原作中文名称,原作效果文本,Id,StringId,petId,isUse,skillUnlockLevel,EPetSkill,skillValue,subValues,extraValues,desckey,feedbackKey,useBaseText,notificationKey pet01_3,冷却时间减少{0}秒,100,pet01_3,pet01,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet01_5,冰冻敌人时间增加{0}秒,101,pet01_5,pet01,True,5,ExtraValue,0.5,,,petSkill_pet01_ExtraValue,,, pet01_10,以{0}%机率额外冰冻敌人,102,pet01_10,pet01,True,10,Skill_1,25,,,petSkill_pet01_Skill_1,petSkill_pet01_Skill_1_feedbackKey,False, pet01_15,冷却时间减少{0}秒,103,pet01_15,pet01,True,15,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet01_20,冰冻敌人时间增加{0}秒,104,pet01_20,pet01,True,20,ExtraValue,1,,,petSkill_pet01_ExtraValue,,, pet02_3,冷却时间减少{0}秒,105,pet02_3,pet02,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet02_5,处刑生命值条件增加{0}%,106,pet02_5,pet02,True,5,ExtraValue,2,,,petSkill_pet02_ExtraValue,,, pet02_10,处刑时,依照敌人{0}%相当的生命值使勇士生命值上限增加,107,pet02_10,pet02,True,10,Skill_1,3,,,petSkill_pet02_Skill_1,,,petSkill_pet02_petSkill_pet02_Skill_1_notificationKey pet02_15,冷却时间减少{0}秒,108,pet02_15,pet02,True,15,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet02_20,处刑生命值条件增加{0}%,109,pet02_20,pet02,True,20,ExtraValue,5,,,petSkill_pet02_ExtraValue,,, pet03_3,冷却时间减少{0}秒,110,pet03_3,pet03,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet03_5,命中头部机率{0}%,111,pet03_5,pet03,True,5,ExtraValue,20,,,petSkill_pet03_ExtraValue,,, pet03_10,命中头部时,子弹弯曲,对所有敌人造成伤害,112,pet03_10,pet03,True,10,Skill_1,1,,,petSkill_pet03_Skill_1,petSkill_pet03_Skill_1_feedbackKey,False, pet03_15,冷却时间减少{0}秒,113,pet03_15,pet03,True,15,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet03_20,狙击伤害增加{0}%,114,pet03_20,pet03,True,20,DamageValue,50,,,petSkill_pet03_DamageValue,,, pet04_3,铁锚伤害增加{0}%,115,pet04_3,pet04,True,3,DamageValue,30,,,petSkill_pet04_DamageValue,,, pet04_5,冷却时间减少{0}秒,116,pet04_5,pet04,True,5,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet04_10,被铁锚击中的敌人防禦力减少{0}%,117,pet04_10,pet04,True,10,Skill_1,25,,,petSkill_pet04_Skill_1,petSkill_pet04_Skill_1_feedbackKey,True, pet04_15,冷却时间减少{0}秒,118,pet04_15,pet04,True,15,CooltimeReduce,1,,,petSkill_cooldown_time_desc_key,,, pet04_20,铁锚伤害增加{0}%,119,pet04_20,pet04,True,20,DamageValue,75,,,petSkill_pet04_DamageValue,,, pet05_3,冷却时间减少{0}秒,120,pet05_3,pet05,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet05_5,冷却时间减少{0}秒,121,pet05_5,pet05,True,5,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet05_10,以{0}%机率发射2次箭矢,122,pet05_10,pet05,True,10,Skill_1,33.3,,,petSkill_pet05_Skill_1,petSkill_pet05_Skill_1_feedbackKey,False, pet05_15,箭矢伤害增加{0}%,123,pet05_15,pet05,True,15,DamageValue,25,,,petSkill_pet05_DamageValue,,, pet05_20,箭矢伤害增加{0}%,124,pet05_20,pet05,True,20,DamageValue,60,,,petSkill_pet05_DamageValue,,, pet06_3,冷却时间减少{0}秒,125,pet06_3,pet06,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet06_5,以{0}%机率发射2次子弹,126,pet06_5,pet06,True,5,Skill_1,40,,,petSkill_pet06_Skill_1,petSkill_pet06_Skill_1_feedbackKey,False, pet06_10,冷却时间减少{0}秒,127,pet06_10,pet06,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet06_15,被枪击中的敌人持续{0}秒晕眩,128,pet06_15,pet06,True,15,Skill_2,1.5,,,petSkill_pet06_Skill_2,petSkill_pet06_Skill_2_feedbackKey,True, pet06_20,枪伤害增加{0}%,129,pet06_20,pet06,True,20,DamageValue,100,,,petSkill_pet06_DamageValue,,, pet07_3,冷却时间减少{0}秒,130,pet07_3,pet07,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet07_5,战斗开始时,以{0}%机率使勇士命中率增加20%,131,pet07_5,pet07,True,5,Skill_1,25,,,petSkill_pet07_Skill_1,petSkill_pet07_Skill_1_feedbackKey,False,petSkill_pet07_petSkill_pet07_Skill_1_notificationKey pet07_10,冷却时间减少{0}秒,132,pet07_10,pet07,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet07_15,战斗开始时,以{0}%机率立即攻击,133,pet07_15,pet07,True,15,Skill_2,15,,,petSkill_pet07_Skill_2,petSkill_pet07_Skill_2_feedbackKey,False, pet07_20,火球伤害增加{0}%,134,pet07_20,pet07,True,20,DamageValue,75,,,petSkill_pet07_DamageValue,,, pet08_3,冷却时间减少{0}秒,135,pet08_3,pet08,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet08_5,当发现垃圾时,丢掷垃圾,造成勇士{0}%攻击力的伤害,136,pet08_5,pet08,True,5,Skill_1,50,,,petSkill_pet08_Skill_1,petSkill_pet08_Skill_1_feedbackKey,False, pet08_10,冷却时间减少{0}秒,137,pet08_10,pet08,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet08_15,以{0}%机率发现2个道具,138,pet08_15,pet08,True,15,Skill_2,25,,,petSkill_pet08_Skill_2,petSkill_pet08_Skill_2_feedbackKey,False, pet08_20,发现道具机率增加{0}%,139,pet08_20,pet08,True,20,ExtraValue,15,,,petSkill_pet08_ExtraValue,,, pet09_3,冷却时间减少{0}秒,140,pet09_3,pet09,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet09_5,发动技能时,防护罩+1,141,pet09_5,pet09,True,5,Skill_1,1,,,petSkill_pet09_Skill_1,petSkill_pet09_Skill_1_feedbackKey,False, pet09_10,冷却时间减少{0}秒,142,pet09_10,pet09,True,10,CooltimeReduce,1,,,petSkill_cooldown_time_desc_key,,, pet09_15,生命值越低,恢復量上升(最多{0}%),143,pet09_15,pet09,True,15,Skill_2,20,,,petSkill_pet09_Skill_2,petSkill_pet09_Skill_2_feedbackKey,True, pet09_20,恢復量增加{0}%,144,pet09_20,pet09,True,20,DamageValue,25,,,petSkill_pet09_DamageValue,,, pet10_3,冷却时间减少{0}秒,145,pet10_3,pet10,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet10_5,冷却时间减少{0}秒,146,pet10_5,pet10,True,5,CooltimeReduce,1,,,petSkill_cooldown_time_desc_key,,, pet10_10,敌人越多,冷却时间减少(最多{0}%),147,pet10_10,pet10,True,10,Skill_1,25,,,petSkill_pet10_Skill_1,,, pet10_15,冷却时间减少{0}秒,148,pet10_15,pet10,True,15,CooltimeReduce,2,,,petSkill_cooldown_time_desc_key,,, pet10_20,光线伤害增加{0}%,149,pet10_20,pet10,True,20,DamageValue,50,,,petSkill_pet10_DamageValue,,, pet11_3,核弹伤害增加{0}%,150,pet11_3,pet11,True,3,DamageValue,10,,,petSkill_pet11_DamageValue,,, pet11_5,当使用偶数骰子达成双倍骰子时,核弹数量2倍,151,pet11_5,pet11,True,5,Skill_1,1,,,petSkill_pet11_Skill_1,petSkill_pet11_Skill_1_feedbackKey,False, pet11_10,核弹伤害增加{0}%,152,pet11_10,pet11,True,10,DamageValue,15,,,petSkill_pet11_DamageValue,,, pet11_15,当使用奇数骰子达成双倍骰子时,发射造成勇士{0}%攻击力伤害的核弹,153,pet11_15,pet11,True,15,Skill_2,300,,,petSkill_pet11_Skill_2,petSkill_pet11_Skill_2_feedbackKey,False, pet11_20,核弹伤害增加{0}%,154,pet11_20,pet11,True,20,DamageValue,25,,,petSkill_pet11_DamageValue,,, pet12_2,保护量增加{0}%,155,pet12_2,pet12,True,2,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False, pet12_3,敌人越多,保护量增加(最多{0}%),156,pet12_3,pet12,True,3,Skill_1,25,,,petSkill_pet12_Skill_1,,False, pet12_4,使勇士生命值恢復所受伤害的{0}%,157,pet12_4,pet12,True,4,Skill_2,5,,,petSkill_pet12_Skill_2,,False, pet12_5,受到的伤害量减少{0}%,158,pet12_5,pet12,True,5,Skill_3,20,,,petSkill_pet12_Skill_3,,False, pet12_6,受到的伤害等比恢復量套用2倍,159,pet12_6,pet12,True,6,Skill_2,10,,,petSkill_pet12_Skill_2_up,,False, pet12_7,保护量增加{0}%,160,pet12_7,pet12,True,7,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False, pet12_8,保护量增加{0}%,161,pet12_8,pet12,True,8,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False, pet12_9,保护量增加{0}%,162,pet12_9,pet12,True,9,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False, pet12_10,勇士受到攻击时,以{0}%机率仅受到1伤害,163,pet12_10,pet12,True,10,OwnEffect,1,,,petSkill_pet12_OwnEffect,,False,petSkill_pet12_petSkill_pet12_OwnEffect_notificationKey pet12_11,保护量增加{0}%,164,pet12_11,pet12,True,11,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False, pet12_12,勇士復活{0}次,165,pet12_12,pet12,True,12,Skill_4,1,,,petSkill_pet12_Skill_4,,False, pet12_13,保护量增加{0}%,166,pet12_13,pet12,True,13,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False, pet12_14,保护量增加{0}%,167,pet12_14,pet12,True,14,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False, pet12_15,保护量增加{0}%,168,pet12_15,pet12,True,15,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False, pet12_16,保护量增加{0}%,169,pet12_16,pet12,True,16,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False, pet12_17,保护量增加{0}%,170,pet12_17,pet12,True,17,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,petSkill_pet12_petSkill_pet12_OwnEffect_notificationKey pet12_18,保护量增加{0}%,171,pet12_18,pet12,True,18,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False, pet12_19,保护量增加{0}%,172,pet12_19,pet12,True,19,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False, pet12_20,勇士受到攻击时,仅受到1伤害的机率增加1%,173,pet12_20,pet12,True,20,OwnEffect,2,,,petSkill_pet12_OwnEffect_up,,False,petSkill_pet12_petSkill_pet12_OwnEffect_notificationKey