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HEROLL/HEROLL_OUTGAME_DEV_v1.0/03-永久装备与合成/equipskill-中文目录.csv
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1原作中文名称原作效果文本IdStringIdskillDescfeedbackDesKeyEEquipSkill
2DoubleAttack双倍时,以攻击力{0}%攻击敌人100DoubleAttackrelic_desc_DoubleAttackDoubleAttack_feedBackKeyDoubleAttack
3DoubleAttackEnforce双倍时,骰点等比额外攻击101DoubleAttackEnforcerelic_desc_DoubleAttackEnforceDoubleAttackEnforce_feedBackKeyDoubleAttackEnforce
4DoubleFreeze双倍时,持续{0}秒冰冻敌人102DoubleFreezerelic_desc_DoubleFreezeDoubleFreeze_feedBackKeyDoubleFreeze
5DoubleFreezeEnforce冰冻时间增加{0}秒103DoubleFreezeEnforcerelic_desc_DoubleFreezeEnforceDoubleFreezeEnforce_feedBackKeyDoubleFreezeEnforce
6FreezeSmite攻击冰冻敌人时,造成{0}%额外伤害104FreezeSmiterelic_desc_FreezeSmiteFreezeSmite_feedBackKeyFreezeSmite
7DoubleAspdUp双倍时,攻击速度增加{0}%105DoubleAspdUprelic_desc_DoubleAspdUpDoubleAspdUp_feedBackKeyDoubleAspdUp
8DoubleShield双倍时,以{0}%机率获得防护罩106DoubleShieldrelic_desc_DoubleShieldDoubleShield_feedBackKeyDoubleShield
9ShieldBomb当防护罩瓦解,以攻击力{0}%的伤害爆炸107ShieldBombrelic_desc_ShieldBombShieldBomb_feedBackKeyShieldBomb
10DoubleExecute透过双倍到达敌人地板时,以{0}%机率处刑1个敌人108DoubleExecuterelic_desc_DoubleExecuteDoubleExecute_feedBackKeyDoubleExecute
11DoubleBonusStat双倍时,随机使1个基本能力值增加{0}%109DoubleBonusStatrelic_desc_DoubleBonusStatDoubleBonusStat_feedBackKeyDoubleBonusStat
12PetStartAttack战斗开始时,以{0}%机率使宠物立即攻击200PetStartAttackrelic_desc_PetStartAttackPetStartAttack_feedBackKeyPetStartAttack
13PetCooldownReduce宠物冷却时间减少{0}%201PetCooldownReducerelic_desc_PetCooldownReducePetCooldownReduce_feedBackKeyPetCooldownReduce
14PetFastCooldown202PetFastCooldownrelic_desc_PetFastCooldownPetFastCooldown_feedBackKeyPetFastCooldown
15PetAttackReady203PetAttackReadyrelic_desc_PetAttackReadyPetAttackReady_feedBackKeyPetAttackReady
16PetTileCooldown204PetTileCooldownrelic_desc_PetTileCooldownPetTileCooldown_feedBackKeyPetTileCooldown
17PointLoopInterest每一楼层获得{0}%点数利息(最多10)300PointLoopInterestrelic_desc_PointLoopInterestPointLoopInterest_feedBackKeyPointLoopInterest
18PointLoopInterestEnforce利息利率增加{0}%301PointLoopInterestEnforcerelic_desc_PointLoopInterestEnforcePointLoopInterestEnforce_feedBackKeyPointLoopInterestEnforce
19PointBigHousePlus建设城堡时,额外获得{0}点数302PointBigHousePlusrelic_desc_PointBigHousePlusPointBigHousePlus_feedBackKeyPointBigHousePlus
20PointGearPlus分解装备时,以{0}%机率获得2倍点数303PointGearPlusrelic_desc_PointGearPlusPointGearPlus_feedBackKeyPointGearPlus
