表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明 battlepotion,100,InstantHealPotion,aiUseTiming,0,70,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,aiUseTiming,1,70,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,aiUseTiming,0,70,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,aiUseTiming,1,70,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,aiUseTiming,0,50,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,aiUseTiming,1,50,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,aiUseTiming,0,50,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,aiUseTiming,0,50,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,aiUseTiming,0,50,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,aiUseTiming,0,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,aiUseTiming,0,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,aiUseTiming,0,50,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,aiUseTiming,0,50,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,1,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,2,2,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,3,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,4,4,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,5,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,6,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,7,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,8,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,9,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needPiece,10,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,2,2,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,3,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,4,4,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,5,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,6,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,7,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,8,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,9,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needPiece,10,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,1,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,2,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,3,3,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,4,4,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,5,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,6,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,7,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,8,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,9,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needPiece,10,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,0,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,1,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,2,2,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,3,3,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,4,4,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,5,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,6,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,7,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,8,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,9,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needPiece,10,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,1,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,2,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,3,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,4,4,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,5,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,6,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,7,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,8,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,9,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needPiece,10,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,1,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,2,2,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,3,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,4,4,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,5,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,6,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,7,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,8,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,9,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needPiece,10,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,1,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,2,2,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,3,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,4,4,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,5,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,6,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,7,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,8,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,9,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needPiece,10,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,0,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,2,2,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,3,3,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,4,4,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,5,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,6,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,7,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,8,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,9,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needPiece,10,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,2,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,3,3,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,4,4,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,5,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,6,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,7,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,8,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,9,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needPiece,10,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,0,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,1,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,2,2,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,3,3,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,4,4,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,5,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,6,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,7,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,8,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,9,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needPiece,10,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,0,50,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,1,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,2,150,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,3,200,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,4,250,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,5,300,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,6,400,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,7,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,8,600,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,100,InstantHealPotion,needCost,9,700,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,0,50,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,2,150,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,3,200,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,4,250,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,5,300,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,6,400,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,7,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,8,600,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,101,RegenerationPotion,needCost,9,700,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,0,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,1,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,2,150,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,3,200,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,4,250,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,5,300,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,6,400,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,7,500,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,8,600,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,102,DiceHealPotion,needCost,9,700,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,0,50,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,1,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,2,150,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,3,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,4,250,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,5,300,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,6,400,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,7,500,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,8,600,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,103,AttackPotion,needCost,9,700,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,1,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,2,150,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,3,200,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,4,250,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,5,300,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,6,400,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,7,500,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,8,600,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,104,AccuracyPotion,needCost,9,700,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,0,50,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,1,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,2,150,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,3,200,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,4,250,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,5,300,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,6,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,7,500,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,8,600,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,105,CriticalPotion,needCost,9,700,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,0,50,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,1,100,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,2,150,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,3,200,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,4,250,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,5,300,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,6,400,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,7,500,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,8,600,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,106,LifestealPotion,needCost,9,700,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,0,50,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,1,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,2,150,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,3,200,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,4,250,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,5,300,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,6,400,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,7,500,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,8,600,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,107,DefensePotion,needCost,9,700,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,0,50,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,1,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,2,150,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,3,200,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,4,250,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,5,300,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,6,400,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,7,500,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,8,600,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,108,CounterattackPotion,needCost,9,700,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,0,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,1,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,2,150,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,3,200,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,4,250,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,5,300,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,6,400,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,7,500,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,8,600,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 battlepotion,109,EvadePotion,needCost,9,700,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,0,4,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,1,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,2,6,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,3,7,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,4,8,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,5,9,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,6,10,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,7,11,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,8,12,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,9,13,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,10,14,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,11,15,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,12,16,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,13,17,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,14,18,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,targetSeason,15,19,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,100,setting1,targetSeason,0,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,searchMmrRange,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,searchMmrRange,1,900,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,ticketProductList,0,potionBattle_ticket_1,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,ticketProductList,1,potionBattle_ticket_2,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,ticketProductList,2,potionBattle_ticket_3,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,ticketProductList,3,potionBattle_ticket_5,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,101,setting2,ticketProductList,4,potionBattle_ticket_6,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattleconfig,100,setting1,ticketProductList,0,potionBattle_ticket_4,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,20,WinMmrGap,value,0,0.8,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,20,WinMmrGap,value,1,100,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,20,WinMmrGap,value,2,500,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,21,LoseMmrGap,value,0,0.5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,21,LoseMmrGap,value,1,250,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,21,LoseMmrGap,value,2,-200,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,100,WinStreak_2,value,0,2,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,101,WinStreak_3,value,0,3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,102,WinStreak_4,value,0,4,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,103,WinStreak_5,value,0,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,104,HpRemainPercent_5,value,0,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,105,HpRemainPercent_10,value,0,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,106,HpRemainPercent_20,value,0,20,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,107,NoPotion_0,value,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,108,KillInTime_3,value,0,3,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,20,WinMmrGap,disapplyTier,0,MYTH,ETier[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,21,LoseMmrGap,disapplyTier,0,MYTH,ETier[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 potionbattlebonus,108,KillInTime_3,disapplyTier,0,MYTH,ETier[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,cpGap,0,-150,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,cpGap,1,150,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,cpGapKey,0,difficulty_easy,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,cpGapKey,1,difficulty_normal,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,cpGapKey,2,difficulty_hard,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,gapCorrection,0,1.5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,gapCorrection,1,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,gapCorrection,2,6.5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,baseWinMMR,0,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,baseWinMMR,1,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,baseWinMMR,2,130,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,baseLoseMMR,0,-100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,baseLoseMMR,1,-60,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,baseLoseMMR,2,-40,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,0,3,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,1,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,2,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,3,35,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,4,50,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,5,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,6,200,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,7,300,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,8,400,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 rankmmradjust,100,potionBattle,extraCorrection,9,500,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,stepMMR,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,stepMMR,1,250,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,stepMMR,2, 500,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,stepMMR,0,750,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,stepMMR,1, 1000,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,stepMMR,2, 1250,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,stepMMR,0,1500,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,stepMMR,1, 2000,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,stepMMR,2, 2500,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,stepMMR,0,3000,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,stepMMR,1, 4000,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,stepMMR,2, 5000,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,stepMMR,0,6000,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,stepMMR,1, 7000,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,stepMMR,2, 8000,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,105,potionBattle_MYTH,stepMMR,0,-1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,properCp,0,300,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,properCp,1,325,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,properCp,2,350,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,properCp,0,400,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,properCp,1,450,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,properCp,2,500,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,properCp,0,550,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,properCp,1,600,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,properCp,2,650,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,properCp,0,700,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,properCp,1,750,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,properCp,2,800,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,properCp,0,850,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,properCp,1,900,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,properCp,2,950,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,105,potionBattle_MYTH,properCp,0,1000,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,stepPassXP,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,stepPassXP,1,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,100,potionBattle_BRONZE,stepPassXP,2,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,stepPassXP,0,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,stepPassXP,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,101,potionBattle_SILVER,stepPassXP,2,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,stepPassXP,0,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,stepPassXP,1,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,102,potionBattle_GOLD,stepPassXP,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,stepPassXP,0,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,stepPassXP,1,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,103,potionBattle_DIAMOND,stepPassXP,2,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,stepPassXP,0,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,stepPassXP,1,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,104,potionBattle_LEGEND,stepPassXP,2,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,105,potionBattle_MYTH,stepPassXP,0,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,105,potionBattle_MYTH,stepPassXP,1,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵 ranktier,105,potionBattle_MYTH,stepPassXP,2,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