status_id,string_id,stat_type,ref_status,base_min,base_max,plus_value,is_percent,decimals,combat_power_multiplier,effect_contract,source_tag 100,ATTACK_POWER,NORMAL,,3,7,5,false,0,4,add attackPower,SOURCE_CONFIRMED 101,HEALTH,NORMAL,,20,40,50,false,0,1,add maxHealth and currentHealth by same delta,SOURCE_CONFIRMED 102,AIM,NORMAL,,5,15,10,false,0,1.5,add aim,SOURCE_CONFIRMED 103,DEFENSE,NORMAL,,1.5,2.5,1.5,false,1,2,add defense,SOURCE_CONFIRMED 104,EVASION,UTIL,,14,20,7,false,0,1,add evasion,SOURCE_CONFIRMED 105,REGEN_PER_SECOND,HEAL,HEALTH,1,2,2.4,false,1,3,heal value each logic second during Fight,SOURCE_CONFIRMED 106,TOTAL_DAMAGE,ATTACK,ATTACK_POWER,1,2,1,false,1,5,add totalDamagePct despite source IsPercent false; validation semantic,VALIDATION_ADDED 107,TRUE_DAMAGE,ATTACK,ATTACK_POWER,1,2.5,1.7,false,1,2,add flat trueDamage,SOURCE_CONFIRMED 108,KILL_HEAL,HEAL,HEALTH,6,9,2.5,false,1,3,heal flat value on enemy death,SOURCE_CONFIRMED 109,COUNTER_ATTACK,UTIL,,7,9,1.5,true,1,1,on hit received roll percent then immediate basic counter,SOURCE_CONFIRMED 110,ATTACK_SPEED,UTIL,,7,9,1.4,true,1,2,add attackSpeed percent,SOURCE_CONFIRMED 111,CRITICAL_RATE,ATTACK,,10,12,1.5,true,1,2,add criticalRate percent,SOURCE_CONFIRMED 112,LIFE_STEAL,HEAL,,4.5,7.5,1.5,true,1,2,add lifeSteal percent,SOURCE_CONFIRMED