21PointLoopPlus每一楼层获得{0}点数304PointLoopPlusrelic_desc_PointLoopPlusPointLoopPlus_feedBackKeyPointLoopPlus
22PointBigHouse获得到达地板城堡数量相当的点数305PointBigHouserelic_desc_PointBigHousePointBigHouse_feedBackKeyPointBigHouse
23PointTrashBonus分解垃圾道具时,获得1点数306PointTrashBonusrelic_desc_PointTrashBonusPointTrashBonus_feedBackKeyPointTrashBonus
24HouseBonus建设{0}个建筑时,额外建设1个307HouseBonusrelic_desc_HouseBonusHouseBonus_feedBackKeyHouseBonus
25TileGoodNotConsume以{0}%机率执行好活动后,不删除地板400TileGoodNotConsumerelic_desc_TileGoodNotConsumeTileGoodNotConsume_feedBackKeyTileGoodNotConsume
26TileBossEventBonus于首领活动地板战斗时,发放红利道具401TileBossEventBonusrelic_desc_TileBossEventBonusTileBossEventBonus_feedBackKeyTileBossEventBonus
27TileExecute到达敌人地板时,以{0}%机率处刑1个敌人402TileExecuterelic_desc_TileExecuteTileExecute_feedBackKeyTileExecute
28LoopBossAttackDelay每一楼层首领攻击冷却时间增加1回合500LoopBossAttackDelayrelic_desc_LoopBossAttackDelayLoopBossAttackDelay_feedBackKeyLoopBossAttackDelay
29LoopRandomExecute每一楼层以{0}%机率随机移除1个敌人501LoopRandomExecuterelic_desc_LoopRandomExecuteLoopRandomExecute_feedBackKeyLoopRandomExecute
30LoopGoodTile每一楼层以{0}%机率增加好活动地板502LoopGoodTilerelic_desc_LoopGoodTileLoopGoodTile_feedBackKeyLoopGoodTile
31PotionNotConsume使用药水时,以{0}%机率不消耗药水600PotionNotConsumerelic_desc_PotionNotConsumePotionNotConsume_feedBackKeyPotionNotConsume
32PotionLoopCharge每升上{0}楼层,补充1个药水601PotionLoopChargerelic_desc_PotionLoopChargePotionLoopCharge_feedBackKeyPotionLoopCharge
33PotionUpgradeSale于商店进行药水强化{0}%折扣602PotionUpgradeSalerelic_desc_PotionUpgradeSalePotionUpgradeSale_feedBackKeyPotionUpgradeSale
34PotionStartCountLevel起始药水持有量等级+{0}603PotionStartCountLevelrelic_desc_PotionStartCountLevelPotionStartCountLevel_feedBackKeyPotionStartCountLevel
35PotionStartHealLevel起始药水恢復量等级+{0}604PotionStartHealLevelrelic_desc_PotionStartHealLevelPotionStartHealLevel_feedBackKeyPotionStartHealLevel
36PotionUseThrow若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶605PotionUseThrowrelic_desc_PotionUseThrowPotionUseThrow_feedBackKeyPotionUseThrow
37EnemyCountAtkUp当敌人越多,攻击力增加{0}%700EnemyCountAtkUprelic_desc_EnemyCountAtkUpEnemyCountAtkUp_feedBackKeyEnemyCountAtkUp
38BossEventAtkUp于首领活动地板,攻击力增加{0}%701BossEventAtkUprelic_desc_BossEventAtkUpBossEventAtkUp_feedBackKeyBossEventAtkUp
39LowerHpAspdUp生命值越低,攻击速度越快(最多{0}%)702LowerHpAspdUprelic_desc_LowerHpAspdUpLowerHpAspdUp_feedBackKeyLowerHpAspdUp
