# 段位阶梯与奖励:原作数值明细 gameMode和tier定位段位,minMMR/maxMMR/stepMMR配置评分档,properCp、stepPassXP保存对应战力与通行证经验参数。 源表:`ranktier`,共6条记录。[完整CSV](../03-表格/ranktier.csv) · [原始表](../03-表格/原始表/ranktier.csv) · [模块数值说明](../03-数值说明.md)。 保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。 ## 字段说明 | 字段 | 含义 | 原类型 | 原注释 | | --- | --- | --- | --- | | gameMode | 原字段名,含义见功能规则及原注释 | string | | | tier | 原字段名,含义见功能规则及原注释 | ETier | min <= mmr <= max | | tierOrder | 原字段名,含义见功能规则及原注释 | int | | | minMMR | MMR下界 | float | mmr 0 이하론 안떨어지게 | | maxMMR | MMR上界 | float | -1 은 무한대 | | stepMMR | MMR步长 | float[] | 단계 I, II, III, IV, V | | properCp | 原字段名,含义见功能规则及原注释 | float[] | 적절한 전투력 | | stepPassXP | 原字段名,含义见功能规则及原注释 | int[] | 각 티어 도달 시 보상 패스 XP | ## 数值组1 ### 记录1—6 | Id | StringId | gameMode | tier | tierOrder | MMR下界(minMMR) | MMR上界(maxMMR) | MMR步长(stepMMR) | | --- | --- | --- | --- | --- | --- | --- | --- | | 100 | potionBattle_BRONZE | potionBattle | BRONZE | 0 | 0 | 749 | 0,250, 500 | | 101 | potionBattle_SILVER | potionBattle | SILVER | 1 | 750 | 1499 | 750, 1000, 1250 | | 102 | potionBattle_GOLD | potionBattle | GOLD | 2 | 1500 | 2999 | 1500, 2000, 2500 | | 103 | potionBattle_DIAMOND | potionBattle | DIAMOND | 3 | 3000 | 5999 | 3000, 4000, 5000 | | 104 | potionBattle_LEGEND | potionBattle | LEGEND | 4 | 6000 | 8999 | 6000, 7000, 8000 | | 105 | potionBattle_MYTH | potionBattle | MYTH | 5 | 9000 | -1 | -1 | ## 数值组2 ### 记录1—6 | Id | StringId | properCp | stepPassXP | | --- | --- | --- | --- | | 100 | potionBattle_BRONZE | 300,325,350 | 0,100,100 | | 101 | potionBattle_SILVER | 400,450,500 | 100,100,100 | | 102 | potionBattle_GOLD | 550,600,650 | 100,100,100 | | 103 | potionBattle_DIAMOND | 700,750,800 | 100,100,100 | | 104 | potionBattle_LEGEND | 850,900,950 | 100,100,100 | | 105 | potionBattle_MYTH | 1000 | 100,100,100 |