# Paths ## P-STAGE-001 - title: Default stage configuration to final Boss - path_type: solve - start: stageinfo.csv Normal row - goal: final Boss entry - steps: 1. Read bossSpawnRule and bossSpawnRuleValue — E-STAGE-CONFIG-001, F-STAGE-001. 2. For Default, load board.csv rows loop=0..value-1 — E-STAGE-CONFIG-001, F-STAGE-001. 3. Resolve each floor with its row's enemy stat template — E-STAGE-CONFIG-001, F-STAGE-001. 4. After the final configured loop, enter stage bossID — E-STAGE-CONFIG-001, F-STAGE-001. - residual_risks: Default mid-boss user-visible floor number needs one capture to close the zero/one-based presentation boundary. ## P-REFRESH-001 - title: Start-tile transition to additive board refresh - path_type: callflow - start: player passes the start tile - goal: next-floor board state - steps: 1. Advance the loop through AddNextLoopTiles — E-STAGE-NATIVE-001, F-REFRESH-001. 2. Draw loopIndex+2 player good-tile metas — E-STAGE-NATIVE-001, F-TILE-001. 3. Resolve each refNewTileId and attempt installation with good-tile FX — E-STAGE-NATIVE-001, F-TILE-001. 4. Add enemyTilesPerLoop enemy tiles without a full board rebuild — E-STAGE-NATIVE-001, F-REFRESH-001. 5. At each third display floor, expose the shop on the start tile — E-STAGE-WEB-001, F-REFRESH-002. - residual_risks: The original serialized enemyTilesPerLoop value is not present in the recovered tables/assets. ## P-GAUGE-001 - title: DiceGauge settlement to Boss pressure conversion - path_type: callflow - start: qualified tile settlement in a DiceGauge stage - goal: Boss pressure tiles generated and gauge reset - steps: 1. Add bossSpawnRuleValue to the distinct runtime gauge and clamp 0..100 — E-STAGE-NATIVE-001, F-GAUGE-001. 2. Run mid-boss and boss-spawn checks after movement — E-STAGE-NATIVE-001, F-GAUGE-001. 3. With value 50, two standard settlements reach 100 — E-STAGE-NATIVE-001, E-STAGE-RUNTIME-001, F-GAUGE-002. 4. Count down the next four rolls — E-STAGE-RUNTIME-001, F-GAUGE-002. 5. Convert four unique non-blessing tiles and clear the runtime gauge — E-STAGE-NATIVE-001, E-STAGE-RUNTIME-001, F-GAUGE-002. - residual_risks: Candidate shortage, mode-specific protected tiles and exact post-attack restoration are not closed.