임의수정 금지,0 potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0 potionbattlebonus,value,float[],数值(单位按表),,2 potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2 potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4 potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10 potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4 potionbattlebonuskey,Id,Key,数值主键,,0 potionbattlebonuskey,StringId,Key,字符串主键,,0 potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionbattleconfig,Id,Key,数值主键,,0 potionbattleconfig,StringId,Key,字符串主键,,0 potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0 potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1 potionbattleconfig,maxTicketCount,int,门票上限,,0 potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0 potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0 rankbasedata,Id,Key,数值主键,,0 rankbasedata,StringId,Key,字符串主键,gameMode 와 동일,0 rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0 rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0 rankmmradjust,Id,Key,数值主键,,0 rankmmradjust,StringId,Key,字符串主键,gameMode 와 동일,0 rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0 rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0 rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0 rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0 rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0 rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0 ranktier,Id,Key,数值主键,,0 ranktier,StringId,Key,字符串主键,,0 ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0 ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0 ranktier,maxMMR,float,MMR上界,-1 은 무한대,0 ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0 ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0 ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0 ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0 ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0