pet13_3,所需遭受攻击次数减少{0}次,174,pet13_3,pet13,True,3,CooltimeReduce,1,,,petSkill_cooldown_hitCount_desc_key,,, pet13_5,若生命值低于{0}%以下,冷却时间减少量200%,175,pet13_5,pet13,True,5,Skill_1,20,,,petSkill_pet13_Skill_1,petSkill_pet13_Skill_1_feedbackKey,False, pet13_10,所需遭受攻击次数减少{0}次,176,pet13_10,pet13,True,10,CooltimeReduce,1,,,petSkill_cooldown_hitCount_desc_key,,, pet13_15,发放的点数量增加{0}%,177,pet13_15,pet13,True,15,Skill_2,30,,,petSkill_pet13_Skill_2,petSkill_pet13_Skill_2_feedbackKey,True, pet13_20,点数发放量增加{0},178,pet13_20,pet13,True,20,ExtraValue,2,,,petSkill_pet13_ExtraValue,,, pet14_3,所需攻击次数减少{0}次,179,pet14_3,pet14,True,3,CooltimeReduce,1,,,petSkill_cooldown_attackCount_desc_key,,, pet14_5,舞蹈时间期间,勇士攻击力增加{0}%,180,pet14_5,pet14,True,5,Skill_1,25,,,petSkill_pet14_Skill_1,petSkill_pet14_Skill_1_feedbackKey,False, pet14_10,所需攻击次数减少{0}次,181,pet14_10,pet14,True,10,CooltimeReduce,1,,,petSkill_cooldown_attackCount_desc_key,,, pet14_15,舞蹈时间期间,击杀敌人时,掉落额外道具,182,pet14_15,pet14,True,15,Skill_2,1,,,petSkill_pet14_Skill_2,petSkill_pet14_Skill_2_feedbackKey,False, pet14_20,舞蹈时间增加{0}秒,183,pet14_20,pet14,True,20,ExtraValue,1,,,petSkill_pet14_ExtraValue,,, pet15_3,共计所需骰点减少{0},184,pet15_3,pet15,True,3,CooltimeReduce,1,,,petSkill_cooldown_diceSum_desc_key,,, pet15_5,处刑时,对所有敌人造成勇士{0}%攻击力的伤害,185,pet15_5,pet15,True,5,Skill_1,100,,,petSkill_pet15_Skill_1,petSkill_pet15_Skill_1_feedbackKey,False, pet15_10,共计所需骰点减少{0},186,pet15_10,pet15,True,10,CooltimeReduce,1,,,petSkill_cooldown_diceSum_desc_key,,, pet15_15,处刑时,使勇士攻击力永久增加{0}%,187,pet15_15,pet15,True,15,Skill_2,2,,,petSkill_pet15_Skill_2,petSkill_pet15_Skill_2_feedbackKey,False,petSkill_pet15_petSkill_pet15_Skill_2_notificationKey pet15_20,处刑生命值条件增加{0}%,188,pet15_20,pet15,True,20,ExtraValue,10,,,petSkill_pet15_ExtraValue,,, pet16_3,冷却时间减少{0}秒,189,pet16_3,pet16,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet16_5,羽毛数量增加至{0}~{1}个,190,pet16_5,pet16,True,5,Skill_1,3,,,petSkill_pet16_Skill_1,petSkill_pet16_Skill_1_feedbackKey,False, pet16_10,冷却时间减少{0}秒,191,pet16_10,pet16,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,, pet16_15,羽毛造成的伤害增加+{0}%,192,pet16_15,pet16,True,15,Skill_2,100,,,petSkill_pet16_Skill_2,petSkill_pet16_Skill_2_feedbackKey,True, pet16_20,羽毛烧伤+{0},193,pet16_20,pet16,True,20,ExtraValue,1,,,petSkill_pet16_ExtraValue,,, pet17_2,每一楼层基本能力值增加量增加{0}%,194,pet17_2,pet17,True,2,ExtraValue,20,,,petSkill_pet17_ExtraValue,,, pet17_3,每一楼层其中一个基本能力值随机增加最多{0}%,195,pet17_3,pet17,True,3,Skill_1,2,"25,20,15,15,10,10,5","1,1,1,2,2,2,2",petSkill_pet17_