,,,,,,,,,,확률성 고정 능력인지,,,,,, Id,StringId,EMonoStatus,statusTitle,refStatus,statType,baseValue,plusValue,IsPercent,isFloat,isStaticAbility,miniIconName,iconName,combatPowerMultiplier,subText,autoEquipWeight,autoEquipDefaultOrder Key,Key,EMonoStatus,string,EMonoStatus,EstatusType,float[],float,bool,bool,bool,string,string,float,string,float,int 100,ATTACK_POWER,ATTACK_POWER,status_ATTACK_POWER,,NORMAL,"3,7",5,False,False,False,status_icon_01,status_attackPower,4,null,1,0 101,HEALTH,HEALTH,status_HEALTH,,NORMAL,"20,40",50,False,False,False,status_icon_02,status_health,1,null,1,0 102,AIM,AIM,status_AIM,,NORMAL,"5,15",10,False,False,False,status_icon_03,status_aim,1.5,null,1,0 103,DEFENSE,DEFENSE,status_DEFENSE,,NORMAL,"1.5,2.5",1.5,False,True,False,status_icon_04,status_defense,2,null,1,0 104,EVASION,EVASION,status_EVASION,,UTIL,"14,20",7,False,False,False,status_icon_12,status_attackPower,1,subText_0,1,1 105,REGEN_PER_SECOND,REGEN_PER_SECOND,status_REGEN_PER_SECOND,HEALTH,HEAL,"1,2",2.4,False,True,False,status_icon_10,status_attackPower,3,subText_1,1,2 106,TOTAL_DAMAGE,TOTAL_DAMAGE,status_TOTAL_DAMAGE,ATTACK_POWER,ATTACK,"1,2",1,False,True,False,status_icon_05,status_attackPower,5,subText_2,1,3 107,TRUE_DAMAGE,TRUE_DAMAGE,status_TRUE_DAMAGE,ATTACK_POWER,ATTACK,"1,2.5",1.7,False,False,False,status_icon_06,status_attackPower,2,subText_3,1,4 108,KILL_HEAL,KILL_HEAL,status_KILL_HEAL,HEALTH,HEAL,"6,9",2.5,False,False,False,status_icon_09,status_attackPower,3,subText_4,1,5 109,COUNTER_ATTACK,COUNTER_ATTACK,status_COUNTER_ATTACK,,UTIL,"7,9",1.5,True,False,False,status_icon_11,status_attackPower,1,subText_5,1,6 110,ATTACK_SPEED,ATTACK_SPEED,status_ATTACK_SPEED,,UTIL,"7,9",1.4,True,False,False,status_icon_13,status_attackPower,2,subText_6,1,7 111,CRITICAL_RATE,CRITICAL_RATE,status_CRITICAL_RATE,,ATTACK,"10,12",1.5,True,False,False,status_icon_07,status_attackPower,2,subText_7,1,8 112,LIFE_STEAL,LIFE_STEAL,status_LIFE_STEAL,,HEAL,"4.5,7.5",1.5,True,False,False,status_icon_08,status_attackPower,2,subText_8,1,9