3.2 KiB
3.2 KiB
| 1 | tile_id | source_id | display_name | group | min_stage | min_loop | entry | player_input | success_failure | reward_or_effect | exit_exception | confidence |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 126 | CornerDoubleStack | Piggy Bank | core_four | 0 | 0 | corner exists on board; doubles are observed globally while it is present | none while charging; land on the bank to collect | no fail state; a non-double adds nothing | each double A=A adds A points to the bank, not 2A; landing transfers the full stored balance to player points and resets it to zero | passive state survives ordinary tile events; collection is one settlement; duplicate receipt must not pay twice | high |
| 3 | 127 | CornerRace | Race | core_four | 0 | 0 | landing starts a race only when no race is already active | make normal board rolls and reach/pass the Start tile within the next 3 rolls | success on reaching Start within 3 rolls; fail when the third roll ends without reaching Start | success gives one Legendary in-run gear; failure gives nothing | TryAddCornerRace prevents stacking; success/fail clears race overlay and counter; interrupted run has no separately proven race checkpoint | high |
| 4 | 128 | CornerOneLineChest | Flower Garden | core_four | 0 | 0 | landing resolves the next board row/line | no choice; transformation animation plays | no random failure | every transformable ordinary tile in the upcoming row becomes Chest; corner/start/protected tiles are not targets | event ends after line transformation; if no eligible target, it completes with zero changes; partial-animation crash behavior is not source-confirmed | high for effect; medium for empty-candidate fallback |
| 5 | 129 | CornerDiceBuilding | Housing Support | core_four | 0 | 0 | landing opens its two-dice construction event | roll two independent D6 once | no random failure; constructed count is capped by eligible spaces in the upcoming row | attempt to build A+B houses in the upcoming row and grant points according to actual houses constructed; exact point lookup/multiplier was not recoverable from exposed CSV/localization | dice/result input is single-flight; finishes after construction/reward animation; seed and chosen positions must be persisted in a reproduction | high for construction; partial for point amount |
| 6 | 125 | CornerKillOneLineEnemy | Wall of Thorns | additional | 0 | 0 | landing resolves upcoming row | none | no fail state | reduce enemy count on every Enemy tile in upcoming row by 1; zero-enemy tiles are not decremented below zero | immediate callback after mutation | high |
| 7 | 131 | CornerBlackMarket | Black Market | additional | 0 | 3 | eligible from zero-based loop 3; landing opens market | buy with points or exit | purchase only if affordable and not sold out | higher-price shop inventory; no reroll | purchase updates total and inventory; close cleans listeners | high |
| 8 | 167 | CornerDiceCatapult | Dice Catapult | additional | 0 | 5 | eligible from zero-based loop 5 | event-specific launch input | not part of the requested core four; detailed reward path remains outside this work item | see source event class | normal event callback | not analyzed |
| 9 | 175 | CornerWarp | Warp | additional | 0 | 3 | eligible from zero-based loop 3; at most 3 per game by config | none | no fail state | move hero to a random board space and resolve warp movement rules | movement uses WarpTile visual/state path; destination-event chaining requires focused capture | medium-high |