feat: add production campaigns, gameplay labs, and review documentation

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# 关卡设计研究:检索与来源台账
日期:2026-09-12。最终交付:[调研报告](../../docs/level-design-research-report.md) · [知识库入口](../../docs/level-design-knowledge/README.md)。
## 检索口径
本轮四个工作流合计 **25 次 Exa 搜索,125 个请求结果位**。结果位会包含重复 URL、同一产品的不同地区商店页、转载和不相关页面;**125 不是实际全文阅读来源数**。各流保留自己的阅读范围和排除项,没有将不同口径的计数相加为“独立证据数”。
| 工作流 | Exa 搜索次数 | 请求结果位 | 阅读与观察范围 |
| --- | ---: | ---: | --- |
| Mission-space 与补充研究 | 2 | 15 | 指定论文 1 篇全文与图表;补充 2 篇的相关正文;另交叉核读国内演讲转录,与国内流去重 |
| PCG-QD | 1 | 5 | 指定论文 1 篇全文,HTML/PDF 交叉核读与图表;题录核对不算另外的论文 |
| 海外竞品 | 13 | 65 | 14 个页面相关正文、1 份录像的 16 个时间点、2 张官方截图 |
| 中文竞品 | 9 | 50 | 11 页正文,含同一演讲的 3 个转录;未实玩或视觉核验 |
| 合计 | 25 | 125 | 两篇指定论文精读+两篇补充研究+分层竞品证据 |
没有因为命中“第 1000 关”攻略标题就计作审查了一关;没有将下载站复刻代码当作原游戏算法;没有将多个演讲转载当成多次独立试验。
## 文件索引
| 文件 | 内容 |
| --- | --- |
| [academic-search-log.json](academic-search-log.json) | 主流检索词、请求数量、候选地址;第一轮未独立保留结果记录的情况已明确标注 |
| [academic-sources.json](academic-sources.json) | P01、P03、P04 及交叉核读演讲的来源、阅读范围、局限 |
| [paper-qd-sources.json](paper-qd-sources.json) | P02 题录、搜索记录、PDF 哈希、逐节/逐图定位和阅读覆盖 |
| [international-search-log.json](international-search-log.json) | 海外检索词、返回 URL、计数与观察范围 |
| [international-sources.json](international-sources.json) | 商店身份、机制证据、视频时间点、截图范围和排除项 |
| [chinese-search-log.json](chinese-search-log.json) | 中文检索词、URL 与阅读计数 |
| [chinese-sources.json](chinese-sources.json) | 平台 ID、开发者自述、转录来源组、未核实及排除项 |
各流 JSON 字段保留原有详细结构;共同语义是:来源身份、访问日期、读取程度、支持的命题、限制。后续自动导入数据库时应显式做字段映射,不要把所有 `sources` 条目都视为已全文阅读或采用。
## 阅读档案与复核
用于分析的原始 PDF 存在工作区 `tmp/pdfs/`:`mission-space.pdf`、`pcgqd.pdf`、`progression.pdf`。它们是第三方原文的本地阅读副本,不是本项目原创交付;正式引用使用各笔记中的原始作者链接。临时抽取文本和渲染图不作为新的独立来源。
所有最终 Markdown 内的本地链接与 JSON 语法在交付前检查。研究只增加文档及来源记录,并给此前千关讨论稿补充研究入口;不据此宣称生成器、主线关卡或玩家体验已完成验证。
@@ -0,0 +1,60 @@
{
"workstream": "root-academic-and-synthesis",
"accessed": "2026-09-12",
"search_calls": 2,
"requested_result_slots": 15,
"note": "请求结果数不代表全文阅读数量;同一论文HTML和PDF计为一项研究。",
"searches": [
{
"query": "Original research paper full text Mixed-Initiative Design of Game Levels Integrating Mission and Space into Level Generation Karavolos Bouwer Bidarra FDG 2015 evaluation user study",
"numResults": 5,
"result_records": "本次检索输出未单独保存;指定论文通过已知原始URL读取并下载核验。"
},
{
"query": "Research by puzzle game developers on designing hundreds of levels difficulty progression playtesting procedural generation arrow clearing Tap Away Unpuzzle level design",
"numResults": 10,
"results": [
{
"title": "Procedural Level Generation with Difficulty Level Estimation for Puzzle Games",
"url": "https://www.iccs-meeting.org/archive/iccs2021/papers/127460103.pdf"
},
{
"title": "Procedural Level Generation: Tuning 500 Levels With Playtest Bots | Cybiqon",
"url": "https://cybiqon.in/lab/eight-bots-played-all-500-levels"
},
{
"title": "Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data",
