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HexTrails/levels
cabinwandClaude Opus 5 8d766b6f06 feat(levels): plan the second fifty as alternating crowded and deep boards
A crowded board and a deep lock cannot be the same level — at five turns with
eight pieces per orientation, 16 of 18 candidates fail the release gate, because
pieces packed in leave no room for a turn to open two of them. So the campaign
alternates the two instead of ramping one: crowded stretches for the pleasure of
clearing a full board, deep stretches as the variation between them, and the
last four are the fullest boards in the set.

24 crowded, 14 deep, 12 sparse-and-shallow to open on. Density climbs across the
crowded stretches (0.36 → 0.40 → 0.42 → 0.44) since that is the axis left once
depth is spoken for.

select-50 takes --id and --name so this edition is built beside the first rather
than over it; the fifty already played stay exactly as they are.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 20:08:25 +08:00
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