表,字段,含义,原类型,原注释 relic,Id,数值主键,Key, relic,StringId,字符串主键,Key, relic,relicTitle,按本模块功能规则与原注释解释,string, relic,relicSubTitle,按本模块功能规则与原注释解释,string, relic,IconName,按本模块功能规则与原注释解释,string, relic,slotNum,槽位编号,int, relic,isMaterial,材料标记,bool, relic,baseStatus,主属性,EMonoStatus,WeaponStatus relic,statusValue,按本模块功能规则与原注释解释,float[],레벨별로 증가되는 수치 relic,isPercent,是否百分比标记(存储缩放需消费者),bool,% 수치인가? relic,skill,按本模块功能规则与原注释解释,string[],각 티어별로 스킬 지정 relic,skillValue,按本模块功能规则与原注释解释,float[],스킬 값 relic,extraValue,按本模块功能规则与原注释解释,float[],추가 값 relicdata,Id,数值主键,Key, relicdata,StringId,字符串主键,Key, relicdata,level,阶段/等级,int, relicdata,starCount,星数,int, relicdata,grade,品质,EMonoRelicGrade, relicdata,materialLevel,合成材料等级,int,합성 필요 재료 relicdata,materialCount,指定材料数,int, relicdata,sameGradeAnyRelicCount,同品质任意遗物材料数量,int,별 등급 있는 건 재료 불가