1.6 KiB
1.6 KiB
| 1 | biome | primary_palette | secondary_palette | material_motif | back_layer | mid_layer | front_play_layer | hazard_color | ambient_motion | prohibited_conflict |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Grass | #2F315F #452283 | #593994 #6DBB69 | wood moss banner | soft forest silhouettes and starry violet sky | castle walls pines and hanging flags | dark green turf and readable stone edge | #F0B84B | fireflies 0.15Hz; banner sway 1.5Hz | Do not use hazard green against turf |
| 3 | Desert | #C9AF60 #A78140 | #66B5D2 #AAD1AE | sandstone cloth cactus | bright sky dunes and heat haze | sandstone fort purple flags and torches | warm sand with dark contact strip | #D94B50 | heat shimmer <=8px; drifting dust | Gold path needs dark violet edge |
| 4 | Volcano | #4B232B #77282C | #9D3236 #F36A2D | basalt lava iron | red mountain silhouettes and lava fissures | black-red fortress chains and embers | near-black basalt with orange cracks | #FFD34D | embers 0.3-0.8Hz; lava flow slow | Danger red must be yellow-core plus shape |
| 5 | Stone | #242630 #34313C | #534D61 #685E79 | slate ruins chains | layered cliffs in fog | heavy gray walls crates and rubble | cool slate floor with violet separation | #F29A3D | fog drift; occasional dust fall | Do not let UI slate merge into background |
| 6 | Abyss | #251D47 #4D256A | #7F317F #A43E74 | obsidian crystal void | haunted castle and magenta horizon | dark purple wall skull banners and cyan runes | black-violet floor with luminous seams | #52D9FF | slow rune pulse and upward motes | Magenta rewards require cyan/white outline |
| 7 | Snow | #29527D #4483C9 | #519FEA #86C2F3 | ice stone pine | blue mountains and layered cloud | pale blue fortress snowcaps and orange torches | snow plane with navy contact shadows | #FF7A45 | snow drift diagonal; breath puffs | White VFX require navy outline or additive cyan core |