The sheet told the reviewer that difficulty and stuck were "the only two ratings that retest reliably (r = 0.93 / 0.85)". On this set, with 50 retest pairs to measure against, they are 0.55 and 0.45 — so the line was telling the reviewer to trust the one number that had just failed. It now computes both from the round in hand and says the ratings are readable by band only. The complaints it quoted were round 1's, written about levels this edition no longer contains. They are pulled from the round's own reports now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
254 lines
16 KiB
JavaScript
254 lines
16 KiB
JavaScript
#!/usr/bin/env node
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// Build docs/review-50.html — the sheet the 50 levels are handed over on.
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//
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// node scripts/build-review-50.mjs [--agent="R1 · grok xhigh"]
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//
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// One card per level: the board as it opens, what the construction guarantees,
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// and what the agent that played it reported. Every card links into the real
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// game at that level, because a level is judged by playing it.
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import { existsSync, readFileSync, readdirSync, writeFileSync } from 'node:fs';
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import { resolve } from 'node:path';
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import { trace, rotateBoard } from '../src/core.js';
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import { deepLevelKey, legibility } from '../src/deep-lock.js';
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import { layout } from '../src/geometry.js';
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import { metrics } from '../src/bench.js';
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const args = Object.fromEntries(process.argv.slice(2).map(a => { const [k, ...v] = a.replace(/^--/, '').split('='); return [k, v.length ? v.join('=') : true]; }));
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const AGENT = args.agent ?? 'R1 · grok xhigh';
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const OUT = resolve(args.out ?? 'docs/review-50.html');
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const raw = JSON.parse(readFileSync(resolve('levels/campaign-50.json'), 'utf8'));
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const levels = raw.levels;
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// Agent verdicts, keyed by the board itself rather than by its id. Re-running
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// the selection re-issues ids from the ordinal, so `c50-01-v05` after a reselect
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// is a different board than `c50-01-v05` before it — matching on the id would
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// quietly print one level's verdict under another level's thumbnail. Runs store
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// the whole level, so the pieces and their positions are the key.
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const boardKey = new Map(levels.map(l => [deepLevelKey(l), l.id]));
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const verdicts = {};
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const RUNS = resolve('bench/runs');
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if (existsSync(RUNS)) {
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for (const f of readdirSync(RUNS)) {
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if (!f.endsWith('.json') || f === 'index.json') continue;
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try {
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const d = JSON.parse(readFileSync(resolve(RUNS, f), 'utf8'));
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if (d.agent !== AGENT || !d.level?.tiles || d.status === 'playing') continue;
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const id = boardKey.get(deepLevelKey(d.level));
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if (!id) continue; // a level this edition no longer ships
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// Two runs of one level (a retest) both count; the later one wins the card.
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const m = metrics(d);
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if (!verdicts[id] || String(d.updatedAt) > String(verdicts[id].updatedAt)) verdicts[id] = { ...m, updatedAt: d.updatedAt };
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} catch { /* torn read */ }
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}
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}
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const esc = s => String(s ?? '').replace(/[&<>"]/g, c => ({ '&': '&', '<': '<', '>': '>', '"': '"' }[c]));
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const mean = a => a.length ? a.reduce((x, y) => x + y, 0) / a.length : null;
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const f2 = x => x == null || Number.isNaN(x) ? '—' : (Math.round(x * 100) / 100).toFixed(2);
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const f1 = x => x == null || Number.isNaN(x) ? '—' : (Math.round(x * 10) / 10).toFixed(1);
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// A flat SVG of the opening position: tracks in grey, pieces as arrows. Small
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// enough to read fifty of them on one page.