40LowHpAspdUp当生命值低于{0}%以下,攻击速度+{1}%703LowHpAspdUprelic_desc_LowHpAspdUpLowHpAspdUp_feedBackKeyLowHpAspdUp
41AttackCountAspdUp每次攻击命中时,攻击速度增加{0}%(最多{1}%)704AttackCountAspdUprelic_desc_AttackCountAspdUpAttackCountAspdUp_feedBackKeyAttackCountAspdUp
42AttackBurn攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1}705AttackBurnrelic_desc_AttackBurnAttackBurn_feedBackKeyAttackBurn
43AttackBurnEnforce烧伤伤害+{0}%706AttackBurnEnforcerelic_desc_AttackBurnEnforceAttackBurnEnforce_feedBackKeyAttackBurnEnforce
44AttackStun攻击命中时,以{0}%机率使敌人持续{1}秒晕眩707AttackStunrelic_desc_AttackStunAttackStun_feedBackKeyAttackStun
45StunMustCrit攻击晕眩敌人时,必定使出暴击708StunMustCritrelic_desc_StunMustCritStunMustCrit_feedBackKeyStunMustCrit
46EvaDagger迴避时,以攻击力{0}%的伤害发射匕首709EvaDaggerrelic_desc_EvaDaggerEvaDagger_feedBackKeyEvaDagger
47EvaDaggerEnforce匕首伤害+{0}%710EvaDaggerEnforcerelic_desc_EvaDaggerEnforceEvaDaggerEnforce_feedBackKeyEvaDaggerEnforce
48SkeletonShield战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵711SkeletonShieldrelic_desc_SkeletonShieldSkeletonShield_feedBackKeySkeletonShield
49SkeletonShieldEnforce骷髅盾牌兵生命值+{0}%712SkeletonShieldEnforcerelic_desc_SkeletonShieldEnforceSkeletonShieldEnforce_feedBackKeySkeletonShieldEnforce
50AdditionalHpAddAtk使攻击力增加额外生命值的{0}%713AdditionalHpAddAtkrelic_desc_AdditionalHpAddAtkAdditionalHpAddAtk_feedBackKeyAdditionalHpAddAtk
51MaxHpaddHp使生命值增加目前生命值的{0}%714MaxHpaddHprelic_desc_MaxHpaddHpMaxHpaddHp_feedBackKeyMaxHpaddHp
52CritDmgUp暴击伤害+{0}%715CritDmgUprelic_desc_CritDmgUpCritDmgUp_feedBackKeyCritDmgUp
53CritDefReduce暴击命中时,敌人防禦力减少{0}%(最多{1}次)716CritDefReducerelic_desc_CritDefReduceCritDefReduce_feedBackKeyCritDefReduce
54FirstAttackCritRateUp首次攻击时,暴击率+{0}%717FirstAttackCritRateUprelic_desc_FirstAttackCritRateUpFirstAttackCritRateUp_feedBackKeyFirstAttackCritRateUp
55TripleAttackDmg对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害718TripleAttackDmgrelic_desc_TripleAttackDmgTripleAttackDmg_feedBackKeyTripleAttackDmg
56BattleTimeAimUp使命中按照战斗时间等比增加(最多{0}%)719BattleTimeAimUprelic_desc_BattleTimeAimUpBattleTimeAimUp_feedBackKeyBattleTimeAimUp
57EnemyCountAimUp敌人越多,命中越高(最多{0}%)720EnemyCountAimUprelic_desc_EnemyCountAimUpEnemyCountAimUp_feedBackKeyEnemyCountAimUp
58CounterAllAttack反击时,以攻击力{0}%的伤害进行整体攻击721CounterAllAttackrelic_desc_CounterAllAttackCounterAllAttack_feedBackKeyCounterAllAttack
59CounterGetGear反击时,以{0}%机率获得{1}个装备722CounterGetGearrelic_desc_CounterGetGearCounterGetGear_feedBackKeyCounterGetGear