"url": "https://arxiv.org/html/2401.17436"
},
{
"title": "Statistical Modelling of Level Difficulty in Puzzle Games",
"url": "https://arxiv.org/html/2107.03305v2"
},
{
"title": "Procedural Level Generation with Difficulty Level Estimation for ...",
"url": "https://www.researchgate.net/publication/352250878_Procedural_Level_Generation_with_Difficulty_Level_Estimation_for_Puzzle_Games"
},
{
"title": "Improving Conditional Level Generation using Automated Validation in Match-3 Games",
"url": "https://arxiv.org/html/2409.06349v2"
},
{
"title": "Procedural Levels Generation - Puzzle Game - Pudding Entertainment",
"url": "https://pudding-entertainment.medium.com/procedural-levels-generation-puzzle-game-93253a1c4e10"
},
{
"title": "N/A",
"url": "https://pdfs.semanticscholar.org/2ff0/4c64a763f38caf18219f4605d8c4a95a54c2.pdf"
},
{
"title": "Automatic generation of tower defense levels using PCG",
"url": "https://doi.org/10.1145/3337722.3337723"
},
{
"title": "Automatic Game Progression Designthrough Analysis of Solution Features",
"url": "https://www.ericbutler.net/assets/papers/chi2015_progression.pdf"
}
]
}
]
}
@@ -0,0 +1,64 @@
[
{
"id": "P01",
"title": "Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation",
"authors": [
"Daniël Karavolos",
"Anders Bouwer",
"Rafael Bidarra"
],
"published": "2015",
"url": "https://livegamedesign.github.io/assets/FDG2015_Karavolos.pdf",
"type": "primary_research_case_studies",
"coverage": "全文8页,图1-3、表1;图1-3所在PDF第3、5页另经渲染查看",
"accessed": "2026-09-12",
"local_note": "../../docs/level-design-knowledge/01-mission-space.md",
"limitations": "两个系统案例,无玩家对照实验;选择性保留本轮局部是未来工作"
},
{
"id": "P03",
"title": "Automatic Game Progression Design through Analysis of Solution Features",
"authors": [
"Eric Butler",
"Erik Andersen",
"Adam M. Smith",
"Sumit Gulwani",
"Zoran Popović"
],
"published": "2015",
"url": "https://www.ericbutler.net/assets/papers/chi2015_progression.pdf",
"doi": "10.1145/2702123.2702330",
"type": "primary_research_experiment",
"coverage": "正文方法、生成、排序、实验、讨论与结论;10页PDF核对页位,图3-4所在第8页另渲染检查;未追读参考文献",
"accessed": "2026-09-12",
"local_note": "../../docs/level-design-knowledge/03-progression-and-difficulty.md",
"limitations": "2377人,短期时间无显著差异不等价于等效性证明;缺随机序列对照;参考解共有图前提"
},
{
"id": "P04",
"title": "Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data",
"authors": [
"Jeppe Theiss Kristensen",
"Paolo Burelli"
],
"published": "2024",
"url": "https://arxiv.org/html/2401.17436",
"type": "primary_research_experiment",
"coverage": "摘要与第3-9节重点阅读;未复现实验、未逐篇读引文",
"accessed": "2026-09-12",
"local_note": "../../docs/level-design-knowledge/03-progression-and-difficulty.md",
"limitations": "Lily's Garden前500关,样本只含至少玩200关者,不能代替新用户研究;新关群体预测与个人预测分开"
},
{
"id": "C-TALK-ROOT",
"title": "立项一波三折、AI包办关卡:《一箭又一箭》团队分享简单玩法如何变现",
"published": "2026-06-01",
"event_date": "2026-05-27",