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const ARROWS = ['↑', '↗', '↘', '↓', '↙', '↖'];
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function thumbnail(level, size = 168) {
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const view = layout(level.cells, size, size);
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const { size: r, ox, oy } = view;
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const px = (q, rr) => ({ x: ox + r * 1.5 * q, y: oy + r * Math.sqrt(3) * (rr + q / 2) });
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const cells = level.cells.map(c => {
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const { x, y } = px(c.q, c.r);
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const pts = Array.from({ length: 6 }, (_, i) => {
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const a = Math.PI / 180 * (60 * i);
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return `${(x + r * Math.cos(a)).toFixed(1)},${(y + r * Math.sin(a)).toFixed(1)}`;
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}).join(' ');
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return `<polygon points="${pts}"/>`;
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}).join('');
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const open = new Set(level.tiles.filter(t => trace(level, t, level.tiles).status === 'exit').map(t => t.id));
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const pieces = level.tiles.map(t => {
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const { x, y } = px(t.q, t.r);
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return `<g class="${open.has(t.id) ? 'free' : 'held'}"><circle cx="${x.toFixed(1)}" cy="${y.toFixed(1)}" r="${(r * .62).toFixed(1)}"/>`
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+ `<text x="${x.toFixed(1)}" y="${(y + r * .26).toFixed(1)}" font-size="${(r * .9).toFixed(1)}">${ARROWS[t.dir]}</text></g>`;
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}).join('');
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return `<svg viewBox="0 0 ${size} ${size}" class="thumb" role="img" aria-label="${esc(level.id)} 开局盘面">`
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+ `<g class="cells">${cells}</g><g class="pieces">${pieces}</g></svg>`;
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}
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// The two things the agent complained about in all 33 reports it filed, and the
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// two the text bench is least able to judge for us: how long the longest line
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// on the board is, and how many pieces are held by somebody their line never
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// touches. Both are perceptual, so they are printed rather than gated on.
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const perceptual = Object.fromEntries(levels.map(l => [l.id, {
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longest: Math.max(...l.tiles.map(t => trace(l, t, [], true).steps.length)),
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...legibility(l),
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}]));
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// This round played most levels twice, so reliability is measured here rather
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// than quoted: an older, smaller sample had difficulty at r = 0.93, and on this
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// set it is not that.
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const runsByBoard = new Map();
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if (existsSync(RUNS)) {
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for (const f of readdirSync(RUNS)) {
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if (!f.endsWith('.json') || f === 'index.json') continue;
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try {
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const d = JSON.parse(readFileSync(resolve(RUNS, f), 'utf8'));
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if (d.agent !== AGENT || d.status === 'playing' || !d.level?.tiles) continue;
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const k = deepLevelKey(d.level);
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if (!boardKey.has(k)) continue;
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if (!runsByBoard.has(k)) runsByBoard.set(k, []);
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runsByBoard.get(k).push(metrics(d));
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} catch { /* torn read */ }
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}
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}
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const retestPairs = [...runsByBoard.values()].filter(v => v.length >= 2).map(v => [v[0], v[1]]);
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// Quote the round's own complaints rather than the previous round's, which were
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// written about levels this edition no longer contains.
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const complaints = [...runsByBoard.values()].flat().map(m => String(m.rating?.worst ?? '').trim()).filter(Boolean);
