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HEROLL/art-bible/specs/biome-rules.csv
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1biomeprimary_palettesecondary_palettematerial_motifback_layermid_layerfront_play_layerhazard_colorambient_motionprohibited_conflict
2Grass#2F315F #452283#593994 #6DBB69wood moss bannersoft forest silhouettes and starry violet skycastle walls pines and hanging flagsdark green turf and readable stone edge#F0B84Bfireflies 0.15Hz; banner sway 1.5HzDo not use hazard green against turf
3Desert#C9AF60 #A78140#66B5D2 #AAD1AEsandstone cloth cactusbright sky dunes and heat hazesandstone fort purple flags and torcheswarm sand with dark contact strip#D94B50heat shimmer <=8px; drifting dustGold path needs dark violet edge
4Volcano#4B232B #77282C#9D3236 #F36A2Dbasalt lava ironred mountain silhouettes and lava fissuresblack-red fortress chains and embersnear-black basalt with orange cracks#FFD34Dembers 0.3-0.8Hz; lava flow slowDanger red must be yellow-core plus shape
5Stone#242630 #34313C#534D61 #685E79slate ruins chainslayered cliffs in fogheavy gray walls crates and rubblecool slate floor with violet separation#F29A3Dfog drift; occasional dust fallDo not let UI slate merge into background
6Abyss#251D47 #4D256A#7F317F #A43E74obsidian crystal voidhaunted castle and magenta horizondark purple wall skull banners and cyan runesblack-violet floor with luminous seams#52D9FFslow rune pulse and upward motesMagenta rewards require cyan/white outline
7Snow#29527D #4483C9#519FEA #86C2F3ice stone pineblue mountains and layered cloudpale blue fortress snowcaps and orange torchessnow plane with navy contact shadows#FF7A45snow drift diagonal; breath puffsWhite VFX require navy outline or additive cyan core