"url": "https://www.youxituoluo.com/534534.html",
"type": "developer_talk_media_transcript",
"coverage": "全文核读演讲转录;未取得实验原始数据或原演讲视频",
"accessed": "2026-09-12",
"independence": "与国内研究流同一场演讲,合并时去重",
"limitations": "AI技术实现、评分系数和A/B样本未公开,不能独立复核因果或百分比"
}
]
@@ -0,0 +1,293 @@
{
"topic": "Chinese arrow puzzle comparators",
"date": "2026-09-12",
"search_tool": "Exa web_search_exa",
"sources_reviewed_skill_counter": 50,
"counter_warning": "This legacy skill counter means requested result slots, not pages read or independent evidence.",
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"returned_url_occurrences": 50,
"unique_exact_urls": 35,
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{
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@@ -0,0 +1,282 @@
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},
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},
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@@ -0,0 +1,216 @@
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"https://play.google.com/store/apps/details?id=com.gameeapp.android.app.arrows&hl=en",
"https://arrowjamgo.com/",
"https://apps.apple.com/us/app/arrow-jam-go-tap-escape/id6757224414"
],
"maxCharacters": 14000
},
{
"urls": [
"https://apps.apple.com/us/app/arrow-out/id6754243057?l=zh-Hans-CN",
"https://www.huxiu.com/article/4860736.html"
],
"maxCharacters": 18000
}
],
"rejections": [
{
"url": "https://raijinnstudio.com/blog/minimalist-arrow-puzzle-game-design-guide",
"reason": "承接开发业务的销售文,未给Lessmore生产法来源,却推测程序化辅助并给产能数字。"
},
{
"url": "https://arrowspuzzleguide.com/levels/1000",
"reason": "号称逐步解法但搜索返回仅通用边缘先清三步,缺少可复核棋子顺序。"
}
],
"notes": [
"同一App不同locale URLs在unique_exact_discovered_urls中仍为不同URL;实体比较已合并。",
"Exa正文可能是缓存,版本与相对日期不视为实时实机版本。",
"本次没有安装或完整通关任何竞品。"
]
}
@@ -0,0 +1,421 @@
[
{
"id": "INT-01",
"title": "Arrow Jam — Google Play",
"url": "https://play.google.com/store/apps/details?id=com.sp.arrow.jam&hl=en",
"entity": "Arrow Jam / PoseidonJoy",
"identity": {
"platform": "Android",
"appId": "com.sp.arrow.jam",
"developerDisplayName": "PoseidonJoy",
"seller": "POSEIDON TECHNOLOGY LIMITED"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "开发者提交商店文案;可确认主体与宣称的机制,不能确认手工产量或渐难效果。",
"supports": [
"tap/slide arrows; collisions; narrow layouts",
"claims hundreds of handcrafted levels"
],
"limits": [
"未试玩",
"未验证真实关数、生产法、曲线"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-02",
"title": "Arrow Jam! - Tap Puzzle — App Store",
"url": "https://apps.apple.com/us/app/arrow-jam-tap-puzzle/id6762192889",
"entity": "Arrow Jam! - Tap Puzzle / Grand Games",
"identity": {
"platform": "iOS/iPadOS",
"appId": "6762192889",
"developerDisplayName": "Grand Games A.Ş.",
"seller": "GRAND GAMES OYUN VE YAZILIM ANONIM SIRKETI"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "官方商店主体、玩法自述与用户评价混排;分别使用。",
"supports": [
"limited time",
"release one arrow to unblock others",
