Exit timing was linear in path length with no ceiling, so the longest route in the shipped set animated for 17.4s and 19% of all departures ran past two seconds. MOTION already carried exitMaxTravelMs and exitLongMaxMs for this; nothing read them. Below the knee nothing changes — every piece still cruises at the same speed, which is the property the old test protected and the reason motion reads as physical. Past it the piece accelerates rather than taking longer, approaching a ceiling. Length is still legible: longer routes still play longer, just with a compressing tail. The test now states the rule it is protecting instead of "no duration cap": constant speed below the knee, a bounded and monotone tail above it. labs/exit-timing plays the same real route side by side, uncapped against a candidate setting, with knee and ceiling on sliders — the numbers say 3.5s but only watching it says whether that is right. Defaults are provisional at 2.4s / 3.2s pending that call. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
81 lines
5.1 KiB
JavaScript
81 lines
5.1 KiB
JavaScript
// Source of truth for the palette. Run npm run design after changing values.
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// See /Design.md for semantic pairings, ratios and component rules.
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export const THEME = Object.freeze({
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background: '#A8BECF',
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board: '#F2EEE5',
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boardGrid: '#89867D',
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track: '#435F78',
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trackHalo: '#F2EEE5',
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surface: '#F7F6F2',
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textPrimary: '#273B50',
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textSecondary: '#314A5F',
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primary: '#6652B8',
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onPrimary: '#FFFFFF',
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secondary: '#E4EAF0',
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utility: '#52697E',
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onUtility: '#FFFFFF',
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selection: '#DFD9F3',
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onSelection: '#3F327A',
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disabled: '#CBD4DD',
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onDisabled: '#526579',
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input: '#FFFFFF',
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reward: '#B9760C',
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warning: '#A44825',
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warningSurface: '#F9E3D2',
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scrim: '#273B507A',
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focus: '#3F327A',
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// Approximate center pixels of the accepted, unchanged generated token art.
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tileBlue: '#2392FD',
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tilePink: '#FC3E80',
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tileYellow: '#FDBC28',
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tilePurple: '#874FFD',
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arrowLight: '#FFFFFF',
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arrowDark: '#273B50',
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});
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export const SURFACES = Object.freeze({
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surface: 'surface', primary: 'primary', secondary: 'secondary', utility: 'utility',
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warning: 'warningSurface', reward: 'reward', input: 'input', selection: 'selection',
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disabled: 'disabled', tileBlue: 'tileBlue', tilePink: 'tilePink', tileYellow: 'tileYellow', tilePurple: 'tilePurple',
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});
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export const TYPOGRAPHY = Object.freeze({level:28,moves:32,dialogTitle:24,body:14,label:12,caption:11});
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export const MOTION = Object.freeze({pressMs:150,modalMs:420,starStartMs:300,starGapMs:190,collisionMs:800,rotationMs:240,exitMsPerUnit:120,exitRampMs:80,exitMinTravelMs:140,exitMaxTravelMs:2400,exitEffectMs:180,exitLongBaseMs:550,exitLongCellMs:85,exitLongMaxMs:3200,exitLongStartCells:2,exitLongFullCells:5});
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export const RADII = Object.freeze({control:14,dialog:24,small:8});
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export function luminance(hex){return hex.slice(1,7).match(/../g).map(v=>parseInt(v,16)/255).map(v=>v<=.04045?v/12.92:((v+.055)/1.055)**2.4).reduce((a,v,i)=>a+v*[.2126,.7152,.0722][i],0);}
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export function contrast(a,b){const x=luminance(a),y=luminance(b);return (Math.max(x,y)+.05)/(Math.min(x,y)+.05);}
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export const CONTRAST_PAIRS = [
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['正文 / 背景','textPrimary','background',4.5], ['辅助文字 / 背景','textSecondary','background',4.5],
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['正文 / 弹窗','textPrimary','surface',4.5], ['辅助文字 / 弹窗','textSecondary','surface',4.5],
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['主按钮文字','onPrimary','primary',4.5], ['工具图标','onUtility','utility',3],
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['次按钮文字','textPrimary','secondary',4.5], ['选中标签','onSelection','selection',4.5],
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['阻挡提示文字','warning','warningSurface',4.5], ['分格 / 棋盘','boardGrid','board',3],
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['轨道 / 棋盘','track','board',3], ['轨道 / 浅色外缘','track','trackHalo',3],
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['方向箭头 / 蓝棋子','arrowLight','tileBlue',3], ['方向箭头 / 粉棋子','arrowLight','tilePink',3],
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['方向箭头 / 黄棋子','arrowDark','tileYellow',3], ['方向箭头 / 紫棋子','arrowLight','tilePurple',3],
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];
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// V2: global pigment library. A level uses only its curated subset.
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export const PIGMENTS = Object.freeze([
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{name:'晴空蓝', color:THEME.tileBlue}, {name:'莓果粉', color:THEME.tilePink},
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{name:'日光黄', color:THEME.tileYellow}, {name:'葡萄紫', color:THEME.tilePurple},
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{name:'湖水青', color:'#008B83'}, {name:'珊瑚橙', color:'#EF704F'},
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{name:'嫩芽绿', color:'#91C95B'}, {name:'鸢尾蓝', color:'#5267CF'},
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{name:'玫瑰红', color:'#C83F66'}, {name:'蜜桃杏', color:'#F5AA83'},
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{name:'冰川青', color:'#58C9D5'}, {name:'兰花紫', color:'#AE64C7'},
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].map(p=>Object.freeze({...p, arrow:contrast(THEME.arrowLight,p.color)>=3?THEME.arrowLight:THEME.arrowDark})));
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export const LEVEL_THEMES = Object.freeze([
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{id:'lagoon',name:'薄荷浅湾',label:'轻松',range:'0–29',background:'#C5E4DF',ink:'#273B50',palette:[0,4,2],description:'冷润的浅湾,配蓝、青与一点日光黄。'},
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{id:'apricot',name:'杏色午后',label:'进阶',range:'30–49',background:'#F1D7B8',ink:'#273B50',palette:[5,7,4,9],description:'温暖杏底,以珊瑚、鸢尾蓝和湖水青平衡。'},
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{id:'lavender',name:'鸢尾花园',label:'烧脑',range:'50–69',background:'#D8D0EB',ink:'#273B50',palette:[3,6,8,10],description:'柔紫空间,用嫩芽绿与冰川青拉开层次。'},
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{id:'rose',name:'玫瑰暮色',label:'挑战',range:'70–100',background:'#E7C3CE',ink:'#273B50',palette:[8,7,2,11],description:'低饱和玫瑰底,深色棋子与日光黄形成节奏。'},
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{id:'midnight',name:'午夜极光',label:'每周挑战',range:'特别主题',background:'#293956',ink:'#F7F6F2',palette:[10,11,2,1],description:'深靛蓝舞台,冰川青、兰花紫和明亮暖色。'},
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].map(t=>Object.freeze({...t,palette:Object.freeze(t.palette)})));
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export function themeForScore(score){return LEVEL_THEMES[score<30?0:score<50?1:score<70?2:3];}
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export function pigmentIndex(color,theme){return theme?theme.palette[color%theme.palette.length]:color;}
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// Keep each world's anchor colors, then add distinct hues before close relatives.
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export function themeWithColors(theme,count=7){
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const limit=[4,7,9,12].includes(count)?count:7;
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const order=[...new Set([...theme.palette,0,1,2,3,4,5,6,7,8,9,10,11])];
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return {...theme,palette:order.slice(0,limit)};
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}
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