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet17_4,每一楼层基本能力值增加量增加{0}%,196,pet17_4,pet17,True,4,ExtraValue,20,,,petSkill_pet17_ExtraValue,,, pet17_5,每一楼层随机增加的最大能力值提升至{0}%,197,pet17_5,pet17,True,5,Skill_1,3,"30,20,10,15,10,10,5","1,2,2,2,3,3,3",petSkill_pet17_Skill_1_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet17_6,每一楼层基本能力值增加量增加{0}%,198,pet17_6,pet17,True,6,ExtraValue,20,,,petSkill_pet17_ExtraValue,,, pet17_7,每一楼层随机增加的最大能力值提升至{0}%,199,pet17_7,pet17,True,7,Skill_1,4,"30,20,10,15,10,10,5","1,2,3,3,4,4,4",petSkill_pet17_Skill_1_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet17_8,每一楼层随机增加的最大能力值提升至{0}%,200,pet17_8,pet17,True,8,Skill_1,7,"25,20,15,15,10,10,5","1,2,3,4,5,6,7",petSkill_pet17_Skill_1_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet17_9,每一楼层基本能力值增加机率提升,201,pet17_9,pet17,True,9,Skill_2,8,"5,20,18,17,15,15,10","1,2,3,4,5,6,7",petSkill_pet17_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet17_10,每一楼层基本能力值增加机率提升,202,pet17_10,pet17,True,10,Skill_2,9,"0,0,20,20,25,25,10","1,2,3,4,5,6,7",petSkill_pet17_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet17_11,每一楼层基本能力值增加量增加{0}%,203,pet17_11,pet17,True,11,ExtraValue,20,,,petSkill_pet17_ExtraValue,,, pet17_12,每一楼层基本能力值增加量增加{0}%,204,pet17_12,pet17,True,12,ExtraValue,40,,,petSkill_pet17_ExtraValue,,, pet18_2,王者之剑持续时间增加{0}秒,205,pet18_2,pet18,True,2,ExtraValue,0.1,,,petSkill_pet18_ExtraValue,,, pet18_3,王者之剑持续时间增加{0}秒,206,pet18_3,pet18,True,3,ExtraValue,0.1,,,petSkill_pet18_ExtraValue,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_4,每次攻击依照机率增加1个长矛,207,pet18_4,pet18,True,4,Skill_1,20,"50,50","0,1",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_5,每次攻击依照机率增加1个长矛,208,pet18_5,pet18,True,5,Skill_1,2,"30,40,30","0,1,2",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_6,每次攻击使额外长矛机率增加,209,pet18_6,pet18,True,6,Skill_2,20,"50,50","1,2",petSkill_pet18_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_7,王者之剑持续时间增加{0}秒,210,pet18_7,pet18,True,7,ExtraValue,0.1,,,petSkill_pet18_ExtraValue,,, pet18_8,每次攻击依照机率增加1个长矛,211,pet18_8,pet18,True,8,Skill_1,3,"25,50,25","1,2,3",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_9,每次攻击依照机率增加1个长矛,212,pet18_9,pet18,True,9,Skill_1,20,"15,40,25,20","1,2,3,4",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_10,每次攻击使额外长矛机率增加,213,pet18_10,pet18,True,10,Skill_2,4,"50,50","3,4",petSkill_pet18_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_11,每次攻击使额外长矛机率增加,214,pet18_11,pet18,True,11,Skill_2,4,100,4,petSkill_pet18_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey pet18_12,王者之剑持续时间增加{0}秒,215,pet18_12,pet18,True,12,ExtraValue,0.3,,,petSkill_pet18_ExtraValue,,,