"linked arrows, corners, pipes listed",
"one review says patterns repeat"
],
"limits": [
"障碍完整规则未实测",
"重复反馈为单个用户,不是重复率数据",
"Exa抽取版本与相对日期可能陈旧,不作为当前版本断言"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-03",
"title": "Arrow Jam! - Tap Puzzle (by Grand Games) IOS Gameplay Video (HD)",
"url": "https://www.youtube.com/watch?v=6tObwJPw-JA",
"entity": "Arrow Jam! - Tap Puzzle / Grand Games",
"type": "third_party_gameplay_video",
"published": "2026-06-02",
"author": "IOSTouchplayHD",
"readStatus": "visually_sampled_in_browser",
"quality": "视频开屏见 Grand,标题与描述链接交叉确认 iOS 身份;只抽帧,不是完整游玩。",
"coverage": {
"durationSeconds": 745.061,
"sampledSeconds": [
2,
10,
20,
23,
26,
30,
33,
36,
39,
60,
180,
240,
360,
420,
580,
600
],
"version": "not_visible"
},
"supports": [
"timer visible",
"Levels 1-4 label and small puzzles",
"Level 6 visible at 01:00",
"curtain with 7 visible at 04:00",
"perimeter arrow and inner cluster at 07:00",
"Super Hard label at 10:00"
],
"limits": [
"未观察输入接收时刻",
"未证明并行、缓存点击、动态碰撞处理",
"未连续编码全部关卡",
"不能推断1000关曲线"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-04",
"title": "Arrows – Puzzle Escape — Google Play",
"url": "https://play.google.com/store/apps/details?id=com.ecffri.arrows&hl=en",
"entity": "Arrows – Puzzle Escape / Lessmore",
"identity": {
"platform": "Android",
"appId": "com.ecffri.arrows",
"seller": "Lessmore GmbH"
},
"type": "official_store",
"readStatus": "fetched_and_read_plus_first_screenshot_viewed",
"quality": "官方商店文案;截图直接在浏览器查看;评论个例另标。",
"supports": [
"extract arrows without collision",
"no timers",
"hint system",
"claims thousands of handcrafted levels",
"first screenshot shows densely packed polylines forming a silhouette and three hearts"
],
"limits": [
"商店截图属于宣传选样,无关号",
"未验证千关形状占比、难度周期与手工生产"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-05",
"title": "Lessmore Home — Arrows - Puzzle Escape",
"url": "https://lessmore.games/",
"entity": "Arrows – Puzzle Escape / Lessmore",
"type": "developer_site",
"readStatus": "fetched_and_read",
"quality": "制作方官网确认产品身份;营销概述缺少实验和生产细节。",
"supports": [
"Lessmore owns lists Arrows",
"logic and spatial awareness positioning"
],
"limits": [
"no published level production pipeline"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-06",
"title": "Arrow Out — App Store",
"url": "https://apps.apple.com/us/app/arrow-out/id6754243057?l=zh-Hans-CN",
"entity": "Arrow Out",
"identity": {
"platform": "iOS/iPadOS",
"appId": "6754243057",
"seller": "Lion Studios Plus LLC",
"copyright": "Mindstorm Studios 2025"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "商店主体与版权可核对;中文文案含旋转箭头/移动方块,与二手实机描述不同,不直接合并为确定规则。",
"supports": [
"Lion Studios Plus publisher; Mindstorm copyright",
"zoom, hints, magic wand, eraser listed",
"shape escape and thousands of levels claimed"
],
"limits": [
"未实机验证箭头旋转玩法",
"道具具体效果采用二手来源需标"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-07",
