Files

1.9 KiB
Raw Permalink Blame History

HEROLL 丹药与 Boss 循环纠错报告

正式报告见项目文档:../../../docs/2026-08-24_逆向-HEROLL丹药与Boss循环-report.md。

Findings

F-001

  • title: HealLevel values are fixed HP, not max-HP percentages
  • severity: n/a_re
  • category: reverse_algo
  • status: validated
  • evidence_ids: [E-001, E-002, E-004]
  • location: PotionController.GetPotionFinalHeal @ 0x5473568
  • impact: Interpreting 50 as 50% materially over-heals and collapses survival pacing.
  • confidence: high

F-002

  • title: Boss gameplay contract is a 2-roll buildup plus 4-roll countdown cycle
  • severity: n/a_re
  • category: design
  • status: validated
  • evidence_ids: [E-003, E-005]
  • location: Board movement post-resolution state
  • impact: The previous immediate action after two rolls had the wrong pace and converted the wrong number of tiles.
  • confidence: high

F-003

  • title: Windows launcher flash exit was caused by encoding and newline incompatibility
  • severity: n/a_re
  • category: other
  • status: validated
  • evidence_ids: [E-006]
  • location: HEROLL_MVP_双击启动.cmd and Windows PowerShell 5.1 script decoding
  • impact: cmd.exe split LF-only UTF-8 commands incorrectly; Windows PowerShell 5.1 also misread a BOM-less UTF-8 PS1.
  • confidence: high

Paths

P-001

  • title: Potion configuration to final heal callflow
  • path_type: callflow
  • start: potion.csv HEAL_LEVEL.value
  • goal: resolved player HP delta
  • steps:
    1. Load fixed HealLevel value 50/80/110..650 — E-001, F-001.
    2. GetPotionFinalHeal obtains that fixed value — E-002, F-001.
    3. If Potion_PercentHeal exists, add maxHp × value/100 — E-002, F-001.
    4. Apply the adaptive multiplier and clamp actual HP in the MVP — E-002, E-006, F-001.
  • residual_risks: Other potion augments remain validation implementations unless separately closed by native analysis.