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[
[
"tiles-v3",
"Use case: stylized-concept. Production sprite atlas for a hexagonal casual puzzle game. ONE truly transparent PNG, square 1024x1024, clean 2x2 grid with one candy token in each quadrant. All four tokens have EXACTLY the same geometry and perfectly orthographic TOP-DOWN camera. A regular flat-top hexagon: horizontal top/bottom edges, left/right vertices, width to top-face-height ratio exactly 1.1547. Softly rounded corners. Four SOLID candy colors: sky blue top-left, strawberry pink top-right, tangerine orange bottom-left, grape purple bottom-right. Smooth gently pillowed candy face, soft restrained single highlight at upper left. NO inset, NO recess, NO groove, NO ring, NO frame, NO inner border, NO outline, NO embossed patterns. Absolutely blank face, no arrows or symbols. A VERY small thickness, only 3% of face height, subtly visible directly under the bottom edge, not an isometric extrusion. NOT tilted, no perspective, no trapezoid distortion. These pieces need to tile neatly together like a honeycomb; prioritize identical clean flat silhouettes and consistent scale. Each sprite centered in its 512x512 quadrant, face approximately 390px wide and 338px tall. Transparent padding around each, no contact between sprites. Soft plastic candy material, restrained polished render, minimal detail. True transparent alpha, no checkerboard illustration, no background, no floor shadow."
],
[
"ui-panels",
"Use case: stylized-concept. Production mobile game UI SKIN ATLAS, transparent PNG, portrait 1024x1536, exact 2 columns x 3 rows of equally sized 512x512 cells. Six completely blank rounded rectangular UI plates, one centered in each cell, approximately 420px wide x 270px tall, leaving transparent gutters. Consistent corner radius 65px, consistent size, and softly beveled candy plastic material with just a small thickness at bottom. No inset groove, no decorations, no symbols, NO TEXT. Top-left plate: very pale periwinkle-white, suitable as scalable dialog and panel background, opaque uniform center. Top-right plate: lavender purple. Middle-left: sky blue. Middle-right: strawberry pink. Bottom-left: sunny golden yellow. Bottom-right: fresh candy mint green. Very subtle lighter upper edge and slightly darker lower edge, flat central color area, clean simple mobile game look. Perfect front view, no perspective. Each blank plate must be separable from neighbors and suitable for NINE-SLICE scaling; central and straight edge portions have uniform color. True transparent alpha background, no checkerboard, no contact shadow outside the plates. This is usable raw UI art, not a mockup or composed game screen."
],
[
"ui-icons",
"Use case: stylized-concept. Production mobile casual game ICON SPRITE ATLAS. ONE square transparent PNG, 1024x1024, exact 4 columns x 4 rows, sixteen 256x256 cells. Exactly one centered icon per cell, icon occupies at most 160x160 pixels; ample alpha gutters. Simple soft candy plastic game icons, front facing with very subtle dimensional bevel, minimal detail, consistent visual weight, no surrounding buttons or frames. Row 1 left to right: pale violet settings gear; four rounded pale-blue squares as level grid; WHITE chevron left/back; WHITE X close. Row 2: WHITE counterclockwise curved rotation arrow; WHITE clockwise curved rotation arrow; WHITE undo arrow curling left; WHITE circular restart arrow. Row 3: golden yellow light bulb with white glow mark; golden five-point reward star; WHITE short diagonal pencil; WHITE play triangle pointing right. Row 4: WHITE straight upward arrow with thick shaft; WHITE eraser; WHITE single smooth S-shaped curved path; cyan diamond gem. NO text, NO letters, NO numbers, NO dark outlines, NO extra objects. All white icons should have barely perceptible pale blue side shading while remaining predominantly white. Truly transparent alpha background, do not draw a checkerboard. These exact sixteen icons will be cropped using their atlas cells."
],
[
"board-tray",
"Use case: stylized-concept. Asset type: single transparent PNG game board tray sprite. A perfectly circular shallow candy-plastic dish in cool pale periwinkle-white, viewed exactly orthographically from directly overhead. 1024x1024 square with transparent background. Dish fills 90% width, circular face remains a mathematically perfect circle (NOT ellipse), a single softly rounded outer edge, smooth flat pale lavender center, small darker lavender thickness visible straight below the bottom rim by only 20px. Very simple tasteful casual puzzle game board background. NO inner grooves, NO lines, NO hexagons, NO symbols, NO text. Center must be flat and uncluttered so track tiles will be drawn on it. Restrained light from upper left, no complex reflections, clean antialiased silhouette. True alpha transparency outside dish, no checkerboard, no floor plane."
]
]