"title": "腾讯旗下厂商带火的箭头解谜,又被人做成了月入千万的吸金玩法",
"url": "https://www.huxiu.com/article/4860736.html",
"entity": "Arrow Out and Arrows",
"type": "industry_observation",
"published": "2026-05-22",
"author": "白鲸小编/白鲸出海(虎嗅转载)",
"readStatus": "fetched_and_read",
"quality": "作者声称实际体验,含玩法图/视频、平台数据引用;不是开发者披露,也不是本次亲测。",
"supports": [
"author reports straight extraction, blockers, three mistakes",
"color grouping and controlling arrow/color count",
"stars tied to mistakes and chapter unlocks",
"reported activities unlock at levels 20 and 40"
],
"limits": [
"版本及AB分组未知",
"下载收入与因果解释未独立核实,报告不引用为结论",
"不能证明生成器或总体难度曲线"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-08",
"title": "Tap Away — Google Play",
"url": "https://play.google.com/store/apps/details?id=com.jctswbglsm.SwipeAway&hl=en",
"entity": "Tap Away / Popcore",
"identity": {
"platform": "Android",
"appId": "com.jctswbglsm.SwipeAway",
"seller": "POPCORE GMBH"
},
"type": "official_store",
"readStatus": "fetched_and_read_plus_first_screenshot_viewed",
"quality": "官方机制自述与宣传截图可交叉核对单向方块、3D堆叠;用户评论是个例。",
"supports": [
"tap blocks to fly in one direction",
"swipe to rotate shape/view angles",
"larger and changed block shapes as progress",
"themes and skins",
"first screenshot cubic block arrangement"
],
"limits": [
"本次未试玩",
"旋转是观察整个立体结构;不能等同本项目底盘换轨",
"未测动画期间多输入"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-09",
"title": "Traffic Escape! — Google Play",
"url": "https://play.google.com/store/apps/details?id=com.bonnie.trafficescape&hl=en",
"entity": "Traffic Escape! / FOMO",
"identity": {
"platform": "Android",
"appId": "com.bonnie.trafficescape",
"developerDisplayName": "FOMO GAMES",
"seller": "FOMO OYUN YAZILIM VE PAZARLAMA ANONIM SIRKETI"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "官方说明路线箭头、移除顺序;评论有具体日期/自报关号,但不能推广。",
"supports": [
"arrows on cars show path",
"move cars in order avoiding other vehicles",
"bigger crowded jams claimed",
"three reviews object to bomb trucks and switch cars at high self-reported levels"
],
"limits": [
"未核实用户自报关号6588/17000",
"评论仅用于风险假设",
"未实测倒计时、并行与碰撞"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-10",
"title": "Unpuzzle — Kongregate / KekGames",
"url": "https://www.kongregate.com/en/games/kekgames/unpuzzle",
"entity": "Unpuzzle / KekGames",
"identity": {
"platform": "Browser",
"creator": "KekGames",
"release": "2017-09-03"
},
"type": "creator_release_page",
"readStatus": "fetched_and_read",
"quality": "创作者上传页;只将 Description/How to Play/Developer Updates 视为作者内容,不把站点 FAQ 自动当作者原话。",
"supports": [
"clear levels piece by piece",
"drag squares to detach",
"developer update +10 levels in March 2018",
"player comments about easy satisfying and overlapping markings"
],
"limits": [
"不与Hypercell同名手游混用",
"未试玩",
"评论个例非用户研究"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-11",
"title": "Unpuzzle — Poki",
"url": "https://poki.com/en/g/unpuzzle",