60BattleHitDefUp战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%)723BattleHitDefUprelic_desc_BattleHitDefUpBattleHitDefUp_feedBackKeyBattleHitDefUp
61TripleAttackDmgEnforce标记爆炸伤害+{0}%725TripleAttackDmgEnforcerelic_desc_TripleAttackDmgEnforceTripleAttackDmgEnforce_feedBackKeyTripleAttackDmgEnforce
62LowerHpDefUp生命值越低,防禦力越高(最多{0}%)724LowerHpDefUprelic_desc_LowerHpDefUpLowerHpDefUp_feedBackKeyLowerHpDefUp
63SpikeCounter对敌人反射所受到的{0}%伤害726SpikeCounterrelic_desc_SpikeCounterSpikeCounter_feedBackKeySpikeCounter
64SpikeCounterBurn反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1727SpikeCounterBurnrelic_desc_SpikeCounterBurnSpikeCounterBurn_feedBackKeySpikeCounterBurn
65KillAttackUp每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%)728KillAttackUprelic_desc_KillAttackUpKillAttackUp_feedBackKeyKillAttackUp
66KillAttackUpEnforce攻击力增加上限量+{0}%729KillAttackUpEnforcerelic_desc_KillAttackUpEnforceKillAttackUpEnforce_feedBackKeyKillAttackUpEnforce
67AdditionalHpAddAtkLimit提升额外生命值{0}%相当的攻击力(最多{1})730AdditionalHpAddAtkLimitrelic_desc_AdditionalHpAddAtkLimitAdditionalHpAddAtkLimit_feedBackKeyAdditionalHpAddAtkLimit
68AdditionalCritDmgFromTrueDmg每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%)731AdditionalCritDmgFromTrueDmgrelic_desc_AdditionalCritDmgFromTrueDmgAdditionalCritDmgFromTrueDmg_feedBackKeyAdditionalCritDmgFromTrueDmg
69AdditionalAtkFromTrueDmg每1点【固定伤害】,使攻击力增加{0}%(最多{1}%)732AdditionalAtkFromTrueDmgrelic_desc_AdditionalAtkFromTrueDmgAdditionalAtkFromTrueDmg_feedBackKeyAdditionalAtkFromTrueDmg
70Stat_ATTACK_POWER攻击力增加{0}%3000Stat_ATTACK_POWERrelic_desc_Stat_ATTACK_POWERStat_ATTACK_POWER_feedBackKeyStat_ATTACK_POWER
71Stat_HEALTH生命值上限增加{0}%3001Stat_HEALTHrelic_desc_Stat_HEALTHStat_HEALTH_feedBackKeyStat_HEALTH
72Stat_AIM命中增加{0}%3002Stat_AIMrelic_desc_Stat_AIMStat_AIM_feedBackKeyStat_AIM
73Stat_DEFENSE防禦力增加{0}%3003Stat_DEFENSErelic_desc_Stat_DEFENSEStat_DEFENSE_feedBackKeyStat_DEFENSE
74Stat_EVASION迴避增加{0}%3004Stat_EVASIONrelic_desc_Stat_EVASIONStat_EVASION_feedBackKeyStat_EVASION
75Stat_REGEN_PER_SECOND每秒恢復增加{0}%3005Stat_REGEN_PER_SECONDrelic_desc_Stat_REGEN_PER_SECONDStat_REGEN_PER_SECOND_feedBackKeyStat_REGEN_PER_SECOND
76Stat_TOTAL_DAMAGE整体攻击增加{0}%3006Stat_TOTAL_DAMAGErelic_desc_Stat_TOTAL_DAMAGEStat_TOTAL_DAMAGE_feedBackKeyStat_TOTAL_DAMAGE
77Stat_TRUE_DAMAGE固定伤害增加{0}%3007Stat_TRUE_DAMAGErelic_desc_Stat_TRUE_DAMAGEStat_TRUE_DAMAGE_feedBackKeyStat_TRUE_DAMAGE
