Files
HEROLL/design/gameplay-validation/specs/blessings.csv
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4.8 KiB

1blessing_idsource_idstring_idenabledgrade_ruleprob_weightstackablelinear_valuevaluesafter_plus_valuetime_valuemax_countstat_valueneed_idsiconeffect_contractsource_tag
2AUG-100100AttackShieldtrueSCALABLE10false66-11a_0on each successful basic attack grant shield 6SOURCE_CONFIRMED
3AUG-102102CritHealtrueSCALABLE10true1515|20|25|301-1999a_2on critical hit heal selected value percent of dealt damageVALIDATION_ADDED
4AUG-103103CritDamageUptrueSCALABLE10true3030|35|402-1999a_3add selected value percentage points to critical damage multiplierVALIDATION_ADDED
5AUG-106106RevivetrueSCALABLE10false44-1100a_6on lethal damage revive once and restore 4 percent max healthVALIDATION_ADDED
6AUG-108108FirstAttackDMGUptrueSCALABLE10true7070|80|901-1999a_8first player hit in battle deals selected percent bonus damageVALIDATION_ADDED
7AUG-109109DMGUpAfterSecondtrueSCALABLE10true303023999a_9after 2 seconds add 30 percent total damage for 3 secondsVALIDATION_ADDED
8AUG-110110ASPUpAfterSecondtrueSCALABLE10true303023999a_10after 2 seconds add 30 percent attack speed for 3 secondsVALIDATION_ADDED
9AUG-111111DoubleHealtrueSCALABLE10true882-1999a_11healing events have 8 percent chance to resolve twiceVALIDATION_ADDED
10AUG-112112LowHPASPUptrueSCALABLE10true331-1999a_12while hp at or below 30 percent gain 30 percent attack speedVALIDATION_ADDED
11AUG-113113BattleStartHealtrueSCALABLE10false10101-16a_13at PreBattle heal 10 percent max healthSOURCE_CONFIRMED
12AUG-114114LuckyHittrueSCALABLE10false441-15a_14every fourth successful hit is guaranteed criticalVALIDATION_ADDED
13AUG-115115DiceSumDMGUptrueSCALABLE10true3030|40|501-1999a_15if latest dice sum at least 9 add selected total damage percent for next battleVALIDATION_ADDED
14AUG-116116DiceSumShieldtrueSCALABLE10false11-11a_16at PreBattle gain shield equal to latest dice sumSOURCE_CONFIRMED
15AUG-117117KillHPUptrueSCALABLE10true1051-11a_17on enemy kill increase max health by 5 and heal same amountVALIDATION_ADDED
16AUG-118118ReduceEnemyDEFtrueSCALABLE10true3010|20|301-1999a_18reduce all spawned enemy defense by selected percentSOURCE_CONFIRMED
17AUG-121121EnemyCountStatUptrueSCALABLE10true881-15ALLa_20for each enemy above one add 8 percent to attack health defense aim and evasionVALIDATION_ADDED
18AUG-122122OddDiceCritUptrueSCALABLE10true20202-111a_21if latest move sum is odd add 20 critical rate for next battleSOURCE_CONFIRMED
19AUG-124124KillInTimeGetGeartrueSCALABLE10false002.5999a_23if battle ends within 2.5 seconds add one gear view opportunitySOURCE_CONFIRMED
20AUG-125125HealAfterSecondtrueSCALABLE10true2020256a_24every 5 seconds heal 20 flat healthSOURCE_CONFIRMED
21AUG-126126LightingEverySectrueSCALABLE10true10101121a_25every second deal 10 percent attack as true damage to all enemiesVALIDATION_ADDED
22AUG-132132KillForHeroGeartrueSCALABLE10false10101-1999a_29each kill adds 10 percent chance for one EPIC gear after battleSOURCE_CONFIRMED
23AUG-147147KillAllEmenytrueSCALABLE10false0-1999a_44on acquire defeat all non-boss enemies in current battle; otherwise arm for next normal battleVALIDATION_ADDED
24AUG-148148PointSupplytrueSCALABLE10false2020-1999a_45on acquire grant 20 pointsSOURCE_CONFIRMED
25AUG-149149DicePotionGettrueSCALABLE10false0-15a_46on rolling doubles restore one potion charge up to maxVALIDATION_ADDED
26AUG-150150KillPotionGettrueSCALABLE10true10101-11a_47on enemy kill 10 percent chance restore one potion chargeSOURCE_CONFIRMED
27AUG-151151ShopFreeRerolltrueSCALABLE10true111-110a_48grant one free merchant reroll tokenSOURCE_CONFIRMED
28AUG-152152EmptyTripleBuildtrueSCALABLE10false22-1999a_49when three empty tiles are passed consecutively install one random core good tileVALIDATION_ADDED
29AUG-153153EvaHealtrueSCALABLE10true31|2|31-110a_50on successful evade heal selected flat valueSOURCE_CONFIRMED
30AUG-154154BattleEndHealtrueSCALABLE10true10101-111a_51on normal battle victory heal 10 percent max healthSOURCE_CONFIRMED
31AUG-156156BurnEnemyDeadtrueSCALABLE10true1501505-115FirstEnemyAllBurna_53when a burning enemy dies deal 150 percent attack burn damage to all remaining enemiesVALIDATION_ADDED
32AUG-157157FirstEnemyAllBurntrueSCALABLE10false10101-110a_54first enemy hit applies burn 10 percent attack per second for 3 secondsVALIDATION_ADDED
33AUG-THIRD-DIEThirdDieReplacetrueLEGENDARY1false11-11a_third_dieafter A and B roll generate C then replace A replace B or discardVALIDATION_ADDED