"entity": "Unpuzzle / KekGames",
"type": "distribution_platform",
"readStatus": "fetched_and_read",
"quality": "发行游戏平台规则说明;不是开发者设计访谈。",
"supports": [
"only pull a piece if no other piece blocks it",
"multiple solutions",
"Kek Games identity"
],
"limits": [
"未验证全部关卡无死局",
"无精确学习曲线数据"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-12",
"title": "Arrow Jam! - Puzzle Game — App Store",
"url": "https://apps.apple.com/us/app/arrow-jam-puzzle-game/id6764256696",
"entity": "Arrow Jam! - Puzzle Game / CyberGame",
"identity": {
"platform": "iOS",
"appId": "6764256696",
"seller": "CyberGame Limited"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "用于同名消歧、确认开发者宣称。",
"supports": [
"12 shapes; circles hearts stars; hundreds claimed",
"no timer claimed"
],
"limits": [
"未验证真实关数、体验、形状占比"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-13",
"title": "Arrows Jam: Tap Escape Puzzle — Google Play",
"url": "https://play.google.com/store/apps/details?id=com.gameeapp.android.app.arrows&hl=en",
"entity": "Arrows Jam: Tap Escape Puzzle / GAMEE",
"identity": {
"platform": "Android",
"appId": "com.gameeapp.android.app.arrows",
"seller": "Ga Mee Global Limited"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "同名消歧及广告文案事实。",
"supports": [
"1000+ levels claimed",
"no timer claimed"
],
"limits": [
"不能等同Grand Arrow Jam"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-14",
"title": "Arrow Jam Go! — product website",
"url": "https://arrowjamgo.com/",
"entity": "Arrow Jam Go!",
"type": "product_site",
"readStatus": "fetched_and_read",
"quality": "官网自述与商店可交叉身份,但关数文案不同。",
"supports": [
"7000+ across normal nightmare daily modes claimed",
"six skins; two themes claimed"
],
"limits": [
"7000与商店hundreds不一致,时间范围不明",
"未核数,未推断实际生成法"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-15",
"title": "Arrow Jam Go! Tap Escape — App Store",
"url": "https://apps.apple.com/us/app/arrow-jam-go-tap-escape/id6757224414",
"entity": "Arrow Jam Go! / TidalAurum",
"identity": {
"platform": "iOS/iPadOS",
"appId": "6757224414",
"seller": "TidalAurum, LLC"
},
"type": "official_store",
"readStatus": "fetched_and_read",
"quality": "同名消歧;记录宣传差异,不优先任择较大关数。",
"supports": [
"limited hearts; collision penalty; hundreds claimed"
],
"limits": [
"未实测"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-16",
"title": "How to Develop a Game Like Arrows Puzzle Escape",
"url": "https://raijinnstudio.com/blog/minimalist-arrow-puzzle-game-design-guide",
"entity": "generic outsourced development article",
"type": "commercial_advice",
"readStatus": "search_highlights_only_excluded_from_evidence",
"quality": "承接开发业务的销售文,未给Lessmore生产法来源,却推测程序化辅助并给产能数字。",
"supports": [],
"limits": [
"不作为Lessmore实际生产管线证据",
"不采纳500关分界/每天15–25关/唯一解要求为行业事实"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-17",
"title": "Arrows Puzzle Escape Level 1000 Answer & Solution",
