# 竞技加成条件:原作数值明细 EPotionBattleBonus/value描述效果,mmrBonus、disapplyTier和bonusKey保存关联条件,isPercent标记百分比属性。 源表:`potionbattlebonus`,共13条记录。[完整CSV](../03-表格/potionbattlebonus.csv) · [原始表](../03-表格/原始表/potionbattlebonus.csv) · [模块数值说明](../03-数值说明.md)。 保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。 ## 字段说明 | 字段 | 含义 | 原类型 | 原注释 | | --- | --- | --- | --- | | EPotionBattleBonus | 枚举原名 | EPotionBattleBonus | 16시즌부터 적용 | | value | 数值(单位按表) | float[] | | | mmrBonus | 原字段名,含义见功能规则及原注释 | int | | | isPercent | 是否百分比标记(存储缩放需消费者) | bool | | | disapplyTier | 原字段名,含义见功能规则及原注释 | ETier[] | | | bonusKey | 原字段名,含义见功能规则及原注释 | string | | ## 数值组1 ### 记录1—13 | Id | StringId | EPotionBattleBonus | 数值(单位按表)(value) | mmrBonus | 是否百分比标记(存储缩放需消费者)(isPercent) | disapplyTier | bonusKey | | --- | --- | --- | --- | --- | --- | --- | --- | | 10 | Win | Win | | 50 | | | | | 11 | Lose | Lose | | -25 | | | | | 20 | WinMmrGap | WinMmrGap | 0.8,100,500 | | | MYTH | | | 21 | LoseMmrGap | LoseMmrGap | 0.5,250,-200 | | | MYTH | | | 100 | WinStreak_2 | WinStreak | 2 | 10 | False | | winStreakCorrectionKey | | 101 | WinStreak_3 | WinStreak | 3 | 20 | False | | winStreakCorrectionKey | | 102 | WinStreak_4 | WinStreak | 4 | 30 | False | | winStreakCorrectionKey | | 103 | WinStreak_5 | WinStreak | 5 | 40 | False | | winStreakCorrectionKey | | 104 | HpRemainPercent_5 | HpRemainPercent | 5 | 15 | False | | willCorrectionKey | | 105 | HpRemainPercent_10 | HpRemainPercent | 10 | 10 | False | | willCorrectionKey | | 106 | HpRemainPercent_20 | HpRemainPercent | 20 | 5 | False | | willCorrectionKey | | 107 | NoPotion_0 | NoPotion | 0 | 100 | False | | perfectCorrectionKey | | 108 | KillInTime_3 | KillInTime | 3 | 200 | False | MYTH | excuteCorrectionKey |