78Stat_KILL_HEAL击杀后恢復增加{0}%3008Stat_KILL_HEALrelic_desc_Stat_KILL_HEALStat_KILL_HEAL_feedBackKeyStat_KILL_HEAL
79Stat_COUNTER_ATTACK反击增加{0}%3009Stat_COUNTER_ATTACKrelic_desc_Stat_COUNTER_ATTACKStat_COUNTER_ATTACK_feedBackKeyStat_COUNTER_ATTACK
80Stat_ATTACK_SPEED攻击速度增加{0}%3010Stat_ATTACK_SPEEDrelic_desc_Stat_ATTACK_SPEEDStat_ATTACK_SPEED_feedBackKeyStat_ATTACK_SPEED
81Stat_CRITICAL_RATE暴击率增加{0}%3011Stat_CRITICAL_RATErelic_desc_Stat_CRITICAL_RATEStat_CRITICAL_RATE_feedBackKeyStat_CRITICAL_RATE
82Stat_LIFE_STEAL吸血增加{0}%3012Stat_LIFE_STEALrelic_desc_Stat_LIFE_STEALStat_LIFE_STEAL_feedBackKeyStat_LIFE_STEAL
83Stat_Plus_ATTACK_POWER基本攻击力增加{0}4000Stat_Plus_ATTACK_POWERrelic_desc_Stat_Plus_ATTACK_POWERStat_Plus_ATTACK_POWER_feedBackKeyStat_Plus_ATTACK_POWER
84Stat_Plus_HEALTH基本生命值上限增加{0}4001Stat_Plus_HEALTHrelic_desc_Stat_Plus_HEALTHStat_Plus_HEALTH_feedBackKeyStat_Plus_HEALTH
85Stat_Plus_AIM基本命中增加{0}4002Stat_Plus_AIMrelic_desc_Stat_Plus_AIMStat_Plus_AIM_feedBackKeyStat_Plus_AIM
86Stat_Plus_DEFENSE基本防禦力增加{0}4003Stat_Plus_DEFENSErelic_desc_Stat_Plus_DEFENSEStat_Plus_DEFENSE_feedBackKeyStat_Plus_DEFENSE
87Stat_Plus_EVASION基本迴避增加{0}4004Stat_Plus_EVASIONrelic_desc_Stat_Plus_EVASIONStat_Plus_EVASION_feedBackKeyStat_Plus_EVASION
88Stat_Plus_REGEN_PER_SECOND基本每秒恢復增加{0}4005Stat_Plus_REGEN_PER_SECONDrelic_desc_Stat_Plus_REGEN_PER_SECONDStat_Plus_REGEN_PER_SECOND_feedBackKeyStat_Plus_REGEN_PER_SECOND
89Stat_Plus_TOTAL_DAMAGE基本整体攻击增加{0}4006Stat_Plus_TOTAL_DAMAGErelic_desc_Stat_Plus_TOTAL_DAMAGEStat_Plus_TOTAL_DAMAGE_feedBackKeyStat_Plus_TOTAL_DAMAGE
90Stat_Plus_TRUE_DAMAGE基本固定伤害增加{0}4007Stat_Plus_TRUE_DAMAGErelic_desc_Stat_Plus_TRUE_DAMAGEStat_Plus_TRUE_DAMAGE_feedBackKeyStat_Plus_TRUE_DAMAGE
91Stat_Plus_KILL_HEAL基本击杀后恢復增加{0}4008Stat_Plus_KILL_HEALrelic_desc_Stat_Plus_KILL_HEALStat_Plus_KILL_HEAL_feedBackKeyStat_Plus_KILL_HEAL
92Stat_Plus_COUNTER_ATTACK基本反击增加{0}%4009Stat_Plus_COUNTER_ATTACKrelic_desc_Stat_Plus_COUNTER_ATTACKStat_Plus_COUNTER_ATTACK_feedBackKeyStat_Plus_COUNTER_ATTACK
93Stat_Plus_ATTACK_SPEED基本攻击速度增加{0}%4010Stat_Plus_ATTACK_SPEEDrelic_desc_Stat_Plus_ATTACK_SPEEDStat_Plus_ATTACK_SPEED_feedBackKeyStat_Plus_ATTACK_SPEED
94Stat_Plus_CRITICAL_RATE基本暴击率增加{0}%4011Stat_Plus_CRITICAL_RATErelic_desc_Stat_Plus_CRITICAL_RATEStat_Plus_CRITICAL_RATE_feedBackKeyStat_Plus_CRITICAL_RATE
95Stat_Plus_LIFE_STEAL基本吸血增加{0}%4012Stat_Plus_LIFE_STEALrelic_desc_Stat_Plus_LIFE_STEALStat_Plus_LIFE_STEAL_feedBackKeyStat_Plus_LIFE_STEAL