"url": "https://arrowspuzzleguide.com/levels/1000",
"entity": "third-party walkthrough directory",
"type": "unverified_guide",
"readStatus": "search_highlights_only_excluded_from_evidence",
"quality": "号称逐步解法但搜索返回仅通用边缘先清三步,缺少可复核棋子顺序。",
"supports": [],
"limits": [
"未验证嵌入视频的关号/版本",
"不作为第1000关真实难度或完整曲线"
],
"retrieved": "2026-09-12"
},
{
"id": "INT-18",
"title": "Unpuzzle APK — APKPure",
"url": "https://apkpure.com/unpuzzle/com.kekgames.unpuzzle",
"entity": "Unpuzzle / KekGames archival copy",
"type": "third_party_description_mirror",
"readStatus": "search_highlights_only_context",
"quality": "留存一人称开发者文案,但本次没有在原官方商店重新核到;多站同一段不算多个独立来源。",
"supports": [
"historical copied description claims150 levels,10mechanics,no punishment"
],
"limits": [
"不提升为作者当前正式声明",
"未用于证明真实150关全验证"
],
"retrieved": "2026-09-12"
}
]
@@ -0,0 +1,204 @@
{
"workstream": "paper_qd",
"topic": "Procedural Content Generation through Quality Diversity",
"accessed": "2026-09-12",
"evidence_policy": "同一论文的 HTML、PDF 和元数据页不是独立研究;只核对题录的页面不算全文阅读;所引个案实验均标为本文转述,未声称已核读全部被引原文。",
"counts": {
"exa_search_calls": 1,
"exa_requested_results": 5,
"sources_reviewed_skill_legacy_requested_count": 5,
"raw_search_results_returned": 5,
"canonical_unique_search_urls": 4,
"exa_fetch_calls": 3,
"unique_papers_read_in_full": 1,
"full_text_representations_read": 2,
"metadata_sources_checked": 2
},
"search_log": [
{
"tool": "web_search_exa",
"query": "category:research paper Procedural Content Generation through Quality Diversity Gravina Khalifa Liapis 2019 full paper PDF",
"numResults": 5,
"results": [
{
"url": "https://comnplayscience.eu/wp-content/uploads/2019/10/Gravina-et-al.-2019-Procedural-Content-Generation-through-Quality-Dive.pdf",
"disposition": "同一论文的备用 PDF;仅看到搜索片段,未下载或全文核读"
},
{
"url": "https://arxiv.org/abs/1907.04053",
"disposition": "Exa 提取元数据,核对作者、题名、提交日期和 DOI"
},
{
"url": "https://doi.org/10.1109/cig.2019.8848053",
"disposition": "仅搜索结果;DOI 由 arXiv 元数据进一步核对"
},
{
"url": "https://antoniosliapis.com/articles/pcgqd.php",
"disposition": "全文核读"
},
{
"url": "https://arxiv.org/abs/1907.04053?allowRedirect=1&lfid=100103type%3D1%26amp%3Bq%3Dkhalifa+university&luicode=10000011&u=https%3A%2F%2Farxiv.org%2Fabs%2F1907.04053&url=https%3A%2F%2Farxiv.org%2Fabs%2F1907.04053",
"canonical_url": "https://arxiv.org/abs/1907.04053",
"disposition": "跟踪参数重复,合并"
}
]
}
],
"sources": [
{
"id": "P02-PDF",
"url": "https://antoniosliapis.com/papers/procedural_content_generation_via_quality_diversity.pdf",
"title": "Procedural Content Generation through Quality Diversity",
"authors": [
"Daniele Gravina",
"Ahmed Khalifa",
"Antonios Liapis",
"Julian Togelius",
"Georgios N. Yannakakis"
],
"year": 2019,
"doi": "10.1109/CIG.2019.8848053",
"evidence_type": "作者提供的论文全文,方法综述/立场论文;不是本项目的实验结果",
"read_coverage": "8 页全文逐页提取并核读,包含摘要、§I–VI、致谢、51 条参考文献目录;图 1–5、表 I 已渲染目视核对。参考文献仅核对条目,没有声称读过全部被引论文。",
"pages": 8,