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const pickQuotes = re => [...new Set(complaints.filter(t => re.test(t)))]
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.sort((a, b) => a.length - b.length).slice(0, 2).map(t => t.length > 34 ? t.slice(0, 34) + '…' : t);
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const longQuotes = pickQuotes(/\d{2,}\s*格|太长|读不完|跟不住|绕/);
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const grazeQuotes = pickQuotes(/紧贴|擦/);
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const sd = a => { const m = mean(a); return Math.sqrt(mean(a.map(v => (v - m) ** 2))); };
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const retest = get => {
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const ok = retestPairs.filter(p => Number.isFinite(get(p[0])) && Number.isFinite(get(p[1])));
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if (ok.length < 8) return null;
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const A = ok.map(p => get(p[0])), B = ok.map(p => get(p[1]));
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const sa = sd(A), sb = sd(B);
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if (!sa || !sb) return null;
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const ma = mean(A), mb = mean(B);
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return mean(A.map((v, i) => (v - ma) * (B[i] - mb))) / (sa * sb);
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};
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const rated = levels.map(l => verdicts[l.id]).filter(Boolean);
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const band = (a, b) => levels.slice(a, b).map(l => verdicts[l.id]).filter(Boolean);
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const BANDS = [['前档 L1–L12', 0, 12], ['中档 L13–L32', 12, 32], ['后档 L33–L50', 32, 50]];
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const bandRow = (label, a, b) => {
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const rows = band(a, b);
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const g = k => mean(rows.map(m => Number(m.rating?.[k])).filter(x => !Number.isNaN(x)));
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return `<tr><td>${label}</td><td class="n">${rows.length}</td><td class="n">${f1(g('difficulty'))}</td><td class="n">${f1(g('stuck'))}</td><td class="n">${f1(mean(rows.map(m => m.blindRotations)))}</td><td class="n">${f1(mean(rows.map(m => m.deadTaps)))}</td></tr>`;
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};
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const html = `<!doctype html>
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<html lang="zh-CN">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width,initial-scale=1">
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<title>五十关 · 人工审核</title>
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<style>
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:root{
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--ground:#EEF1F4; --surface:#FFF; --inset:#E3E8ED; --panel:#F7F9FA;
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--ink:#141E28; --ink2:#48596A; --ink3:#6B7A88;
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--rule:#D3DAE1; --rail:#435F78; --good:#236E64; --bad:#B23A26; --warn:#8A5C0F;
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--cell:#E7E1D3; --cell-line:#CFC7B4; --held:#9AA9B6; --free:#2A7F74;
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color-scheme:light;
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}
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@media (prefers-color-scheme:dark){:root:not([data-theme=light]){
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--ground:#0F161C; --surface:#141D25; --inset:#0A1015; --panel:#141D25;
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--ink:#E4EAEF; --ink2:#AEBDC9; --ink3:#8494A2;
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--rule:#28343F; --rail:#8CB0CC; --good:#4FC7B7; --bad:#E4836C; --warn:#E0AE5E;
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--cell:#232D36; --cell-line:#31404C; --held:#5B6D7C; --free:#4FC7B7;
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color-scheme:dark;
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}}
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*{box-sizing:border-box}
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body{margin:0;background:var(--ground);color:var(--ink);
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font-family:"PingFang SC","Hiragino Sans GB",ui-sans-serif,system-ui,-apple-system,sans-serif;line-height:1.65}
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.wrap{max-width:1180px;margin:0 auto;padding:40px 22px 90px}
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code,.mono{font-family:ui-monospace,SFMono-Regular,Menlo,monospace;font-variant-numeric:tabular-nums}
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h1{font-size:30px;margin:0 0 10px;letter-spacing:-.02em}
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.lede{color:var(--ink2);font-size:15px;max-width:70ch;margin:0 0 8px}
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.meta{font-size:12.5px;color:var(--ink3);margin:0 0 26px}
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h2{font-size:19px;margin:40px 0 10px}
