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HexTrails/exa-results/level-design-2026-09-12/academic-search-log.json
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{
"workstream": "root-academic-and-synthesis",
"accessed": "2026-09-12",
"search_calls": 2,
"requested_result_slots": 15,
"note": "请求结果数不代表全文阅读数量;同一论文HTML和PDF计为一项研究。",
"searches": [
{
"query": "Original research paper full text Mixed-Initiative Design of Game Levels Integrating Mission and Space into Level Generation Karavolos Bouwer Bidarra FDG 2015 evaluation user study",
"numResults": 5,
"result_records": "本次检索输出未单独保存;指定论文通过已知原始URL读取并下载核验。"
},
{
"query": "Research by puzzle game developers on designing hundreds of levels difficulty progression playtesting procedural generation arrow clearing Tap Away Unpuzzle level design",
"numResults": 10,
"results": [
{
"title": "Procedural Level Generation with Difficulty Level Estimation for Puzzle Games",
"url": "https://www.iccs-meeting.org/archive/iccs2021/papers/127460103.pdf"
},
{
"title": "Procedural Level Generation: Tuning 500 Levels With Playtest Bots | Cybiqon",
"url": "https://cybiqon.in/lab/eight-bots-played-all-500-levels"
},
{
"title": "Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data",
"url": "https://arxiv.org/html/2401.17436"
},
{
"title": "Statistical Modelling of Level Difficulty in Puzzle Games",
"url": "https://arxiv.org/html/2107.03305v2"
},
{
"title": "Procedural Level Generation with Difficulty Level Estimation for ...",
"url": "https://www.researchgate.net/publication/352250878_Procedural_Level_Generation_with_Difficulty_Level_Estimation_for_Puzzle_Games"
},
{
"title": "Improving Conditional Level Generation using Automated Validation in Match-3 Games",
"url": "https://arxiv.org/html/2409.06349v2"
},
{
"title": "Procedural Levels Generation - Puzzle Game - Pudding Entertainment",
"url": "https://pudding-entertainment.medium.com/procedural-levels-generation-puzzle-game-93253a1c4e10"
},
{
"title": "N/A",
"url": "https://pdfs.semanticscholar.org/2ff0/4c64a763f38caf18219f4605d8c4a95a54c2.pdf"
},
{
"title": "Automatic generation of tower defense levels using PCG",
"url": "https://doi.org/10.1145/3337722.3337723"
},
{
"title": "Automatic Game Progression Designthrough Analysis of Solution Features",
"url": "https://www.ericbutler.net/assets/papers/chi2015_progression.pdf"
}
]
}
]
}