"page_locator_note": "物理 PDF 页码从 1 开始;作者 PDF 未显示正文页码。",
"accessed": "2026-09-12",
"access_method": "作者 publications.php 中核对 PDF 链接;HTTP 下载;pypdf 逐页提取;Poppler 渲染第 4–6 页",
"local_file": "tmp/pdfs/pcgqd.pdf",
"sha256": "eac57f6f0bb4992f5b2f0e57a593c658a682157a90cc5438970829519e244a44",
"quality": "作者自站托管完整论文,适合确认该文提出什么;对被引案例的实验结果属于综述转述。",
"claim_locators": [
{
"claim": "质量、行为距离/分区、局部竞争与硬约束",
"section": "II-A/B",
"pages": [
1,
2
]
},
{
"claim": "ME、ME-NOV、MESB、CNS、CSS、CME、NS-LC、SS-LC 的概要",
"section": "II-C",
"pages": [
2,
3
]
},
{
"claim": "批量效率、fitness-free、表达范围、人机协作与解释性",
"section": "III-A–E",
"pages": [
3,
4
]
},
{
"claim": "应用算法、特征、质量的横向分类",
"section": "IV/Table I",
"pages": [
4,
5,
6
]
},
{
"claim": "Mario 案例八个二元机制 256 格、平均约 100 格;图 1 仅展示六个机制",
"section": "III-C/Fig.1、IV-C",
"pages": [
4,
5
],
"caution": "被引案例 [19] 的综述转述,未独立复现实验"
},
{
"claim": "CSS 的 surprise 指对历史种群预测的偏离,武器案例使用模拟死亡位置",
"section": "II-C5/8、IV-F",
"pages": [
3,
6
]
},
{
"claim": "高维、分箱粒度、仿真成本、多风格测试代理",
"section": "V",
"pages": [
7
]
},
{
"claim": "所综述案例未明确把解释性作为研究目标",
"section": "IV-J",
"pages": [
6
]
}
],
"visual_checks": [
{
"figure": "Figure 1",
"page": 4,
"observation": "6 个二元机制组合的热图,存在空区域;不可误当正文完整 8 维 256 格档案。"
},
{
"figure": "Figure 2",
"page": 4,
"observation": "三种形态的弹幕实例,图示仅作表现差异,不是玩家难度曲线。"
},
{
"figure": "Table I",
"page": 5,
"observation": "不同算法与应用按 D/P/LC/C、发散与质量特征列示。"
},
{
"figure": "Figure 3",
"page": 5,
"observation": "三个 Mario 场景,结合正文核对按触发机制区分。"
},
{
"figure": "Figure 4",
"page": 5,
"observation": "Sentient Sketchbook 画布与右侧候选建议界面。"
},
{
"figure": "Figure 5",
"page": 6,
"observation": "两种武器实例;图本身不测量玩家惊喜。"
}
]
},
{
"id": "P02-HTML",
"url": "https://antoniosliapis.com/articles/pcgqd.php",
"title": "Antonios Liapis: Procedural Content Generation through Quality Diversity",
"evidence_type": "作者提供的同文 HTML 全文",
"read_coverage": "Exa maxCharacters=100000 提取约 48,306 字符;全文各节、表 I、参考文献读取,与 PDF 对照。",
"pages": null,
"accessed": "2026-09-12",
"quality": "作者本人托管;与 P02-PDF 属于同一项研究,不作为独立佐证。",
"same_work_as": "P02-PDF"
},
{
"id": "P02-BIB",
"url": "https://antoniosliapis.com/publications.php?bib=gravina2019pcgqd#gravina2019pcgqd",
"title": "Antonios Liapis: Publications — gravina2019pcgqd",
"evidence_type": "作者文献目录中的单条题录",
"read_coverage": "Exa 的 8000 字符开头截取未到目标条目;另经 HTTP 读取并定位 gravina2019pcgqd,只核对本条目及 PDF 路径。",
"pages": null,
"accessed": "2026-09-12",
"quality": "作者自述的出版题录和下载入口;未把整份文献目录算作全文精读。",
"same_work_as": "P02-PDF"
},
{
"id": "P02-ARXIV",
"url": "https://arxiv.org/abs/1907.04053",
"title": "[1907.04053] Procedural Content Generation through Quality Diversity",
"evidence_type": "预印本文献元数据",
"read_coverage": "Exa fetch 核对题名、作者、2019-07-09 提交记录与 IEEE DOI;没有把元数据页当作另一篇论文。",
"pages": null,
"accessed": "2026-09-12",
"quality": "arXiv 作者提交记录,适合核对题录和版本;不提供额外独立实验佐证。",
"same_work_as": "P02-PDF"
}
],
"output": "docs/level-design-knowledge/02-pcgqd.md"
}