8.0 KiB
8.0 KiB
| 1 | 表 | 字段 | 类型 | 中文含义 | 原始注释 | 空值条数 |
|---|---|---|---|---|---|---|
| 2 | bubbleshooterminigame | Id | Key<int> | 数值主键 | 0 | |
| 3 | bubbleshooterminigame | StringId | Key<string> | 字符串主键 | 0 | |
| 4 | bubbleshooterminigame | templateKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 5 | bubbleshooterminigame | isUse | bool | 使用标志 | 0 | |
| 6 | bubbleshooterminigame | rowOrder | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 7 | bubbleshooterminigame | bubbles | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 8 | cardunpackingeventgame | Id | Key<int> | 数值主键 | 0 | |
| 9 | cardunpackingeventgame | StringId | Key<string> | 字符串主键 | 0 | |
| 10 | cardunpackingeventgame | packIndex | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 11 | cardunpackingeventgame | cost | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 12 | cardunpackingeventgame | spriteTier | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 13 | cardunpackingeventgame | rewardCount | int[] | 奖励数量 | 보상 갯수 | 0 |
| 14 | cardunpackingeventgame | prob | float[] | 概率/权重原值(未归一化) | 등장 가중치 | 0 |
| 15 | clawcraneminigame | Id | Key<int> | 数值主键 | 0 | |
| 16 | clawcraneminigame | StringId | Key<string> | 字符串主键 | 미니게임에 캡슐 등장 갯수는 20개 | 0 |
| 17 | clawcraneminigame | goodProb | float | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 등장확률 | 0 |
| 18 | clawcraneminigame | Prob | float | 概率/权重原值(未归一化) | 등장 확률 | 0 |
| 19 | clawcraneminigame | capsuleTier | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 20 | clawcraneminigame | grade | EMonoWeaponGrade | 品质枚举 | 0 | |
| 21 | clawcraneminigame | rewardType | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 보상 종류 | 0 |
| 22 | clawcraneminigame | rewardValue | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 보상량 | 0 |
| 23 | clawcraneminigame | minSize | float | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 24 | clawcraneminigame | maxSize | float | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 25 | dicebeteventgame | Id | Key<int> | 数值主键 | 0 | |
| 26 | dicebeteventgame | StringId | Key<string> | 字符串主键 | 0 | |
| 27 | dicebeteventgame | setNumber | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 28 | dicebeteventgame | rewardCount | int | 奖励数量 | 획득 보상 재화 수 | 0 |
| 29 | dicebeteventgame | gap | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 30 | dicemachine | Id | Key<int> | 数值主键 | 0 | |
| 31 | dicemachine | StringId | Key<string> | 字符串主键 | 0 | |
| 32 | dicemachine | diceValues | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 33 | dicemachine | itemKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 34 | dicemachine | rewardKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 1 | |
| 35 | dicemachine | rewardValue | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 36 | dicemachine | value | int | 数值(单位按表) | 0 | |
| 37 | herobodyminigame | Id | Key<int> | 数值主键 | 0 | |
| 38 | herobodyminigame | StringId | Key<string> | 字符串主键 | 0 | |
| 39 | herobodyminigame | shapeName | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 40 | herobodyminigame | ColumnSort | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 41 | herobodyminigame | imageName | string[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기) | 9 |
| 42 | herobodyminigame | shapeRow | bool[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 43 | plinko | Id | Key<int> | 数值主键 | 0 | |
| 44 | plinko | StringId | Key<string> | 字符串主键 | 0 | |
| 45 | plinko | ratio | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 46 | plinko | itemID | int | 道具ID | 0 | |
| 47 | plinko | itemCount | int | 道具数量 | 0 | |
| 48 | plinkoad | Id | Key<int> | 数值主键 | 0 | |
| 49 | plinkoad | StringId | Key<string> | 字符串主键 | 0 | |
| 50 | plinkoad | title | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 51 | plinkoad | description | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 52 | plinkoad | iconName | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 1 | |
| 53 | plinkoad | adPreviewImage | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 1 | |
| 54 | plinkoad | maxADPerDay | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 55 | plinkoad | buffSecond | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 56 | plinkoad | values | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 57 | plinkolevel | Id | Key<int> | 数值主键 | 0 | |
| 58 | plinkolevel | StringId | Key<string> | 字符串主键 | 0 | |
| 59 | plinkolevel | maxBallCount | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 최대 공 개수 | 0 |
| 60 | plinkolevel | chargeSecond | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 충전 시간 | 0 |
| 61 | plinkolevel | adKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 광고 해금 | 0 |
| 62 | plinkolevel | level | int | 等级/阶段索引(具体语义按表) | 0 | |
| 63 | roulettedata | Id | Key<int> | 数值主键 | 0 | |
| 64 | roulettedata | StringId | Key<string> | 字符串主键 | 0 | |
| 65 | roulettedata | rouletteKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 66 | roulettedata | itemID | int | 道具ID | 0 | |
| 67 | roulettedata | itemCount | int | 道具数量 | 0 | |
| 68 | roulettedata | tier | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 1티어는 노란색 | 0 |
| 69 | roulettedata | weight | float | 权重原值 | 룰렛 범위 비율 | 0 |
| 70 | seasoneventminigamedata | Id | Key<int> | 数值主键 | 0 | |
| 71 | seasoneventminigamedata | StringId | Key<string> | 字符串主键 | 0 | |
| 72 | seasoneventminigamedata | gamePackIndex | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 활성화 하는 게임 인덱스 | 0 |
| 73 | seasoneventminigamedata | defaultGameItemCount | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 시즌 시작 시 최초 지급 재화량 | 0 |
| 74 | seasoneventminigamedata | gameItemID | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 인게임 드랍 | 0 |
| 75 | seasoneventminigamedata | playItemID | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 게임용 재화 | 0 |
| 76 | seasoneventminigamedata | playItemUseCount | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 1회 게임에 사용하는 비용 | 0 |
| 77 | seasoneventminigamedata | exchangeItemID | int | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 미니게임 보상 상품 교환용 재화 | 0 |
| 78 | seasoneventminigamedata | targetRankingStringId | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | [랭킹 테이블] | 0 |
| 79 | seasoneventminigamedata | BmGroupKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | [이벤트 BM 테이블] | 0 |
| 80 | seasoneventminigamedata | ExchangeGroupKey | string | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | [교환 테이블] | 0 |
| 81 | spitoeventdailyreward | Id | Key<int> | 数值主键 | 0 | |
| 82 | spitoeventdailyreward | StringId | Key<string> | 字符串主键 | 0 | |
| 83 | spitoeventdailyreward | day | int | 日序/星期枚举(按表) | 0 | |
| 84 | spitoeventdailyreward | rewardID | int | 奖励ID(按奖励类型解析) | 0 | |
| 85 | spitoeventdailyreward | rewardCount | int | 奖励数量 | 0 | |
| 86 | spitoeventreward | Id | Key<int> | 数值主键 | 0 | |
| 87 | spitoeventreward | StringId | Key<string> | 字符串主键 | 0일차는 default | 0 |
| 88 | spitoeventreward | itemIDList | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 89 | spitoeventreward | itemCountList | int[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 | |
| 90 | spitoeventreward | percent | float[] | 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 | 0 |