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table{width:100%;border-collapse:collapse;font-size:13.5px;margin:12px 0 26px}
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th,td{text-align:left;padding:8px 10px;border-bottom:1px solid var(--rule)}
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th{font-size:11px;letter-spacing:.06em;color:var(--ink3);text-transform:uppercase;font-weight:600}
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td.n,th.n{text-align:right;font-family:ui-monospace,monospace;white-space:nowrap}
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.grid{display:grid;gap:14px;grid-template-columns:repeat(auto-fill,minmax(212px,1fr))}
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.card{background:var(--surface);border:1px solid var(--rule);border-radius:12px;padding:12px;display:flex;flex-direction:column;gap:8px}
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.card h3{margin:0;font-size:13.5px;display:flex;align-items:baseline;gap:7px}
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.card h3 .no{font-family:ui-monospace,monospace;font-size:15px;font-weight:700;color:var(--rail)}
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.card h3 .fam{font-size:11px;color:var(--ink3);margin-left:auto}
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.thumb{width:100%;height:auto;background:var(--inset);border-radius:8px;display:block}
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.thumb .cells polygon{fill:var(--cell);stroke:var(--cell-line);stroke-width:.6}
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.thumb .pieces circle{fill:var(--held)}
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.thumb .pieces .free circle{fill:var(--free)}
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.thumb text{fill:#fff;text-anchor:middle;font-family:system-ui}
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.kv{display:grid;grid-template-columns:auto auto;gap:1px 8px;font-size:11.5px;color:var(--ink2)}
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.kv b{font-family:ui-monospace,monospace;color:var(--ink);font-weight:600;text-align:right}
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.kv b.hot{color:var(--warn)}
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.verdict{font-size:11.5px;border-top:1px dashed var(--rule);padding-top:7px;color:var(--ink2)}
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.verdict .row{display:flex;gap:9px;flex-wrap:wrap;font-family:ui-monospace,monospace}
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.verdict .worst{margin-top:4px;color:var(--ink3);line-height:1.5}
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.play{display:block;text-align:center;background:var(--rail);color:#fff;text-decoration:none;border-radius:8px;padding:7px;font-size:12.5px;font-weight:600;margin-top:auto}
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.pill{display:inline-block;font-size:10.5px;padding:1px 7px;border-radius:20px;font-weight:600}
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.pill.bad{background:var(--bad);color:#fff}
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.pill.warn{background:var(--warn);color:#fff}
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.note{background:var(--panel);border:1px solid var(--rule);border-left:3px solid var(--rail);border-radius:10px;padding:4px 18px;margin:12px 0 8px}
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.note p{font-size:13.5px;color:var(--ink2);max-width:78ch}
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.note b{color:var(--ink)}
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footer{margin-top:50px;padding-top:18px;border-top:1px solid var(--rule);color:var(--ink3);font-size:12px}
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</style>
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</head>
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<body>
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<div class="wrap">
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<h1>五十关 · 人工审核</h1>
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<p class="lede">缩略图是<b>开局盘面</b>:绿色的棋子开局就能点,灰色的被挡着。点「试玩」用真游戏打开这一关。</p>
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<p class="meta mono">关卡集 levels/campaign-50.json · agent 实测批次 ${esc(AGENT)}(${rated.length}/${levels.length} 关已评)· 生成于 ${new Date().toLocaleString('sv-SE').slice(0, 16)}</p>
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<h2>难度曲线(agent 实测)</h2>
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<table>
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<thead><tr><th>档</th><th class="n">已评关数</th><th class="n">难度</th><th class="n">无解感</th><th class="n">盲转/关</th><th class="n">空点/关</th></tr></thead>
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<tbody>
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${bandRow('前档 L1–L12', 0, 12)}
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${bandRow('中档 L13–L32', 12, 32)}
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${bandRow('后档 L33–L50', 32, 50)}
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</tbody>
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</table>
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<p class="meta">难度 3 = 刚刚好;无解感越低越好。这两项只在<b>按档平均</b>时可读:逐关复测 r = ${f2(retest(m => Number(m.rating?.difficulty)))} / ${f2(retest(m => Number(m.rating?.stuck)))}(本轮 ${retestPairs.length} 对复测现算),好玩与清晰度更低,不列。三档单调上升是这一轮的结果,逐关的高低不要当真。</p>
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<h2>这批数字里,哪些能信</h2>
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<div class="note">
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<p><b>机械面是干净的,可以信。</b>agent 跑完 ${rated.length} 关:空点 ${f1(mean(rated.map(m => m.deadTaps)))} 次/关、盲转 ${f1(mean(rated.map(m => m.blindRotations)))} 次/关、反向转 ${f1(mean(rated.map(m => m.wrongWayRotations)))} 次/关,${rated.filter(m => m.cleared).length}/${rated.length} 关通关。「动了半天没结果」这类结构缺陷已经被生成期的闸门挡掉了。</p>
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<p><b>难度评分不能信,它区分不了这批关卡。</b>${rated.length} 关里有 ${rated.filter(m => Number(m.rating?.difficulty) === 2).length} 关被打成 2 分,而这些关卡机械上差着三倍(决策数 0–8)。原因不在关卡,在 bench:文字盘面会把每颗棋子的路线、挡路者、紧贴者<b>直接列成清单</b>,agent 从来不需要用眼睛顺着线走一遍——而那正是这个游戏的难点所在。agent 自己在报告里写过这句:「挡路名单已经写全,不用顺着格子数」。</p>
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<p><b>所以逐关顺序是机械假设,等你的判定。</b>L1 到 L50 是按旋转深度、棋子数、互锁程度排的,不是按谁测出来更难。评分能用的只有<b>整档</b>:这一轮三档是 ${BANDS.map(([, a, b]) => f1(mean(levels.slice(a, b).map(l => verdicts[l.id]).filter(Boolean).map(m => Number(m.rating?.difficulty)).filter(Number.isFinite)))).join(' / ')},第一次单调上升,但后档 ${f1(mean(levels.slice(32).map(l => verdicts[l.id]).filter(Boolean).map(m => Number(m.rating?.difficulty)).filter(Number.isFinite)))} 仍低于「刚刚好」的 3 分。</p>
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<p><b>两件事我没有擅自改,留给你定。</b>agent 这一轮写了 ${complaints.length} 条抱怨,反复出现两个主题:<b>路线太长看不完</b>(${longQuotes.map(q => `「${esc(q)}」`).join('') || '—'}),以及<b>紧贴容易看漏</b>(${grazeQuotes.map(q => `「${esc(q)}」`).join('') || '—'})。两项都是感知问题,而<b>已上线的 v0.5 在这两项上更严重</b>(最长路线 88 格 vs 这里 ${Math.max(...Object.values(perceptual).map(p => p.longest))} 格)——它是这个游戏本来的性格,不是这次构造引入的。卡片上「最长路线」超 45 格、「紧贴棋子」超 1 枚会标黄,你试玩时留意。</p>
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</div>
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<h2>逐关</h2>
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<div class="grid">
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${levels.map((l, i) => {
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const c = l.campaign ?? {};
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const v = verdicts[l.id];
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const flags = [];
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if (v && !v.cleared) flags.push('<span class="pill bad">未通关</span>');
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if (v && Number(v.rating?.stuck) >= 4) flags.push('<span class="pill warn">觉得无解</span>');
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if (v && v.blindRotations >= 2) flags.push('<span class="pill warn">盲转多</span>');
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return `<div class="card">
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<h3><span class="no">${String(i + 1).padStart(2, '0')}</span>${flags.join('')}<span class="fam">${esc(c.family ?? '')}</span></h3>
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${thumbnail(l)}
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<div class="kv">
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<span>旋转 / 棋子</span><b>${c.rotations ?? '?'} 转 · ${c.pieces ?? l.tiles.length} 枚</b>
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<span>开局可点</span><b>${c.openingChoices ?? '?'} 枚</b>
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<span>开局演出</span><b>${c.openingBestMs != null ? (c.openingBestMs / 1000).toFixed(1) + 's' : '?'}</b>
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<span>长巡游 / 反差</span><b>${c.cruises ?? '?'} · ${c.contrast ?? '?'}</b>
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<span>最长路线</span><b class="${perceptual[l.id].longest > 45 ? 'hot' : ''}">${perceptual[l.id].longest} 格</b>
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<span>紧贴棋子</span><b class="${perceptual[l.id].grazeTraps > 1 ? 'hot' : ''}">${perceptual[l.id].grazeTraps} 枚</b>
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</div>
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${v ? `<div class="verdict">
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<div class="row"><span>难度 ${v.rating?.difficulty ?? '—'}</span><span>无解感 ${v.rating?.stuck ?? '—'}</span><span>${v.steps} 步</span><span>${v.decisions} 决策</span></div>
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${v.rating?.worst ? `<div class="worst">${esc(String(v.rating.worst).slice(0, 90))}</div>` : ''}
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</div>` : '<div class="verdict">尚未实测</div>'}
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<a class="play" href="../index.html?campaign=c50&level=${i + 1}">试玩 →</a>
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</div>`;
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}).join('\n')}
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</div>
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|
||
<footer>
|
||
<p class="mono">生成:node scripts/build-review-50.mjs · 选关:node scripts/select-50.mjs · 看板:docs/level-board.html</p>
|
||
<p>缩略图与「开局可点」同源,都取自求解器对开局盘面的判定,不是示意图。</p>
|
||
</footer>
|
||
</div>
|
||
</body>
|
||
</html>`;
|
||
|
||
writeFileSync(OUT, html);
|
||
console.log(`审核页已生成:${OUT}(${levels.length} 关,${rated.length} 关已有 agent 实测)`);
|